Difference between revisions of "Engineer"
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− | + | {{Intro}} | |
+ | The '''Engineer''' is the [[Hunter (Hellgate)|Hunter]] class focusing on constructing and upgrading devices such as sentry droids. | ||
− | + | The Engineer uses the following skill groups: ''Tactical'', ''Combat'', ''Grenade'', ''Precision Strike'', ''Bots'', and ''Drones''. Skills in ''italics'' below are shared with the [[Marksman]]. Numbers in parentheses are the number of skill points required in a skill's required skill. The numbers in the leftmost column are the level requirements. | |
− | |||
− | |||
− | |||
− | |||
− | The Engineer | ||
<!-- NOTE: This table will be much easier to read and edit if you copy & paste it to open it in an editor like Notepad with word wrapping turned off! --> | <!-- NOTE: This table will be much easier to read and edit if you copy & paste it to open it in an editor like Notepad with word wrapping turned off! --> | ||
{| cellpadding="2" cellspacing="0" style="font-size: 8pt; text-align: center; margin-left:auto; margin-right:auto" | {| cellpadding="2" cellspacing="0" style="font-size: 8pt; text-align: center; margin-left:auto; margin-right:auto" | ||
− | | 1 || ''[[Tactical Stance]]'' || || || [[Inhibitor Bots]] || || || ||-------[[Construct Drone]]---------|| || | + | |-valign=top |
+ | | '''1''' || ''[[Engineer#Tactical Stance|Tactical Stance]]'' || || || [[Engineer#Inhibitor Bots|Inhibitor Bots]] || || || ||-------[[Engineer#Construct Drone|Construct Drone]]---------|| || | ||
|- | |- | ||
| || ¦ || || || ¦ || || || / || ¦ || \ || | | || ¦ || || || ¦ || || || / || ¦ || \ || | ||
− | |- | + | |-valign=top |
− | | 5 || ¦ || || ''[[Beacon]]'' || ¦ || [[Rocket Bot]] || || ¦ || [[ | + | | '''5''' || ¦ || || ''[[Engineer#Beacon|Beacon]]'' || ¦ || [[Engineer#Rocket Bot|Rocket Bot]] || || ¦ || [[Engineer#Medpak Retrofit|Medpak Retrofit]] (2) || [[Engineer#Repair Drone|Repair Drone]] (2) || |
|- | |- | ||
| || ¦ || || ¦ || ¦ || ¦ || || ¦ || ¦ || ¦ || | | || ¦ || || ¦ || ¦ || ¦ || || ¦ || ¦ || ¦ || | ||
− | |- | + | |-valign=top |
− | | 10 || ''[[Rapid Fire]]'' (1) || ''[[Smackdown]]'' || ¦ || [[Concussive Crash]] (3) || ¦ || ||--[[Gun Retrofit]] (3) || ¦ || ¦ || | + | | '''10''' || ''[[Engineer#Rapid Fire|Rapid Fire]]'' (1) || ''[[Engineer#Smackdown|Smackdown]]'' || ¦ || [[Engineer#Concussive Crash|Concussive Crash]] (3) || ¦ || ||--[[Engineer#Gun Retrofit|Gun Retrofit]] (3) || ¦ || ¦ || |
|- | |- | ||
| || || ¦ || ¦ || ¦ || ¦ || / || ¦ || ¦ || ¦ || | | || || ¦ || ¦ || ¦ || ¦ || / || ¦ || ¦ || ¦ || | ||
− | |- | + | |-valign=top |
− | | 15 || || ¦ || ''[[Escape]]'' (1) || ¦ || [[Molotov Assault]] (3) || [[Tactical Mode]] (2) || ¦ || ¦ || [[Armor Retrofit]] (2) || | + | | '''15''' || || ¦ || ''[[Engineer#Escape|Escape]]'' (1) || ¦ || [[Engineer#Molotov Assault|Molotov Assault]] (3) || [[Engineer#Tactical Mode|Tactical Mode]] (2) || ¦ || ¦ || [[Engineer#Armor Retrofit|Armor Retrofit]] (2) || |
|- | |- | ||
| || || ¦ || || ¦ || ¦ || ¦ || ¦ || ¦ || ¦ || | | || || ¦ || || ¦ || ¦ || ¦ || ¦ || ¦ || ¦ || | ||
− | |- | + | |-valign=top |
− | | 20 || || ''[[Shock And Awe]]'' (3) || || [[Haste Bot]] (3) || ¦ || ¦ || [[Sword Retrofit]] (2) || [[Shield Generator Retrofit]] (2) || ¦ || | + | | '''20''' || || ''[[Engineer#Shock and Awe|Shock And Awe]]'' (3) || || [[Engineer#Haste Bot|Haste Bot]] (3) || ¦ || ¦ || [[Engineer#Sword Retrofit|Sword Retrofit]] (2) || [[Engineer#Shield Generator Retrofit|Shield Generator Retrofit]] (2) || ¦ || |
|- | |- | ||
| || || ¦ || || ¦ || ¦ || ¦ || ¦ || || ¦ || | | || || ¦ || || ¦ || ¦ || ¦ || ¦ || || ¦ || | ||
− | |- | + | |-valign=top |
− | | 25 || || ¦ || || ¦ || [[Bomber Bot]] (3) || [[Advanced Tactical Mode]] (2) || ¦ || || [[Master Engineer]] (2) || | + | | '''25''' || || ¦ || || ¦ || [[Engineer#Bomber Bot|Bomber Bot]] (3) || [[Engineer#Advanced Tactical Mode|Advanced Tactical Mode]] (2) || ¦ || || [[Engineer#Master Engineer|Master Engineer]] (2) || |
|- | |- | ||
| || || ¦ || || ¦ || || || ¦ || || || | | || || ¦ || || ¦ || || || ¦ || || || | ||
− | |- | + | |-valign=top |
− | | 30 || ''[[Phase Grenade]]'' || ''[[Napalm Strike]]'' (3) || || [[Nanobots]] (3) || || || [[Gyroblade]] (2) || || || | + | | '''30''' || ''[[Engineer#Phase Grenade|Phase Grenade]]'' || ''[[Engineer#Napalm Strike|Napalm Strike]]'' (3) || || [[Engineer#Nanobots|Nanobots]] (3) || || || [[Engineer#Gyroblade|Gyroblade]] (2) || || || |
|- | |- | ||
| || || || || || || || || || || | | || || || || || || || || || || | ||
|} | |} | ||
+ | |||
+ | ;Drone Tankers | ||
+ | |||
+ | Time to let Fred take the brunt, and keep our Engineering skins. | ||
+ | |||
+ | * [[Drone Tanker]] | ||
+ | |||
+ | |||
+ | ;Drone Support | ||
+ | :Looking towards party-support specific drones? | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Level 1== | ||
+ | |||
+ | ===Tactical Stance=== | ||
+ | The [[Marksman]]'s steadier aim and reduced profile as a target grand a tactical advantage over the enemy. | ||
+ | * Firing accuracy increased by 50% | ||
+ | * Range increased by 25% | ||
+ | * Projectile velocity increased by 25% | ||
+ | * This skill increases Critical Chance by '''3 + 1 * SkillLevel''' percent. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Tactical Stance | ||
+ | |groups=Tactical | ||
+ | |reqlevel=1 | ||
+ | |reqskill=none | ||
+ | |reqitem=Gun | ||
+ | |||
+ | |e1=Critical Chance increased by | ||
+ | |e1_1=4% | ||
+ | |e1_2=5% | ||
+ | |e1_3=6% | ||
+ | |e1_4=7% | ||
+ | |e1_5=8% | ||
+ | |e1_6=9% | ||
+ | |e1_7=10% | ||
+ | |e1_8=11% | ||
+ | |e1_9=12% | ||
+ | |e1_10=13% | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Inhibitor Bots=== | ||
+ | These autonomous robots emit force beams at approaching enemies, slowing their movement. The Engineer may only control two types of bots at a time. | ||
+ | * This skill decreases your enemies movement speed by '''15 + 5 * SkillLevel''' percent. The rate of use is '''30.0''' seconds. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Inhibitor Bots | ||
+ | |groups=Bots | ||
+ | |reqlevel=1 | ||
+ | |reqskill=none | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Enemy Movement | ||
+ | |e1_1=-20% | ||
+ | |e1_2=-25% | ||
+ | |e1_3=-30% | ||
+ | |e1_4=-35% | ||
+ | |e1_5=-40% | ||
+ | |e1_6=N/A | ||
+ | |e1_7=N/A | ||
+ | |e1_8=N/A | ||
+ | |e1_9=N/A | ||
+ | |e1_10=N/A | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Construct Drone=== | ||
+ | The Engineer constructs an anotomously motivated Drone to accompany him on the battlefield. The machine is equipped with a build-in laser, but several retrofit options exist to enhance the base model. | ||
+ | * Rate of Use: every 20.0 seconds | ||
+ | *This skill increases the Drone's health by '''25 * SkillLevel-1''' percent. The rate of use is '''20.0''' seconds. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Construct Drone | ||
+ | |groups=Drones | ||
+ | |reqlevel=1 | ||
+ | |reqskill=none | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Drone Health + | ||
+ | |e1_1=0% | ||
+ | |e1_2=25% | ||
+ | |e1_3=50% | ||
+ | |e1_4=75% | ||
+ | |e1_5=100% | ||
+ | |e1_6=125% | ||
+ | |e1_7=150% | ||
+ | |e1_8=175% | ||
+ | |e1_9=200% | ||
+ | |e1_10=225% | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ==Level 5== | ||
+ | |||
+ | ===Beacon=== | ||
+ | The [[Hunter (Hellgate)|Hunter]] paints an enemy with infra-red light, highlighting weaknesses in the target's defenses.<br> | ||
+ | * Range: 40.0 meters<br> | ||
+ | * Rate of Use: every 2.0 seconds | ||
+ | * This skill increases the Critical Damage by '''20 + 5 * SkillLevel''' percent.<br> | ||
+ | * This skill lasts '''9''' seconds. Note: need to verify duration in game | ||
+ | |||
+ | |||
+ | {{skillbar2 | ||
+ | |name=Beacon | ||
+ | |groups=Tactical | ||
+ | |reqlevel=5 | ||
+ | |reqskill=none | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=% Increased Damage | ||
+ | |e1_1=25% | ||
+ | |e1_2=30% | ||
+ | |e1_3=35% | ||
+ | |e1_4=40% | ||
+ | |e1_5=45% | ||
+ | |e1_6=50% | ||
+ | |e1_7=55% | ||
+ | |e1_8=60% | ||
+ | |e1_9=65% | ||
+ | |e1_10=70% | ||
+ | |||
+ | |e2=Duration (seconds) | ||
+ | |e2_1=9 | ||
+ | |e2_2=9 | ||
+ | |e2_3=9 | ||
+ | |e2_4=9 | ||
+ | |e2_5=9 | ||
+ | |e2_6=9 | ||
+ | |e2_7=9 | ||
+ | |e2_8=9 | ||
+ | |e2_9=9 | ||
+ | |e2_10=9 | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Rocket Bot=== | ||
+ | This combat support robot launches rockets at the Engineer's targeted enemy. The Engineer may only control two types of bots at a time. | ||
+ | *This skill increases the amount of rockets that's fired by your bot by '''1 * SkillLevel''' rockets. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Rocket Bot | ||
+ | |groups=Bots | ||
+ | |reqlevel=5 | ||
+ | |reqskill=none | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Number of Rockets | ||
+ | |e1_1=1 | ||
+ | |e1_2=2 | ||
+ | |e1_3=3 | ||
+ | |e1_4=4 | ||
+ | |e1_5=5 | ||
+ | |e1_6=6 | ||
+ | |e1_7=7 | ||
+ | |e1_8=N/A | ||
+ | |e1_9=N/A | ||
+ | |e1_10=N/A | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Medpak Retrofit=== | ||
+ | By implementing an automated micro-injector system on the Drone, it can heal the Engineer and allies in the heat of battle. | ||
+ | * Rate of Use: every 40.0 seconds | ||
+ | * This skill increases the Drone's ability to heal allies by '''20 * (SkillLevel-1)''' percent. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Medpak Retrofit | ||
+ | |groups=Drones | ||
+ | |reqlevel=5 | ||
+ | |reqskill=Construct Drone 2 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Healing Increased by | ||
+ | |e1_1=0% | ||
+ | |e1_2=20% | ||
+ | |e1_3=40% | ||
+ | |e1_4=60% | ||
+ | |e1_5=80% | ||
+ | |e1_6=100% | ||
+ | |e1_7=120% | ||
+ | |e1_8=140% | ||
+ | |e1_9=160% | ||
+ | |e1_10=180% | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Repair Drone=== | ||
+ | The Engineer can repair a drone using a little elbow grease and a heavy wrench. Heals drone for '''50%''' of its maximum health. | ||
+ | * This skill decreases the rate of use to '''20 * 0.715^SkillLevel-1''' seconds. The skills range is '''20.0''' meters. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Repair Drone | ||
+ | |groups=Drones | ||
+ | |reqlevel=5 | ||
+ | |reqskill=Construct Drone 2 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Rate of Use (seconds) | ||
+ | |e1_1=20.0 | ||
+ | |e1_2=14.3 | ||
+ | |e1_3=10.2 | ||
+ | |e1_4=7.3 | ||
+ | |e1_5=5.2 | ||
+ | |e1_6=3.7 | ||
+ | |e1_7=2.7 | ||
+ | |e1_8=1.9 | ||
+ | |e1_9=1.4 | ||
+ | |e1_10=1.0 | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ==Level 10== | ||
+ | |||
+ | ===Rapid Fire=== | ||
+ | A 3-second burst that increases damage by 10% and greatly increases rate of fire at the cost of weapon accuracy. The [[Hunter (Hellgate)|Hunter]] remains stationary while using this attack. Cannot be used while in [[Engineer#Tactical Stance|Tactical Stance]]. | ||
+ | *Rate of Use: every 10.0 seconds | ||
+ | * For Hunters this skill increases the Rate of Fire by '''85 + 15 * SkillLevel''' percent. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Rapid Fire | ||
+ | |groups=Tactical, Combat | ||
+ | |reqlevel=10 | ||
+ | |reqskill=Tactical Stance 1 | ||
+ | |reqitem=Gun | ||
+ | |||
+ | |e1=Rate of Fire increased by | ||
+ | |e1_1=100% | ||
+ | |e1_2=115% | ||
+ | |e1_3=130% | ||
+ | |e1_4=145% | ||
+ | |e1_5=160% | ||
+ | |e1_6=175% | ||
+ | |e1_7=190% | ||
+ | |e1_8=205% | ||
+ | |e1_9=220% | ||
+ | |e1_10=235% | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Smackdown=== | ||
+ | The [[Hunter (Hellgate)|Hunter]] marks an area for a precision strike that is designed to cause optimal amounts of concussive damage. | ||
+ | * Stun Attack Strength increases with Player Level | ||
+ | * Engineer Rate of Use: every 30.0 seconds | ||
+ | * This skill increases the Stun Attack Strength by '''120 + 30 * PlayerLevel'''. | ||
+ | * This skill increases the Stun Duration by '''2 + 1 * SkillLevel'''. | ||
+ | * No formula yet for the physical damage. Representative values: | ||
+ | ** 27-34 physical damage/second at level 10 | ||
+ | ** 35-43 physical damage/second at level 15 | ||
+ | ** 85-106 physical damage/second at level 50 | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Smackdown | ||
+ | |groups=Tactical, Precision Strike, Combat | ||
+ | |reqlevel=10 | ||
+ | |reqskill=none | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Stun Duration (seconds) | ||
+ | |e1_1=3 | ||
+ | |e1_2=4 | ||
+ | |e1_3=5 | ||
+ | |e1_4=6 | ||
+ | |e1_5=7 | ||
+ | |e1_6=8 | ||
+ | |e1_7=9 | ||
+ | |e1_8=N/A | ||
+ | |e1_9=N/A | ||
+ | |e1_10=N/A | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Concussive Crash=== | ||
+ | The Engineer commands the [[Engineer#Inhibitor Bots|Inhibitor Bots]] to crash into a targeted enemy and detonate. The forceful blast stuns enemies in the area of effect. | ||
+ | * This skill increases your inhibitor bots stun duration by '''1 + 1 * SkillLevel''' seconds. The rate of use is '''2.0''' seconds. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Concussive Crash | ||
+ | |groups=Bots | ||
+ | |reqlevel=10 | ||
+ | |reqskill=Inhibitor Bots 3 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Stun Duration (seconds) | ||
+ | |e1_1=2 | ||
+ | |e1_2=3 | ||
+ | |e1_3=4 | ||
+ | |e1_4=5 | ||
+ | |e1_5=6 | ||
+ | |e1_6=7 | ||
+ | |e1_7=8 | ||
+ | |e1_8=N/A | ||
+ | |e1_9=N/A | ||
+ | |e1_10=N/A | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Gun Retrofit=== | ||
+ | The Engineer alters the targeting and fire control systems of the Drone so that it can be retrofitted with a gun. The Drone's armament assumes the damage and effects of the added weapon. | ||
+ | * This skill increases the Drone's accuracy by '''7 * SkillLevel''' points. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Gun Retrofit | ||
+ | |groups=Drones | ||
+ | |reqlevel=10 | ||
+ | |reqskill=Construct Drone 3 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Drone Accuracy | ||
+ | |e1_1=+7 | ||
+ | |e1_2=+14 | ||
+ | |e1_3=+21 | ||
+ | |e1_4=+28 | ||
+ | |e1_5=+35 | ||
+ | |e1_6=+42 | ||
+ | |e1_7=+49 | ||
+ | |e1_8=N/A | ||
+ | |e1_9=N/A | ||
+ | |e1_10=N/A | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ==Level 15== | ||
+ | |||
+ | ===Escape=== | ||
+ | The [[Hunter (Hellgate)|Hunter]] activates a cloaking device to become virtually invisible to enemies for a short amount of time. Attacking deactivates the cloaking effect. | ||
+ | * This skill increases the cloaking duration by '''5 + 1 * SkillLevel''' seconds. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Escape | ||
+ | |groups=Tactical | ||
+ | |reqlevel=15 | ||
+ | |reqskill=Beacon 1 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Duration (seconds) | ||
+ | |e1_1=6 | ||
+ | |e1_2=7 | ||
+ | |e1_3=8 | ||
+ | |e1_4=9 | ||
+ | |e1_5=10 | ||
+ | |e1_6=N/A | ||
+ | |e1_7=N/A | ||
+ | |e1_8=N/A | ||
+ | |e1_9=N/A | ||
+ | |e1_10=N/A | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Molotov Assault=== | ||
+ | The Engineer commands a [[Engineer#Rocket Bot|Rocket Bot]] to collide with a targeted enemy and detonate. The ensuing explosion creates a field of fire and may ignite enemies in the area of effect. | ||
+ | * This skill increases your Rocket Bot's Ignite Attack Strength by '''300 + ? * SkillLevel''' percent. The rate of use is '''2.0''' seconds. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Molotov Assault | ||
+ | |groups=Bots | ||
+ | |reqlevel=15 | ||
+ | |reqskill=Rocket Bot 3 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Ignite Attack Strength + | ||
+ | |e1_1=300% | ||
+ | |e1_2=? | ||
+ | |e1_3=? | ||
+ | |e1_4=? | ||
+ | |e1_5=? | ||
+ | |e1_6=? | ||
+ | |e1_7=? | ||
+ | |e1_8=? | ||
+ | |e1_9=? | ||
+ | |e1_10=? | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Tactical Mode=== | ||
+ | The Engineer's Drone shifts to tactical mode. This causes it to cease movement in order to increase its rates of fire and skill use. Lasts for '''10''' seconds. | ||
+ | *This skill increases your Drone's rate of fire and skill usage by '''? + ? * SkillLevel''' percent. | ||
+ | |||
+ | |||
+ | {{skillbar2 | ||
+ | |name=Tactical Mode | ||
+ | |groups=Drones | ||
+ | |reqlevel=15 | ||
+ | |reqskill=Repair Drone 2 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Rate of Fire | ||
+ | |e1_1=+?% | ||
+ | |e1_2=+?% | ||
+ | |e1_3=+?% | ||
+ | |e1_4=+?% | ||
+ | |e1_5=+?% | ||
+ | |e1_6=+?% | ||
+ | |e1_7=+?% | ||
+ | |e1_8=N/A | ||
+ | |e1_9=N/A | ||
+ | |e1_10=N/A | ||
+ | |||
+ | |e2=Skill Use | ||
+ | |e2_1=+?% | ||
+ | |e2_2=+?% | ||
+ | |e2_3=+?% | ||
+ | |e2_4=+?% | ||
+ | |e2_5=+?% | ||
+ | |e2_6=+?% | ||
+ | |e2_7=+?% | ||
+ | |e2_8=N/A | ||
+ | |e2_9=N/A | ||
+ | |e2_10=N/A | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Armor Retrofit=== | ||
+ | The Engineer can use armor from the inventory to better protect the Drone from damage. | ||
+ | * This skill increases the Drone's strength and stamina by '''7 * SkillLevel''' points. | ||
+ | |||
+ | |||
+ | {{skillbar2 | ||
+ | |name=Armor Retrofit | ||
+ | |groups=Drones | ||
+ | |reqlevel=15 | ||
+ | |reqskill=Gun Retrofit 2 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Drone Stamina | ||
+ | |e1_1=+7 | ||
+ | |e1_2=+14 | ||
+ | |e1_3=+21 | ||
+ | |e1_4=+28 | ||
+ | |e1_5=+35 | ||
+ | |e1_6=+42 | ||
+ | |e1_7=+49 | ||
+ | |e1_8=N/A | ||
+ | |e1_9=N/A | ||
+ | |e1_10=N/A | ||
+ | |||
+ | |e2=Drone Strength | ||
+ | |e2_1=+7 | ||
+ | |e2_2=+14 | ||
+ | |e2_3=+21 | ||
+ | |e2_4=+28 | ||
+ | |e2_5=+35 | ||
+ | |e2_6=+42 | ||
+ | |e2_7=+49 | ||
+ | |e2_8=N/A | ||
+ | |e2_9=N/A | ||
+ | |e2_10=N/A | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ==Level 20== | ||
+ | |||
+ | ===Shock and Awe=== | ||
+ | The [[Hunter (Hellgate)|Hunter]] marks an area for a precision strike that results in a barrage of electrostatic explosions in the area of effect. | ||
+ | * Barrage lasts for 10 seconds | ||
+ | * Shock Attack Strength increases with Player Level | ||
+ | * Rate of Use: every 30.0 seconds | ||
+ | * Electrical damage is a '''function of both player level and skill level''' | ||
+ | * This skill increases the Ignite Attack Strength by '''40 + 10 * PlayerLevel'''. | ||
+ | * In progress for electrical damage. | ||
+ | * Note that values cannot be used from the skill calculators - all identical. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Shock and Awe | ||
+ | |groups=Tactical, Precision Strike, Combat | ||
+ | |reqlevel=20 | ||
+ | |reqskill=Smackdown 3 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Electrical Damage per Second | ||
+ | |e1_1=? | ||
+ | |e1_2=? | ||
+ | |e1_3=? | ||
+ | |e1_4=? | ||
+ | |e1_5=? | ||
+ | |e1_6=? | ||
+ | |e1_7=? | ||
+ | |e1_8=? | ||
+ | |e1_9=? | ||
+ | |e1_10=? | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Haste Bot=== | ||
+ | This robot projects a localized time field that allows both Engineer and allies to fire weapons and use skills faster. The Engineer may only control two types of bots at a time. | ||
+ | * This skill increases your own and your groups rate of fire and skill usage by '''10 + 3 * SkillLevel''' percent. The rate of use is '''30.0''' seconds. | ||
+ | |||
+ | |||
+ | {{skillbar2 | ||
+ | |name=Haste Bot | ||
+ | |groups=Bots | ||
+ | |reqlevel=20 | ||
+ | |reqskill=Concussive Crash 3 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Rate of Fire | ||
+ | |e1_1=+13% | ||
+ | |e1_2=+16% | ||
+ | |e1_3=+19% | ||
+ | |e1_4=+22% | ||
+ | |e1_5=+25% | ||
+ | |e1_6=+28% | ||
+ | |e1_7=+31% | ||
+ | |e1_8=N/A | ||
+ | |e1_9=N/A | ||
+ | |e1_10=N/A | ||
+ | |||
+ | |e2=Skill Use | ||
+ | |e2_1=+13% | ||
+ | |e2_2=+16% | ||
+ | |e2_3=+19% | ||
+ | |e2_4=+22% | ||
+ | |e2_5=+25% | ||
+ | |e2_6=+28% | ||
+ | |e2_7=+31% | ||
+ | |e2_8=N/A | ||
+ | |e2_9=N/A | ||
+ | |e2_10=N/A | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Sword Retrofit=== | ||
+ | Through clever manipulation of armatures and micro-server motors, the Engineer has altered the Drone so it can wield a melee weapon. The Drone's armament assumes the damage and effects of the added weapon. | ||
+ | * This skill increases the Drone's willpower by '''7 * SkillLevel''' points. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Sword Retrofit | ||
+ | |groups=Drones | ||
+ | |reqlevel=20 | ||
+ | |reqskill=Gun Retrofit 2 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Drone Willpower | ||
+ | |e1_1=+7 | ||
+ | |e1_2=+14 | ||
+ | |e1_3=+21 | ||
+ | |e1_4=+28 | ||
+ | |e1_5=+35 | ||
+ | |e1_6=+42 | ||
+ | |e1_7=+49 | ||
+ | |e1_8=N/A | ||
+ | |e1_9=N/A | ||
+ | |e1_10=N/A | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Shield Generator Retrofit=== | ||
+ | The Engineer alters the drone to allow the emission of an energy distortion field containing a high concentration of gravitons to recharge the shields of all allies. | ||
+ | * Rate of Use: every 40.0 seconds. | ||
+ | * This skill increases the Shield Recharge rate by '''-20 + 20 * SkillLevel''' percent. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Shield Generator Retrofit | ||
+ | |groups=Drones | ||
+ | |reqlevel=20 | ||
+ | |reqskill=Medpak Retrofit | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Shield Recharge increased by | ||
+ | |e1_1=0% | ||
+ | |e1_2=20% | ||
+ | |e1_3=40% | ||
+ | |e1_4=60% | ||
+ | |e1_5=80% | ||
+ | |e1_6=100% | ||
+ | |e1_7=120% | ||
+ | |e1_8=140% | ||
+ | |e1_9=160% | ||
+ | |e1_10=180% | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ==Level 25== | ||
+ | |||
+ | ===Bomber Bot=== | ||
+ | This robot ejects explosive spectral devices which may phase targets, weakening their attacks and causing them to take more damage when hit. | ||
+ | *This skill increases the Spectral Attack Strength of the Bomber Bot by '''-75 + 75 * SkillLevel''' percent. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Bomber Bot | ||
+ | |groups=Bots | ||
+ | |reqlevel=25 | ||
+ | |reqskill=Molotov Assault 3 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Spectral Attack Strength increased by | ||
+ | |e1_1=0% | ||
+ | |e1_2=75% | ||
+ | |e1_3=150% | ||
+ | |e1_4=225% | ||
+ | |e1_5=300% | ||
+ | |e1_6=375% | ||
+ | |e1_7=450% | ||
+ | |e1_8=525% | ||
+ | |e1_9=600% | ||
+ | |e1_10=675% | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Advanced Tactical Mode=== | ||
+ | By adding stationary graviton deflectors, the Drone gains additional defenses while in Tactical mode. | ||
+ | *This skill increases the Drone's Shields by '''80 * SkillLevel''' percent. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Advanced Tactical Mode | ||
+ | |groups=Drones | ||
+ | |reqlevel=25 | ||
+ | |reqskill=Tactical Mode 2 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Drone's Shields increased by | ||
+ | |e1_1=80% | ||
+ | |e1_2=160% | ||
+ | |e1_3=240% | ||
+ | |e1_4=320% | ||
+ | |e1_5=400% | ||
+ | |e1_6=480% | ||
+ | |e1_7=560% | ||
+ | |e1_8=640% | ||
+ | |e1_9=720% | ||
+ | |e1_10=800% | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Master Engineer=== | ||
+ | The superior craftsmanship of the Drones created by the Engineer is evident in their clean lines and hardened armor. | ||
+ | * This skill increases the Drone's Armor by '''35 * SkillLevel''' percent. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Master Engineer | ||
+ | |groups=Drones | ||
+ | |reqlevel=25 | ||
+ | |reqskill=Armor Retrofit 2 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Drone's Armor increased by | ||
+ | |e1_1=35% | ||
+ | |e1_2=70% | ||
+ | |e1_3=105% | ||
+ | |e1_4=140% | ||
+ | |e1_5=175% | ||
+ | |e1_6=210% | ||
+ | |e1_7=245% | ||
+ | |e1_8=N/A | ||
+ | |e1_9=N/A | ||
+ | |e1_10=N/A | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ==Level 30== | ||
+ | |||
+ | ===Phase Grenade=== | ||
+ | The [[Hunter (Hellgate)|Hunter]] hurls a grenade towards the enemy which emits a pulse of spectral energy. The Phase Grenade sticks to hard surfaces and detonates after 1 second. | ||
+ | *Phase Strength increases with Player Level | ||
+ | *Rate of Use: every 5.0 seconds | ||
+ | * This skill increases the Phase Attack Strength by '''120 + 30 * PlayerLevel'''. | ||
+ | * This skill increases the Phase Duration by '''Truncate(5 + .5 * SkillLevel)'''. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Phase Grenade | ||
+ | |groups=Tactical, Grenade, Combat | ||
+ | |reqlevel=30 | ||
+ | |reqskill=none | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Phase Time (seconds) | ||
+ | |e1_1=5 | ||
+ | |e1_2=6 | ||
+ | |e1_3=6 | ||
+ | |e1_4=7 | ||
+ | |e1_5=7 | ||
+ | |e1_6=8 | ||
+ | |e1_7=8 | ||
+ | |e1_8=9 | ||
+ | |e1_9=9 | ||
+ | |e1_10=10 | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Napalm Strike=== | ||
+ | The [[Hunter (Hellgate)|Hunter]] marks an area for a precision strike that damages and potentially ignites enemies in the area of effect. | ||
+ | * Ignite Strength increases with Player Level | ||
+ | * Rate of Use: every 30.0 seconds | ||
+ | * This skill increases the Ignite Attack Strength by '''40 + 10 * PlayerLevel'''. | ||
+ | * This skill increases the Affected Radius by '''1 + 1 * SkillLevel'''. | ||
+ | * No formula yet for the fire damage. Representative values: | ||
+ | ** 20-25 fire damage/second at level 5 | ||
+ | ** 56-70 fire damage/second at level 30 | ||
+ | ** 85-106 fire damage/second at level 50 | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Napalm Strike | ||
+ | |class=Engineer | ||
+ | |groups=Tactical, Precision Strike, Combat | ||
+ | |reqlevel=30 | ||
+ | |reqskill=Shock And Awe 3 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Fire Field Duration (seconds) | ||
+ | |e1_1=2 | ||
+ | |e1_2=3 | ||
+ | |e1_3=4 | ||
+ | |e1_4=5 | ||
+ | |e1_5=6 | ||
+ | |e1_6=7 | ||
+ | |e1_7=8 | ||
+ | |e1_8=N/A | ||
+ | |e1_9=N/A | ||
+ | |e1_10=N/A | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Nanobots=== | ||
+ | The Engineer releases an army of microscopic robots which implant themselves in the targeted enemy. These Nanobots explode with a devastating electrical charge when the enemy is damaged. | ||
+ | * Nanobot lifetime is 40 seconds. | ||
+ | *This skill reduces the Rate of Use of the Nanobots by '''X * SkillLevel''' seconds. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Nanobots | ||
+ | |groups=Bots | ||
+ | |reqlevel=30 | ||
+ | |reqskill=Haste Bot 3 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Rate of Use (seconds) | ||
+ | |e1_1=120.0 | ||
+ | |e1_2=100.0 | ||
+ | |e1_3=85.7 | ||
+ | |e1_4=75.0 | ||
+ | |e1_5=66.7 | ||
+ | |e1_6=60.0 | ||
+ | |e1_7=54.6 | ||
+ | |e1_8=50.0 | ||
+ | |e1_9=46.2 | ||
+ | |e1_10=42.9 | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ===Gyroblade=== | ||
+ | The Engineer modifies a Drone with gyro-servos and rotation-maximizers to enable a spinning sword attack. | ||
+ | * This skill reduces the Rate of Use of the Nanobots by '''X * SkillLevel''' seconds. | ||
+ | |||
+ | |||
+ | {{skillbar1 | ||
+ | |name=Gyroblade | ||
+ | |groups=Drones | ||
+ | |reqlevel=30 | ||
+ | |reqskill=Sword Retrofit 2 | ||
+ | |reqitem=none | ||
+ | |||
+ | |e1=Rate of Use (seconds) | ||
+ | |e1_1=40.0 | ||
+ | |e1_2=32.0 | ||
+ | |e1_3=26.7 | ||
+ | |e1_4=22.9 | ||
+ | |e1_5=20.0 | ||
+ | |e1_6=17.8 | ||
+ | |e1_7=16.0 | ||
+ | |e1_8=14.5 | ||
+ | |e1_9=13.3 | ||
+ | |e1_10=12.3 | ||
+ | }} | ||
+ | <br> | ||
{{hglclassbar}} | {{hglclassbar}} | ||
+ | [[Category:Hellgate: London]] | ||
[[Category:Hellgate Classes]] | [[Category:Hellgate Classes]] |
Latest revision as of 20:10, 15 December 2013
The Engineer is the Hunter class focusing on constructing and upgrading devices such as sentry droids. The Engineer uses the following skill groups: Tactical, Combat, Grenade, Precision Strike, Bots, and Drones. Skills in italics below are shared with the Marksman. Numbers in parentheses are the number of skill points required in a skill's required skill. The numbers in the leftmost column are the level requirements.
Time to let Fred take the brunt, and keep our Engineering skins.
|
Level 1
Tactical Stance
The Marksman's steadier aim and reduced profile as a target grand a tactical advantage over the enemy.
- Firing accuracy increased by 50%
- Range increased by 25%
- Projectile velocity increased by 25%
- This skill increases Critical Chance by 3 + 1 * SkillLevel percent.
Tactical Stance Tactical Required Level: 1 / Skill: none / Item: Gun | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Critical Chance increased by | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% |
Inhibitor Bots
These autonomous robots emit force beams at approaching enemies, slowing their movement. The Engineer may only control two types of bots at a time.
- This skill decreases your enemies movement speed by 15 + 5 * SkillLevel percent. The rate of use is 30.0 seconds.
Inhibitor Bots Bots Required Level: 1 / Skill: none / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Enemy Movement | -20% | -25% | -30% | -35% | -40% | N/A | N/A | N/A | N/A | N/A |
Construct Drone
The Engineer constructs an anotomously motivated Drone to accompany him on the battlefield. The machine is equipped with a build-in laser, but several retrofit options exist to enhance the base model.
- Rate of Use: every 20.0 seconds
- This skill increases the Drone's health by 25 * SkillLevel-1 percent. The rate of use is 20.0 seconds.
Construct Drone Drones Required Level: 1 / Skill: none / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Drone Health + | 0% | 25% | 50% | 75% | 100% | 125% | 150% | 175% | 200% | 225% |
Level 5
Beacon
The Hunter paints an enemy with infra-red light, highlighting weaknesses in the target's defenses.
- Range: 40.0 meters
- Rate of Use: every 2.0 seconds
- This skill increases the Critical Damage by 20 + 5 * SkillLevel percent.
- This skill lasts 9 seconds. Note: need to verify duration in game
Beacon Tactical Required Level: 5 / Skill: none / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
% Increased Damage | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% |
Duration (seconds) | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
Rocket Bot
This combat support robot launches rockets at the Engineer's targeted enemy. The Engineer may only control two types of bots at a time.
- This skill increases the amount of rockets that's fired by your bot by 1 * SkillLevel rockets.
Rocket Bot Bots Required Level: 5 / Skill: none / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Number of Rockets | 1 | 2 | 3 | 4 | 5 | 6 | 7 | N/A | N/A | N/A |
Medpak Retrofit
By implementing an automated micro-injector system on the Drone, it can heal the Engineer and allies in the heat of battle.
- Rate of Use: every 40.0 seconds
- This skill increases the Drone's ability to heal allies by 20 * (SkillLevel-1) percent.
Medpak Retrofit Drones Required Level: 5 / Skill: Construct Drone 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Healing Increased by | 0% | 20% | 40% | 60% | 80% | 100% | 120% | 140% | 160% | 180% |
Repair Drone
The Engineer can repair a drone using a little elbow grease and a heavy wrench. Heals drone for 50% of its maximum health.
- This skill decreases the rate of use to 20 * 0.715^SkillLevel-1 seconds. The skills range is 20.0 meters.
Repair Drone Drones Required Level: 5 / Skill: Construct Drone 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rate of Use (seconds) | 20.0 | 14.3 | 10.2 | 7.3 | 5.2 | 3.7 | 2.7 | 1.9 | 1.4 | 1.0 |
Level 10
Rapid Fire
A 3-second burst that increases damage by 10% and greatly increases rate of fire at the cost of weapon accuracy. The Hunter remains stationary while using this attack. Cannot be used while in Tactical Stance.
- Rate of Use: every 10.0 seconds
- For Hunters this skill increases the Rate of Fire by 85 + 15 * SkillLevel percent.
Rapid Fire Tactical, Combat Required Level: 10 / Skill: Tactical Stance 1 / Item: Gun | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rate of Fire increased by | 100% | 115% | 130% | 145% | 160% | 175% | 190% | 205% | 220% | 235% |
Smackdown
The Hunter marks an area for a precision strike that is designed to cause optimal amounts of concussive damage.
- Stun Attack Strength increases with Player Level
- Engineer Rate of Use: every 30.0 seconds
- This skill increases the Stun Attack Strength by 120 + 30 * PlayerLevel.
- This skill increases the Stun Duration by 2 + 1 * SkillLevel.
- No formula yet for the physical damage. Representative values:
- 27-34 physical damage/second at level 10
- 35-43 physical damage/second at level 15
- 85-106 physical damage/second at level 50
Smackdown Tactical, Precision Strike, Combat Required Level: 10 / Skill: none / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Stun Duration (seconds) | 3 | 4 | 5 | 6 | 7 | 8 | 9 | N/A | N/A | N/A |
Concussive Crash
The Engineer commands the Inhibitor Bots to crash into a targeted enemy and detonate. The forceful blast stuns enemies in the area of effect.
- This skill increases your inhibitor bots stun duration by 1 + 1 * SkillLevel seconds. The rate of use is 2.0 seconds.
Concussive Crash Bots Required Level: 10 / Skill: Inhibitor Bots 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Stun Duration (seconds) | 2 | 3 | 4 | 5 | 6 | 7 | 8 | N/A | N/A | N/A |
Gun Retrofit
The Engineer alters the targeting and fire control systems of the Drone so that it can be retrofitted with a gun. The Drone's armament assumes the damage and effects of the added weapon.
- This skill increases the Drone's accuracy by 7 * SkillLevel points.
Gun Retrofit Drones Required Level: 10 / Skill: Construct Drone 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Drone Accuracy | +7 | +14 | +21 | +28 | +35 | +42 | +49 | N/A | N/A | N/A |
Level 15
Escape
The Hunter activates a cloaking device to become virtually invisible to enemies for a short amount of time. Attacking deactivates the cloaking effect.
- This skill increases the cloaking duration by 5 + 1 * SkillLevel seconds.
Escape Tactical Required Level: 15 / Skill: Beacon 1 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Duration (seconds) | 6 | 7 | 8 | 9 | 10 | N/A | N/A | N/A | N/A | N/A |
Molotov Assault
The Engineer commands a Rocket Bot to collide with a targeted enemy and detonate. The ensuing explosion creates a field of fire and may ignite enemies in the area of effect.
- This skill increases your Rocket Bot's Ignite Attack Strength by 300 + ? * SkillLevel percent. The rate of use is 2.0 seconds.
Molotov Assault Bots Required Level: 15 / Skill: Rocket Bot 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Ignite Attack Strength + | 300% | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Tactical Mode
The Engineer's Drone shifts to tactical mode. This causes it to cease movement in order to increase its rates of fire and skill use. Lasts for 10 seconds.
- This skill increases your Drone's rate of fire and skill usage by ? + ? * SkillLevel percent.
Tactical Mode Drones Required Level: 15 / Skill: Repair Drone 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rate of Fire | +?% | +?% | +?% | +?% | +?% | +?% | +?% | N/A | N/A | N/A |
Skill Use | +?% | +?% | +?% | +?% | +?% | +?% | +?% | N/A | N/A | N/A |
Armor Retrofit
The Engineer can use armor from the inventory to better protect the Drone from damage.
- This skill increases the Drone's strength and stamina by 7 * SkillLevel points.
Armor Retrofit Drones Required Level: 15 / Skill: Gun Retrofit 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Drone Stamina | +7 | +14 | +21 | +28 | +35 | +42 | +49 | N/A | N/A | N/A |
Drone Strength | +7 | +14 | +21 | +28 | +35 | +42 | +49 | N/A | N/A | N/A |
Level 20
Shock and Awe
The Hunter marks an area for a precision strike that results in a barrage of electrostatic explosions in the area of effect.
- Barrage lasts for 10 seconds
- Shock Attack Strength increases with Player Level
- Rate of Use: every 30.0 seconds
- Electrical damage is a function of both player level and skill level
- This skill increases the Ignite Attack Strength by 40 + 10 * PlayerLevel.
- In progress for electrical damage.
- Note that values cannot be used from the skill calculators - all identical.
Shock and Awe Tactical, Precision Strike, Combat Required Level: 20 / Skill: Smackdown 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Electrical Damage per Second | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Haste Bot
This robot projects a localized time field that allows both Engineer and allies to fire weapons and use skills faster. The Engineer may only control two types of bots at a time.
- This skill increases your own and your groups rate of fire and skill usage by 10 + 3 * SkillLevel percent. The rate of use is 30.0 seconds.
Haste Bot Bots Required Level: 20 / Skill: Concussive Crash 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rate of Fire | +13% | +16% | +19% | +22% | +25% | +28% | +31% | N/A | N/A | N/A |
Skill Use | +13% | +16% | +19% | +22% | +25% | +28% | +31% | N/A | N/A | N/A |
Sword Retrofit
Through clever manipulation of armatures and micro-server motors, the Engineer has altered the Drone so it can wield a melee weapon. The Drone's armament assumes the damage and effects of the added weapon.
- This skill increases the Drone's willpower by 7 * SkillLevel points.
Sword Retrofit Drones Required Level: 20 / Skill: Gun Retrofit 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Drone Willpower | +7 | +14 | +21 | +28 | +35 | +42 | +49 | N/A | N/A | N/A |
Shield Generator Retrofit
The Engineer alters the drone to allow the emission of an energy distortion field containing a high concentration of gravitons to recharge the shields of all allies.
- Rate of Use: every 40.0 seconds.
- This skill increases the Shield Recharge rate by -20 + 20 * SkillLevel percent.
Shield Generator Retrofit Drones Required Level: 20 / Skill: Medpak Retrofit / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Shield Recharge increased by | 0% | 20% | 40% | 60% | 80% | 100% | 120% | 140% | 160% | 180% |
Level 25
Bomber Bot
This robot ejects explosive spectral devices which may phase targets, weakening their attacks and causing them to take more damage when hit.
- This skill increases the Spectral Attack Strength of the Bomber Bot by -75 + 75 * SkillLevel percent.
Bomber Bot Bots Required Level: 25 / Skill: Molotov Assault 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Spectral Attack Strength increased by | 0% | 75% | 150% | 225% | 300% | 375% | 450% | 525% | 600% | 675% |
Advanced Tactical Mode
By adding stationary graviton deflectors, the Drone gains additional defenses while in Tactical mode.
- This skill increases the Drone's Shields by 80 * SkillLevel percent.
Advanced Tactical Mode Drones Required Level: 25 / Skill: Tactical Mode 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Drone's Shields increased by | 80% | 160% | 240% | 320% | 400% | 480% | 560% | 640% | 720% | 800% |
Master Engineer
The superior craftsmanship of the Drones created by the Engineer is evident in their clean lines and hardened armor.
- This skill increases the Drone's Armor by 35 * SkillLevel percent.
Master Engineer Drones Required Level: 25 / Skill: Armor Retrofit 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Drone's Armor increased by | 35% | 70% | 105% | 140% | 175% | 210% | 245% | N/A | N/A | N/A |
Level 30
Phase Grenade
The Hunter hurls a grenade towards the enemy which emits a pulse of spectral energy. The Phase Grenade sticks to hard surfaces and detonates after 1 second.
- Phase Strength increases with Player Level
- Rate of Use: every 5.0 seconds
- This skill increases the Phase Attack Strength by 120 + 30 * PlayerLevel.
- This skill increases the Phase Duration by Truncate(5 + .5 * SkillLevel).
Phase Grenade Tactical, Grenade, Combat Required Level: 30 / Skill: none / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Phase Time (seconds) | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |
Napalm Strike
The Hunter marks an area for a precision strike that damages and potentially ignites enemies in the area of effect.
- Ignite Strength increases with Player Level
- Rate of Use: every 30.0 seconds
- This skill increases the Ignite Attack Strength by 40 + 10 * PlayerLevel.
- This skill increases the Affected Radius by 1 + 1 * SkillLevel.
- No formula yet for the fire damage. Representative values:
- 20-25 fire damage/second at level 5
- 56-70 fire damage/second at level 30
- 85-106 fire damage/second at level 50
Napalm Strike Tactical, Precision Strike, Combat Required Level: 30 / Skill: Shock And Awe 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Fire Field Duration (seconds) | 2 | 3 | 4 | 5 | 6 | 7 | 8 | N/A | N/A | N/A |
Nanobots
The Engineer releases an army of microscopic robots which implant themselves in the targeted enemy. These Nanobots explode with a devastating electrical charge when the enemy is damaged.
- Nanobot lifetime is 40 seconds.
- This skill reduces the Rate of Use of the Nanobots by X * SkillLevel seconds.
Nanobots Bots Required Level: 30 / Skill: Haste Bot 3 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rate of Use (seconds) | 120.0 | 100.0 | 85.7 | 75.0 | 66.7 | 60.0 | 54.6 | 50.0 | 46.2 | 42.9 |
Gyroblade
The Engineer modifies a Drone with gyro-servos and rotation-maximizers to enable a spinning sword attack.
- This skill reduces the Rate of Use of the Nanobots by X * SkillLevel seconds.
Gyroblade Drones Required Level: 30 / Skill: Sword Retrofit 2 / Item: none | ||||||||||
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Rate of Use (seconds) | 40.0 | 32.0 | 26.7 | 22.9 | 20.0 | 17.8 | 16.0 | 14.5 | 13.3 | 12.3 |
The Classes | ||
---|---|---|
Templar | Blademaster | Guardian |
Hunter | Marksman | Engineer |
Cabalist | Evoker | Summoner |