Talk:Zoomancer Guide

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Edit Log

9/14-15/06

Skills

  • Clay Golem: added tips on combat-casting.
  • Revive: Added note on using elemental revives to kill unbreakable PIs.
  • Amplify Damage: Split off into its own sub-heading, and added info on desirable radius.
  • Confuse and Attract: Added tips on using attract with its un-overwritable nature.
  • Everything Else: Added section on Terror

Stats

  • Energy: adjusted advice to call for lower or no energy if using an insight, and no energy at all in hardcore.

Equipment

  • Added information on main focus options for equipment in addition to MF.
  • Added many specific equipment suggestions
  • Added info that extra skeletons gained from +skills die when you weapon swap.
  • Advised the use of charms in hardcore.

Strategy

  • Added section on gloams.
  • Added tips on using cold and poison against act bossses.
  • Added tip on using clay golem against Diablo.
  • Added section on oblivion knights.

Suggested Further Edits

Mercenary
  • Expand to include advice on equipping him and keeping him alive.
Strategy
  • Expand with more general advice on managing skeletons, general battle tactics, specifc area strategies, etc

-- TahiriRocks 22:34, 14 Sep 2006 (EST)