Difference between revisions of "Wake of Inferno"

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(Created page with '{{D2 Trap |Type=Long range multi-summon attack |Tier=5 |Rlvl=24 |Req=None |Town=No |Mana=20 |ANM=No |WD=None |LB=No |r1={{D2 Req}} |r2= |r3= |r4= |r5={{D2 Req}} |r6= |r7= |r8= |r...')
 
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{{D2 Trap
+
{{Skill page
 +
|Nav=Traps
 +
|File=Traps
 +
|RS=2
 +
|SS=Fire Blast, Wake of Fire, Death Sentry
 
|Type=Long range multi-summon attack
 
|Type=Long range multi-summon attack
 
|Tier=5
 
|Tier=5
 
|Rlvl=24
 
|Rlvl=24
|Req=None
+
|Req=No
 
|Town=No
 
|Town=No
 
|Mana=20
 
|Mana=20
 
|ANM=No
 
|ANM=No
 
|WD=None
 
|WD=None
|LB=No
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|LB=No}}
|r1={{D2 Req}}
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{{Ub|=Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.}}
|r2=
 
|r3=
 
|r4=
 
|r5={{D2 Req}}
 
|r6=
 
|r7=
 
|r8=
 
|r9=
 
|r10=
 
|s1={{D2 Syn}}
 
|s2=
 
|s3=
 
|s4=
 
|s5={{D2 Syn}}
 
|s6=
 
|s7=
 
|s8=
 
|s9={{D2 Syn}}
 
|s10=}}
 
  
  
{{D2 Unique
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==Detail==
|=Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.}}
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{{Skill}}
 
+
|-
 
+
!align=left|Minimum [[Fire Damage]] (1/256)
==Details==
+
|272*slvl + 48||336*slvl - 464||416*slvl - 1744||512*slvl - 3856||624*slvl - 6992
[[D2 Wake of Inferno#Level 1-60 stats|Level 1-60 stats]]
+
|-
 
+
!align=left|Maximum Fire Damage (1/256)
 +
|304*slvl + 496||368*slvl - 16||448*slvl - 1296||544*slvl - 3408||656*slvl - 6544
 +
|}
  
{{D2 Stat}}
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{{Stat}}
 
|-
 
|-
!align=left|Shots Fired
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!align=left|[[Fire Damage|{{S|=+% Fire Damage}}]]
|10
+
|7*[[Wake of Fire]].blvl + 10*([[Fire Blast]].blvl+[[Death Sentry]].blvl)
 
|-
 
|-
!align=left|[[D2 Radius|Range]] (Yards)
+
!align=left|Fire length (frames)
|(20+Wake of Fire.blvl)*2/3
 
|-
 
!align=left|Fire Length (Frames)
 
 
|15+Wake of Fire.blvl
 
|15+Wake of Fire.blvl
 
|-
 
|-
!align=left|{{D2 Set|=+% Fire Damage}}
+
!align=left|[[Missile#Damage rate|Damage rate]]
|(7*Wake of Fire.blvl)+(10*(Fire Blast.blvl+Death Sentry.blvl))
+
|82/1024 (~2/25)
 
|-
 
|-
!align=left|[[D2 Missile#Damage rate|Damage Rate]]
+
!align=left|Awareness [[radius|range]] (yards)
|82/1024 (~2/25)
+
|8 2/3 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/&do=findComment&comment=1504817]
|}
 
 
 
 
 
{{D2 Skill}}
 
 
|-
 
|-
!align=left|Min Fire Bit Damage
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!align=left|Missile [[Radius|range]] (yards)
|(272*slvl)+48||(336*slvl)-464||(416*slvl)-1744||(512*slvl)-3856||(624*slvl)-6992
+
|7.5 + 0.375*Wake of Fire.blvl [https://www.theamazonbasin.com/forums/index.php?/forums/topic/123369-st_relicoffire-a-single-tree-fire-trapper/&do=findComment&comment=1536605]
 
|-
 
|-
!align=left|Max Fire Bit Damage
+
!align=left|Shots Fired
|(304*slvl)+496||(368*slvl)-16||(448*slvl)-1296||(544*slvl)-3408||(656*slvl)-6544
+
|10
 
|}
 
|}
  
  
*Assassin and any [[D2 Shadow Warrior|Shadow Warrior]] or [[D2 Shadow Master|Shadow Master]] can summon maximum of five sentries between them, which can include any combination of the following:
+
*[[Attack speed]] is used to summon the sentries.
**Blade Sentinel
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*[[Assassin]] and any [[Shadow Warrior]] or [[Shadow Master]] can summon a maximum of five sentries between them, which can include any combination of the following:
**Charged Bolt Sentry
+
**[[Blade Sentinel]]
 +
**[[Charged Bolt Sentry]]
 
**Wake of Fire
 
**Wake of Fire
**Lightning Sentry
+
**[[Lightning Sentry]]
 
**Wake of Inferno
 
**Wake of Inferno
 
**Death Sentry
 
**Death Sentry
 
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
 
*Once five sentries have been summoned, summoning another will dispel the earliest summoned.
*Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
+
*Sentries must be summoned within line of sight, but their targets must be within ''their'' line of sight and awareness range (so sentries can target hostile units which aren't in the Assassin's line of sight).
*Since damage is applied by the sentry and not the Assassin, [[D2 % Skill Damage#Fire Skill Damage|+% Fire Skill Damage]] and [[D2 -% Enemy Resistance#-% Enemy Fire Resistance|-% Enemy Fire Resistance]] do not apply.
+
*Since damage is applied by the sentry and not the Assassin, +% [[Fire Skill Damage]] and -% [[Enemy Fire Resistance]] do not apply.
*Fires ten bursts of piercing [[D2 Missile#Size|size 1]] missiles which apply fire bit damage (1 bit = 1/256 point) upon collision. Displayed fire damage per burst = bit damage*25/(3*256).
+
*Fires ten bursts of piercing [[size]] 1 missiles which apply fire damage upon collision. Displayed fire damage per burst = Fire Damage * 25 / 3*256.
*Target needs to be within awareness range of sentry for them to be fired upon.
+
*Target needs to be within the awareness range of the sentry for them to be fired upon.
 
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
 
*Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.
*Uses attack rate.
 
 
<br>
 
<br>
  
==Sources==
+
==Source==
*Shadow Warrior and Shadow Master can also summon Wake of Inferno.
+
*[[Shadow Warrior]] and [[Shadow Master]] can also summon Wake of Inferno.
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===Skill bonus===
*+1-3 Wake of Inferno (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher).
+
*{{Mb|=+(1-3) Wake of Inferno ([[Assassin]] Only)}} [[skill bonus]] can spawn on ilvl > 24 Exceptional and Elite [[claw]]s ([[Claw#Hand Scythe|Hand Scythe]] and higher).
  
  
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
| +1-2
+
| +(1-2)
!align=left|[[D2 Unique Assassin claw#Firelizard's Talons|{{D2 Unique|=Firelizard's Feral Claws}}]]
+
!align=left|[[Firelizard's Talons|{{U|=Firelizard's Talons Feral Claws}}]]
 
|67||No
 
|67||No
 
|}
 
|}
 
<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[D2 Wake of Inferno#Details|Details]]
 
 
 
 
 
 
*Displayed fire damage per burst is rounded down to the nearest point.
 
*Displayed fire damage per burst is rounded down to the nearest point.
  
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Displayed Min Fire/Burst
 
!align=left|Displayed Min Fire/Burst
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Displayed Min Fire/Burst
 
!align=left|Displayed Min Fire/Burst
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Displayed Min Fire/Burst
 
!align=left|Displayed Min Fire/Burst
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Displayed Min Fire/Burst
 
!align=left|Displayed Min Fire/Burst
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Displayed Min Fire/Burst
 
!align=left|Displayed Min Fire/Burst
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Displayed Min Fire/Burst
 
!align=left|Displayed Min Fire/Burst
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-traps.shtml Traps] (Arreat Summit)
 
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121336-assassin-trap-target-detection-range/ Assassin trap target detection range] (D2 Assassin)
 
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/123369-st_relicoffire-a-single-tree-fire-trapper/ ST_RelicOfFire, a Single Tree Fire Trapper] (D2 Assassin)
[[Category:Diablo II]]
 
[[Category:D2 Assassin]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Assassin skills]]
 
[[Category:D2 Traps]]
 

Latest revision as of 05:44, 23 September 2021