Revision : 1.05
Date :
					28-09-2007 23h40
Created by : Talissa
General Note on Power
					costs. All power costs were taken at lvl 1. So this means that
					by the time you get them they WILL be more expensive. The value
					given here is to give you an estimate of what it would cost were
					you to find that skill on an item at lvl 1.
Mind
					Power skills
General category comments
					: This group covers your utility spells, healing, getting
					more power , elemental defense, etc. Like usual, some will like
					it some won't. I personnaly make great use of certain skills in
					combination with each other. Afterlife goes great with
					Bloodlink, which is currently in no category as of writing this
					guide. In the middle of combat it is very easy to heal your
					minion and then replenish your health with this skill, as your
					various pets will quickly generate corpses. Do mind the fire
					imps, as they will burn the corpses and leave nothing for
					afterlife more often then not.
Afterlife :
					
Description : Draining the remnants of
					life energy from nearby corpses reinvigorates the Cabalist. Each
					drained corpse heals 17 health.
Power cost at level 1 :
					35.0
Ranks: up to 10
Effect at rank 1 : Rate
					of use: Every 20.0 seconds
Comments : As mentioned
					previously, this makes a very strong combo with Bloodlink and
					Blood Surge, as it either keeps your minion alive or replenishes
					your mana pool. Invest at least 2 points early on if you wish to
					take the linked skills in this line, you have until lvl 10 to do
					this.
					
Blood Surge :
					
Description : By channeling the dark
					powers through the Summoner's veins, health is exchanged for
					arcane power. 25% Health is consumed
Ranks: up to
					7
Prerequs : Character level: 10, Afterlife: Rank
					2
Effect at rank 1 : Power increased by 100% of Health
					used.
Comments : This is the power to replenish your
					mana pool. Reasons to take this skill will vary greatly
					depending on playstyles, but 2 major reasons would be either you
					depend on a very low mana pool and/or high power expenditure, or
					you wish to take Blink. If the later, you only need 1 point in
					Blood Surge to open Blink. Just press the button you assigned
					the skill to and hold it pressed. When your mana pool is filled
					up release the button.
					
Drain Life :
					
Description : The Cabalist heals by
					draining away the life of healthy foes. 
Power cost at
					level 1 : While focused on an enemy, costs 4 power per
					second.
Ranks: up to 7
Prerequs : Character
					level: 10, Afterlife: Rank 2
Effect at rank 1 :
					Replenishes xx health per enemy per second.
Comments :
					THis skill, when used properly is your 1 way ticket to full
					health. Just press the healing key, hold it until you are full.
					No drawbacks at all, the more enemies are fighting you? The
					faster you heal. Though if you, like me, use it with just
					clicking once and and release it, you will die of a quick
					painful death. Just aim at targets, keep the red beams aimed and
					that's all there is to this skill
					
Brom's Curse :
					
Description : An ancient curse is called
					upon the Cabalist's enemies that restores a small amount of life
					to all who attack the marked foes.
Power cost at level 1 :
					25.0
Range : 15.0 meters
Rate of use : every
					2.0 seconds
Ranks: up to 7
Prerequs :
					Character level: 20, Drain Life Rank: 2
Effect at rank 1 :
					Attackers heal 8% of their Health per hit. Effect lasts for 10
					seconds.
Comments : Many have downplayed this skill
					because it was bugged in previous versions. BUT, as of version
					1.03 this skill now heals a great amount of hit points per hit,
					not per kill as it was previously. Also this is one of the RARE
					skills that will let your group heal themselves by killing mobs.
					Its a form of group drain life skill. Love it, take it, max it.
					Minimum skill to invest would be 2 points if you want Elemental
					drain.
					
Blink :
					
Description : The Cabalist momentarily
					passes through the nether realm, instantly traveling several
					meters in our world.
Power cost at level 1 :
					20.0
Ranks: up to 10
Prerequs : Character
					level: 25, Blood Surge Rank: 1
Effect at rank 1 : Rate
					of use: every 20.0 seconds
Comments : Though its not a
					mind power as of writing this guide, I listed it here as its
					linked to Blood Surge. Though I haven't had the chance to use it
					yet, I can see the use of this skill as too many times I was
					cornered and killed. I would suggest investing 1 point if you
					can at the very least, it will more then once save your life.
					Though, word of Fear comes much quicker then this. So, if you
					take Blink only for this purpose, consider taking Word of Fear
					instead. I will revisit the skill once I had a chance to
					actually use it.
					
Elemental Drain :
					
Description : The Cabalist taps the core
					essence of the enemy, adopting its ability to withstand
					elemental attacks.
Power cost at level 1 : 50.0
Range
					: 20.0 meters
Rate of use : every 5.0
					seconds
Ranks: up to 5
Prerequs : Character
					level: 30, Brom's Curse Rank: 2
Effect at rank 1 :
					Elemental defenses increased by 60%, Target's elemental defenses
					decreased by 25%.
Comments : You increase your
					elemental defenses, and reduce that of the enemies caught by
					this skill. What more can I say passed that I haven't used the
					skill yet, but many uses can be done of this skill. Again I will
					need to revisit this skill once I had the chance to try it.
					
Word of Fear :
					
Description : Uttering this command
					causes demons surrounding the Cabalist to flee in terror.
Power
					cost at level 1 : 25.0
Range : 20.0 meters
Rate
					of use : every 5.0 seconds
Prerequs : Character
					level: 5
Ranks : up to 10
Comments : This is
					a much cheaper and easier skill to take if you want something to
					get you out of a cornered situation. Though bosses and nameds
					will most often have a certain level of resistance to fear.
					Then, in those situations, Blink becomes invaluable as monster's
					have no way of countering it.
					
Elemental Nova :
					
Description : (Its currently listed as
					being a Mind Power, though I suspect its a bug and will be
					corrected in a later patch.). The Summoner taps into the core
					energy binding the elementals to this world and unleashes it in
					an explosive torrent. Each elemental deals 100% of its normal
					elemental attack damage to all enemies within 6 meters. special
					effect attack increased by 100%.
Power cost at level 1 :
					40.0
Ranks : up to 10
Prerequs : Character
					level: 20
Effect at rank 1 : Rate of use: every 40.0
					seconds
Comments : Having had a chance to use this
					skill due to an item, I can comment on this. This skill is
					devastating if you have a large amount of minions. I downed
					level bosses by a large percentage of their hit points with 3
					fire elementals, 1 Spectral elemental and 1 Force elemental. I
					strongly suggest investing at least 1 point for those nasty
					though to kill bosses. Its also a fantastic AoE weapon, though
					one with a mind of its own that will tend to split appart before
					exploding (elementals like to attack anything that moves and
					will tend to follow them). So using this skill requires a
					certain tactical approach, as you will want your elementals to
					regroup on your desired target/area. Note that you need to
					invest at least 1 point in this if you want Master of the
					Elements.
					
Elemental
					skills
General category comments :
					This group represent a large portion of your fire power, though
					they die VERY fast. If you intend to use these, be ready to
					resummon them very often, so I suggest placing them on keys you
					can use very rapidly (keys 1 to 5 comes to mind as they are
					close by. Also remember that each elemental you summon removes
					Power from your total maximum power pool. So investing in
					Elementals involves heavy investments in willpower.
Summon
					Fire Elemental :
					
Description : Conjures an elemental
					creature of fire to fight for the Summoner. Reduces Summonner's
					power pool by 15.0
Power cost at level 1 : 16.0
Rate
					of use : every 3.0 seconds
Ranks : up to 10
Effect
					at rank 1 : Summon 1 Fire Elemental
Comments :
					This is your basic fire damage. It comes in packs and is
					upgradable with Master of the Flame. Its a very good investment
					throughout the game. If nothing else, I suggest taking at least
					a few imps and cranking them as much as possible with Master of
					the Flame. I personnaly like to either do a 1 of each type of
					elemental build or a build with lots of Fire Elementals
					accompanied with 1 from another type of damage in case I
					encounter a mob immune/resistant to fire. Though its a personnal
					taste and thus not an absolute truth. Though it doesn't say it
					on the skill, Master of the Flames is useless if you don't have
					fire elementals. To my knowledge 1 point in fire elemental is
					required to unlock this skill.
					
Master of the Flames :
					
Description : Having dscovered the true
					secret of Brimstone, the Summoner empowers Fire Elementals to do
					even more damamge.
Ranks : up to 10
Prerequs :
					Character level: 5, Fire Elemental rank: 1
Effect at rank
					1 : Fire Elemental damage increased by 10%
Comments :
					If you want fire elementals, take it, love it, max it if you can
					afford the points. This is a direct investment into your DPS.
					
Summon Spectral
					Elemental :
					
Description : Conjures an elemental
					creature from the spectral plane to fight for the Summoner.
					Reduces Summoner's Power pool by 35.
Power cost at level 1
					: 35.0
Rate of use : every 3.0 secondes
Ranks
					: up to 10
Prerequs : Character level: 10
Effect
					at rank 1 : TBD
Comments : I will need to revisit
					this skill, as it doesn't display the effects of having ranks in
					it at level 1. Though from memory it increases chance to phase.
					This imp is very good, it has a strong chance to phase creatures
					and its attack is an PBAoE one. Nuf said. If you like the
					concept go for it, I usually pretty much have him around all the
					time, though he is a bit costly on your max power.
					
Summone Force Elemental
					:
					
Description : Conjures an elemental
					creature of physical force to fight for the summoner. Reduces
					Summoner's Power pool by 40
Power cost at level 1 :
					40.0
Rate of use : every 3.0 seconds
Ranks :
					up to 10
Prerequs : Character level: 15
Effect
					at rank 1 : Summone 1 Earth Elemental
Comments :
					Though I haven't had the chance to invest more then 1 point in
					this skill, I have at least tried it. On one side it does
					increase your general DPS, but on the other side, it does
					physical damage. And as with most games, physical damage is
					widly resisted. It has to mainly go through shields and Armor in
					this situation. So, the effect suggesting that you can have more
					then 1 of those, if you want them I'd suggest taking several as
					it will outweight its disadvantages. YMMV.
					
Storm Elemental :
					
Description : Conjures an elemental
					creature of storms to fight for the Summoner. This elemental is
					especially potent against flying enemies. Reduces Summoner's
					Power pool by 30.
Power cost at level 1 : 30.0
Rate
					of use : every 3.0 seconds
Ranks : up to
					10
Prerequs : Character level: 20
Effect at rank
					1 : Summone 1 storm elemental.
Comments : Again,
					its a skill I haven't used at all yet, but it also indicates
					that more then one is possible. Also, electrical damage is very
					potent in this game, besides doing damage it also damages
					shields very rapidly and has a good chance of locking all skill
					usage down. On a proc, it basically prevents the target from
					using any of its skills. So those elementals are your friends.
					
Summon Toxic elemental:
					
Description : Conjures an elemental
					creature of plague to fight for the Summoner. Reduces Summoner's
					power Pool by 25.
Power cost at level 1 : 25.0
Rate
					of use : every 3.0 seconds
Ranks : up to
					10
Prerequs : Character level: 25
Effect at rank
					1 : Summone 1 Toxic Elemental
Comments : Again,
					its a skill I haven't used at all yet, but it also indicates
					that more then one is possible. All I can say is that Toxic
					damage is highly unresisted across the board and one of the
					strongest damage type. Some level bosses literally get paralysed
					by certain toxic weapons (nope not revealing who and what
					weapon, gotta keep a few secrets ).
					
Master of the Elements :
					
Description : Tapping into the Well of
					Darkness has given the Summoner a better understanding of the
					powers of the elements, facilitating their conjuring.
Ranks
					: up to 5
Prerequs : Character level: 30, Master
					of the Elements Rank: 1
Effect at rank 1 : Elemental
					summoning power cost decreased by 10%. Elemental Power pool
					reduction decreased by 10%.
Comments : If you are
					doing an elemental build, then take it, love it (no marry it
					actually 
					<IMG SRC="style_emoticons/default/wink.gif" NAME="graphics1" ALT="wink.gif" ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0>
					), max it asap. It will make your life MUCH MUCH easier all
					accross the board, less costly elementals to summon and maintain
					means more elementals out at once, means more dps. Very simple
					mathematical equation.
					
Minion
					skills
General category comments :
					What you will put in this category varies as much as that of
					Elementals, various builds can be created here for various
					purposes and gameplay styles. So my word in it is not golden in
					anyway, just meant to guide you in your choices. Some will take
					nothing here and concentrate on elementals, some will take no
					elementals and invest on Minions heavily , taking out the one
					they want depending on the situation. While some will take a mix
					of the two. This last build is the one most people take, 1
					carnagor for tanking purposes, and several imps. No build is
					wrong, especially if it works for you. This is where the
					customization starts for the Summoner. Also, if you take a mix
					of Elementals and minions, remember that once all your
					elementals are out you may not have enough power to summon your
					minion. Therefore always keep this in mind when either
					allocating stat points or summoning all your pets. I usually
					summon him first. If he dies, then if I have too many elementals
					on the field I'll unsummon a few starting with the spectral
					elemental as he is the most expensive one.
Summoning
					circle :
					
Description : The Summoner focuses the
					dark energies of the netherworld through an arcane symbol of
					power, granting minions increased fortitude
Ranks : up
					to 10
Prerequs : Character level: 15, Blood Link Rank:
					3
Effect at rank 1 : Health of minions increased by
					15%.
Comments : If you want ANY minion at all, take
					it, love it, max it.
					
Summon Carnagor :
					
Description : Conjures a fierce Carnagor,
					binding it to the Summoner.
Power cost at level 1 :
					40.0
Range : 20.0 meters
Rate of use : every
					20.0 seconds
Effect at rank 1 : TBD, description at
					rank 1 is not provided.
Comments : This is your basic
					Tank pet and is available right from the start. Most people will
					be tempted into taking him for at least 1 point. Though there is
					a catch. The more points you put into this skill, the more
					effecient he gets at his job. And this is true for any minion.
					If you don't intend to keep this guy, its easy to ignore him
					until later on. Though expect to die a few times, as if all your
					imps die you're the next target and it hurts a lot...
					
Summon witch doctor :
					
Description : The Summoner binds a Witch
					Doctor, commanding it to augment and heal summoned elementals
					and allies.
Power cost at level 1 : 50.0
Rate of
					use : every 20.0 seconds
Ranks : up to 10
Prerequs
					: Character level: 10
Effect at rank 1 : TBD,
					description at rank 1 is not provided.
Comments : The
					Witch Doctor is cool to look at but up till now its really
					hasn't seen a lot of love from the players. It heals and buffs,
					whatever it feels like healing and usually its you and not the
					others. If you intend to group a lot and your group has
					sufficent tanking and dps in it, consider this pet and invest
					heavily into it. It will be one of the rare heals/buffs your
					group will have... If your minion feels like doing its job
					correctly that is. Though I can see a skilled player making
					great use of this minion with its accompanying skills, Hand of
					Nostrum and Dominate. This REALLY is a YMMV minion.
					
Summon Warper :
					
Description : The summoner enslaves a
					Warper, binding it to fight against its vile brethren.
Power
					cost at level 1 : 60.0
Rate of use : every 20.0
					seconds
Ranks : up to 10
Prerequs :
					Character level: 20
Effect at rank 1 : TBD,
					description at rank 1 is not provided.
Comments : This
					pet has been rebalanced damage wise in this build, though no one
					has cried nerf, or complained that the pet is useless now. So I
					will go with my experiences of the 1.03 version. This pet has a
					good amount of health points, and sustains combat well. The
					reason is simple and threefold. One, it warps a lot. 2, its
					damage is very good (I personally consider it insane compared to
					anything else the summoner can summon. ). Third, things die
					before they can actually kill this guy. Oh and it sometimes
					phases enemies too. Couple this with healing him and its boost
					skills (Spellstorm and Spectral Strike) and you've got a very
					lethal friend by your side (when he isn't warping around that
					is).
					
Summon Reaper :
					
Description : The Summoner calls forth a
					lesser demon lord. The dark creature cannot be bound to this
					plane and will return to the underworld after a short amount of
					time.
Power cost at level 1 : 100.0
Rate of use
					: every 300.0 seconds
Ranks : up to 10
Prerequs
					: Character level: 30
Effect at rank 1 : Reaper is
					bound to the woldly plane for 20 seconds
Comments :
					AH! The Summon to end all summons. Not much is known about it,
					and one can only speculate for now. Besides looking extremely
					cool and uber besides you, nothing useful can be said for now.
					So, I will certainly revisit this skill once more info is out.
					But hey ! We never have enough cool pets with us 
					<IMG SRC="style_emoticons/default/tongue.gif" NAME="graphics2" ALT="tongue.gif" ALIGN=BOTTOM WIDTH=75 HEIGHT=38 BORDER=0>
					
Minion
					Commands skills
General category
					comments : If you are going to make a Minion based build,
					you can't pass at least the skills related to your favorite
					minion in this line. If you make a minion only build (bypassing
					elementals), then you will be investing heavily on these. All
					these skills require at least 1 point in the corresponding
					minion.
Meat Shield :
					
Description : The Summoner commands the
					Carnagor minion to grow in size, hold its ground, and provoke
					the unholy aggression of the enemy. Lasts for 10 seconds.
Power
					cost at level 1 : 50.0
Rate of use : every 30.0
					seconds
Ranks : up to 7
Prerequs : Character
					Level: 5, Summon Carnagor Level 2
Effect at rank 1 :
					Tbd, as the effects are not specified at rank 1.
Comments
					: This skill turns your carnagor into a formidable
					powerhouse. I've seen him literally shred Shulgoth to pieces
					with this skill (tested intentionally). Only drawback is that it
					is on a 30 seconds cooldown. But you really can't pass this up
					if you want a carny, its a must.
					
Enrage :
					
Description : Focusing attention on a
					single target, the Summoner fills the Carnagor with dark rage,
					causing the beast to grow bigger, stronger and faster. Carnagor
					Movement Speed increased by 100%. Effect lasts for 10
					seconds.
Power cost at level 1 : 50.0
Rate of
					use : every 30.0 seconds
Ranks : up to 7
Prerequs
					: Character Level: 5, Summon Carnagor Level 2
Effect
					at rank 1 : Carnagor damage increased by 60%
Comments
					: Though I haven't tested this skill yet and will need to
					revisit it, if Meat Shield is any indication of its power, its
					gonna be a very good skill. 
					
					
Hand of Nostrum :
					
Description : The Summoner enchants the
					Witch Doctor minion with a great mystic regenerative spell.
					Lasts for 20 seconds.
Power cost at level 1 :
					40.0
Rate of use : every 30.0 seconds
Ranks :
					up to 7
Prerequs : Character Level: 15, Summon Witch
					Doctor Level 3
Effect at rank 1 : Witch Doctor gains 1
					beam(s) to its healing spell.
Comments : This is what
					will make group healing easier, in that it will heal many
					players/pets per casting. IF you are taking the Witch Doctor for
					this purpose, I strongly suggest investing in this skill a lot.
					
Dominate :
					
Description : The Summoner orders the
					Witch Doctor minion try to take over the mind of an enemy
					demon.
Power cost at level 1 : 30.0
Rate of use
					: every 30.0 seconds
Ranks : up to 7
Prerequs
					: Character Level: 15, Summon Witch Doctor Level 3
Effect
					at rank 1 : Tbd, as the effects are not specified at rank
					1.
Comments : Remember when I said that a skilled
					player could make a great build? Its because of this skill
					mainly. Though not for the starting player, a skilled player can
					make a great playstyle with this, possess a powerful monster in
					a batch, kill everything with it and then kill that monster.
					Though this is only theory as I haven't had the chance to try
					this and making it to level 15 without a carny is not something
					everyone cares to do.
					
Spell Storm :
					
Description : The Summoner commands the
					Warper minion to unleash a multitude of arcane spells,
					devastating as many enemies as possible. Lasts for 10
					seconds.
Power cost at level 1 : 75.0
Ranks :
					up to 7
Prerequs : Character Level: 25, Summon Warper
					Level 3
Effect at rank 1 : Phase attack Strength
					increased by 100%. Rate of use: every 30.0 seconds.
Comments
					: Nothing is currently known about this skill as its passed
					the current level cap. Though judging by the description it can
					be very powerful. I will of course revisit this skill when I
					have had a chance to use it.
					
Spectral strike :
					
Description : The Summoner commands the
					Warper minion to use its dark powers to assail a single enemy.
					Lasts for 10 seconds
Power cost at level 1 : 75.0
Rate
					of use : every 30.0 seconds
Ranks : up to
					7
Prerequs : Character Level: 25, Summon Warper Level
					3
Effect at rank 1 : Damage radius increased by 15%.
					Damage increased by 15%.
Comments : It can not be said
					enough that spectral damage can be devastating in this game, the
					target of it, when phased, takes double damage and deals half
					damage. OF course, this will be revisited once I can find info
					on it or when I've actually used it.