Difference between revisions of "Pandemonium Event"

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(→‎Tristram: Pit Lord res; sunder vs immunes)
(completing the quest using single element with Sunder)
 
(One intermediate revision by the same user not shown)
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*[[Prevent Monster Heal]] does not apply to any of the bosses encountered for the remainder of this quest. All have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
 
*[[Prevent Monster Heal]] does not apply to any of the bosses encountered for the remainder of this quest. All have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
 
*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]).
 
*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]).
*Characters specialising in [[Cold Damage]] and [[Poison Damage]] will be unable to kill bosses in all three areas.
+
*Characters specialising in [[Cold Damage]] and [[Poison Damage]] will be unable to kill bosses in all three areas, unless in D2R and using [[Sunder]].
 
*Enter portals and search areas for bosses.
 
*Enter portals and search areas for bosses.
 
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*[[Prevent Monster Heal]] does not apply and all three have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
 
*[[Prevent Monster Heal]] does not apply and all three have 650,000-660,000 ''base'' life, resulting in 15,869 <sub>36/256</sub> - 16,113 <sub>72/256</sub> [[damage regeneration]] per second, increasing by 50% with each additional player in game at time of spawning. [[Poison Damage]], [[Open Wounds]] and skills applying damage every frame (like [[Immolation Arrow]] or [[Meteor]] pyres and [[Fire Wall]]) can stop regeneration entirely.
 
*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]).
 
*Melee attackers are also recommended due to ability to apply [[Crushing Blow]] and benefit from [[Life Stolen]] per hit or [[Life Tap]], or deliver massive damage to a single target which always hits and cannot be blocked (like an [[Amazon]] using [[Charged Strike]]).
*Characters specialising in [[Cold Damage]] will be unable to kill all three.
+
*Characters specialising in [[Cold Damage]] will be unable to kill all three, unless in D2R and using [[Sunder]].
 
*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the originals due to being level 110, which also makes them harder to hit with attacks.
 
*All level-adjusted stats ([[defense]], [[Attack Rating]], [[life]], [[damage]] and [[experience]]) are higher than the originals due to being level 110, which also makes them harder to hit with attacks.
  
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**[[Skeleton Mage|Burning Dead Mage]], [[Immune to Fire]] (130%) and Immune to Poison (110%), firing fire bolts
 
**[[Skeleton Mage|Burning Dead Mage]], [[Immune to Fire]] (130%) and Immune to Poison (110%), firing fire bolts
 
**[[Skeleton Mage|Horror Mage]], Immune to Lightning (130%) and Immune to Poison (110%), firing lightning bolts
 
**[[Skeleton Mage|Horror Mage]], Immune to Lightning (130%) and Immune to Poison (110%), firing lightning bolts
**[[Skeleton Mage|Bone Mage]], always [[Immune to Cold]] (160%) and Immune to Poison (110%) , firing ice bolts
+
**[[Skeleton Mage|Bone Mage]], always [[Immune to Cold]] (160%) and Immune to Poison (110%), firing ice bolts
 
**[[Skeleton Mage|Horror Mage]], firing poison bolts
 
**[[Skeleton Mage|Horror Mage]], firing poison bolts
 
*Has 0% [[drain effectiveness]]: casting Life Tap is recommended unless well-equipped.
 
*Has 0% [[drain effectiveness]]: casting Life Tap is recommended unless well-equipped.

Latest revision as of 05:46, 27 August 2025