Difference between revisions of "Witch Doctor"

From Basin Wiki
Jump to navigation Jump to search
(Reformatted and reorganised)
(→‎Skills: Reformatted tables with templates)
Line 24: Line 24:
 
==Skills==
 
==Skills==
 
*[http://battle.net/d3/calculator/witch-doctor Skill Calculator]
 
*[http://battle.net/d3/calculator/witch-doctor Skill Calculator]
 +
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
 +
<br>
 
<br>
 
<br>
 
 
===Physical Realm===
 
===Physical Realm===
{| border=1 cellpadding=2
+
{{Skill header
|-
+
|Resource=Mana}}
| Physical Realm || Unlocked at || Cost || Cooldown || Description
+
{{Skill stats
|-  
+
|Skill=Poison Dart
| Poison Dart || lvl 1 || 176 Mana ||  || Shoot a deadly poison dart that deals 46-67 Poison damage and an additional 57 Poison damage over 2 seconds.
+
|Level=1
|- style="background: #CCCCCC"
+
|Resource=-176
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Snake to the Face || Every shot has a 37% chance to be a snake that clamps on to the target and stuns it for 3 seconds.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Shoot a deadly poison dart that deals 46-67 Poison damage and an additional 57 Poison damage over 2 seconds.
| || [[Image:Crimson.png|20 px]] || Crimson || Flaming Dart || Ignite the dart, allowing it to deal a full 211-255 Fire damage at once.
+
|A=Snake to the Face
|- style="background: #CCCCCC"
+
|AD=Every shot has a 37% chance to be a snake that clamps on to the target and stuns it for 3 seconds.
|  || [[Image:Golden.png|20 px]] || Golden || Spined Dart || Gain 290 Mana every time a dart hits a target.
+
|C=Flaming Dart
|- style="background: #CCCCCC"
+
|CD=Ignite the dart, allowing it to deal a full 211-255 Fire damage at once.
| || [[Image:Indigo.png|20 px]] || Indigo || Splinters || Shoot 8 darts at once that deal 18-27 Poison damage each.
+
|G=Spined Dart
|- style="background: #CCCCCC"
+
|GD=Gain 290 Mana every time a dart hits a target.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Numbing Dart || Targets hit by a dart have their movement slowed by 60% for 6.0 seconds.
+
|I=Splinters
|-
+
|ID=Shoot 8 darts at once that deal 18-27 Poison damage each.
| Plague of Toads || lvl 2 || 211 Mana ||  || Release a handful of toads that deal 71-99 Poison damage to enemies they come in contact with.
+
|O=Numbing Dart
|- style="background: #CCCCCC"
+
|OD=Targets hit by a dart have their movement slowed by 60% for 6.0 seconds.
| || [[Image:Alabaster.png|20 px]] || Alabaster || Addling Toads || Mutate to yellow frogs that deal 114-159 Poison damage and confuse affected enemies for 2 seconds.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
|  || [[Image:Crimson.png|20 px]] || Crimson || Explosive Toads || Mutate to red bullfrogs that explode for 156-219 Fire damage.
+
|Skill=Plague of Toads
|- style="background: #CCCCCC"
+
|Level=2
| || [[Image:Golden.png|20 px]] || Golden || Toad Affinity || Reduces Mana cost to 62 Mana.
+
|Resource=-211
|- style="background: #CCCCCC"
+
|Cooldown=None
|  || [[Image:Indigo.png|20 px]] || Indigo || Rain of Toads || Hail a rain of toads down from the sky that deals 170 Poison damage per second to enemies in the area for 1.5 seconds.
+
|SD=Release a handful of toads that deal 71-99 Poison damage to enemies they come in contact with.
|- style="background: #CCCCCC"
+
|A=Addling Toads
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Toad of Hugeness || Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 64 physical damage per second. This rune adds a 5 second cooldown to the skill.
+
|AD=Mutate to yellow frogs that deal 114-159 Poison damage and confuse affected enemies for 2 seconds.
|-
+
|C=Explosive Toads
| Zombie Charger || lvl 5 || 229 Mana ||  || Call forth a reckless, suicidal zombie that deals 71-99 Poison damage to all enemies in its way.
+
|CD=Mutate to red bullfrogs that explode for 156-219 Fire damage.
|- style="background: #CCCCCC"
+
|G=Toad Affinity
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Explosive Beast || Summon an explosive zombie dog that deals 124-175 Fire damage to all enemies within 9 yards.
+
|GD=Reduces Mana cost to 62 Mana.
|- style="background: #CCCCCC"
+
|I=Rain of Toads
| || [[Image:Crimson.png|20 px]] || Crimson || Zombie Bears || A stampede of three Zombie Bears deal 53-75 damage to enemies in the area.
+
|ID=Hail a rain of toads down from the sky that deals 170 Poison damage per second to enemies in the area for 1.5 seconds.
|- style="background: #CCCCCC"
+
|O=Toad of Hugeness
| || [[Image:Golden.png|20 px]] || Golden || Undeath || If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50-70 Poison damage. This effect can repeat up to 8 times.
+
|OD=Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 64 physical damage per second. This rune adds a 5 second cooldown to the skill.
|- style="background: #CCCCCC"
+
}}
|  || [[Image:Indigo.png|20 px]] || Indigo || Wave of Zombies || Summon 8 zombie chargers that deal 99-139 damage each.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Zombie Charger
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Leperous Zombie || The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it.
+
|Level=5
|-
+
|Resource=-229
| Corpse Spiders || lvl 7 || 282 Mana ||  || Summon 4 spiders to attack nearby enemies for 7-21 physical damage.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Call forth a reckless, suicidal zombie that deals 71-99 Poison damage to all enemies in its way.
| || [[Image:Alabaster.png|20 px]] || Alabaster || Medusa Spiders || Summon paralyzing spiders that have a 60% chance to slow enemies movement by 60% with every attack.
+
|A=Explosive Beast
|- style="background: #CCCCCC"
+
|AD=Summon an explosive zombie dog that deals 124-175 Fire damage to all enemies within 9 yards.
|  || [[Image:Crimson.png|20 px]] || Crimson || Blazing Spiders || Summon fire spiders that deal 15-44 Fire damage.
+
|C=Zombie Bears
|- style="background: #CCCCCC"
+
|CD=A stampede of three Zombie Bears deal 53-75 damage to enemies in the area.
| || [[Image:Golden.png|20 px]] || Golden || Widowmakers || Summon widowmaker spiders that leech 70% of the damage they deal as Mana for you.
+
|G=Undeath
|- style="background: #CCCCCC"
+
|GD=If the charger kills a target, at the end of its path it will reappear as a new charger that deals 50-70 Poison damage. This effect can repeat up to 8 times.
|  || [[Image:Indigo.png|20 px]] || Indigo || Spider Queen || Summon a mother spider that births spiderlings dealing 64-71 Poison damage per second to enemies in the area. Lasts 22 seconds. You may only have one mother spider summoned at a time.
+
|I=Wave of Zombies
|- style="background: #CCCCCC"
+
|ID=Summon 8 zombie chargers that deal 99-139 damage each.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Leaping Spiders || Summon jumping spiders that leap up to 25 yards to reach their target and attack for 13-40 physical damage.
+
|O=Leperous Zombie
|-
+
|OD=The charger leaves behind a poisonous cloud that deals 64 Poison damage per second to enemies caught in it.
| Firebats || lvl 9 || 352 Mana per second ||  || A swarm of fiery bats burn enemies in front of you for 57-85 Fire damage per second.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Cloud of Bats || Call forth a swirl of bats to damage nearby enemies for 156-234 Fire damage per second.
+
|Skill=Corpse Spiders
|- style="background: #CCCCCC"
+
|Level=7
| || [[Image:Crimson.png|20 px]] || Crimson || Dire Bats || Summon fewer but larger bats that travel up to 40 yards and hit for 185-249 Fire damage.
+
|Resource=-282
|- style="background: #CCCCCC"
+
|Cooldown=None
|  || [[Image:Golden.png|20 px]] || Golden || Vampire Bats || 35% of damage done by the bats is gained as Life.
+
|SD=Summon 4 spiders to attack nearby enemies for 7-21 physical damage.
|- style="background: #CCCCCC"
+
|A=Medusa Spiders
|  || [[Image:Indigo.png|20 px]] || Indigo || Hungry Bats || Rapidly summon bats to seek out nearby targets for 96-217 Fire damage.
+
|AD=Summon paralyzing spiders that have a 60% chance to slow enemies movement by 60% with every attack.
|- style="background: #CCCCCC"
+
|C=Blazing Spiders
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Plague Bats || Enemies in the area are plagued. Damage is sow at first, but can increase over time to a maximumm of 195 Poison damage per second.
+
|CD=Summon fire spiders that deal 15-44 Fire damage.
|-
+
|G=Widowmakers
| Firebomb || lvl 11 || 264 Mana ||  || Lob an explosive skull that deals 64-78 Fire damage to all enemies within 8 yards.
+
|GD=Summon widowmaker spiders that leech 70% of the damage they deal as Mana for you.
|- style="background: #CCCCCC"
+
|I=Spider Queen
| || [[Image:Alabaster.png|20 px]] || Alabaster || Flash Fire || Rather than exploding for area damage, each Firebomb can bounce up to 8 additional targets. Damage is reduced by 20% per bounce.
+
|ID=Summon a mother spider that births spiderlings dealing 64-71 Poison damage per second to enemies in the area. Lasts 22 seconds. You may only have one mother spider summoned at a time.
|- style="background: #CCCCCC"
+
|O=Leaping Spiders
| || [[Image:Crimson.png|20 px]] || Crimson || Conflagration || In addition to the base explosion, create a larget blast that deals an additional 51-63 Fire damage to all enemies within 28 yards.
+
|OD=Summon jumping spiders that leap up to 25 yards to reach their target and attack for 13-40 physical damage.
|- style="background: #CCCCCC"
+
}}
| || [[Image:Golden.png|20 px]] || Golden || Pyrogeist || Create a column of flame that spews fire at the closest enemy for 40-51 Fire damage. The column lasts 3 seconds.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Firebats
|  || [[Image:Indigo.png|20 px]] || Indigo || Roll the Bones || Allows the skull to bounce up to 2 times. The first hit deals 90-109 Fire damage and each bounce reduces the damage by 15%.
+
|Level=9
|- style="background: #CCCCCC"
+
|Resource=-352/s
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Fire Pit || Leaves behind a pool of fire that deals 28 Fire damage per second for 3 seconds.
+
|Cooldown=None
|-
+
|SD=A swarm of fiery bats burn enemies in front of you for 57-85 Fire damage per second.
| Locust Swarm || lvl 19 || 352 Mana ||  || Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets.
+
|A=Cloud of Bats
|- style="background: #CCCCCC"
+
|AD=Call forth a swirl of bats to damage nearby enemies for 156-234 Fire damage per second.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Diseased Swarm || Targets killed by the Locust Swarm leave behind a disease cloud that deals 32 Poison damage per second to enemies in the cloud. The cloud lasts 3 seconds.
+
|C=Dire Bats
|- style="background: #CCCCCC"
+
|CD=Summon fewer but larger bats that travel up to 40 yards and hit for 185-249 Fire damage.
| || [[Image:Crimson.png|20 px]] || Crimson || Searing Locusts || Ignite the locusts with fire causing them to deal 55 Fire damage per second.
+
|G=Vampire Bats
|- style="background: #CCCCCC"
+
|GD=35% of damage done by the bats is gained as Life.
|  || [[Image:Golden.png|20 px]] || Golden || Devouring Swarm || Convert 40% of the damage done as Mana for you.
+
|I=Hungry Bats
|- style="background: #CCCCCC"
+
|ID=Rapidly summon bats to seek out nearby targets for 96-217 Fire damage.
| || [[Image:Indigo.png|20 px]] || Indigo || Pestilence || When the swarm jumps there is a 55% chance to jump to two targets instead of one.
+
|O=Plague Bats
|- style="background: #CCCCCC"
+
|OD=Enemies in the area are plagued. Damage is sow at first, but can increase over time to a maximumm of 195 Poison damage per second.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Cloud of Insects || Increase the duration of the swarm to 10 seconds.
+
}}
|-
+
{{Skill stats
| Acid Cloud || lvl 22 || 528 Mana ||  || Acid falls down dealing an initial 57-78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area.
+
|Skill=Firebomb
|- style="background: #CCCCCC"
+
|Level=11
| || [[Image:Alabaster.png|20 px]] || Alabaster || Kiss of Death || Spit a cloud of acid that inflicts 116-160 Poison damage followed by 29 Poison damage per second to enemies who remain in the area.
+
|Resource=-264
|- style="background: #CCCCCC"
+
|Cooldown=None
|  || [[Image:Crimson.png|20 px]] || Crimson || Corpse Bomb || A corpse emerges from the ground and explodes for 148-203 Poison damage to enemies in the area.
+
|SD=Lob an explosive skull that deals 64-78 Fire damage to all enemies within 8 yards.
|- style="background: #CCCCCC"
+
|A=Flash Fire
|  || [[Image:Golden.png|20 px]] || Golden || Slow Burn || Increases the duration of the acid pools to 10 seconds.
+
|AD=Rather than exploding for area damage, each Firebomb can bounce up to 8 additional targets. Damage is reduced by 20% per bounce.
|- style="background: #CCCCCC"
+
|C=Conflagration
|  || [[Image:Indigo.png|20 px]] || Indigo || Acid Rain || The initial splash is increased to 50 yards and deals 102 -141 Poison damage.
+
|CD=In addition to the base explosion, create a larget blast that deals an additional 51-63 Fire damage to all enemies within 28 yards.
|- style="background: #CCCCCC"
+
|G=Pyrogeist
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Lob Blob Bomb || The acid on the ground forms into a slime that irradiates nearby enemies for 27 Poison damage per second. The slime will survive for 18 seconds before dissipating.
+
|GD=Create a column of flame that spews fire at the closest enemy for 40-51 Fire damage. The column lasts 3 seconds.
|-
+
|I=Roll the Bones
| Wall of Zombies || lvl 27 || 352 Mana ||  || A line of zombies emerge from the ground, attacking nearby enemies for 21-36 physical damage per second for 5 seconds.
+
|ID=Allows the skull to bounce up to 2 times. The first hit deals 90-109 Fire damage and each bounce reduces the damage by 15%.
|- style="background: #CCCCCC"
+
|O=Fire Pit
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Pile On || A tower of zombies falls over dealing 185-277 physical damage to any enemies in the way.
+
|OD=Leaves behind a pool of fire that deals 28 Fire damage per second for 3 seconds.
|- style="background: #CCCCCC"
+
}}
| || [[Image:Crimson.png|20 px]] || Crimson || Creepers || Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36-46 physical damage per swing.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Locust Swarm
|  || [[Image:Golden.png|20 px]] || Golden || Unrelenting Grip || Zombies will slow the movement of enemies by 60% for 9 seconds.
+
|Level=19
|- style="background: #CCCCCC"
+
|Resource=-352
| || [[Image:Indigo.png|20 px]] || Indigo || Barricade || Doubles the width of the wall. The line of zombies will attack for 30-44 physical damage per second.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Dead Rush || Zombies run out in all directions dealing 99-128 physical damage to nearby enemies.
+
|A=Diseased Swarm
|}
+
|AD=Targets killed by the Locust Swarm leave behind a disease cloud that deals 32 Poison damage per second to enemies in the cloud. The cloud lasts 3 seconds.
 +
|C=Searing Locusts
 +
|CD=Ignite the locusts with fire causing them to deal 55 Fire damage per second.
 +
|G=Devouring Swarm
 +
|GD=Convert 40% of the damage done as Mana for you.
 +
|I=Pestilence
 +
|ID=When the swarm jumps there is a 55% chance to jump to two targets instead of one.
 +
|O=Cloud of Insects
 +
|OD=Increase the duration of the swarm to 10 seconds.
 +
}}
 +
{{Skill stats
 +
|Skill=Acid Cloud
 +
|Level=22
 +
|Resource=-528
 +
|Cooldown=None
 +
|SD=Acid falls down dealing an initial 57-78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area.
 +
|A=Kiss of Death
 +
|AD=Spit a cloud of acid that inflicts 116-160 Poison damage followed by 29 Poison damage per second to enemies who remain in the area.
 +
|C=Corpse Bomb
 +
|CD=A corpse emerges from the ground and explodes for 148-203 Poison damage to enemies in the area.
 +
|G=Slow Burn
 +
|GD=Increases the duration of the acid pools to 10 seconds.
 +
|I=Acid Rain
 +
|ID=The initial splash is increased to 50 yards and deals 102 -141 Poison damage.
 +
|O=Lob Blob Bomb
 +
|OD=The acid on the ground forms into a slime that irradiates nearby enemies for 27 Poison damage per second. The slime will survive for 18 seconds before dissipating.
 +
}}
 +
{{Skill stats
 +
|Skill=Wall of Zombies
 +
|Level=27
 +
|Resource=-352
 +
|Cooldown=None
 +
|SD=A line of zombies emerge from the ground, attacking nearby enemies for 21-36 physical damage per second for 5 seconds.
 +
|A=Pile On
 +
|AD=A tower of zombies falls over dealing 185-277 physical damage to any enemies in the way.
 +
|C=Creepers
 +
|CD=Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36-46 physical damage per swing.
 +
|G=Unrelenting Grip
 +
|GD=Zombies will slow the movement of enemies by 60% for 9 seconds.
 +
|I=Barricade
 +
|ID=Doubles the width of the wall. The line of zombies will attack for 30-44 physical damage per second.
 +
|O=Dead Rush
 +
|OD=Zombies run out in all directions dealing 99-128 physical damage to nearby enemies.
 +
}}
 
<br>
 
<br>
  
 
===Spirit Realm===
 
===Spirit Realm===
{| border=1 cellpadding=2
+
{{Skill header
|-
+
|Resource=Mana}}
| Spirit Realm || Unlocked at || Cost || Cooldown || Description
+
{{Skill stats
|-  
+
|Skill=Haunt
| Haunt || lvl 4 || 106 Mana ||  || Haunt an enemy with a spirit dealing 355 Arcane damage over 17 seconds. If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.
+
|Level=4
|-
+
|Resource=-106
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Resentful Spirit || Modifies the spirit to do 395 Arcane damage over 2.1 seconds.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Haunt an enemy with a spirit dealing 355 Arcane damage over 17 seconds. If the target dies, the spirit will automatically haunt another nearby enemy. You may have up to 3 Haunt effects active at once.
|  || [[Image:Crimson.png|20 px]] || Crimson || Consuming Spirit || The spirit returns 45% of damage done as Life for you.
+
|A=Resentful Spirit
|- style="background: #CCCCCC"
+
|AD=Modifies the spirit to do 395 Arcane damage over 2.1 seconds.
|  || [[Image:Golden.png|20 px]] || Golden || Draining Spirit || The spirit returns 100% of damage done as Mana for you.
+
|C=Consuming Spirit
|- style="background: #CCCCCC"
+
|CD=The spirit returns 45% of damage done as Life for you.
|  || [[Image:Indigo.png|20 px]] || Indigo || Lingering Spirit || If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.
+
|G=Draining Spirit
|- style="background: #CCCCCC"
+
|GD=The spirit returns 100% of damage done as Mana for you.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Grasping Spirit || Slows the movement of haunted targets by 50%.
+
|I=Lingering Spirit
|-
+
|ID=If there are no targets left the spirit will linger for up to 15 seconds looking for new targets.
| Horrify || lvl 8 || || 20 seconds || Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.
+
|O=Grasping Spirit
|- style="background: #CCCCCC"
+
|OD=Slows the movement of haunted targets by 50%.
| || [[Image:Alabaster.png|20 px]] || Alabaster || Stalker || Gain 50% increased movement speed for 4 seconds after cast.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
|  || [[Image:Crimson.png|20 px]] || Crimson || Frightening Aspect || Gain 170% additional armor for 8 seconds after casting Horrify.
+
|Skill=Horrify
|- style="background: #CCCCCC"
+
|Level=8
|  || [[Image:Golden.png|20 px]] || Golden || Ruthless Terror || Gain 282 Mana for every feared enemy.
+
|Resource=None
|- style="background: #CCCCCC"
+
|Cooldown=20 s
|  || [[Image:Indigo.png|20 px]] || Indigo || Face of Death || Increases the radius of the effect to 26 yards.
+
|SD=Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.
|- style="background: #CCCCCC"
+
|A=Stalker
| || [[Image:Obsidian.png|20 px]] || Obsidian || Phobia || Increases the duration of the fear to 12 seconds.
+
|AD=Gain 50% increased movement speed for 4 seconds after cast.
|-
+
|C=Frightening Aspect
| Spirit Walk || lvl 12 || 176 Mana || 15 seconds || Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.
+
|CD=Gain 170% additional armor for 8 seconds after casting Horrify.
|- style="background: #CCCCCC"
+
|G=Ruthless Terror
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Healing Journey || Gain 16% of your maximum Life every second while Spirit Walk is active.
+
|GD=Gain 282 Mana for every feared enemy.
|- style="background: #CCCCCC"
+
|I=Face of Death
| || [[Image:Crimson.png|20 px]] || Crimson || Severance || Enemies you walk through in spirit form take 121-135 physical damage per second.
+
|ID=Increases the radius of the effect to 26 yards.
|- style="background: #CCCCCC"
+
|O=Phobia
|  || [[Image:Golden.png|20 px]] || Golden || Honored Guest || Gain 11% of your maximum Mana every second while Spirit Walk is active.
+
|OD=Increases the duration of the fear to 12 seconds.
|- style="background: #CCCCCC"
+
}}
| || [[Image:Indigo.png|20 px]] || Indigo || Jaunt || Increases the duration of Spirit Walk to 10.0 seconds.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Spirit Walk
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Umbral Shock || When Spirit Walk ends, your physical form bursts for 135-249 Fire damage to all enemies within 10 yards.
+
|Level=12
|-
+
|Resource=-176
| Soul Harvest || lvl 14 || || 15 seconds || Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.
+
|Cooldown=15 s
|- style="background: #CCCCCC"
+
|SD=Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum health in damage.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Vengeful Spirit || Affected enemies also take 146-167 physical damage.
+
|A=Healing Journey
|- style="background: #CCCCCC"
+
|AD=Gain 16% of your maximum Life every second while Spirit Walk is active.
| || [[Image:Crimson.png|20 px]] || Crimson || Siphon || Gain 4258 Life for every affected enemy.
+
|C=Severance
|- style="background: #CCCCCC"
+
|CD=Enemies you walk through in spirit form take 121-135 physical damage per second.
|  || [[Image:Golden.png|20 px]] || Golden || Swallow Your Soul || Gain 1188 Mana for every affected enemy.
+
|G=Honored Guest
|- style="background: #CCCCCC"
+
|GD=Gain 11% of your maximum Mana every second while Spirit Walk is active.
|  || [[Image:Indigo.png|20 px]] || Indigo || Soul to Waste || Increases duration of the effect to 65 seconds.
+
|I=Jaunt
|- style="background: #CCCCCC"
+
|ID=Increases the duration of Spirit Walk to 10.0 seconds.
| || [[Image:Obsidian.png|20 px]] || Obsidian || Languish || Reduces the movement speed of enemies by 60% for 11 seconds.
+
|O=Umbral Shock
|-
+
|OD=When Spirit Walk ends, your physical form bursts for 135-249 Fire damage to all enemies within 10 yards.
| Spirit Barrage || lvl 21 || 141 Mana ||  || Bombard a target with a spirit bolt that deals 36-71 physical damage.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
| || [[Image:Alabaster.png|20 px]] || Alabaster || Manitou || Summons a Spectre for 20 seconds that hovers over you conjuring spirit bolts at nearby enemies for 53-92 physical damage.
+
|Skill=Soul Harvest
|- style="background: #CCCCCC"
+
|Level=14
| || [[Image:Crimson.png|20 px]] || Crimson || Phlebotomize || Spirits return 40% of damage dealt as Life.
+
|Resource=None
|- style="background: #CCCCCC"
+
|Cooldown=15 s
|  || [[Image:Golden.png|20 px]] || Golden || The Spirit is Willing || Spirits return 40% of damage dealt as Mana.
+
|SD=Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.
|- style="background: #CCCCCC"
+
|A=Vengeful Spirit
|  || [[Image:Indigo.png|20 px]] || Indigo || Well of Souls || Every cast launches an additional 3 spirit bolts at nearby enemies other than the targeted enemy that deal 39-71 physical damage each.
+
|AD=Affected enemies also take 146-167 physical damage.
|- style="background: #CCCCCC"
+
|C=Siphon
| || [[Image:Obsidian.png|20 px]] || Obsidian || Phantasm || Summons a Spectre for 5 seconds that deals 51-52 physical damage per second to all enemies within 10 yards.
+
|CD=Gain 4258 Life for every affected enemy.
|-
+
|G=Swallow Your Soul
| Mass Confusion || lvl 24 || || 60 seconds || Incite paranoia in enemies, causing some to fight for you for 8 seconds.
+
|GD=Gain 1188 Mana for every affected enemy.
|- style="background: #CCCCCC"
+
|I=Soul to Waste
| || [[Image:Alabaster.png|20 px]] || Alabaster || Devolution || Targets killed while confused have a 99% chance of spawning a zombie dog.
+
|ID=Increases duration of the effect to 65 seconds.
|- style="background: #CCCCCC"
+
|O=Languish
| || [[Image:Crimson.png|20 px]] || Crimson || Paranoia || All enemies in the area take 80% additional damage.
+
|OD=Reduces the movement speed of enemies by 60% for 11 seconds.
|- style="background: #CCCCCC"
+
}}
|  || [[Image:Golden.png|20 px]] || Golden || Unstable Realm || Cooldown reduced to 4 seconds.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Spirit Barrage
|  || [[Image:Indigo.png|20 px]] || Indigo || Mass Hysteria || Up to 10 monsters who aren't confused will be stunned for 5.0 seconds when the spell is first cast.
+
|Level=21
|- style="background: #CCCCCC"
+
|Resource=-141
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Mass Hallucination || Amid the confusion a giant spirit rampages through enemies dealing 256-270 physical damage per second to enemies it passes through.
+
|Cooldown=None
|}
+
|SD=Bombard a target with a spirit bolt that deals 36-71 physical damage.
 +
|A=Manitou
 +
|AD=Summons a Spectre for 20 seconds that hovers over you conjuring spirit bolts at nearby enemies for 53-92 physical damage.
 +
|C=Phlebotomize
 +
|CD=Spirits return 40% of damage dealt as Life.
 +
|G=The Spirit is Willing
 +
|GD=Spirits return 40% of damage dealt as Mana.
 +
|I=Well of Souls
 +
|ID=Every cast launches an additional 3 spirit bolts at nearby enemies other than the targeted enemy that deal 39-71 physical damage each.
 +
|O=Phantasm
 +
|OD=Summons a Spectre for 5 seconds that deals 51-52 physical damage per second to all enemies within 10 yards.
 +
}}
 +
{{Skill stats
 +
|Skill=Mass Confusion
 +
|Level=24
 +
|Resource=None
 +
|Cooldown=60 s
 +
|SD=Incite paranoia in enemies, causing some to fight for you for 8 seconds.
 +
|A=Devolution
 +
|AD=Targets killed while confused have a 99% chance of spawning a zombie dog.
 +
|C=Paranoia
 +
|CD=All enemies in the area take 80% additional damage.
 +
|G=Unstable Realm
 +
|GD=Cooldown reduced to 4 seconds.
 +
|I=Mass Hysteria
 +
|ID=Up to 10 monsters who aren't confused will be stunned for 5.0 seconds when the spell is first cast.
 +
|O=Mass Hallucination
 +
|OD=Amid the confusion a giant spirit rampages through enemies dealing 256-270 physical damage per second to enemies it passes through.
 +
}}
 
<br>
 
<br>
  
 
===Support===
 
===Support===
{| border=1 cellpadding=2
+
{{Skill header
|-
+
|Resource=Mana}}
| Support || Unlocked at || Cost || Cooldown || Description
+
{{Skill stats
|-
+
|Skill=Summon Zombie Dogs
| Summon Zombie Dogs || lvl 1 || 176 Mana || 60 seconds || Summon 3 zombie dogs from the depths to fight by your side.
+
|Level=1
|- style="background: #CCCCCC"
+
|Resource=-176
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Leeching Beasts || Your zombie dogs gain 65% of damage dealt as Life, half of which heals you.
+
|Cooldown=60 s
|- style="background: #CCCCCC"
+
|SD=Summon 3 zombie dogs from the depths to fight by your side.
|  || [[Image:Crimson.png|20 px]] || Crimson || Burning Dogs || Light your dogs on fire allowing them to burn nearby enemies for 50 Fire damage per second.
+
|A=Leeching Beasts
|- style="background: #CCCCCC"
+
|AD=Your zombie dogs gain 65% of damage dealt as Life, half of which heals you.
|  || [[Image:Golden.png|20 px]] || Golden || Final Gift || Upon death, your zombie dogs have an 85% chance of leaving behind a health globe.
+
|C=Burning Dogs
|- style="background: #CCCCCC"
+
|CD=Light your dogs on fire allowing them to burn nearby enemies for 50 Fire damage per second.
|  || [[Image:Indigo.png|20 px]] || Indigo || Life Link || 70% of damage taken is absorbed by your zombie dogs.
+
|G=Final Gift
|- style="background: #CCCCCC"
+
|GD=Upon death, your zombie dogs have an 85% chance of leaving behind a health globe.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Rabid Dogs || Your summoned zombie dogs gain an infectious bite that deals 75 Poison damage over 3 seconds.
+
|I=Life Link
|-
+
|ID=70% of damage taken is absorbed by your zombie dogs.
| Grasp of the Dead || lvl 3 || 53 Mana || 8 seconds || Hands reach out from the ground slowing enemy movement by 50% and dealing 21 physical damage per second for 8 seconds.
+
|O=Rabid Dogs
|- style="background: #CCCCCC"
+
|OD=Your summoned zombie dogs gain an infectious bite that deals 75 Poison damage over 3 seconds.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Death is Life || Killed targets have a 65% chance to produce a health globe.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
|  || [[Image:Crimson.png|20 px]] || Crimson || Groping Eels || Increases the damage done to 51 physical damage per second.
+
|Skill=Grasp of the Dead
|- style="background: #CCCCCC"
+
|Level=3
|  || [[Image:Golden.png|20 px]] || Golden || Desperate Grasp || Reduces the cooldown to 4.5 seconds.
+
|Resource=-53
|- style="background: #CCCCCC"
+
|Cooldown=8 s
|  || [[Image:Indigo.png|20 px]] || Indigo || Rain of Corpses || Corpses fall from the sky dealing 46-85 physical damage to nearby enemies.
+
|SD=Hands reach out from the ground slowing enemy movement by 50% and dealing 21 physical damage per second for 8 seconds.
|- style="background: #CCCCCC"
+
|A=Death is Life
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Unbreakable Grasp || Increase the slow amount to 64%.
+
|AD=Killed targets have a 65% chance to produce a health globe.
|-
+
|C=Groping Eels
| Hex || lvl 6 || 176 Mana || 10 seconds || Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage.
+
|CD=Increases the damage done to 51 physical damage per second.
|- style="background: #CCCCCC"
+
|G=Desperate Grasp
| || [[Image:Alabaster.png|20 px]] || Alabaster || Jinx || Increases the damage taken by hexed targets to 90%.
+
|GD=Reduces the cooldown to 4.5 seconds.
|- style="background: #CCCCCC"
+
|I=Rain of Corpses
|  || [[Image:Crimson.png|20 px]] || Crimson || Painful Transformation || Hexed targets bleed for 39 damage per second while hexed.
+
|ID=Corpses fall from the sky dealing 46-85 physical damage to nearby enemies.
|- style="background: #CCCCCC"
+
|O=Unbreakable Grasp
|  || [[Image:Golden.png|20 px]] || Golden || Hedge Magic || The Fetish Shaman will periodically heal friendly targets for 5322 Life.
+
|OD=Increase the slow amount to 64%.
|- style="background: #CCCCCC"
+
}}
|  || [[Image:Indigo.png|20 px]] || Indigo || Angry Chicken || You turn into an Angry Chicken for up to 5 seconds that can explode for 135-213 damage to all enemies within 12 yards.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Hex
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Unstable Form || Hexed targets explode when killed dealing 146-160 Poison damage to all enemies within 8 yards.
+
|Level=6
|-
+
|Resource=-176
| Sacrifice || lvl 16 || ||  || All of your zombie dogs explode, each dealing 107-178 physical damage to all enemies within 12 yards.
+
|Cooldown=10 s
|- style="background: #CCCCCC"
+
|SD=Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Next of Kin || Each sacrificed dog has a 70% chance to resurrect as a new zombie dog.
+
|A=Jinx
|- style="background: #CCCCCC"
+
|AD=Increases the damage taken by hexed targets to 90%.
|  || [[Image:Crimson.png|20 px]] || Crimson || Provoke the Pack || Increase all damage done by 40% for every sacrificed dog for 60 seconds.
+
|C=Painful Transformation
|- style="background: #CCCCCC"
+
|CD=Hexed targets bleed for 39 damage per second while hexed.
| || [[Image:Golden.png|20 px]] || Golden || Pride || Recover 792 Mana for each sacrificed dog.
+
|G=Hedge Magic
|- style="background: #CCCCCC"
+
|GD=The Fetish Shaman will periodically heal friendly targets for 5322 Life.
|  || [[Image:Indigo.png|20 px]] || Indigo || For the Master || Gain 3513 Life for each sacrificed dog.
+
|I=Angry Chicken
|- style="background: #CCCCCC"
+
|ID=You turn into an Angry Chicken for up to 5 seconds that can explode for 135-213 damage to all enemies within 12 yards.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Black Blood || Black inky goo shoots out and slows all affected enemies for 9 seconds.
+
|O=Unstable Form
|-
+
|OD=Hexed targets explode when killed dealing 146-160 Poison damage to all enemies within 8 yards.
| Gargantuan || lvl 18 || 528 Mana || 120 seconds || Summon a large zombie follower to fight for you. The Gargantuan swings for 18-25 physical damage with every swing.
+
}}
|- style="background: #CCCCCC"
+
{{Skill stats
| || [[Image:Alabaster.png|20 px]] || Alabaster || Bruiser || Gargantuan periodically slams enemies, dealing 124-139 physical damage and stunning them for 3 seconds.
+
|Skill=Sacrifice
|- style="background: #CCCCCC"
+
|Level=16
|  || [[Image:Crimson.png|20 px]] || Crimson || Restlesss Giant || When the Gargantuan encounters an Elite enemy of is faced with 5 enemies nearby it enrages for 15 seconds gaining: 50% movement speed, 50% attack speed, 200% physical damage. This effect cannot occur more than once every 120 seconds. Elite enemies include Champions, Rares, Bosses and other players.
+
|Resource=None
|- style="background: #CCCCCC"
+
|Cooldown=None
|  || [[Image:Golden.png|20 px]] || Golden || Wrathful Protector || The Gargantuan only lasts 20 seconds but is also more powerful. The Gargantuan's fists burn with fire, dealing 82-139 additional Fire damage and knocking enemies back with every hit.
+
|SD=All of your zombie dogs explode, each dealing 107-178 physical damage to all enemies within 12 yards.
|- style="background: #CCCCCC"
+
|A=Next of Kin
| || [[Image:Indigo.png|20 px]] || Indigo || Humongoid || Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for 700% physical damage.
+
|AD=Each sacrificed dog has a 70% chance to resurrect as a new zombie dog.
|- style="background: #CCCCCC"
+
|C=Provoke the Pack
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Big Stinker || The Gargantuan is surrounded in a poison cloud, dealing 32 Poison damage per second to nearby enemies.
+
|CD=Increase all damage done by 40% for every sacrificed dog for 60 seconds.
|-
+
|G=Pride
| Big Bad Voodoo || lvl 25 || || 120 seconds || Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 155% for 20 seconds.
+
|GD=Recover 792 Mana for each sacrificed dog.
|- style="background: #CCCCCC"
+
|I=For the Master
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Boogie Man || Enemies who die in the ritual area have a 75% chance to resurrect as a zombie dog.
+
|ID=Gain 3513 Life for each sacrificed dog.
|- style="background: #CCCCCC"
+
|O=Black Blood
|  || [[Image:Crimson.png|20 px]] || Crimson || Slam Dance || Also increases the damage of all allies in the area by 40%.
+
|OD=Black inky goo shoots out and slows all affected enemies for 9 seconds.
|- style="background: #CCCCCC"
+
}}
|  || [[Image:Golden.png|20 px]] || Golden || Rain Dance || Recover 1584 Mana per second while in the ritual area.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Gargantuan
|  || [[Image:Indigo.png|20 px]] || Indigo || Jungle Drums || Increases the duration of the ritual to 48 seconds.
+
|Level=18
|- style="background: #CCCCCC"
+
|Resource=-528
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Ghost Trance || Also heals all allies in the area for 4.0% of their maximum Life per second.
+
|Cooldown=120 s
|-
+
|SD=Summon a large zombie follower to fight for you. The Gargantuan swings for 18-25 physical damage with every swing.
| Fetish Army || lvl 29 || || 120 seconds || Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 14-25 physical damage.
+
|A=Bruiser
|- style="background: #CCCCCC"
+
|AD=Gargantuan periodically slams enemies, dealing 124-139 physical damage and stunning them for 3 seconds.
|  || [[Image:Alabaster.png|20 px]] || Alabaster || Head Hunters || Adds 2 Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing 43-46 Poison damage.
+
|C=Restlesss Giant
|- style="background: #CCCCCC"
+
|CD=When the Gargantuan encounters an Elite enemy of is faced with 5 enemies nearby it enrages for 15 seconds gaining: 50% movement speed, 50% attack speed, 200% physical damage. This effect cannot occur more than once every 120 seconds. Elite enemies include Champions, Rares, Bosses and other players.
|  || [[Image:Crimson.png|20 px]] || Crimson || Fetish Ambush || Each Fetish deals 146-167 physical damage to any enemy near it as they appear.
+
|G=Wrathful Protector
|- style="background: #CCCCCC"
+
|GD=The Gargantuan only lasts 20 seconds but is also more powerful. The Gargantuan's fists burn with fire, dealing 82-139 additional Fire damage and knocking enemies back with every hit.
|  || [[Image:Golden.png|20 px]] || Golden || Devoted Following || Decreases the cooldown to 50 seconds.
+
|I=Humongoid
|- style="background: #CCCCCC"
+
|ID=Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for 700% physical damage.
|  || [[Image:Indigo.png|20 px]] || Indigo || Legion of Daggers || Adds 2 dagger-wielders to the army and increases their physical damage to 23-40.
+
|O=Big Stinker
|- style="background: #CCCCCC"
+
|OD=The Gargantuan is surrounded in a poison cloud, dealing 32 Poison damage per second to nearby enemies.
|  || [[Image:Obsidian.png|20 px]] || Obsidian || Tiki Torchers || Adds 2 Fetish casters to the army. The casters breathe fire that deals 39-43 Fire damage in a cone in front of them.
+
}}
|}
+
{{Skill stats
 +
|Skill=Big Bad Voodoo
 +
|Level=25
 +
|Resource=None
 +
|Cooldown=120 s
 +
|SD=Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 155% for 20 seconds.
 +
|A=Boogie Man
 +
|AD=Enemies who die in the ritual area have a 75% chance to resurrect as a zombie dog.
 +
|C=Slam Dance
 +
|CD=Also increases the damage of all allies in the area by 40%.
 +
|G=Rain Dance
 +
|GD=Recover 1584 Mana per second while in the ritual area.
 +
|I=Jungle Drums
 +
|ID=Increases the duration of the ritual to 48 seconds.
 +
|O=Ghost Trance
 +
|OD=Also heals all allies in the area for 4.0% of their maximum Life per second.
 +
}}
 +
{{Skill stats
 +
|Skill=Fetish Army
 +
|Level=29
 +
|Resource=None
 +
|Cooldown=120 s
 +
|SD=Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 14-25 physical damage.
 +
|A=Head Hunters
 +
|AD=Adds 2 Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing 43-46 Poison damage.
 +
|C=Fetish Ambush
 +
|CD=Each Fetish deals 146-167 physical damage to any enemy near it as they appear.
 +
|G=Devoted Following
 +
|GD=Decreases the cooldown to 50 seconds.
 +
|I=Legion of Daggers
 +
|ID=Adds 2 dagger-wielders to the army and increases their physical damage to 23-40.
 +
|O=Tiki Torchers
 +
|OD=Adds 2 Fetish casters to the army. The casters breathe fire that deals 39-43 Fire damage in a cone in front of them.
 +
}}
 
<br>
 
<br>
  
 
===Passive===
 
===Passive===
{| border=1 cellpadding=2
+
{{Text table}} width=100%
|-
+
|-valign=top align=center
| Passive Skills || Unlocked at || Description
+
!width=165 align=left|Skill
|-  
+
!width=45|Unlock<br>Level
| Circle of Life || lvl 10 || Gain 10% of your maximum Mana whenever you are healed by a health globe.
+
!align=left|Description
|-  
+
|-valign=top
| Vermin || lvl 10 || Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.
+
!Circle of Life
|-  
+
|align=center|10
| Spiritual Attunement || lvl 13 || Maximum Mana is increased by 20%. Regenerate 2% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.
+
|Gain 10% of your maximum Mana whenever you are healed by a health globe.
|-  
+
|-valign=top
| Gruesome Feast || lvl 15 || Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.
+
!Vermin
|-  
+
|align=center|10
| Blood Ritual || lvl 17 || 50% of Mana costs are paid with Life. In addition, you regenerate 2% of your maximum Life per second.
+
|Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.
|-  
+
|-valign=top
| Zombie Handler || lvl 19 || You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan is increased by 60%.
+
!Spiritual Attunement
|-  
+
|align=center|13
| Pierce the Veil || lvl 20 || All of your damage is increased by 20% but your Mana costs are increased by 30%.
+
|Maximum Mana is increased by 20%. Regenerate 2% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.
|-  
+
|-valign=top
| Rush of Essence || lvl 23 || Spirit spells return 200% of their Mana cost over 10 seconds. Sprit spells are: Haunt, Horrify, Soul Harvest, Spirit Barrage, Spirit Walk
+
!Gruesome Feast
|-  
+
|align=center|15
| Vision Quest || lvl 25 || Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 300%.
+
|Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.
|-  
+
|-valign=top
| Fierce Loyalty || lvl 26 || All your pets gain 100% of the benefit of your thorns items.
+
!Blood Ritual
|-  
+
|align=center|17
| Death Trance || lvl 28 || Reduce damage by 20% whenever you are below 50% of your maximum Life.
+
|50% of Mana costs are paid with Life. In addition, you regenerate 2% of your maximum Life per second.
|-  
+
|-valign=top
| Tribel Rites || lvl 30 || The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.
+
!Zombie Handler
 +
|align=center|19
 +
|You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan is increased by 60%.
 +
|-valign=top
 +
!Pierce the Veil
 +
|align=center|20
 +
|All of your damage is increased by 20% but your Mana costs are increased by 30%.
 +
|-valign=top
 +
!Rush of Essence
 +
|align=center|23
 +
|Spirit spells return 200% of their Mana cost over 10 seconds. Sprit spells are: Haunt, Horrify, Soul Harvest, Spirit Barrage, Spirit Walk
 +
|-valign=top
 +
!Vision Quest
 +
|align=center|25
 +
|Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 300%.
 +
|-valign=top
 +
!Fierce Loyalty
 +
|align=center|26
 +
|All your pets gain 100% of the benefit of your thorns items.
 +
|-valign=top
 +
!Death Trance
 +
|align=center|28
 +
|Reduce damage by 20% whenever you are below 50% of your maximum Life.
 +
|-valign=top
 +
!Tribal Rites
 +
|align=center|30
 +
|The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.
 
|}
 
|}

Revision as of 13:42, 29 October 2011