Difference between revisions of "Witch Doctor"

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(→‎Skills: Reintroduced Skill header and updated Skill stats templates, reformatted Passive skills)
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==Skills==
 
==Skills==
 
*[http://battle.net/d3/calculator/witch-doctor Skill Calculator]
 
*[http://battle.net/d3/calculator/witch-doctor Skill Calculator]
Information on this page is based on a level 60 character, and was last updated April 2012.
+
*Information on this page is based on a level 60 character, and was last updated April 2012.
 
<br>
 
<br>
 +
 +
===Primary===
 +
{{Skill header
 +
|Resource=Mana}}
 +
 +
{{Skill stats
 +
|Skill=Poison Dart
 +
|Level=1
 +
|Resource=-10
 +
|Cooldown=None
 +
|SD=Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
 +
 +
|U1=6
 +
|R1=Splinters
 +
|D1=Shoot 3 Poison Darts that deal 60% weapon damage as Poison each.
 +
 +
|U2=13
 +
|R2=Numbing Dart
 +
|D2=Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds.
 +
 +
|U3=25
 +
|R3=Spined Dart
 +
|D3=Gain 24 Mana every time a Poison Dart hits an enemy.
 +
 +
|U4=43
 +
|R4=Flaming Dart
 +
|D4=Ignite the dart so that it deals 160% weapon damage as Fire at once.
 +
 +
|U5=52
 +
|R5=Snake to the Face
 +
|D5=Transform your Poison Dart into a snake that has a 25% chance to Stun the enemy for 2 seconds.}}
 +
 +
{{Skill stats
 +
|Skill=Corpse Spiders
 +
|Level=3
 +
|Resource=-5
 +
|Cooldown=None
 +
|SD=Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying.
 +
 +
|U1=9
 +
|R1=Leaping Spiders
 +
|D1=Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical.
 +
 +
|U2=18
 +
|R2=Spider Queen
 +
|D2=You may only have one spider queen summoned at a time.
 +
 +
|U3=33
 +
|R3=Widowmakers
 +
|D3=Summon widowmaker spiders that return 3 Mana to you per hit.
 +
 +
|U4=45
 +
|R4=Medusa Spiders
 +
|D4=Summon paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack.
 +
 +
|U5=55
 +
|R5=Blazing Spiders
 +
|D5=Summon fire spiders that deal 21% weapon damage as Fire.}}
 +
 +
{{Skill stats
 +
|Skill=Plague of Toads
 +
|Level=11
 +
|Resource=-34
 +
|Cooldown=None
 +
|SD=Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
 +
 +
|U1=17
 +
|R1=Explosive Toads
 +
|D1=Mutate to fire bullfrogs that explode for 169% weapon damage as Fire.
 +
 +
|U2=24
 +
|R2=Toad of Hugeness
 +
|D2=Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads.
 +
 +
|U3=35
 +
|R3=Rain of Toads
 +
|D3=Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds.
 +
 +
|U4=51
 +
|R4=Addling Toads
 +
|D4=Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
 +
 +
|U5=54
 +
|R5=Toad Affinity
 +
|D5=Removes the Mana cost of Plague Toads.}}
 +
 +
{{Skill stats
 +
|Skill=Firebomb
 +
|Level=21
 +
|Resource=-10
 +
|Cooldown=None
 +
|SD=Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards.
 +
 +
|U1=28
 +
|R1=Flash Fire
 +
|D1=Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce.
 +
 +
|U2=31
 +
|R2=Roll the Bones
 +
|D2=Allows the skull to bounce up to 2 times.
 +
 +
|U3=38
 +
|R3=Fire Pit
 +
|D3=The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds.
 +
 +
|U4=47
 +
|R4=Pyrogeist
 +
|D4=Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds.
 +
 +
|U5=60
 +
|R5=Ghost Bomb
 +
|D5=In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards.}}
 
<br>
 
<br>
===Primary===
 
{| border="1" cellpadding="2"
 
|-
 
| Primary || Unlock Level || Cost || Cooldown || Description
 
|-
 
| Poison Dart || 1 || 10 Mana ||  || Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
 
|- style="background: #CCCCCC"
 
|  || 6 ||  || Splinters || Shoot 3 Poison Darts that deal 60% weapon damage as Poison each.
 
|- style="background: #CCCCCC"
 
|  || 13 ||  || Numbing Dart || Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds.
 
|- style="background: #CCCCCC"
 
|  || 25 ||  || Spined Dart || Gain 24 Mana every time a Poison Dart hits an enemy.
 
|- style="background: #CCCCCC"
 
|  || 43 ||  || Flaming Dart || Ignite the dart so that it deals 160% weapon damage as Fire at once.
 
|- style="background: #CCCCCC"
 
|  || 52 ||  || Snake to the Face || Transform your Poison Dart into a snake that has a 25% chance to Stun the enemy for 2 seconds.
 
|-
 
| Corpse Spiders || 3 || 5 Mana ||  || Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying.
 
|- style="background: #CCCCCC"
 
|  || 9 ||  || Leaping Spiders || Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical.
 
|- style="background: #CCCCCC"
 
|  || 18 ||  || Spider Queen || You may only have one spider queen summoned at a time.
 
|- style="background: #CCCCCC"
 
|  || 33 ||  || Widowmakers || Summon widowmaker spiders that return 3 Mana to you per hit.
 
|- style="background: #CCCCCC"
 
|  || 45 ||  || Medusa Spiders || Summon paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack.
 
|- style="background: #CCCCCC"
 
|  || 55 ||  || Blazing Spiders || Summon fire spiders that deal 21% weapon damage as Fire.
 
|-
 
| Plague of Toads || 11 || 34 Mana ||  || Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
 
|- style="background: #CCCCCC"
 
|  || 17 ||  || Explosive Toads || Mutate to fire bullfrogs that explode for 169% weapon damage as Fire.
 
|- style="background: #CCCCCC"
 
|  || 24 ||  || Toad of Hugeness || Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads.
 
|- style="background: #CCCCCC"
 
|  || 35 ||  || Rain of Toads || Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds.
 
|- style="background: #CCCCCC"
 
|  || 51 ||  || Addling Toads || Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
 
|- style="background: #CCCCCC"
 
|  || 54 ||  || Toad Affinity || Removes the Mana cost of Plague Toads.
 
|-
 
| Firebomb || 21 || 10 Mana ||  || Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards.
 
|- style="background: #CCCCCC"
 
|  || 28 ||  || Flash Fire || Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce.
 
|- style="background: #CCCCCC"
 
|  || 31 ||  || Roll the Bones || Allows the skull to bounce up to 2 times.
 
|- style="background: #CCCCCC"
 
|  || 38 ||  || Fire Pit || The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds.
 
|- style="background: #CCCCCC"
 
|  || 47 ||  || Pyrogeist || Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds.
 
|- style="background: #CCCCCC"
 
|  || 60 ||  || Ghost Bomb || In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards.
 
|}
 
  
 
===Secondary===
 
===Secondary===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Mana}}
| Secondary || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Grasp of the Dead || 2 || 122 Mana || 8 seconds || Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds.
+
|Skill=Grasp of the Dead
|- style="background: #CCCCCC"
+
|Level=2
| || 7 ||  || Groping Eels || Increases the damage done to 26% weapon damage as Physical.
+
|Resource=-122
|- style="background: #CCCCCC"
+
|Cooldown=8 s
| || 15 ||  || Unbreakable Grasp || Increases the Slow amount to 80%.
+
|SD=Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds.
|- style="background: #CCCCCC"
+
 
| || 25 ||  || Rain of Corpses || Corpses fall from the sky, dealing 76% weapon damage as Physical to nearby enemies.
+
|U1=7
|- style="background: #CCCCCC"
+
|R1=Groping Eels
| || 28 ||  || Desperate Grasp || Reduces the cooldown of Grasp of the Dead to 6 seconds.
+
|D1=Increases the damage done to 26% weapon damage as Physical.
|- style="background: #CCCCCC"
+
 
| || 53 ||  || Death Is Life || Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.
+
|U2=15
|-
+
|R2=Unbreakable Grasp
| Firebats || 5 || 122 Mana ||  || Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire.
+
|D2=Increases the Slow amount to 80%.
|- style="background: #CCCCCC"
+
 
| || 11 ||  || Dire Bats || Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire.
+
|U3=25
|- style="background: #CCCCCC"
+
|R3=Rain of Corpses
| || 19 ||  || Vampire Bats || Gain 2.5% of damage done by the bats as Life.
+
|D3=Corpses fall from the sky, dealing 76% weapon damage as Physical to nearby enemies.
|- style="background: #CCCCCC"
+
 
| || 29 ||  || Plague Bats || Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison.
+
|U4=28
|- style="background: #CCCCCC"
+
|R4=Desperate Grasp
| || 45 ||  || Hungry Bats || Rapidly summon bats that seek out nearby enemies and engulf them in flames for 280% weapon damage per second as Fire.
+
|D4=Reduces the cooldown of Grasp of the Dead to 6 seconds.
|- style="background: #CCCCCC"
+
 
| || 56 ||  || Cloud of Bats || Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%.
+
|U5=53
|-
+
|R5=Death Is Life
| Haunt || 12 || 98 Mana ||  || Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will haunt another nearby enemy.
+
|D5=Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.}}
|- style="background: #CCCCCC"
+
 
| || 18 ||  || Consuming Spirit || The spirit returns 155 Life per second.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Firebats
| || 23 ||  || Resentful Spirit || Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds.
+
|Level=5
|- style="background: #CCCCCC"
+
|Resource=-122
| || 35 ||  || Lingering Spirit || If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire.
| || 48 ||  || Grasping Spirit || Slow the movement of haunted targets by 30%.
+
 
|- style="background: #CCCCCC"
+
|U1=11
| || 57 ||  || Draining Spirit || The spirit returns 8.2 Mana per second.
+
|R1=Dire Bats
|-
+
|D1=Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire.
| Locust Swarm || 21 || 392 Mana ||  || Unleash a plague of locusts that swarms enemies, dealing 320% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.
+
 
|- style="background: #CCCCCC"
+
|U2=19
| || 27 ||  || Pestilence || Locust Swarm has a 100% chance to jump to two additional targets instead of one.
+
|R2=Vampire Bats
|- style="background: #CCCCCC"
+
|D2=Gain 2.5% of damage done by the bats as Life.
| || 33 ||  || Devouring Swarm || Gain 37 Mana for every enemy affected by the swarm.
+
 
|- style="background: #CCCCCC"
+
|U3=29
| || 37 ||  || Cloud of Insects || Increases the duration of the swarm to 10 seconds.
+
|R3=Plague Bats
|- style="background: #CCCCCC"
+
|D3=Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison.
| || 42 ||  || Diseased Swarm || Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds.
+
 
|- style="background: #CCCCCC"
+
|U4=45
| || 59 ||  || Searing Locusts || Engulf the target with burning locusts that deal 416% weapon damage as Fire over 8 seconds.
+
|R4=Hungry Bats
|}
+
|D4=Rapidly summon bats that seek out nearby enemies and engulf them in flames for 280% weapon damage per second as Fire.
 +
 
 +
|U5=56
 +
|R5=Cloud of Bats
 +
|D5=Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%.}}
 +
 
 +
{{Skill stats
 +
|Skill=Haunt
 +
|Level=12
 +
|Resource=-98
 +
|Cooldown=None
 +
|SD=Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will haunt another nearby enemy.
 +
 
 +
|U1=18
 +
|R1=Consuming Spirit
 +
|D1=The spirit returns 155 Life per second.
 +
 
 +
|U2=23
 +
|R2=Resentful Spirit
 +
|D2=Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds.
 +
 
 +
|U3=35
 +
|R3=Lingering Spirit
 +
|D3=If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies.
 +
 
 +
|U4=48
 +
|R4=Grasping Spirit
 +
|D4=Slow the movement of haunted targets by 30%.
 +
 
 +
|U5=57
 +
|R5=Draining Spirit
 +
|D5=The spirit returns 8.2 Mana per second.}}
 +
 
 +
{{Skill stats
 +
|Skill=Locust Swarm
 +
|Level=21
 +
|Resource=-392
 +
|Cooldown=None
 +
|SD=Unleash a plague of locusts that swarms enemies, dealing 320% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.
 +
 
 +
|U1=27
 +
|R1=Pestilence
 +
|D1=Locust Swarm has a 100% chance to jump to two additional targets instead of one.
 +
 
 +
|U2=33
 +
|R2=Devouring Swarm
 +
|D2=Gain 37 Mana for every enemy affected by the swarm.
 +
 
 +
|U3=37
 +
|R3=Cloud of Insects
 +
|D3=Increases the duration of the swarm to 10 seconds.
 +
 
 +
|U4=42
 +
|R4=Diseased Swarm
 +
|D4=Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds.
 +
 
 +
|U5=59
 +
|R5=Searing Locusts
 +
|D5=Engulf the target with burning locusts that deal 416% weapon damage as Fire over 8 seconds.}}
 +
<br>
  
 
===Defensive===
 
===Defensive===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Mana}}
| Defensive || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Summon Zombie Dogs || 4 || 49 Mana || 60 seconds || Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
+
|Skill=Summon Zombie Dogs
|- style="background: #CCCCCC"
+
|Level=4
| || 12 ||  || Rabid Dogs || Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.
+
|Resource=-49
|- style="background: #CCCCCC"
+
|Cooldown=60 s
| || 19 ||  || Final Gift || Your Zombie Dogs have a 15% chance to leave behind a health globe when they die.
+
|SD=Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
|- style="background: #CCCCCC"
+
 
| || 28 ||  || Life Link || Your Zombie Dogs absorb 10% of all damage done to you.
+
|U1=12
|- style="background: #CCCCCC"
+
|R1=Rabid Dogs
| || 40 ||  || Burning Dogs || Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.
+
|D1=Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.
|- style="background: #CCCCCC"
+
 
| || 54 ||  || Leeching Beasts || Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you.
+
|U2=19
|-
+
|R2=Final Gift
| Horrify || 8 || 37 Mana || 20 seconds || Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Frear for 4 seconds.
+
|D2=Your Zombie Dogs have a 15% chance to leave behind a health globe when they die.
|- style="background: #CCCCCC"
+
 
| || 14 ||  || Phobia || Increases the duration horrified enemies run in Fear to 6 seconds.
+
|U3=28
|- style="background: #CCCCCC"
+
|R3=Life Link
| || 21 ||  || Stalker || Increases movement speed by 20% for 4 seconds after casting Horrify.
+
|D3=Your Zombie Dogs absorb 10% of all damage done to you.
|- style="background: #CCCCCC"
+
 
| || 34 ||  || Face of Death || Increases the radius of Horrify to 24 yards.
+
|U4=40
|- style="background: #CCCCCC"
+
|R4=Burning Dogs
| || 44 ||  || Frightening Aspect || Gain 100% additional Armor for 8 seconds after casting Horrify.
+
|D4=Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.
|- style="background: #CCCCCC"
+
 
| || 56 ||  || Ruthless Terror || Gain 27 Mana for every horrified enemy.
+
|U5=54
|-
+
|R5=Leeching Beasts
| Spirit Walk || 16 || 49 Mana || 15 seconds || Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
+
|D5=Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you.}}
 +
 
 +
{{Skill stats
 +
|Skill=Horrify
 +
|Level=8
 +
|Resource=-37
 +
|Cooldown=20 s
 +
|SD=Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.
 +
 
 +
|U1=14
 +
|R1=Phobia
 +
|D1=Increases the duration horrified enemies run in Fear to 6 seconds.
 +
 
 +
|U2=21
 +
|R2=Stalker
 +
|D2=Increases movement speed by 20% for 4 seconds after casting Horrify.
 +
 
 +
|U3=34
 +
|R3=Face of Death
 +
|D3=Increases the radius of Horrify to 24 yards.
 +
 
 +
|U4=44
 +
|R4=Frightening Aspect
 +
|D4=Gain 100% additional Armor for 8 seconds after casting Horrify.
 +
 
 +
|U5=56
 +
|R5=Ruthless Terror
 +
|D5=Gain 27 Mana for every horrified enemy.}}
 +
 
 +
{{Skill stats
 +
|Skill=Spirit Walk
 +
|Level=16
 +
|Resource=-49
 +
|Cooldown=15 s
 +
|SD=Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
 
Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.
 
Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.
|- style="background: #CCCCCC"
+
 
| || 23 ||  || Jaunt || Increases the duration of Spirit Walk to 3 seconds.
+
|U1=23
|- style="background: #CCCCCC"
+
|R1=Jaunt
| || 29 ||  || Honored Guest || Gain 15% of your maximum Mana every second while Spirit Walk is active.
+
|D1=Increases the duration of Spirit Walk to 3 seconds.
|- style="background: #CCCCCC"
+
 
| || 38 ||  || Umbral Shock || When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards.
+
|U2=29
|- style="background: #CCCCCC"
+
|R2=Honored Guest
| || 47 ||  || Severance || Damage enemies you walk through in spirit form for 100% weapon damage as Physical.
+
|D2=Gain 15% of your maximum Mana every second while Spirit Walk is active.
|- style="background: #CCCCCC"
+
 
| || 53 ||  || Healing Journey || Gain 7% of your maximum Life every second while Spirit Walk is active.
+
|U3=38
|-
+
|R3=Umbral Shock
| Hex || 22 || 49 Mana || 10 seconds || Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
+
|D3=When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards.
|- style="background: #CCCCCC"
+
 
| || 26 ||  || Hedge Magic || The Fetish Shaman will periodically heal allies for 1861 Life.
+
|U4=47
|- style="background: #CCCCCC"
+
|R4=Severance
| || 31 ||  || Jinx || Hexed targets take 20% additional damage.
+
|D4=Damage enemies you walk through in spirit form for 100% weapon damage as Physical.
|- style="background: #CCCCCC"
+
 
| || 36 ||  || Angry Chicken || Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards.
+
|U5=53
|- style="background: #CCCCCC"
+
|R5=Healing Journey
| || 43 ||  || Painful Transformation || Hex causes the target to Bleed for 12% weapon damage as Physical.
+
|D5=Gain 7% of your maximum Life every second while Spirit Walk is active.}}
|- style="background: #CCCCCC"
+
 
| || 58 ||  || Unstable Form || Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.
+
{{Skill stats
|}
+
|Skill=Hex
 +
|Level=22
 +
|Resource=-49
 +
|Cooldown=10 s
 +
|SD=Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
 +
 
 +
|U1=26
 +
|R1=Hedge Magic
 +
|D1=The Fetish Shaman will periodically heal allies for 1861 Life.
 +
 
 +
|U2=31
 +
|R2=Jinx
 +
|D2=Hexed targets take 20% additional damage.
 +
 
 +
|U3=36
 +
|R3=Angry Chicken
 +
|D3=Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards.
 +
 
 +
|U4=43
 +
|R4=Painful Transformation
 +
|D4=Hex causes the target to Bleed for 12% weapon damage as Physical.
 +
 
 +
|U5=58
 +
|R5=Unstable Form
 +
|D5=Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.}}
 +
<br>
  
 
===Terror===
 
===Terror===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Mana}}
| Terror || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Soul Harvest || 9 || 59 Mana || 15 seconds || Feed on the life force of up to 5 enemies within 16 yards. Gain 130 intelligence for each affected enemy. This effect lasts 30 seconds.
+
|Skill=Soul Harvest
|- style="background: #CCCCCC"
+
|Level=9
| || 15 ||  || Swallow Your Soul || Gain 39 Mana for every enemy harvested.
+
|Resource=-59
|- style="background: #CCCCCC"
+
|Cooldown=15 s
| || 21 ||  || Siphon || Gain 2171 Life for every enemy harvested.
+
|SD=Feed on the life force of up to 5 enemies within 16 yards. Gain 130 intelligence for each affected enemy. This effect lasts 30 seconds.
|- style="background: #CCCCCC"
+
 
| || 32 ||  || Languish || Reduces the movement speed of harvested enemies by 60% for 3 seconds.
+
|U1=15
|- style="background: #CCCCCC"
+
|R1=Swallow Your Soul
| || 39 ||  || Soul to Waste || Increase the duration of Soul Harvest's effect to 60 seconds.
+
|D1=Gain 39 Mana for every enemy harvested.
|- style="background: #CCCCCC"
+
 
| || 49 ||  || Vengeful Spirit || Harvested enemies also take 70% weapon damage as Physical.
+
|U2=21
|-
+
|R2=Siphon
| Sacrifice || 13 || None || Banish your Zombie Dogs and cause them to explode, each dealing 200% of your weapon damage as Physical to all enemies within 12 yards. ||
+
|D2=Gain 2171 Life for every enemy harvested.
|- style="background: #CCCCCC"
+
 
| || 18 ||  || Black Blood || Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds.
+
|U3=32
|- style="background: #CCCCCC"
+
|R3=Languish
| || 24 ||  || Next of Kin || Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog.
+
|D3=Reduces the movement speed of harvested enemies by 60% for 3 seconds.
|- style="background: #CCCCCC"
+
 
| || 36 ||  || Pride || Regain 294 Mana for each Zombie Dog you sacrifice.
+
|U4=39
|- style="background: #CCCCCC"
+
|R4=Soul to Waste
| || 41 ||  || For the Master || Gain 6202 Life for each Zombie Dog you sacrifice.
+
|D4=Increase the duration of Soul Harvest's effect to 60 seconds.
|- style="background: #CCCCCC"
+
 
| || 51 ||  || Provoke the Pack || Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds.
+
|U5=49
|-
+
|R5=Vengeful Spirit
| Mass Confusion || 22 || 74 Mana || 60 seconds || Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.
+
|D5=Harvested enemies also take 70% weapon damage as Physical.}}
|- style="background: #CCCCCC"
+
 
| || 26 ||  || Unstable Realm || Reduces the cooldown of Mass Confusion to 45 seconds.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Sacrifice
| || 34 ||  || Devolution || Enemies killed while Confused have a 50% chance of spawning a Zombie Dog.
+
|Level=13
|- style="background: #CCCCCC"
+
|Resource=None
| || 43 ||  || Mass Hysteria || Up to 6 enemies who aren't Confused are Stunned for 3 seconds.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Banish your Zombie Dogs and cause them to explode, each dealing 200% of your weapon damage as Physical to all enemies within 12 yards.
| || 46 ||  || Paranoia || All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.
+
 
|- style="background: #CCCCCC"
+
|U1=18
| || 54 ||  || Mass Hallucination || Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through.
+
|R1=Black Blood
|}
+
|D1=Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds.
 +
 
 +
|U2=24
 +
|R2=Next of Kin
 +
|D2=Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog.
 +
 
 +
|U3=36
 +
|R3=Pride
 +
|D3=Regain 294 Mana for each Zombie Dog you sacrifice.
 +
 
 +
|U4=41
 +
|R4=For the Master
 +
|D4=Gain 6202 Life for each Zombie Dog you sacrifice.
 +
 
 +
|U5=51
 +
|R5=Provoke the Pack
 +
|D5=Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds.}}
 +
 
 +
{{Skill stats
 +
|Skill=Mass Confusion
 +
|Level=22
 +
|Resource=-74
 +
|Cooldown=60 s
 +
|SD=Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.
 +
 
 +
|U1=26
 +
|R1=Unstable Realm
 +
|D1=Reduces the cooldown of Mass Confusion to 45 seconds.
 +
 
 +
|U2=34
 +
|R2=Devolution
 +
|D2=Enemies killed while Confused have a 50% chance of spawning a Zombie Dog.
 +
 
 +
|U3=43
 +
|R3=Mass Hysteria
 +
|D3=Up to 6 enemies who aren't Confused are Stunned for 3 seconds.
 +
 
 +
|U4=46
 +
|R4=Paranoia
 +
|D4=All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.
 +
 
 +
|U5=54
 +
|R5=Mass Hallucination
 +
|D5=Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through.}}
 +
<br>
  
 
===Decay===
 
===Decay===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Mana}}
| Decay || Unlock Level || Cost || Cooldown || Description
+
 
|-
+
{{Skill stats
| Zombie Charger || 14 || 140 Mana ||  || Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing.
+
|Skill=Zombie Charger
|- style="background: #CCCCCC"
+
|Level=14
| || 21 ||  || Leperous Zombie || The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it.
+
|Resource=-140
|- style="background: #CCCCCC"
+
|Cooldown=None
| || 27 ||  || Undeath || If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times.
+
|SD=Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing.
|- style="background: #CCCCCC"
+
 
| || 33 ||  || Wave of Zombies || Summon 3 Zombie Chargers that each deal 72% weapon damage as Poison.
+
|U1=21
|- style="background: #CCCCCC"
+
|R1=Leprous Zombie
| || 42 ||  || Explosive Beast || Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.
+
|D1=The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it.
|- style="background: #CCCCCC"
+
 
| || 54 ||  || Zombie Bears || Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area.
+
|U2=27
|-
+
|R2=Undeath
| Spirit Barrage || 17 || 108 Mana ||  || Bombard a target with a spirit blast that deals 190% weapon damage as Physical.
+
|D2=If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times.
|- style="background: #CCCCCC"
+
 
| || 23 ||  || The Spirit Is Willing || Gain 44 Mana every time Spirit Barrage hits.
+
|U3=33
|- style="background: #CCCCCC"
+
|R3=Wave of Zombies
| || 32 ||  || Well of Souls || An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical.
+
|D3=Summon 3 Zombie Chargers that each deal 72% weapon damage as Poison.
|- style="background: #CCCCCC"
+
 
| || 37 ||  || Phantasm || Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards.
+
|U4=42
|- style="background: #CCCCCC"
+
|R4=Explosive Beast
| || 44 ||  || Phlebotomize || Regain 3% of damage dealt with Spirit Barrage as Life.
+
|D4=Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.
|- style="background: #CCCCCC"
+
 
| || 59 ||  || Manitou || Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical.
+
|U5=54
|-
+
|R5=Zombie Bears
| Acid Cloud || 22 || 172 Mana ||  || Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area.
+
|D5=Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area.}}
|- style="background: #CCCCCC"
+
 
| || 26 ||  || Acid Rain || Increases the initial area of effect of Acid Cloud to 24 yards.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Spirit Barrage
| || 30 ||  || Lob Blob Bomb || The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds.
+
|Level=17
|- style="background: #CCCCCC"
+
|Resource=-108
| || 39 ||  || Slow Burn || Increases the duration of the acid pools left behind to 6 seconds.
+
|Cooldown=None
|- style="background: #CCCCCC"
+
|SD=Bombard a target with a spirit blast that deals 190% weapon damage as Physical.
| || 46 ||  || Kiss of Death || Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area.
+
 
|- style="background: #CCCCCC"
+
|U1=23
| || 55 ||  || Corpse Bomb || Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area.
+
|R1=The Spirit Is Willing
|-
+
|D1=Gain 44 Mana every time Spirit Barrage hits.
| Wall of Zombies || 28 || 103 Mana || 25 seconds || Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds.
+
 
|- style="background: #CCCCCC"
+
|U2=32
| || 32 ||  || Barricade || Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical.
+
|R2=Well of Souls
|- style="background: #CCCCCC"
+
|D2=An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical.
| || 35 ||  || Unrelenting Grip || Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds.
+
 
|- style="background: #CCCCCC"
+
|U3=37
| || 41 ||  || Creepers || Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack.
+
|R3=Phantasm
|- style="background: #CCCCCC"
+
|D3=Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards.
| || 49 ||  || Pile On || Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back.
+
 
|- style="background: #CCCCCC"
+
|U4=44
| || 60 ||  || Dead Rush || Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies.
+
|R4=Phlebotomize
|}
+
|D4=Regain 3% of damage dealt with Spirit Barrage as Life.
 +
 
 +
|U5=59
 +
|R5=Manitou
 +
|D5=Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical.}}
 +
 
 +
{{Skill stats
 +
|Skill=Acid Cloud
 +
|Level=22
 +
|Resource=-172
 +
|Cooldown=None
 +
|SD=Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area.
 +
 
 +
|U1=26
 +
|R1=Acid Rain
 +
|D1=Increases the initial area of effect of Acid Cloud to 24 yards.
 +
 
 +
|U2=30
 +
|R2=Lob Blob Bomb
 +
|D2=The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds.
 +
 
 +
|U3=39
 +
|R3=Slow Burn
 +
|D3=Increases the duration of the acid pools left behind to 6 seconds.
 +
 
 +
|U4=46
 +
|R4=Kiss of Death
 +
|D4=Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area.
 +
 
 +
|U5=55
 +
|R5=Corpse Bomb
 +
|D5=Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area.}}
 +
 
 +
{{Skill stats
 +
|Skill=Wall of Zombies
 +
|Level=28
 +
|Resource=-103
 +
|Cooldown=25 s
 +
|SD=Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds.
 +
 
 +
|U1=32
 +
|R1=Barricade
 +
|D1=Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical.
 +
 
 +
|U2=35
 +
|R2=Unrelenting Grip
 +
|D2=Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds.
 +
 
 +
|U3=41
 +
|R3=Creepers
 +
|D3=Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack.
 +
 
 +
|U4=49
 +
|R4=Pile On
 +
|D4=Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back.
 +
 
 +
|U5=60
 +
|R5=Dead Rush
 +
|D5=Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies.}}
 +
<br>
  
 
===Voodoo===
 
===Voodoo===
{| border="1" cellpadding="2"
+
{{Skill header
|-
+
|Resource=Mana}}
| Voodoo || Unlock Level || Cost || Cooldown || Description
+
 
|-  
+
{{Skill stats
| Gargantuan || 19 || 147 Mana || 60 seconds || Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical.
+
|Skill=Gargantuan
|- style="background: #CCCCCC"
+
|Level=19
| || 22 ||  || Humongoid || The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical.
+
|Resource=-147
|- style="background: #CCCCCC"
+
|Cooldown=60 s
| || 29 ||  || Restless Giant || 20% movement speed, 35% attack speed, 200% Physical damage
+
|SD=Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical.
|- style="background: #CCCCCC"
+
 
| || 39 ||  || Wrathful Protector || Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing an additional 55% of your weapon damage as Fire and knocking enemies back.
+
|U1=22
|- style="background: #CCCCCC"
+
|R1=Humongoid
| || 48 ||  || Big Stinker || The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies.
+
|D1=The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical.
|- style="background: #CCCCCC"
+
 
| || 56 ||  || Bruiser || The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.
+
|U2=29
|-
+
|R2=Restless Giant
| Big Bad Voodoo || 25 || || 120 seconds || Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.
+
|D2=20% movement speed, 35% attack speed, 200% Physical damage
|- style="background: #CCCCCC"
+
 
| || 31 ||  || Jungle Drums || Increases the duration of the ritual to 30 seconds.
+
|U3=39
|- style="background: #CCCCCC"
+
|R3=Wrathful Protector
| || 37 ||  || Rain Dance || The ritual restores 122 Mana per second while standing in the ritual area.
+
|D3=Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing an additional 55% of your weapon damage as Fire and knocking enemies back.
|- style="background: #CCCCCC"
+
 
| || 44 ||  || Slam Dance || The Fetish increases the damage of all nearby allies by 30%.
+
|U4=48
|- style="background: #CCCCCC"
+
|R4=Big Stinker
| || 50 ||  || Ghost Trance || The ritual heals all nearby allies for 5% of their maximum Life per second.
+
|D4=The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies.
|- style="background: #CCCCCC"
+
 
| || 58 ||  || Boogie Man || Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog.
+
|U5=56
|-
+
|R5=Bruiser
| Fetish Army || 30 || || 120 seconds || Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.
+
|D5=The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.}}
|- style="background: #CCCCCC"
+
 
| || 34 ||  || Fetish Ambush || Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned.
+
{{Skill stats
|- style="background: #CCCCCC"
+
|Skill=Big Bad Voodoo
| || 40 ||  || Devoted Following || Decreases the cooldown of Fetish Army to 90 seconds.
+
|Level=25
|- style="background: #CCCCCC"
+
|Resource=None
| || 46 ||  || Legion of Daggers || Increases number of dagger-wielding Fetishes summoned by 3.
+
|Cooldown=120 s
|- style="background: #CCCCCC"
+
|SD=Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.
| || 52 ||  || Tiki Torchers || Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire.
+
 
|- style="background: #CCCCCC"
+
|U1=31
| || 60 ||  || Head Hunters || Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.
+
|R1=Jungle Drums
|}
+
|D1=Increases the duration of the ritual to 30 seconds.
 +
 
 +
|U2=37
 +
|R2=Rain Dance
 +
|D2=The ritual restores 122 Mana per second while standing in the ritual area.
 +
 
 +
|U3=44
 +
|R3=Slam Dance
 +
|D3=The Fetish increases the damage of all nearby allies by 30%.
 +
 
 +
|U4=50
 +
|R4=Ghost Trance
 +
|D4=The ritual heals all nearby allies for 5% of their maximum Life per second.
 +
 
 +
|U5=58
 +
|R5=Boogie Man
 +
|D5=Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog.}}
 +
 
 +
{{Skill stats
 +
|Skill=Fetish Army
 +
|Level=30
 +
|Resource=None
 +
|Cooldown=120 s
 +
|SD=Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.
 +
 
 +
|U1=34
 +
|R1=Fetish Ambush
 +
|D1=Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned.
 +
 
 +
|U2=40
 +
|R2=Devoted Following
 +
|D2=Decreases the cooldown of Fetish Army to 90 seconds.
 +
 
 +
|U3=46
 +
|R3=Legion of Daggers
 +
|D3=Increases number of dagger-wielding Fetishes summoned by 3.
 +
 
 +
|U4=52
 +
|R4=Tiki Torchers
 +
|D4=Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire.
 +
 
 +
|U5=60
 +
|R5=Head Hunters
 +
|D5=Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.}}
 +
<br>
  
===Passive Skills===
+
===Passive===
{| border="1" cellpadding="2"
+
{{Text table}} width=100%
|-
+
|-valign=top align=center
| Passive Skills || Unlock Level || Description
+
!width=139 align=left|Skill
|-  
+
!width=43|Unlock<br>Level
| Circle of Life || 10 || Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
+
!align=left|Description
|-  
+
|-valign=top
| Jungle Fortitude || 10 || Reduces all damage taken by you and your pets by 20%.
+
!Circle of Life
|-  
+
|align=center| 10
| Spiritual Attunement || 13 || Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.
+
|Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
|-  
+
|-valign=top
| Gruesome Feast || 16 || Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
+
!Jungle Fortitude
|-  
+
|align=center| 10
| Bad Medicine || 20 || Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.
+
|Reduces all damage taken by you and your pets by 20%.
|-  
+
|-valign=top
| Blood Ritual || 20 || 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
+
!Spiritual Attunement
|-  
+
|align=center| 13
| Zombie Handler || 24 || You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogss and Gargantuan is increased by 20%.
+
|Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.
|-  
+
|-valign=top
| Pierce the Veil || 27 || All of your damage is increased by 20%, but your Mana costs are increased by 30%.
+
!Gruesome Feast
|-  
+
|align=center| 16
| Fetish Sycophants || 30 || Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
+
|Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
 +
|-valign=top
 +
!Bad Medicine
 +
|align=center| 20
 +
|Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.
 +
|-valign=top
 +
!Blood Ritual
 +
|align=center| 20
 +
|15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
 +
|-valign=top
 +
!Zombie Handler
 +
|align=center| 24
 +
|You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogss and Gargantuan is increased by 20%.
 +
|-valign=top
 +
!Pierce the Veil
 +
|align=center| 27
 +
|All of your damage is increased by 20%, but your Mana costs are increased by 30%.
 +
|-valign=top
 +
!Fetish Sycophants
 +
|align=center| 30
 +
|Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
 
Physical realm spells are: Poison Dart, Plague of Toads, Zombie Charger, Corpse Spiders, Firebats, Firebomb, Locust Swarm, Acid Cloud, Wall of Zombies
 
Physical realm spells are: Poison Dart, Plague of Toads, Zombie Charger, Corpse Spiders, Firebats, Firebomb, Locust Swarm, Acid Cloud, Wall of Zombies
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|-valign=top
| Spirit Vessel || 30 || Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.
+
!Spirit Vessel
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|align=center| 30
| Rush of Essence || 36 || Spirit spells return 30% of their Mana cost over 10 seconds.
+
|Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.
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|-valign=top
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!Rush of Essence
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|align=center| 36
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|Spirit spells return 30% of their Mana cost over 10 seconds.
 
Spirit spells are: Haunt, Horrify, Mass Confusion, Soul Harvest, Spirit Barrage, Spirit Walk
 
Spirit spells are: Haunt, Horrify, Mass Confusion, Soul Harvest, Spirit Barrage, Spirit Walk
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|-valign=top
| Vision Quest || 40 || Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.
+
!Vision Quest
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|align=center| 40
| Fierce Loyalty || 45 || All your pets get 100% of the benefit of your Thorns and Life regeneration items.
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|Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.
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|-valign=top
| Grave Injustice || 50 || Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
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!Fierce Loyalty
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|align=center| 45
| Tribal Rites || 55 || The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.
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|All your pets get 100% of the benefit of your Thorns and Life regeneration items.
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|-valign=top
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!Grave Injustice
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|align=center| 50
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|Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
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|-valign=top
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!Tribal Rites
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|align=center| 55
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|The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.
 
|}
 
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Revision as of 06:46, 9 April 2012