Difference between revisions of "Wizard"

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==Skills==     
 
==Skills==     
 
*[http://battle.net/d3/calculator/wizard Skill Calculator]
 
*[http://battle.net/d3/calculator/wizard Skill Calculator]
Information on this page is based on a level 60 character and rank 7 runestones, and was last updated September 2011.
+
Information on this page is based on a level 60 character, and was last updated April 2012.
 
<br>
 
<br>
 
<br>
 
<br>
===Signature===
+
===Primary===
{{Skill header
+
{| border="1" cellpadding="2"
|Resource=Arcane Power}}
+
|-
{{Skill stats
+
| Primary || Unlock Level || Cost || Cooldown || Description
|Skill=Magic Missile
+
|-
|Level=1
+
| Magic Missile || 1 || None ||  || Launch a missile of magic energy, causing 110% weapon damage as Arcane.
|Resource=None
+
|- style="background: #CCCCCC"
|Cooldown=None
+
|  || 6 ||  || Charged Blast || Increases the damage of Magic Missile to 143% weapon damage as Arcane.
|SD=Launch a missile of magic energy causing 40-61 Arcane damage. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
+
|- style="background: #CCCCCC"
|A=Seeker
+
| || 13 ||  || Split || Fire 3 missiles that each deal 50% weapon damage as Arcane.
|AD=Missiles track the nearest target and damage is increased to 72-110 Arcane damage.
+
|- style="background: #CCCCCC"
|C=Charged Blast
+
| || 31 || || Penetrating Blast || Missiles have a 70% chance to pierce through their target and hit additional enemies.
|CD=Damage increased to 88-135 Arcane damage.
+
|- style="background: #CCCCCC"
|G=Attunement
+
| || 42 || || Attunement || Whenever Magic Missile hits a target you gain 4 Arcane Power.
|GD=Whenever Magic Missile hits a target you gain 14 Arcane Power.
+
|- style="background: #CCCCCC"
|I=Fork
+
| || 52 ||  || Seeker || Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.
|ID=Fires 8 missiles that do 20-31 damage each.
+
|-
|O=Penetrating Blast
+
| Shock Pulse || 3 || None ||  || Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.
|OD=Missiles have a 100% chance to pierce through their target and hit additional targets.
+
|- style="background: #CCCCCC"
}}
+
| || 9 ||  || Explosive Bolts || Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Shock Pulse
+
| || 18 ||  || Fire Bolts || Cast bolts of fire that each deal 137% weapon damage as Fire.
|Level=3
+
|- style="background: #CCCCCC"
|Resource=None
+
| || 33 ||  || Piercing Orb || Merge the bolts in a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
|Cooldown=None
+
|- style="background: #CCCCCC"
|SD=Release a pulse of 3 unpredictable charges of electricity that deal 36-72 Lightning damage to enemies they hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
+
| || 47 ||  || Lightning Affinity || Every target hit by a pulse restores 2 Arcane Power.
|A=Explosive Bolts
+
|- style="background: #CCCCCC"
|AD=Slain enemies have a 100% chance to explode dealing 124-252 Lightning damage to every enemy within 10 yards.
+
| || 54 ||  || Living Lightning || Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.
|C=Fire Bolts
+
|-
|CD=Casts out bolts of fire to deal 73-148 Fire damage per bolt.
+
| Spectral Blade || 11 || None ||  || Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.
|G=Lightning Affinity
+
|- style="background: #CCCCCC"
|GD=Every target hit by a pulse restores 7 Arcane Power.
+
| || 19 || || Deep Cuts || Enemies hit by the blade will Bleed for an additional 35% weapon damage done over 3 seconds.
|I=Lightning Orb
+
|- style="background: #CCCCCC"
|ID=Turn the bolts into a floating orb of static lightning that drifts directly forward zapping up to 5 nearby enemies for 18-35 Lightning damage.
+
|  || 24 ||  || Impactful Blades || Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second.
|O=Piercing Orb
+
|- style="background: #CCCCCC"
|OD=Merge the bolts in a single giant orb that oscillates forward dealing 36-72 Lightning damage to everything it hits with a 100% chance to pierce through enemies.
+
|  || 35 ||  || Siphoning Blade || Every enemy hit grants 1 Arcane Power.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
+
|  || 51 || || Healing Blades || Whenever the blades do critical damage, you are healed 8% of the damage done.
|Skill=Spectral Blade
+
|- style="background: #CCCCCC"
|Level=5
+
| || 57 ||  || Thrown Blade || Extends the reach of Spectral Blade to 20 yards.
|Resource=None
+
|-
|Cooldown=None
+
| Electrocute || 15 || None || Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. ||
|SD=Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
+
|- style="background: #CCCCCC"
|A=Healing Blades
+
|  || 22 ||  || Chain Lightning || Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
|AD=Whenever the blades do critical damage, you are healed 100% of the damage caused.
+
|- style="background: #CCCCCC"
|C=Deep Cuts
+
|  || 29 ||  || Forked Lightning || Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit.
|CD=Enemies hit by the blade will bleed for an additional 45% weapon damage done over 3 seconds.
+
|- style="background: #CCCCCC"
|G=Siphoning Blade
+
|  || 36 ||  || Lightning Blast || Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning.
|GD=Every enemy hit grants 7 Arcane Power.
+
|- style="background: #CCCCCC"
|I=Thrown Blade
+
|  || 44 ||  || Surge of Power || Gain 1 Arcane Power for every enemy hit by Electrocute.
|ID=Extends the blades out to reach everything within 20 yards dealing 72% weapon damage.
+
|- style="background: #CCCCCC"
|O=Impactful Blades
+
|  || 59 ||  || Arc Lightning || Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets.
|OD=Hits have a 45% chance to cause knockback and slow the movement of enemies by 60% for 2 seconds.
+
|}
}}
+
 
{{Skill stats
+
===Secondary===
|Skill=Electrocute
+
{| border="1" cellpadding="2"
|Level=6
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|-
|Resource=None
+
| Secondary || Unlock Level || Cost || Cooldown || Description
|Cooldown=None
+
|-
|SD=Lightning arcs from your fingertips towards an enemy dealing 1-59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost 1 less Arcane Power every time you gain a level.
+
| Ray of Frost || 2 || 20 Arcane Power ||  || Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
|A=Forked Lightning
+
|- style="background: #CCCCCC"
|AD=Critical hits with this skill cause an explosion of 5 charged bolts in random directions, dealing 1-82 Lightning damage to any targets hit.
+
|  || 7 ||  || Sleet Storm || Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.
|C=Ball Lightning
+
|- style="background: #CCCCCC"
|CD=Creates a streak of lightning that pierces targets, hitting all enemies in its path for 1-70 Lightning damage.
+
|  || 15 ||  || Cold Blood || Reduce casting cost to 0 Arcane Power.
|G=Surge of Power
+
|- style="background: #CCCCCC"
|GD=Gain 7 Arcane Power for every target hit by Electrocute.
+
|  || 28 ||  || Snow Blast || Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold.
|I=Chain Lightning
+
|- style="background: #CCCCCC"
|ID=Increases the maximum number of jumps to 10 enemies.
+
|  || 38 ||  || Numb || Increase the amount the target's movement is slowed to 60% for 3 seconds.
|O=Arc Lightning
+
|- style="background: #CCCCCC"
|OD=Blast a cone of lightning that causes 1-65 Lightning damage to all affected targets.
+
|  || 53 ||  || Black Ice || Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds.
}}
+
|-
<br>
+
| Arcane Orb || 5 || 35 Arcane Power ||  || Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.
 +
|- style="background: #CCCCCC"
 +
|  || 11 ||  || Obliteration || Increase the damage of the explosion to deal 228% weapon damage as Arcane.
 +
|- style="background: #CCCCCC"
 +
|  || 20 ||  || Arcane Orbit || Create 2 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close.
 +
|- style="background: #CCCCCC"
 +
|  || 32 ||  || Arcane Nova || Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.
 +
|- style="background: #CCCCCC"
 +
|  || 45 ||  || Tap the Source || Reduce casting cost to 20 Arcane Power.
 +
|- style="background: #CCCCCC"
 +
|  || 55 ||  || Celestial Orb || The orb will pierce through targets, damaging any enemy it passes through.
 +
|-
 +
| Arcane Torrent || 12 || 20 Arcane Power ||  || Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.
 +
|- style="background: #CCCCCC"
 +
|  || 18 ||  || Disruption || Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
 +
|- style="background: #CCCCCC"
 +
|  || 25 ||  || Death Blossom || Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.
 +
|- style="background: #CCCCCC"
 +
|  || 34 ||  || Arcane Mines || Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 49 ||  || Power Stone || Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
 +
|- style="background: #CCCCCC"
 +
|  || 57 ||  || Cascade || Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane.
 +
|-
 +
| Disintegrate || 21 || 20 Arcane Power ||  || Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.
 +
|- style="background: #CCCCCC"
 +
|  || 26 ||  || Convergence || Increase the width of the beam allowing it to hit more enemies.
 +
|- style="background: #CCCCCC"
 +
|  || 30 ||  || Chaos Nexus || When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane.
 +
|- style="background: #CCCCCC"
 +
|  || 39 ||  || Volatility || Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.
 +
|- style="background: #CCCCCC"
 +
|  || 48 ||  || Entropy || The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.
 +
|- style="background: #CCCCCC"
 +
|  || 59 ||  || Intensify || Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.
 +
|}
 +
 
 +
===Defensive===
 +
{| border="1" cellpadding="2"
 +
|-
 +
| Defensive || Unlock Level || Cost || Cooldown || Description
 +
|-
 +
| Frost Nova || 4 ||  || 12 seconds || Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 12 ||  || Shatter || A frozen enemy that is killed has a 50% chance of releasing another Frost Nova.
 +
|- style="background: #CCCCCC"
 +
|  || 18 ||  || Cold Snap || Reduce cooldown of Frost Nova to 9 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 28 ||  || Frozen Mist || Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 41 ||  || Deep Freeze || If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 51 ||  || Bone Chill || Enemies take 15% more damage while frozen or chilled by Frost Nova.
 +
|-
 +
| Diamond Skin || 8 ||  || 15 seconds || Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.
 +
|- style="background: #CCCCCC"
 +
|  || 14 ||  || Crystal Shell || Increases the maximum amount of damage absorbed to 21707 damage.
 +
|- style="background: #CCCCCC"
 +
|  || 20 ||  || Prism || Reduces Arcane Power cost of all spells by 15 while Diamond Skin is active.
 +
|- style="background: #CCCCCC"
 +
|  || 32 ||  || Mirror Skin || Reflects 50% of damage absorbed back at the attacker.
 +
|- style="background: #CCCCCC"
 +
|  || 44 ||  || Enduring Skin || Increases the duration of Diamond Skin to 8 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 56 ||  || Diamond Shards || When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies.
 +
|-
 +
| Slow Time || 16 ||  || 20 seconds || Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.
 +
|- style="background: #CCCCCC"
 +
|  || 23 ||  || Miasma || Slow Time effects cling to enemies for 3 seconds after they have left the bubble.
 +
|- style="background: #CCCCCC"
 +
|  || 29 ||  || Time Warp || Enemies caught in the bubble of warped time take 20% more damage.
 +
|- style="background: #CCCCCC"
 +
|  || 39 ||  || Time Shell || Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.
 +
|- style="background: #CCCCCC"
 +
|  || 47 ||  || Perpetuity || Reduces the cooldown of Slow Time to 16 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 53 ||  || Stretch Time || Time is sped up for any allies standing in the area, increasing their attack speed by 10%.
 +
|-
 +
| Teleport || 22 || 15 Arcane Power || 16 seconds || Teleport through the ether to the selected location up to 35 yards away.
 +
|- style="background: #CCCCCC"
 +
|  || 26 ||  || Safe Passage || For 4 seconds after you Teleport, you will take 30% less damage.
 +
|- style="background: #CCCCCC"
 +
|  || 31 ||  || Wormhole || After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.
 +
|- style="background: #CCCCCC"
 +
|  || 37 ||  || Reversal || Casting Teleport again within 8 seconds will instantly return you to your original location.
 +
|- style="background: #CCCCCC"
 +
|  || 43 ||  || Fracture || Summon 2 decoys for 8 seconds after teleporting.
 +
|- style="background: #CCCCCC"
 +
|  || 59 ||  || Calamity || Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.
 +
|}
 +
 
 +
===Force===
 +
{| border="1" cellpadding="2"
 +
|-
 +
| Force || Unlock Level || Cost || Cooldown || Description
 +
|-
 +
| Wave of Force || 9 || 25 Arcane Power || 15 seconds || Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
 +
|- style="background: #CCCCCC"
 +
|  || 15 ||  || Impactful Wave || Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 22 ||  || Force Affinity || Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 32 ||  || Forceful Wave || Increases damage to 260% weapon damage as Physical, but reduces Knockback.
 +
|- style="background: #CCCCCC"
 +
|  || 39 ||  || Teleporting Wave || Enemies caught in the Wave of Force have a 100% chance to be randomly teleported.
 +
|- style="background: #CCCCCC"
 +
|  || 49 ||  || Exploding Wave || Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.
 +
|-
 +
| Energy Twister || 13 || 35 Arcane Power ||  || Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
 +
|- style="background: #CCCCCC"
 +
|  || 19 ||  || Mistral Breeze || Reduces casting cost of Energy Twister to 20 Arcane Power.
 +
|- style="background: #CCCCCC"
 +
|  || 24 ||  || Gale Force || Increases the damage of Energy Twister to 468% weapon damage as Arcane.
 +
|- style="background: #CCCCCC"
 +
|  || 36 ||  || Raging Storm || When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 41 ||  || Wicked Wind || Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.
 +
|- style="background: #CCCCCC"
 +
|  || 52 ||  || Storm Chaser || The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
 +
|-
 +
| Hydra || 21 || 40 Arcane Power ||  || Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 33% weapon damage as Fire. You may only have one Hydra active at a time.
 +
|- style="background: #CCCCCC"
 +
|  || 26 ||  || Arcane Hydra || Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 33% weapon damage as Arcane to enemies near the explosion.
 +
|- style="background: #CCCCCC"
 +
|  || 33 ||  || Lightning Hydra || Summon a Lightning Hydra that electrocutes enemies for 40% weapon damage as Lightning.
 +
|- style="background: #CCCCCC"
 +
|  || 38 ||  || Venom Hydra || Summon a poison breathing Hydra that leaves a pool of acid that causes 19% weapon damage per second as Poison to enemies who remain in the pool.
 +
|- style="background: #CCCCCC"
 +
|  || 46 ||  || Frost Hydra || Summon a Frost Hydra that breathes a short range cone of frost, causing 36% weapon damage as Cold to all enemies in the cone.
 +
|- style="background: #CCCCCC"
 +
|  || 56 ||  || Mammoth Hydra || Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 26% weapon damage per second as Fire to enemies caught on the burning ground.
 +
|-
 +
| Meteor || 25 || 60 Arcane Power ||  || Summon an immense Meteor that plummets from the sky, causing 180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 29 ||  || Molten Impact || Increases the damage of the Meteor impact to 234% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 34 ||  || Star Pact || Reduces the casting cost of Meteor to 35 Arcane Power.
 +
|- style="background: #CCCCCC"
 +
|  || 43 ||  || Meteor Shower || Unleash a volley of 7 smaller Meteors that each strike for 72% weapon damage as Fire.
 +
|- style="background: #CCCCCC"
 +
|  || 48 ||  || Comet || Transforms the Meteor to ice that deals 216% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 58 ||  || Liquefy || If the initial impact of the Meteor causes critical hits, the molten fire duration is increased to 8 seconds.
 +
|-
 +
| Blizzard || 27 || 45 Arcane Power ||  || Call down shards of ice to pelt an area, dealing 255% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
 +
|- style="background: #CCCCCC"
 +
|  || 35 ||  || Grasping Chill || After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
 +
|- style="background: #CCCCCC"
 +
|  || 42 ||  || Frozen Solid || Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 47 ||  || Snowbound || Reduces the casting cost of Blizzard to 20 Arcane Power.
 +
|- style="background: #CCCCCC"
 +
|  || 54 ||  || Stark Winter || Increases the size of Blizzard to cover 22 yards, dealing 255% weapon damage as Cold over 6 seconds.
 +
|- style="background: #CCCCCC"
 +
|  || 60 ||  || Unrelenting Storm || Increases the duration of Blizzard to deal 340% weapon damage as Cold over 8 seconds.
 +
|}
  
===Offensive===
+
===Conjuration===
{{Skill header
+
{| border="1" cellpadding="2"
|Resource=Arcane Power}}
+
|-
{{Skill stats
+
| Conjuration || Unlock Level || Cost || Cooldown || Description
|Skill=Wave of Force
+
|-  
|Level=4
+
| Ice Armor || 14 || 25 Arcane Power ||  || Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
|Resource=-25
+
This is an Armor spell. Only one Armor spell can be active at a time.
|Cooldown=15 s
+
|- style="background: #CCCCCC"
|SD=Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 92-107 physical damage to them.
+
| || 21 ||  || Chilling Aura || Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
|A=Impactful Wave
+
|- style="background: #CCCCCC"
|AD=Increases the distance enemies are knocked back and stuns all affected enemies for 5.0 seconds.
+
| || 31 ||  || Crystallize || Whenever you are struck by a melee attack, your Armor is increased by 15% for 10 seconds. This effect can stack up to 3 times.
|C=Forceful Wave
+
|- style="background: #CCCCCC"
|CD=Increases damage to 203-234 physical damage but reduces knockback.
+
| || 42 ||  || Jagged Ice || Melee attackers also take 100% weapon damage as Cold.
|G=Force Affinity
+
|- style="background: #CCCCCC"
|GD=Reduce casting cost to 11 Arcane Power and cooldown is reduced to 8 seconds.
+
| || 49 ||  || Ice Reflect || Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
|I=Exploding Wave
+
|- style="background: #CCCCCC"
|ID=Enemies hit have a 100% chance to cause a smaller Wave of Force that does 46-53 physical damage and knocks back enemies caught in its wake.
+
| || 53 ||  || Frozen Storm || A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.
|O=Teleporting Wave
+
|-
|OD=Enemies caught in the wave have a 70% chance to randomly teleport to somewhere else nearby.
+
| Storm Armor || 17 || 25 Arcane Power || || Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.
}}
+
This is an Armor spell. Only one Armor spell can be active at a time.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Arcane Orb
+
| || 23 || || Reactive Armor || Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning.
|Level=8
+
|- style="background: #CCCCCC"
|Resource=-35
+
| || 33 || || Power of the Storm || Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
|Cooldown=None
+
|- style="background: #CCCCCC"
|SD=Hurl an orb of pure energy that explodes when it hits, dealing 135-185 Arcane damage to all enemies within 10 yards.
+
| || 37 ||  || Strike Back || Increase the damage of the shock to 91% weapon damage as Lightning.
|A=Celestial Orb
+
|- style="background: #CCCCCC"
|AD=The orb will pierce through targets, damaging any enemy it passes through dealing 154-211 Arcane damage.
+
| || 43 ||  || Scramble || Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
|C=Obliteration
+
|- style="background: #CCCCCC"
|CD=Increase the potency of the explosion to deal 297-406 Arcane damage.
+
| || 58 ||  || Shocking Aspect || Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.
|G=Tap the Source
+
|-
|GD=Reduce casting cost to 21 Arcane Power.
+
| Magic Weapon || 20 || 25 Arcane Power || || Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 120 seconds.
|I=Arcane Nova
+
|- style="background: #CCCCCC"
|ID=Modify the orb to deal 135-185 Arcane damage to all enemies within 16 yards.
+
| || 27 ||  || Electrify || Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.
|O=Arcane Orbit
+
|- style="background: #CCCCCC"
|OD=Create 4 Arcane Orbs that orbit you, exploding for 162-222 Arcane damage when enemies get close.
+
| || 35 ||  || Force Weapon || Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
+
| || 38 || || Conduit || Attacks have a chance to restore 1 Arcane Power.
|Skill=Energy Twister
+
|- style="background: #CCCCCC"
|Level=11
+
| || 46 ||  || Venom || Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.
|Resource=-35
+
|- style="background: #CCCCCC"
|Cooldown=None
+
| || 55 ||  || Blood Magic || Attacks recover 1.5% of damage caused as Life.
|SD=Unleash a twister of pure energy that deals 27 Arcane damage per second to everything caught within it.
+
|-
|A=Wicked Wind
+
| Familiar || 22 || 20 Arcane Power || || Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 120 seconds.
|AD=Twister no longer travels but spins in place dealing 38 Arcane damage per second to everything caught within it.
+
|- style="background: #CCCCCC"
|C=Gale Force
+
| || 30 || || Sparkflint || Summon a fiery familiar that increases the damage of all attacks by 12% while Familiar is active.
|CD=Increase damage to 60 Arcane damage per second.
+
|- style="background: #CCCCCC"
|G=Mistral Breeze
+
| || 40 ||  || Dartling || Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.
|GD=Reduce casting cost to 14 Arcane Power.
+
|- style="background: #CCCCCC"
|I=Raging Storm
+
| || 44 ||  || Ancient Guardian || Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
|ID=When two twisters touch they merge into a tornado with an increased area of effect that causes 32 Arcane damage per second.
+
|- style="background: #CCCCCC"
|O=Trail of Destruction
+
| || 50 ||  || Arcanot || While the Familiar is active, you regenerate 2 Arcane Power per second.
|OD=Casting Energy Twister grants you a Wind Charge. You can store up to 5 Wind Charges at a time. Casting a [[Wizard#Signature|Signature]] spell releases all Wind Charges as a giant Energy Twister that deals 11-18 damage per Wind Charge.
+
|- style="background: #CCCCCC"
}}
+
| || 57 ||  || Cannoneer || The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.
{{Skill stats
+
|-
|Skill=Disintegrate
+
| Energy Armor || 28 || 25 Arcane Power || || Focus your energies, increasing your Armor by 65% but decreasing your maximum Acane Power by 20. Lasts 120 seconds.
|Level=12
+
This is an Armor spell. Only one Armor spell can be active at a time.
|Resource=-20/s
+
|- style="background: #CCCCCC"
|Cooldown=None
+
| || 32 || || Absorption || You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.
|SD=Thrust a beam of pure energy forward dealing 85-107 Arcane damage per second and disintegrating enemies it kills.
+
|- style="background: #CCCCCC"
|A=Volatility
+
| || 41 ||  || Pinpoint Barrier || Increases your chance to critically hit by 5% while Energy Armor is active.
|AD=Enemies killed by the beam have a 35% chance to explode causing 153-177 Arcane damage to all enemies within 8 yards.
+
|- style="background: #CCCCCC"
|C=Intensify
+
| || 48 ||  || Energy Tap || Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
|CD=Damage increases slowly over time to inflict a maximum of 188-234 Arcane damage per second.
+
|- style="background: #CCCCCC"
|G=Chaos Nexus
+
| || 54 ||  || Force Armor || While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
|GD=When casting the beam you become charged with energy that spits out at nearby enemies doing 68-85 Arcane damage.
+
|- style="background: #CCCCCC"
|I=Convergence
+
| || 60 ||  || Prismatic Armor || Increases all of your resistances by 40% while Energy Armor is active.
|ID=Increase the width of the beam allowing it to hit more enemies for 111-129 Arcane damage per second.
+
|}
|O=Entropy
 
|OD=The beam fractures into a short ranged cone causing 114-153 Arcane damage per second.
 
}}
 
{{Skill stats
 
|Skill=Explosive Blast
 
|Level=14
 
|Resource=-45
 
|Cooldown=1 s
 
|SD=Gather an infusion of energy around you that explodes after 2 seconds, causing 99-135 physical damage to any nearby enemies.
 
|A=Chain Reaction
 
|AD=8 consecutive explosions cascade off you that each cause 50-67 physical damage.
 
|C=Short Fuse
 
|CD=An energy explosion fires immediately for 169-229 physical damage.
 
|G=Unleashed
 
|GD=Reduces the casting cost to 24 Arcane Power.
 
|I=Obliterate
 
|ID=Increase the explosion radius to 18 yards for 169-229 physical damage.
 
|O=Time Bomb
 
|OD=The blast detonates from the point it was originally cast after 2 seconds for 204-277 physical damage.
 
}}
 
{{Skill stats
 
|Skill=Hydra
 
|Level=19
 
|Resource=-60
 
|Cooldown=None
 
|SD=Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 18-22 Fire damage per attack.
 
|A=Arcane Hydra
 
|AD=Summon Arcane Hydras that spit Arcane Orbs which explode on impact causing 22-26 Arcane damage to enemies near the explosion.
 
|C=Frost Hydra
 
|CD=Summon Frost Hydras that breathe a short range cone of frost causing 30-35 Cold damage to all enemies in the cone.
 
|G=Brimstone Serpent
 
|GD=Summon one Mammoth Hydra that breathes a wall of flame at nearby enemies dealing 38-45 Fire damage per second to enemies caught in the burning ground.
 
|I=Lightning Hydra
 
|ID=Summon Lightning Hydras that shock enemies for 41-48 Lightning damage.
 
|O=Venom Hydra
 
|OD=Summon Poison Breathing Hydras that leave a pool of acid causing 15-18 Poison damage per second to enemies who remain in the pool.
 
}}
 
{{Skill stats
 
|Skill=Ray of Frost
 
|Level=21
 
|Resource=-29/s
 
|Cooldown=None
 
|SD=Project a beam of frozen ice that blasts 142-167 Cold damage per second to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds.
 
|A=Black Ice
 
|AD=Enemies who die leave a patch of ice on the ground that causes 199-234 Cold damage per second to enemies moving through it.
 
|C=Snow Blast
 
|CD=Damage increases slowly over 1.5 seconds to inflict a maximum of 369-434 Cold damage per second.
 
|G=Cold Blood
 
|GD=Reduce casting cost to 3 Arcane Power per second.
 
|I=Sleet Storm
 
|ID=Create a swirling storm of sleet dealing 99-107 Cold damage per second to all enemies caught within it.
 
|O=Numb
 
|OD=Increase enemy slow amount to 50% for 8.5 seconds, but damage is reduced to 114-134 Cold damage per second.
 
}}
 
{{Skill stats
 
|Skill=Arcane Torrent
 
|Level=23
 
|Resource=-20/s
 
|Cooldown=None
 
|SD=Hurl a barrage of arcane projectiles that deal 107-181 Arcane damage per second to all enemies near the impact location.
 
|A=Death Blossom
 
|AD=Unleash the torrent beyond your control. You can no longer direct where the projectiles go but their damage is increased to 199-249 Arcane damage.
 
|C=Disruption
 
|CD=Targets hit by Arcane Torrent become Disrupted for 6 seconds, causing them to take 120% additional damage from any attacks that deal Arcane damage.
 
|G=Power Stone
 
|GD=Every missile hit has a 8% chance to leave behind a Power Stone that grants Arcane Power when picked up.
 
|I=Cascade
 
|ID=Enemies killed by Arcane Torrent have a 95% chance to fire a new missile at a nearby enemy dealing 50-99 Arcane damage.
 
|O=Arcane Mines
 
|OD=Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 114-142 Arcane damage. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
 
}}
 
{{Skill stats
 
|Skill=Meteor
 
|Level=24
 
|Resource=-60
 
|Cooldown=None
 
|SD=Summon an immense meteor that plummets from the sky causing 213-291 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 28-43 Fire damage over 3 seconds.
 
|A=Liquify
 
|AD=If the initial impact critically hits any targets the molten fire duration is increased to 18 seconds.
 
|C=Molten Impact
 
|CD=Increase the damage of the meteor impact to 469-641 Fire damage and the molten fire will do an additional 63-94 Fire damage over 3 seconds.
 
|G=Star Impact
 
|GD=Reduce casting cost to 39 Arcane Power.
 
|I=Meteor Shower
 
|ID=Unleash a volley of 14 smaller meteors that strike for 139-189 Fire damage.
 
|O=Comet
 
|OD=Transforms the meteor to ice that deals 298-408 Cold damage on impact and freezes the ground, causing 40-60 Cold damage over 3 seconds. The movement of enemies in the area will also be slowed by 60%.
 
}}
 
{{Skill stats
 
|Skill=Blizzard
 
|Level=26
 
|Resource=-45
 
|Cooldown=None
 
|SD=Call down shards of ice to pelt an area dealing 57-78 Cold damage per second for 3 seconds.
 
|A=Frozen Solid
 
|AD=Enemies caught in the storm have a 52% chance to be frozen for 3 seconds and the critical strike chance with Blizzard is increased by 80%.
 
|C=Unrelenting Storm
 
|CD=Increase the duration of the Blizzard to 10 seconds.
 
|G=Snowbound
 
|GD=Reduce the casting cost to 24 Arcane Power.
 
|I=Stark Winter
 
|ID=Increase the size of the Blizzard to cover 22 yards, and deal 136-188 Cold damage per second.
 
|O=Grasping Chill
 
|OD=After the Blizzard ends, cover the ground in a low lying mist for 6.0 seconds that slows any enemies who enter it.
 
}}
 
<br>
 
  
===Utility===
+
===Mastery===
{{Skill header
+
{| border="1" cellpadding="2"
|Resource=Arcane Power}}
+
|-
{{Skill stats
+
| Mastery || Unlock Level || Cost || Cooldown || Description
|Skill=Frost Nova
+
|-  
|Level=1
+
| Explosive Blast || 19 || 20 Arcane Power || 6 seconds || Gather an infusion of energy around you that explodes after 1.5 seconds, causing 205% weapon damage as Physical to all enemies within 12 yards.
|Resource=None
+
|- style="background: #CCCCCC"
|Cooldown=12 s
+
| || 24 || || Unleashed || Reduces the casting cost of Explosive Blast to 10 Arcane Power.
|SD=An explosion of ice freezes nearby enemies for 4 seconds and causes 28-50 Cold damage.
+
|- style="background: #CCCCCC"
|A=Deep Freeze
+
| || 29 || || Time Bomb || Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 266% weapon damage as Physical.
|AD=If Frost Nova hits at least 5 targets, you gain 45% chance to critically hit for 12 seconds.
+
|- style="background: #CCCCCC"
|C=Bone Chill
+
| || 39 ||  || Short Fuse || Immediately release the energy of Explosive Blast for 205% weapon damage as Physical.
|CD=Enemies take 110% more damage while frozen or chilled by Frost Nova.
+
|- style="background: #CCCCCC"
|G=Cold Snap
+
| || 50 || || Obliterate || Increases the explosion radius to 18 yards for 205% weapon damage as Physical.
|GD=Reduce cooldown to 5 seconds.
+
|- style="background: #CCCCCC"
|I=Shatter
+
| || 56 || || Chain Reaction || A chain of 3 consecutive explosions cascade off you, each causing 89% weapon damage as Physical.
|ID=A frozen enemy that is killed has a 70% chance of exploding in a smaller Frost Nova causing 34-60 Cold damage.
+
|-  
|O=Frozen Mist
+
| Mirror Image || 25 || || 15 seconds || Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
|OD=The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost for 8 seconds that deals 32 Cold damage per second to enemies standing in it.
+
|- style="background: #CCCCCC"
}}
+
| || 31 || || Simulacrum || Increase the Life of your Mirror Images to 100% of your own.
{{Skill stats
+
|- style="background: #CCCCCC"
|Skill=Ice Armor
+
| || 37 || || Duplicates || Summon 5 Mirror Images that have 25% of your Life each.
|Level=2
+
|- style="background: #CCCCCC"
|Resource=-25
+
| || 45 || || Mocking Demise || When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.
|Cooldown=None
+
|- style="background: #CCCCCC"
|SD=Surround yourself in a barrier of ice that increases armor by 50%, and causes 7-9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
+
| || 51 || || Extension of Will || The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life.
|A=Ice Reflect
+
|- style="background: #CCCCCC"
|AD=Attacks have a 55% chance to create a Frost Nova on the attacker dealing 78-85 Cold damage.
+
| || 58 || || Mirror Mimics || Spells cast by your Mirror Images will do 10% of the damage of your own spells.
|C=Jagged Ice
+
|-  
|CD=Attackers take 30-38 Cold damage and are chilled for 5.5 seconds.
+
| Archon || 30 || 25 Arcane Power || 120 seconds || Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
|G=Crystallize
+
|- style="background: #CCCCCC"
|GD=Whenever you are struck by a melee attack the bonus armor granted by Ice Armor is increased by 85% for 10 seconds. This effect can stack up to 3 times.
+
|  || 36 ||  || Arcane Destruction || An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
|I=Chilling Aura
+
|- style="background: #CCCCCC"
|ID=Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement and attack speed, for 3.0 seconds.
+
| || 40 ||  || Teleport || Archon form can now cast Teleport with a cooldown of 10 seconds.
|O=Frozen Storm
+
|- style="background: #CCCCCC"
|OD=A whirling storm of ice builds around you that deals 57-71 Cold damage per second for 16 seconds after casting Ice Armor.
+
|  || 46 ||  || Pure Power || Decreases the cooldown of Archon to 100 seconds.
}}
+
|- style="background: #CCCCCC"
{{Skill stats
+
|  || 52 ||  || Slow Time || Archon form can cast Slow Time that lasts for 8 seconds.
|Skill=Magic Weapon
+
|- style="background: #CCCCCC"
|Level=7
+
| || 60 ||  || Improved Archon || Increases the damage of all Archon abilities by 25%.
|Resource=-8
+
|}
|Cooldown=None
 
|SD=Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds.
 
|A=Blood Magic
 
|AD=Melee hits recover 45% of damage caused as Life.
 
|C=Ignite
 
|CD=Melee attacks burn enemies with fire for 70% of weapon damage for 3 seconds.
 
|G=Conduit
 
|GD=Melee hits restore 10% Arcane Power.
 
|I=Electrify
 
|ID=Melee attacks cause lightning to arc to 8 nearby enemies dealing 18% of weapon damage as Lightning damage.
 
|O=Force Weapon
 
|OD=Increases damage bonus to 34% physical damage, and gives a 45% chance to knock back any enemies hit.
 
}}
 
{{Skill stats
 
|Skill=Diamond Skin
 
|Level=9
 
|Resource=None
 
|Cooldown=25 s
 
|SD=Transform your skin to diamond for 5 seconds absorbing up to 2661 damage from incoming attacks.
 
|A=Diamond Shards
 
|AD=When Diamond Skin wears off, diamond shards will explode in all directions dealing 18-36 physical damage to enemies nearby.
 
|C=Mirror Skin
 
|CD=Reflects 160% of damage absorbed back at the attacker.
 
|G=Prism
 
|GD=Reduce Arcane Power cost of all spells by 14 while Diamond Skin is active.
 
|I=Enduring Skin
 
|ID=Increase duration to 21 seconds.
 
|O=Crystal Shell
 
|OD=Increase the maximum absorption amount to 6919 damage.
 
}}
 
{{Skill stats
 
|Skill=Storm Armor
 
|Level=13
 
|Resource=-25
 
|Cooldown=None
 
|SD=Bathe yourself in electrical energy, shocking ranged and melee attackers for 1-61 Lightning damage. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
 
|A=Shocking Aspect
 
|AD=Whenever you cast a spell that critically hits, you also shock a nearby enemy for 2-153 Lightning damage.
 
|C=Strike Back
 
|CD=Increase the damage of the shock to 2-135 Lightning damage.
 
|G=Power of the Storm
 
|GD=Reduce the cost of all abilities by 7 Arcane Power while Storm Armor is active.
 
|I=Static Charge
 
|ID=Increase your movement speed by 20% for 5 seconds whenever you are hit by melee or ranged attack.
 
|O=Reactive Armor
 
|OD=Whenever you are hit you are enveloped with a lightning shield for 8 seconds that shocks nearby enemies for 1-74 Lightning damage.
 
}}
 
{{Skill stats
 
|Skill=Mirror Image
 
|Level=15
 
|Resource=None
 
|Cooldown=25 s
 
|SD=Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
 
|A=Mocking Demise
 
|AD=When an image is destroyed it explodes, doing 78-142 physical damage and has 50% chance to stun enemies it hits for 5 seconds.
 
|C=Mirror Mimics
 
|CD=Spells the images cast will do 70% of the damage as your own.
 
|G=Extension of Will
 
|GD=The duration of the images is increased to 31 seconds and increases the Life of your images to 60% of your Life.
 
|I=Duplicates
 
|ID=Summons 6 illusionary duplicates that have 25% of your Life each.
 
|O=Simulacrum
 
|OD=Increases the Life of your images to 125% of your Life.
 
}}
 
{{Skill stats
 
|Skill=Slow Time
 
|Level=16
 
|Resource=None
 
|Cooldown=30 s
 
|SD=Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.
 
|A=Stretch Time
 
|AD=Time is sped up for any friendly heroes standing in the bubble, increasing attack and cast speed by 140%.
 
|C=Time Warp
 
|CD=Enemies caught in the bubble of warped time take 140% more damage.
 
|G=Perpetuity
 
|GD=Reduce cooldown to 16 seconds.
 
|I=Miasma
 
|ID=Slow Time effects cling to enemies for 14 seconds after they have left the bubble.
 
|O=Time Shell
 
|OD=Reduces the size of the Slow Time bubble to 10 yards, but increases the effect, slowing movement and attack speed of enemies by 60% while inside the bubble.
 
}}
 
{{Skill stats
 
|Skill=Teleport
 
|Level=18
 
|Resource=-15
 
|Cooldown=16 s
 
|SD=Teleport through the ether to the selected location up to 35 yards away.
 
|A=Wormhole
 
|AD=After casting Teleport there is a 2.0 second delay before the cooldown begins.
 
|C=Calamity
 
|CD=Casts a low power Wave of Force on arrival dealing 85-92 physical damage to all enemies nearby.
 
|G=Reversal
 
|GD=Casting Teleport again within 8 seconds will instantly bring you back to your original location.
 
|I=Fracture
 
|ID=Summon 2 mirror images for 15 seconds on arrival.
 
|O=Safe Passage
 
|OD=For 16 seconds after you appear you will take 25% less damage.
 
}}
 
{{Skill stats
 
|Skill=Energy Armor
 
|Level=22
 
|Resource=-25
 
|Cooldown=None
 
|SD=Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time.
 
|A=Pinpoint Barrier
 
|AD=Also increases your Precision by 40% while Energy Armor is active.
 
|C=Prismatic Armor
 
|CD=Increases all of your resistances by 180% while Energy Armor is active.
 
|G=Absorption
 
|GD=Gain 7 Arcane Power whenever you are hit by a ranged or melee attack.
 
|I=Energy Tap
 
|ID=Rather than reducing your maximum Arcane Power, it is increased by 40 while Energy Armor is active.
 
|O=Force Armor
 
|OD=While Energy Armor is active, incoming attacks that would deal more than 26% of your maximum Life are reduced to deal 26% of your maximum Life instead.
 
}}
 
{{Skill stats
 
|Skill=Familiar
 
|Level=27
 
|Resource=-20
 
|Cooldown=None
 
|SD=Summon a companion that will attack your targets for 5-9 Arcane damage. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds.
 
|A=Ancient Guardian
 
|AD=While you are below 25% Life the Familiar will absorb up to 8 attacks directed at you. If it absorbs all its attacks it will disintegrate.
 
|C=Sparkflint
 
|CD=Increase damage of all attacks by 40% while Familiar is active.
 
|G=Arcanot
 
|GD=While the Familiar is active you regenerate 270 Arcane Power per minute.
 
|I=Cannoneer
 
|ID=Familiar's projectiles explode on impact dealing 5-8 Arcane damage to all enemies within 10 yards.
 
|O=Dartling
 
|OD=Familiar's projectiles have a 100% chance to pierce through enemies.
 
}}
 
{{Skill stats
 
|Skill=Archon
 
|Level=29
 
|Resource=-25
 
|Cooldown=120 s
 
|SD=Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
 
|A=Arcane Destruction
 
|AD=An explosion errupts when you transform causing 568-852 Arcane damage to all enemies within 15 yards.
 
|C=Improved Archon
 
|CD=Increase damage of all Archon abilities by 120%.
 
|G=Pure Power  
 
|GD=Decrease the cooldown of Archon to 80 seconds.
 
|I=Slow Time
 
|ID=Archon form can now cast a Slow Time that lasts for 20 seconds.
 
|O=Teleport
 
|OD=Archon form can now cast Teleport with a cooldown of 3 seconds.
 
}}
 
<br>
 
  
===Passive===
+
===Passive Skills===
{{Text table}} width=100%
+
{| border="1" cellpadding="2"
|-valign=top align=center
+
|-  
!width=139 align=left|Skill
+
| Passive Skills || Unlock Level || Description
!width=43|Unlock<br>Level
+
|-
!align=left|Description
+
| Blur || 10 || Decreases melee damage taken by 20%.
|-valign=top
+
|-  
!Power Hungry
+
| Power Hungry || 10 || Gain 30 Arcane Power whenever you are healed by a health globe.
|align=center|10
+
|-  
|Gain 30 Arcane Power whenever you are healed by a health globe.
+
| Evocation || 13 || Reduces all cooldowns by 15%.
|-valign=top
+
|-  
!Temporal Flux
+
| Glass Cannon || 16 || Increases all damage done by 15%, but decreases Armor and resistances by 10%.
|align=center|10
+
|-  
|Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.
+
| Prodigy || 20 || When you deal damage with a Signature spell, you gain 4 Arcane Power. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
|-valign=top
+
|-  
!Glass Cannon
+
| Astral Presence || 24 || Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
|align=center|13
+
|-  
|Increases all damage done by 20% but decreases armor and resistances by 10%.
+
| Illusionist || 27 || Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
|-valign=top
+
|-  
!Prodigy
+
| Cold Blooded || 30 || Cold damage dealt to chilled and frozen targets is increased by 20%.
|align=center|15
+
|-
|Every time you cast a [[Wizard#Signature|Signature]] spell, you gain 5 Arcane Power.
+
| Conflagration || 34 || Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
|-valign=top
+
|-
!Virtuoso
+
| Paralysis || 37 || Lightning damage dealt to enemies has up to a 5% chance to Stun the target for 3 seconds.
|align=center|17
+
|-
|Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.
+
| Galvanizing Ward || 40 || Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor
|-valign=top
+
|-  
!Astral Presence
+
| Temporal Flux || 45 || Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
|align=center|19
+
|-  
|Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
+
| Critical Mass || 50 || Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
|-valign=top
+
|-  
!Illusionist
+
| Arcane Dynamo || 55 || When you deal damage with a Signature spell, you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following spells are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute
|align=center|20
+
|-  
|Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset.
+
| Unstable Anomaly || 60 || When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
|-valign=top
 
!Galvanizing Wand
 
|align=center|23
 
|Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor
 
|-valign=top
 
!Blur
 
|align=center|25
 
|Decreases melee damage taken by 20%.
 
|-valign=top
 
!Evocation
 
|align=center|26
 
|Reduces all cooldowns by 20%.
 
|-valign=top
 
!Arcane Dynamo
 
|align=center|28
 
|When you deal damage with a [[Wizard#Signature|Signature]] spell you gain a Flash of Insight. After 8 Flashes of Insight your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than once every 1.5 seconds.
 
|-valign=top
 
!Unstable Anomaly
 
|align=center|30
 
|When reduced below 20% Life release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
 
 
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Revision as of 02:09, 7 April 2012