Difference between revisions of "World Event"

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|Special (Realm only)
 
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|Initiation
 
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|Any [[area]] containing [[Super Unique]]
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|Any area containing [[Super Unique]]
 
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*Unlike original [[Diablo (boss)|{{Ub|=Diablo}}]], he has [[damage regeneration]]: since he has 642,700 ''base'' life, he regenerates at least 7,845 <sub>105/256</sub> life per second (which increases by 50% with each additional player in game at time of spawning). [[Poison Damage]], [[Prevent Monster Heal]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
 
*Unlike original [[Diablo (boss)|{{Ub|=Diablo}}]], he has [[damage regeneration]]: since he has 642,700 ''base'' life, he regenerates at least 7,845 <sub>105/256</sub> life per second (which increases by 50% with each additional player in game at time of spawning). [[Poison Damage]], [[Prevent Monster Heal]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
 
*He has faster [[velocity|movement speed]] than and uses all the same skills as the original, although some are actually slightly weaker. However, he has gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon (Diablo II)|Armageddon]] skill.
 
*He has faster [[velocity|movement speed]] than and uses all the same skills as the original, although some are actually slightly weaker. However, he has gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon (Diablo II)|Armageddon]] skill.
*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage (Diablo II)]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
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*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]] , [[damage (Diablo II)|damage]] and [[experience]]) are higher than the original due to being level 110, which also makes him harder to hit with [[attack]]s.
 
*Most easily defeated by [[melee]] attackers capable of delivering [[Crushing Blow]] and benefiting from [[Life Stolen]] per hit or [[Life Tap]], or delivering massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). [[Paladin (Diablo II)|Paladin]] using [[Smite]] has advantage of an attack which is fast, always hits and cannot be [[block]]ed.
 
*Most easily defeated by [[melee]] attackers capable of delivering [[Crushing Blow]] and benefiting from [[Life Stolen]] per hit or [[Life Tap]], or delivering massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]). [[Paladin (Diablo II)|Paladin]] using [[Smite]] has advantage of an attack which is fast, always hits and cannot be [[block]]ed.
 
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Revision as of 10:56, 24 March 2012