Difference between revisions of "Target Defense"

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{{Attack nav}}
 
{{Attack nav}}
 
{{Intro}}
 
{{Intro}}
*{{Mb|=-% Target Defense}} (-% TD) reduces target Defense by a percentage of the total when calculating [[Attack|Chance to Hit]] for melee and ranged attacks: -50% TD ''halves'' Defense (equivalent to ''doubling'' Attack Rating of the attacker without modifying target Defense).
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{{Mb|=-% Target Defense}} (-% TD) reduces target defense by a percentage of the total when calculating [[Attack#Chance to hit|chance to hit]] for [[melee]] and [[missile]] attacks: -50% TD halves defense (equivalent to doubling Attack Rating of the attacker without modifying target defense).
 
*-% TD applies only to attacks made by the user, including [[Blade Shield]].
 
*-% TD applies only to attacks made by the user, including [[Blade Shield]].
 
*-% TD on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. [http://wiki.theamazonbasin.com/index.php/Two_weapons#Weapon_modifier]
 
*-% TD on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. [http://wiki.theamazonbasin.com/index.php/Two_weapons#Weapon_modifier]
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*Defense reduction is halved (if -100% TD is supplied, only -50% TD is effectively applied) against the following:
*Defense reduction is ''halved'' (if -100% TD is supplied, only -50% TD is effectively applied) against the following:
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**Player
**Hostile player
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**[[Mercenary]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus]
**Hostile [[Mercenary|mercenary]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus]
 
 
**[[Super Unique]]
 
**[[Super Unique]]
 
**[[Boss]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80463&view=findpost&p=886824] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82821&view=findpost&p=911841]
 
**[[Boss]] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80463&view=findpost&p=886824] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=82821&view=findpost&p=911841]
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*Target Defense cannot be reduced below 0, so < -100% TD is redundant against anything other than the above, and < -200% TD is '''always''' redundant. {{Warn|=< -150% TD is beyond reach in the unmodified game}}. [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus]
*Target Defense cannot be reduced below 0, so < -100% TD is redundant against anything other than the above, and < -200% TD is ''always'' redundant ({{Warn|=< -150% TD is beyond reach in the unmodified game}}). [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus]
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*{{Warn|=Chance to hit displayed by character screen when cursor is over Attack Rating field does '''not''' take -% TD into account.}}
*{{Warn|=-% TD is not taken into account by character screen when calculating chance-to-hit displayed when cursor is over Attack Rating field.}}
 
 
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Revision as of 08:03, 24 February 2013