Difference between revisions of "Chill effectiveness"
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Onderduiker (talk | contribs) m (Added Lilith to 0 Chill effectiveness, adjusted column widths) |
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*Unit chill effectiveness determines the [[attack rate]] and [[velocity]] modifiers applied when chilled by applying [[Cold Damage|cold length]], or [[freeze length]] or [[Freezes Target]] to units other than normal and minion monsters. | *Unit chill effectiveness determines the [[attack rate]] and [[velocity]] modifiers applied when chilled by applying [[Cold Damage|cold length]], or [[freeze length]] or [[Freezes Target]] to units other than normal and minion monsters. | ||
*Also determines the maximum attack rate and velocity modifiers applied by [[Holy Freeze]]: level 12 Holy Freeze may apply -50 attack rate and velocity to targets with -50 chill effectiveness, but it only applies -25 to targets with -25 chill effectiveness. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598] | *Also determines the maximum attack rate and velocity modifiers applied by [[Holy Freeze]]: level 12 Holy Freeze may apply -50 attack rate and velocity to targets with -50 chill effectiveness, but it only applies -25 to targets with -25 chill effectiveness. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598] | ||
− | *[[ | + | *[[Bone Wall]] and [[Bone Prison]] have 0 chill effectiveness, while all other [[Mercenary|mercenaries]] and [[pet]]s have -50 chill effectiveness (like players). |
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Revision as of 20:00, 26 July 2012
0 Chill effectiveness
Normal
1 Spawn as normal in Frozen River, and as Champion or Unique in Glacial Trail.
Nightmare
1 Spawn in Drifter Cavern, Ancients' Way and Icy Cellar.
Hell
1 Spawn in Drifter Cavern, Ancients' Way and Icy Cellar.
Reference
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