Difference between revisions of "Whirlwind"

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(Preliminary clarification and addition of detail (more to follow))
m (Added note about levelling up while using skill bonus or oskill without points)
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*No [[Chance to Cast]] of any kind is applied when in whirlwind.
 
*No [[Chance to Cast]] of any kind is applied when in whirlwind.
 
*Whirlwind cannot be interrupted by [[Chance of Blocking|blocking]], [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]] once first attack has been executed.
 
*Whirlwind cannot be interrupted by [[Chance of Blocking|blocking]], [[Cast rate|casting]], [[hit recovery]], being [[Knockback|knocked back]] or [[Stun length|stunned]] once first attack has been executed.
When moving to target, periodically searches for target(s) within 3 1/3 yard [[radius]]. [http://www.lurkerlounge.com/forums/thread-11333-post-11494.html#pid11494] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84229&view=findpost&p=930494] However, even if target is within radius it can only be attacked if it is also within melee range. Consequently, area within radius in which a target can be attacked varies depending on [[range adder]] and target [[size]]:
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*When moving to target, periodically searches for target(s) within 3 1/3 yard [[radius]]. [http://www.lurkerlounge.com/forums/thread-11333-post-11494.html#pid11494] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84229&view=findpost&p=930494] However, even if target is within radius it can only be attacked if it is also within melee range. Consequently, area within radius in which a target can be attacked varies depending on [[range adder]] and target [[size]]:
  
  
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*[[Velocity]] modifiers still apply to movement speed.
 
*[[Velocity]] modifiers still apply to movement speed.
 
*If weapon is reduced to 0 [[durability]] or user is reduced to 0 life, weapon will not break and user won't die until whirlwind ends.
 
*If weapon is reduced to 0 [[durability]] or user is reduced to 0 life, weapon will not break and user won't die until whirlwind ends.
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*{{Warn|=When no skill points have been invested in Whirlwind and it has been acquired from a [[skill bonus]] or [[oskill]], if user levels up while using Whirlwind they will be unable to move or attack but remain in whirlwind.}} Only way to escape is to save and exit game.
 
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===Two weapons===
 
===Two weapons===
*{{Warn|=Details of Whirlwind with two weapons need to be clarified.}}
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{{Warn|=Details of Whirlwind with two weapons need to be clarified.}}
 
*With [[two weapons]], targeting check is made for primary weapon in fourth frame and for both weapons at every targeting check thereafter. If more than two targets can be targeted then each weapon will attack a separate target, otherwise both will attack single target. While target is in range, one weapon is constantly used to calculate the next hit-check frame. When no target is in range, alternates between the two weapons to calculate the next hit-check frame.
 
*With [[two weapons]], targeting check is made for primary weapon in fourth frame and for both weapons at every targeting check thereafter. If more than two targets can be targeted then each weapon will attack a separate target, otherwise both will attack single target. While target is in range, one weapon is constantly used to calculate the next hit-check frame. When no target is in range, alternates between the two weapons to calculate the next hit-check frame.
 
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Revision as of 20:47, 18 December 2011