Difference between revisions of "World Event"

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|Special
 
|Special
 
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|Trigger(s)
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|Initiation
 
|[[The Stone of Jordan|{{Ub|=Stone of Jordan Rings}}]] sold on server
 
|[[The Stone of Jordan|{{Ub|=Stone of Jordan Rings}}]] sold on server
 
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|Objective(s)
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|Objective
 
|Kill [[Diablo (World Event)|{{Ub|=Diablo}}]]
 
|Kill [[Diablo (World Event)|{{Ub|=Diablo}}]]
 
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|Area(s)
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|Area
 
|Any [[area]] containing [[Super Unique]]
 
|Any [[area]] containing [[Super Unique]]
 
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|Quest item(s)
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|Quest item
 
|{{Ub|=Stone of Jordan Rings}}
 
|{{Ub|=Stone of Jordan Rings}}
 
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|Reward(s)
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|Reward
 
|[[Annihilus|{{Ub|=Annihilus Small Charm}}]] in [[Expansion]]<br>[[Experience]]
 
|[[Annihilus|{{Ub|=Annihilus Small Charm}}]] in [[Expansion]]<br>[[Experience]]
 
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*While not [[immune]], he has [[Damage Resist]] 50%, [[Magic Resist]] 50% and Resist 95% to all four remaining damage types: lowering the latter [[resistance]]s with [[Lower Resist]], [[Conviction]] and -% [[Enemy Resistance]] can drastically reduce amount of time taken to kill.
 
*While not [[immune]], he has [[Damage Resist]] 50%, [[Magic Resist]] 50% and Resist 95% to all four remaining damage types: lowering the latter [[resistance]]s with [[Lower Resist]], [[Conviction]] and -% [[Enemy Resistance]] can drastically reduce amount of time taken to kill.
 
*Unlike original [[Diablo (boss)|{{Ub|=Diablo}}]], he has [[damage regeneration]]: since he has 642,700 ''base'' life, he regenerates at least 7,845 <sub>105/256</sub> life per second (which increases by 50% with each additional player in game at time of spawning). [[Poison Damage]], [[Prevent Monster Heal]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
 
*Unlike original [[Diablo (boss)|{{Ub|=Diablo}}]], he has [[damage regeneration]]: since he has 642,700 ''base'' life, he regenerates at least 7,845 <sub>105/256</sub> life per second (which increases by 50% with each additional player in game at time of spawning). [[Poison Damage]], [[Prevent Monster Heal]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
*He uses all the same skills as the original, although some are actually slightly weaker. However, he has gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon (Diablo II)|Armageddon]] skill.
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*He has faster [[velocity|movement speed]] than and uses all the same skills as the original, although some are actually slightly weaker. However, he has gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon (Diablo II)|Armageddon]] skill.
 
*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage (Diablo II)]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
 
*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage (Diablo II)]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
 
*Most easily defeated by [[melee]] attackers capable of delivering [[Crushing Blow]] and benefiting from [[Life Stolen]] per hit or [[Life Tap]], or delivering massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). [[Paladin (Diablo II)|Paladin]] using [[Smite]] has advantage of an attack which is fast, always hits and cannot be [[block]]ed.
 
*Most easily defeated by [[melee]] attackers capable of delivering [[Crushing Blow]] and benefiting from [[Life Stolen]] per hit or [[Life Tap]], or delivering massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). [[Paladin (Diablo II)|Paladin]] using [[Smite]] has advantage of an attack which is fast, always hits and cannot be [[block]]ed.

Revision as of 10:54, 24 March 2012