Difference between revisions of "Werewolf"

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m (moved D2 Werewolf to Werewolf)
m
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{{D2 Shape
+
{{Shape
 
|Type=Personal buff
 
|Type=Personal buff
 
|Tier=1
 
|Tier=1
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==Details==
 
==Details==
[[D2 Werewolf#Level 1-60 stats|Level 1-60 stats]]
+
[[Werewolf#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
!align=left|[[D2 Skills#Delay|Delay]] (Seconds)
+
!align=left|[[Delay]] (Seconds)
 
|1
 
|1
 
|-
 
|-
!align=left|+% Maximum Stamina
+
!align=left|+% Maximum [[Stamina]]
 
|25
 
|25
 
|-
 
|-
!align=left|+ [[D2 Attack rate|Attack Rate]]
+
!align=left|+ [[Attack rate]]
 
|min(10+[70*[(110*slvl)/(slvl+6)]/100],80)
 
|min(10+[70*[(110*slvl)/(slvl+6)]/100],80)
 
|-
 
|-
!align=left|+% Attack Rating
+
!align=left|+[[% Attack Rating]]
 
|35+(15*slvl)
 
|35+(15*slvl)
 
|-
 
|-
!align=left|+% Maximum Life
+
!align=left|+% [[Maximum Life]]
 
|25
 
|25
 
|-
 
|-
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**Summoning
 
**Summoning
 
**Armageddon
 
**Armageddon
*[[D2 Skills#Passive skill|Passive skills]] can still be used, and other [[D2 Skills#Buff|buffs]] activated before becoming a Werewolf will still apply until they expire.
+
*Passive skills can still be used, and other buffs activated before becoming a Werewolf will still apply until they expire.
 
*Lycanthropy increases duration and +% Maximum Life applied while a Werewolf.
 
*Lycanthropy increases duration and +% Maximum Life applied while a Werewolf.
*Missile weapons will be used as melee weapons; [[D2 Magic Arrow#Fires Magic Arrows|Fires Magic Arrows]] and [[D2 Exploding Arrow#Fires Explosive Arrows or Bolts|Fires Explosive Arrows or Bolts]] do not apply.
+
*Missile weapons will be used as melee weapons; [[Fires Magic Arrows]] and [[Fires Explosive Arrows or Bolts]] do not apply.
*If lethal damage is applied, Werewolf will return to human form with one life remaining.
+
*If lethal damage is applied, Werewolf will return to human form with one [[life]] remaining.
*Weapon's speed and weapon Increased Attack Speed are normally most significant factors in determining attack rate.
+
*[[Weapon speed]] and weapon [[Increased Attack Speed]] are normally most significant factors in determining attack rate.
 
<br>
 
<br>
  
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<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
 
*+(1-3) Werewolf (Druid Only) can spawn on ilvl <25 Druid pelts.
 
*+(1-3) Werewolf (Druid Only) can spawn on ilvl <25 Druid pelts.
 
<br>
 
<br>
  
===[[D2 Oskill|Oskill]]===
+
===[[Oskill]]===
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
| +(3-6)
 
| +(3-6)
!align=left|[[D2 Unique primal helm#Wolfhowl|{{U|=Wolfhowl Fury Visor}}]]
+
!align=left|[[Wolfhowl|{{U|=Wolfhowl Fury Visor}}]]
 
|79||No
 
|79||No
 
|}
 
|}
  
  
*[[D2 Barbarian|Barbarian]] Werewolf has same [[D2 Classes#Block rate|block rate]] and [[D2 Classes#Hit recovery|hit recovery]] as Druid Werewolf, but attack rate is calculated differently.
+
*[[Barbarian (Diablo II)|Barbarian]] Werewolf has same [[block rate]] and [[hit recovery]] as Druid Werewolf, but attack rate is calculated differently.
*{{Warn|=Barbarian Werewolf equipping [[D2 Two weapons|two weapons]] while using Normal Attack will only attack with primary weapon, but attack animation is displayed for attacks with both weapons.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79409&view=findpost&p=876763]
+
*{{Warn|=Barbarian Werewolf equipping [[two weapons|{{Warn|=two weapons}}]] while using Normal Attack will only attack with primary weapon, but attack animation is displayed for attacks with both weapons.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79409&view=findpost&p=876763]
 
<br>
 
<br>
  
 
==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Werewolf#Details|Details]]
+
[[Werewolf#Details|Details]]
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|+ Attack Rate
 
!align=left|+ Attack Rate
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|+ Attack Rate
 
!align=left|+ Attack Rate
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|+ Attack Rate
 
!align=left|+ Attack Rate
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|+ Attack Rate
 
!align=left|+ Attack Rate
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|+ Attack Rate
 
!align=left|+ Attack Rate
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|+ Attack Rate
 
!align=left|+ Attack Rate
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*[http://classic.battle.net/diablo2exp/skills/druid-shapeshifting.shtml Shape Shifting] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/druid-shapeshifting.shtml Shape Shifting] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79409 Dual-wield questions] (Barbarian Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=79409 Dual-wield questions] (Barbarian Room)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Druid]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Druid skills]]
 
[[Category:D2 Shape Shifting]]
 

Revision as of 17:10, 31 July 2011

Template:Shape This ability allows an enlightened Druid to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities.


Details

Level 1-60 stats


Stat Value
Delay (Seconds) 1
+% Maximum Stamina 25
+ Attack rate min(10+[70*[(110*slvl)/(slvl+6)]/100],80)
+% Attack Rating 35+(15*slvl)
+% Maximum Life 25
Duration (Seconds) 40


  • Once cast, restricted to using the following active skills:
    • Normal Attack
    • Unsummon
    • Scrolls and Tomes of Identify and Town Portal
    • Werewolf
    • Werebear
    • Feral Rage
    • Rabies
    • Fire Claws
    • Hunger
    • Fury
    • Summoning
    • Armageddon
  • Passive skills can still be used, and other buffs activated before becoming a Werewolf will still apply until they expire.
  • Lycanthropy increases duration and +% Maximum Life applied while a Werewolf.
  • Missile weapons will be used as melee weapons; Fires Magic Arrows and Fires Explosive Arrows or Bolts do not apply.
  • If lethal damage is applied, Werewolf will return to human form with one life remaining.
  • Weapon speed and weapon Increased Attack Speed are normally most significant factors in determining attack rate.


Source


Skill bonus

  • +(1-3) Werewolf (Druid Only) can spawn on ilvl <25 Druid pelts.


Oskill

Value Source Min Rlvl Ladder
+(3-6) Wolfhowl Fury Visor 79 No


  • Barbarian Werewolf has same block rate and hit recovery as Druid Werewolf, but attack rate is calculated differently.
  • Barbarian Werewolf equipping two weapons while using Normal Attack will only attack with primary weapon, but attack animation is displayed for attacks with both weapons. [1]


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
+ Attack Rate 20 28 35 40 45 48 51 53 56 57
+% Attack Rating 50 65 80 95 110 125 140 155 170 185


Stat Level
11 12 13 14 15 16 17 18 19 20
+ Attack Rate 59 61 62 63 64 66 66 67 68 68
+% Attack Rating 200 215 230 245 260 275 290 305 320 335


Stat Level
21 22 23 24 25 26 27 28 29 30
+ Attack Rate 69 70 70 71 71 72 73 73 73 73
+% Attack Rating 350 365 380 395 410 425 440 455 470 485


Stat Level
31 32 33 34 35 36 37 38 39 40
+ Attack Rate 74 74 75 75 75 75 75 76 76 76
+% Attack Rating 500 515 530 545 560 575 590 605 620 635


Stat Level
41 42 43 44 45 46 47 48 49 50
+ Attack Rate 76 77 77 77 77 77 77 77 78 78
+% Attack Rating 650 665 680 695 710 725 740 755 770 785


Stat Level
51 52 53 54 55 56 57 58 59 60
+ Attack Rate 78 78 78 79 79 79 79 79 79 80
+% Attack Rating 800 815 830 845 860 875 890 905 920 935


Reference