Difference between revisions of "Mini-game"
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− | '''Mini-games''' in ''Hellgate: London'' are small, optional, and random | + | {{Hellgate_navigation_block}} |
+ | |||
+ | '''Mini-games''' in ''Hellgate: London'' are small, optional, and random missions with an item reward if completed. A new mini-game is randomly generated each time a player completes the previous mini-game. The item reward for completing a mini-game is a few random items of the higher quality levels.<br> | ||
+ | *''(In the January 1.0 Patch, they put in a 15 minute timer. If the mini-game isn't complete after 15 minutes, it resets to another one)'' | ||
+ | |||
+ | ==Objective system== | ||
Mini-games use a special system and a game is finished when three requirements are fulfilled, and they can be of four different kinds: | Mini-games use a special system and a game is finished when three requirements are fulfilled, and they can be of four different kinds: | ||
*Killing X number of monsters with some '''damage type'''. | *Killing X number of monsters with some '''damage type'''. | ||
*Killing Y foes of some '''monster type'''. | *Killing Y foes of some '''monster type'''. | ||
− | * | + | *Looting Z '''item types''' from a monster. |
*Finishing any '''quest objective'''. | *Finishing any '''quest objective'''. | ||
− | Here's a table representing the various requirements | + | |
+ | Here's a table representing the various requirements. The numbers inside each icon represent the amount left to kill of/with that type. If there is no number, there is only one left of the type. | ||
+ | |||
{| cellpadding="8" cellspacing="0" | {| cellpadding="8" cellspacing="0" | ||
! Damage || Monster || Item || Quest | ! Damage || Monster || Item || Quest | ||
|- bgcolor="#f0f0f0" | |- bgcolor="#f0f0f0" | ||
− | | Critical || Beast || Armor || Finish a quest | + | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/critical.png Critical || http://i213.photobucket.com/albums/cc68/abwiki/minigame/beast.png Beast || http://i213.photobucket.com/albums/cc68/abwiki/minigame/armor.png Armor || http://i213.photobucket.com/albums/cc68/abwiki/minigame/quest.png Finish a quest |
|- | |- | ||
− | | Electric || Demon || Melee || | + | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/electric.png Electric || http://i213.photobucket.com/albums/cc68/abwiki/minigame/demon.png Demon || http://i213.photobucket.com/albums/cc68/abwiki/minigame/melee.png Melee || |
|- bgcolor="#f0f0f0" | |- bgcolor="#f0f0f0" | ||
− | | Fire || Necro || Ranged || | + | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/fire.png Fire || http://i213.photobucket.com/albums/cc68/abwiki/minigame/necro.png Necro || http://i213.photobucket.com/albums/cc68/abwiki/minigame/ranged.png Ranged || |
|- | |- | ||
− | | Physical || Spectral || Enhanced || | + | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/physical.png Physical || http://i213.photobucket.com/albums/cc68/abwiki/minigame/spectral2.png Spectral || http://i213.photobucket.com/albums/cc68/abwiki/minigame/enhanced.png Enhanced || |
|- bgcolor="#f0f0f0" | |- bgcolor="#f0f0f0" | ||
− | | Spectral || || Modified || | + | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/spectral.png Spectral || || http://i213.photobucket.com/albums/cc68/abwiki/minigame/mod.png Modified || |
|- | |- | ||
− | | Toxic || || || | + | | http://i213.photobucket.com/albums/cc68/abwiki/minigame/toxic.png Toxic || || || |
|} | |} | ||
+ | |||
These are then combined in any way for a particular mini-game. | These are then combined in any way for a particular mini-game. | ||
+ | |||
+ | [[Category:Hellgate: London]] | ||
+ | [[Category:Hellgate Quests]] |
Latest revision as of 14:23, 21 May 2011
Hellgate Wiki Navigation |
Main page |
Items |
Quests |
Locations |
Stations |
NPC's |
Monsters |
Mini-games in Hellgate: London are small, optional, and random missions with an item reward if completed. A new mini-game is randomly generated each time a player completes the previous mini-game. The item reward for completing a mini-game is a few random items of the higher quality levels.
- (In the January 1.0 Patch, they put in a 15 minute timer. If the mini-game isn't complete after 15 minutes, it resets to another one)
Objective system
Mini-games use a special system and a game is finished when three requirements are fulfilled, and they can be of four different kinds:
- Killing X number of monsters with some damage type.
- Killing Y foes of some monster type.
- Looting Z item types from a monster.
- Finishing any quest objective.
Here's a table representing the various requirements. The numbers inside each icon represent the amount left to kill of/with that type. If there is no number, there is only one left of the type.
These are then combined in any way for a particular mini-game.