Wake of Inferno

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Template:Trap Once an Assassin throws it to the ground, this trap expels a large spout of fire at any opponent who moves within its range.


Details

Level 1-60 stats


Stat Value
+% Fire Damage (7*Wake of Fire.blvl)+(10*(Fire Blast.blvl+Death Sentry.blvl))
Fire Length (Frames) 15+Wake of Fire.blvl
Damage Rate 82/1024 (~2/25)
Range (Yards) (20+Wake of Fire.blvl)*2/3
Shots Fired 10


Stat Level
1-8 9-16 17-22 23-28 >28
Min Fire Bit Damage (272*slvl)+48 (336*slvl)-464 (416*slvl)-1744 (512*slvl)-3856 (624*slvl)-6992
Max Fire Bit Damage (304*slvl)+496 (368*slvl)-16 (448*slvl)-1296 (544*slvl)-3408 (656*slvl)-6544


  • Uses attack rate to summon.
  • Assassin and any Shadow Warrior or Shadow Master can summon maximum of five sentries between them, which can include any combination of the following:
    • Blade Sentinel
    • Charged Bolt Sentry
    • Wake of Fire
    • Lightning Sentry
    • Wake of Inferno
    • Death Sentry
  • Once five sentries have been summoned, summoning another will dispel the earliest summoned.
  • Must be summoned within line of sight, but sentry target must be within its line of sight and awareness range (so sentry can target hostile units which aren't in Assassin's line of sight).
  • Since damage is applied by the sentry and not the Assassin, +% Fire Skill Damage and -% Enemy Fire Resistance do not apply.
  • Fires ten bursts of piercing size 1 missiles which apply fire bit damage (1 bit = 1/256 point) upon collision. Displayed fire damage per burst = bit damage*25/(3*256).
  • Target needs to be within awareness range of sentry for them to be fired upon.
  • Sentries cannot be targeted or harmed, but expire once they have fired their maximum number of shots.


Source

  • Shadow Warrior and Shadow Master can also summon Wake of Inferno.


Skill bonus

  • +(1-3) Wake of Inferno (Assassin Only) can spawn on ilvl >24 Exceptional and Elite claws (Hand Scythe and higher).


Value Source Min Rlvl Ladder
+(1-2) Firelizard's Talons Feral Claws 67 No


Level 1-60 stats

Details


  • Displayed fire damage per burst is rounded down to the nearest point.


Stat Level
1 2 3 4 5 6 7 8 9 10
Displayed Min Fire/Burst 10 19 28 36 45 54 63 72 83 94
Displayed Max Fire/Burst 26 35 45 55 65 75 85 95 107 119


Stat Level
11 12 13 14 15 16 17 18 19 20
Displayed Min Fire/Burst 105 116 127 138 148 159 173 186 200 214
Displayed Max Fire/Burst 131 143 155 167 179 191 205 220 234 249


Stat Level
21 22 23 24 25 26 27 28 29 30
Displayed Min Fire/Burst 227 241 257 274 291 307 324 341 361 381
Displayed Max Fire/Burst 264 278 296 314 331 349 367 384 406 427


Stat Level
31 32 33 34 35 36 37 38 39 40
Displayed Min Fire/Burst 402 422 442 463 483 503 523 544 564 584
Displayed Max Fire/Burst 448 470 491 513 534 555 577 598 619 641


Stat Level
41 42 43 44 45 46 47 48 49 50
Displayed Min Fire/Burst 605 625 645 666 686 706 727 747 767 788
Displayed Max Fire/Burst 662 683 705 726 747 769 790 811 833 854


Stat Level
51 52 53 54 55 56 57 58 59 60
Displayed Min Fire/Burst 808 828 848 869 889 909 930 950 970 991
Displayed Max Fire/Burst 876 897 918 940 961 982 1,004 1,025 1,046 1,068


Reference