Difference between revisions of "Mini-game"
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− | '''Mini-games''' in ''Hellgate: London'' are small, optional, and random missions with an item reward if completed. A new mini-game is randomly generated each time a player completes | + | {{Hellgate_navigation_block}} |
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+ | '''Mini-games''' in ''Hellgate: London'' are small, optional, and random missions with an item reward if completed. A new mini-game is randomly generated each time a player completes the previous mini-game. The item reward for completing a mini-game is a few random items of the higher quality levels.<br> | ||
+ | *''(In the January 1.0 Patch, they put in a 15 minute timer. If the mini-game isn't complete after 15 minutes, it resets to another one)'' | ||
==Objective system== | ==Objective system== | ||
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*Looting Z '''item types''' from a monster. | *Looting Z '''item types''' from a monster. | ||
*Finishing any '''quest objective'''. | *Finishing any '''quest objective'''. | ||
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Here's a table representing the various requirements. The numbers inside each icon represent the amount left to kill of/with that type. If there is no number, there is only one left of the type. | Here's a table representing the various requirements. The numbers inside each icon represent the amount left to kill of/with that type. If there is no number, there is only one left of the type. | ||
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These are then combined in any way for a particular mini-game. | These are then combined in any way for a particular mini-game. | ||
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+ | [[Category:Hellgate: London]] | ||
+ | [[Category:Hellgate Quests]] |
Latest revision as of 14:23, 21 May 2011
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Mini-games in Hellgate: London are small, optional, and random missions with an item reward if completed. A new mini-game is randomly generated each time a player completes the previous mini-game. The item reward for completing a mini-game is a few random items of the higher quality levels.
- (In the January 1.0 Patch, they put in a 15 minute timer. If the mini-game isn't complete after 15 minutes, it resets to another one)
Objective system
Mini-games use a special system and a game is finished when three requirements are fulfilled, and they can be of four different kinds:
- Killing X number of monsters with some damage type.
- Killing Y foes of some monster type.
- Looting Z item types from a monster.
- Finishing any quest objective.
Here's a table representing the various requirements. The numbers inside each icon represent the amount left to kill of/with that type. If there is no number, there is only one left of the type.
These are then combined in any way for a particular mini-game.