Difference between revisions of "Template:Unit nav"
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</noinclude>{{Basic nav|Unit=}} | </noinclude>{{Basic nav|Unit=}} | ||
| − | + | {|cellpadding=3 cellspacing=0 style="background:darkgray; text-align:left; font-size:90%" width=100% | |
| − | + | |-valign=top | |
| − | {|cellpadding=3 cellspacing=0 style="background:darkgray; text-align:left; font-size:90%" | + | |width=13%|[[Size]] |
| − | |width= | + | |width=12%|[[Radius]] |
| − | |width= | + | |width=13%|[[Light Radius]] |
| − | |width= | + | |width=12%|[[Melee]] |
| − | |width= | + | |width=12%|[[Range adder]] |
| − | |width= | + | |width=13%|[[Missile]] |
| − | |width= | + | |width=12%|[[Chill effectiveness|Chill]] |
| − | |width= | + | |width=13%|[[Drain effectiveness|Drain]] |
| − | |width= | ||
|- | |- | ||
| − | |[[ | + | |[[Damage regeneration|Damage regen]] |
| − | + | |[[Prevent Monster Heal|Prevent Heal]] | |
| − | | | ||
| − | |||
| − | |[[ | ||
| − | | | ||
|[[Altering AI]] | |[[Altering AI]] | ||
|[[Hit Blinds Target|Blinds Target]] | |[[Hit Blinds Target|Blinds Target]] | ||
| − | |[[Hit Causes Monster to Flee| | + | |[[Hit Causes Monster to Flee|Monster Flee]] |
| + | |[[Shrine]] | ||
| + | |[[Curse]] | ||
| + | |[[Aura]] | ||
|} | |} | ||
| − | | | + | {{#switch: {{NAMESPACE}}|Template = |[[Category:Unit]]}} |
| − | |||
| − | |||
| − | [[Category:Unit]] | ||
Latest revision as of 15:28, 30 January 2014
- Used to apply consistent format to navigation bar at head of Diablo II unit pages.