Difference between revisions of "Target Defense"
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{{Mb|=-% Target Defense}} reduces target defense by a percentage of the total when calculating [[Attack#Chance to hit|chance to hit]] for [[melee]] and [[missile]] attacks. Reducing target defense is equivalent to increasing Attack Rating, multiplying it by 100/(100 - % Target Defense). For example, -50% is equivalent to multiplying AR by 2 (100/(100-50) ), while a combination of +200% AR (*3) and -50% (*2) is equivalent to +500% AR (so -50% itself is equivalent to +300% AR in this case). | {{Mb|=-% Target Defense}} reduces target defense by a percentage of the total when calculating [[Attack#Chance to hit|chance to hit]] for [[melee]] and [[missile]] attacks. Reducing target defense is equivalent to increasing Attack Rating, multiplying it by 100/(100 - % Target Defense). For example, -50% is equivalent to multiplying AR by 2 (100/(100-50) ), while a combination of +200% AR (*3) and -50% (*2) is equivalent to +500% AR (so -50% itself is equivalent to +300% AR in this case). | ||
*It applies only to attacks made by the user, including [[Blade Shield]]. | *It applies only to attacks made by the user, including [[Blade Shield]]. | ||
− | *Any bonus on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. [ | + | *Any bonus on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. [https://www.theamazonbasin.com/wiki/index.php?title=Two_weapons#Weapon_modifier] |
*Defense reduction is halved (if -100% is supplied, only -50% is effectively applied) against the following: | *Defense reduction is halved (if -100% is supplied, only -50% is effectively applied) against the following: | ||
**Player | **Player | ||
− | **[[Mercenary]] [ | + | **[[Mercenary]] [https://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus] |
**[[Super Unique]] | **[[Super Unique]] | ||
− | **[[Boss]] [ | + | **[[Boss]] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117653-cth-questions/&do=findComment&comment=1459085] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/119767-eth-runes/&do=findComment&comment=1484031] |
− | *Defense cannot be reduced below 0, so < -100% is redundant against anything other than the above, and < -200% is '''always''' redundant. {{Warn|=< -150% is beyond reach in the unmodified game}}. [ | + | *Defense cannot be reduced below 0, so < -100% is redundant against anything other than the above, and < -200% is '''always''' redundant. {{Warn|=< -150% is beyond reach in the unmodified game}}. [https://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus] |
*{{Warn|=Chance to hit displayed by character screen when cursor is over Attack Rating field does '''not''' take it into account.}} | *{{Warn|=Chance to hit displayed by character screen when cursor is over Attack Rating field does '''not''' take it into account.}} | ||
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==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117653-cth-questions/ CtH questions] (D2 Technical) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/119767-eth-runes/ Eth runes] (D2 Technical) |
− | *Librarian, [ | + | *Librarian, [https://www.mannm.org/d2library/faqtoids/cth_eng.html Come and Get it: Attack and Defense Ratings] (FAQtoids) |
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[Category:Attack modifiers]] | [[Category:Attack modifiers]] |
Revision as of 19:05, 27 September 2021
Weapon
Melee weapon
Axe
Claw
Dagger
Hammer
Polearm
Scepter
Spear
Staff
Sword
Missile weapon
Reference
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