Difference between revisions of "Dragon Talon"
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Onderduiker (talk | contribs) m (Added Damage + to modifiers which are not applied) |
Onderduiker (talk | contribs) (Added detail on kick damage calculation, references, other minor changes) |
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| Line 11: | Line 11: | ||
|Mana=6 | |Mana=6 | ||
|ANM=Yes | |ANM=Yes | ||
| − | |WD=100% | + | |WD=No (100% boot and non-physical) |
|LB=Yes}} | |LB=Yes}} | ||
{{U|=An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.}} | {{U|=An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.}} | ||
| Line 20: | Line 20: | ||
|- | |- | ||
!align=left|Kicks | !align=left|Kicks | ||
| − | |[slvl/6] | + | |1 + [slvl/6] |
|- | |- | ||
!align=left|+[[% Attack Rating]] | !align=left|+[[% Attack Rating]] | ||
| − | |(35* | + | |(35*slvl) - 15 |
|- | |- | ||
!align=left|+[[% Damage]] | !align=left|+[[% Damage]] | ||
| − | |(7*slvl)-2 | + | |(7*slvl) - 2 |
|} | |} | ||
*Applies [[boots (item type)|boot]] rather than weapon physical attack damage, but weapon [[range adder]] determines [[melee]] range and weapon speed determines [[attack rate]]. When equipping [[Two weapons|two claws]], primary weapon is used. | *Applies [[boots (item type)|boot]] rather than weapon physical attack damage, but weapon [[range adder]] determines [[melee]] range and weapon speed determines [[attack rate]]. When equipping [[Two weapons|two claws]], primary weapon is used. | ||
| − | *[http://www.theamazonbasin.com/~mikeandroe/kickcalc/calc.php Assassin's Kick Damage Calculator] | + | *[http://www.theamazonbasin.com/~mikeandroe/kickcalc/calc.php Assassin's Kick Damage Calculator] calculates damage as outlined below: |
| − | * | + | |
| − | *Does not apply the following: | + | |
| − | **Weapon | + | :Total minimum damage = minimum base damage + minimum boot damage |
| − | **+ [[Minimum Damage | + | |
| + | :Total maximum damage = maximum base damage + maximum boot damage | ||
| + | |||
| + | |||
| + | *Base damage is always applied, even when [[Assassin]] is barefoot: | ||
| + | |||
| + | |||
| + | :Minimum base damage = ( ([[Strength]] + [[Dexterity]] - 20) / 4) * (100 + Skill Bonus) / 100 | ||
| + | |||
| + | :Maximum base damage = ( (Strength + Dexterity - 20) / 3) * (100 + Skill Bonus) / 100 | ||
| + | |||
| + | |||
| + | *Skill Bonus is +[[% Damage]] from Dragon Talon and [[Tiger Strike]]. When Assassin wears boots, boot damage added to base damage is calculated as follows: | ||
| + | |||
| + | |||
| + | :Minimum boot damage * (100 + [Strength * Strength Bonus / 100] + Damage) / 100 | ||
| + | |||
| + | :Maximum boot damage * (100 + [Strength * Strength Bonus / 100] + Damage) / 100 | ||
| + | |||
| + | |||
| + | *Strength Bonus is 120 for all boots, so +% Damage = [Strength * 1.2] (120/100) | ||
| + | *Damage is sum of +% Damage from the following sources: | ||
| + | **Skill Bonus (as above) | ||
| + | **Items other than weapons | ||
| + | **[[Aura]]s ([[Might]], [[Concentration]], [[Fanaticism]] and [[Heart of Wolverine]]) [http://web.archive.org/web/20100411034601/http://e.domaindlx.com/jrichard/d2/kicking%20basics.htm] | ||
| + | |||
| + | |||
| + | *Does '''not''' apply the following: | ||
| + | **Weapon's [[Enhanced Damage]] | ||
| + | **+ [[Minimum Damage]] | ||
| + | **+ [[Maximum Damage]] | ||
**[[Damage +]] | **[[Damage +]] | ||
| − | **+% [[Damage to Demons]] | + | **+% [[Damage to Demons]] |
| + | **+% [[Damage to Undead]] | ||
**[[Claw Mastery]] | **[[Claw Mastery]] | ||
| − | **[[Critical Strike]] | + | **[[Critical Strike]] |
| − | *{{Warn|=Applies weapon + [[Attack Rating | + | **[[Deadly Strike]] |
| + | *{{Warn|=Applies weapon + [[Attack Rating]] of any kind, but this is not displayed by character screen.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84441&st=60#entry933311] | ||
*{{Warn|=Applies non-physical attack damage of weapon, items and skills, but this is not displayed by character screen.}} | *{{Warn|=Applies non-physical attack damage of weapon, items and skills, but this is not displayed by character screen.}} | ||
| − | *Can be used to release charges from the following skills: | + | *Only [[Knockback|knocks back]] eligible target if last kick attack in sequence is successful. |
| + | *Can be used to release charges from the following skills, although they will only be released by the first successful kick: | ||
**Tiger Strike | **Tiger Strike | ||
| − | **Fists of Fire | + | **[[Fists of Fire]] |
| − | **Cobra Strike | + | **[[Cobra Strike]] |
| − | **Claws of Thunder | + | **[[Claws of Thunder]] |
| − | **Blades of Ice | + | **[[Blades of Ice]] |
| − | **Phoenix Strike | + | **[[Phoenix Strike]] |
| − | |||
<br> | <br> | ||
==Source== | ==Source== | ||
| − | *[[Shadow Warrior (Diablo II)|Shadow Warrior]] and [[ | + | *[[Shadow Warrior (Diablo II)|Shadow Warrior]] and [[Shadow Master]] can also use Dragon Talon. |
<br> | <br> | ||
===[[Skill bonus]]=== | ===[[Skill bonus]]=== | ||
| − | *+(1-3) Dragon Talon (Assassin Only) can spawn on ilvl <25 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher). | + | *+(1-3) Dragon Talon ([[Assassin]] Only) can spawn on ilvl <25 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher). |
<br> | <br> | ||
| − | == | + | ==Levels 1-60== |
{{Levels 1-10}} | {{Levels 1-10}} | ||
|- | |- | ||
| Line 141: | Line 173: | ||
==Reference== | ==Reference== | ||
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | *[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit) | ||
| + | *[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84441 The Assassin Class] (Assassin Room) | ||
| + | *Ilkori, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=62415 Guide to Kickers and Dancers] (Assassin Room) | ||
| + | *JRichard, [http://web.archive.org/web/20100411034601/http://e.domaindlx.com/jrichard/d2/kicking%20basics.htm Kicking Basics] (Internet Archive) | ||
Revision as of 18:14, 24 July 2012
An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.
Detail
Source
Skill bonus
Levels 1-60
Reference
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