Difference between revisions of "World Event"
Jump to navigation
Jump to search
Naturelover (talk | contribs) |
Naturelover (talk | contribs) (→Reward) |
||
(One intermediate revision by the same user not shown) | |||
Line 41: | Line 41: | ||
− | *While not [[immune]], he has [[Damage Resist]] 50%, [[Magic Resist]] 50% and Resist 95% to all four remaining damage types: lowering the latter [[resistance]]s with [[Lower Resist]], [[Conviction]] and -% [[Enemy Resistance]] can drastically reduce amount of time taken to kill. | + | *While not [[immune]], he has [[Damage Resist]] 50%, [[Magic Resist]] 50% and Resist 95% to all four remaining damage types: lowering the latter [[resistance]]s with [[Lower Resist]], [[Conviction]] and -% [[Enemy Resistance]] can drastically reduce the amount of time taken to kill. |
− | *Unlike original [[Diablo|{{Ub|=Diablo}}]], he has [[damage regeneration]]: since he has 642,700 ''base'' life, he regenerates at least 7,845 <sub>105/256</sub> life per second (which increases by 50% with each additional player in game at time of spawning). [[Poison Damage]], [[Prevent Monster Heal]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely. | + | *Unlike original [[Diablo|{{Ub|=Diablo}}]], he has [[damage regeneration]]: since he has 642,700 ''base'' life, he regenerates at least 7,845 <sub>105/256</sub> life per second (which increases by 50% with each additional player in game at the time of spawning). [[Poison Damage]], [[Prevent Monster Heal]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely. |
− | *He has faster [[movement speed]] than and uses all the same skills | + | *He has faster [[movement speed]] than the original and uses all the same skills, although some are actually slightly weaker. However, he has gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon]] skill. |
− | *All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s. | + | *All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s. |
− | *Most easily defeated by [[melee]] attackers capable of delivering [[Crushing Blow]] and benefiting from [[Life Stolen]] per hit or [[Life Tap]], or delivering massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). [[Paladin (Diablo II)|Paladin]] using [[Smite]] has advantage of an attack which is fast, always hits and cannot be [[block]]ed. | + | *Most easily defeated by [[melee]] attackers capable of delivering [[Crushing Blow]] and benefiting from [[Life Stolen]] per hit or [[Life Tap]], or delivering massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). [[Paladin (Diablo II)|Paladin]] using [[Smite]] has the advantage of an attack which is fast, always hits and cannot be [[block]]ed. |
<br> | <br> | ||
==Reward== | ==Reward== | ||
− | *[[Annihilus|{{Ub|=Annihilus Small Charm}}]] drops upon his death in [[Expansion]]. World Event can be completed more than once, but character cannot pick up charm if one is already present in inventory or stash. | + | *[[Annihilus|{{Ub|=Annihilus Small Charm}}]] drops upon his death in [[Expansion]]. World Event can be completed more than once, but a character cannot pick up the charm if one is already present in their inventory or stash. |
− | *Cannot be transferred from one character to another by selling to | + | *Cannot be transferred from one character to another by selling to vendors: once sold, it does not appear in vendor inventory and is lost forever. |
− | *Although charm does not drop in [[Classic]], still worth killing | + | *Although the charm does not drop in [[Classic]], it's still worth killing Diaoblo for [[experience]]. |
<br> | <br> | ||
==Reference== | ==Reference== | ||
*Skie_M, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/89323-diablo-clone-info/ Diablo Clone Info] (D2 Technical) | *Skie_M, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/89323-diablo-clone-info/ Diablo Clone Info] (D2 Technical) |
Latest revision as of 16:53, 26 October 2021
Players of Hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when encountering Superunique monsters during an active world event. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous. - Patch.txt
Stones of Jordan Sold to Merchants
Diablo Walks the Earth
Reward
Reference
|