Difference between revisions of "Howl"
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m (wider progression tables) |
(Radius from D2R - according to tooltip values, it's linear) |
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Line 19: | Line 19: | ||
{{Stat}} | {{Stat}} | ||
|- | |- | ||
− | !align=left|Flee Distance ([[Radius| | + | !align=left|Flee Distance ([[Radius|yards]]) |
|(19 + (5*slvl) ) * 2/3 | |(19 + (5*slvl) ) * 2/3 | ||
|- | |- | ||
− | !align=left|Flee Duration ( | + | !align=left|Flee Duration (seconds) |
|2+slvl | |2+slvl | ||
+ | |- | ||
+ | !align=left|Radius (yards) (D2R) | ||
+ | |(slvl + 3) * 2/3 | ||
|} | |} | ||
Line 68: | Line 71: | ||
<br/> | <br/> | ||
− | ==Levels 1-60== | + | ==Levels 1-60 (LoD)== |
+ | {{Levels 1-20}} | ||
+ | |- | ||
+ | !align=left| Flee distance (yards) | ||
+ | | 16 {{0|0/0}} || 19 1/3 || 22 2/3 || 26 {{0|0/0}} || 29 1/3 || 32 2/3 || 36 {{0|0/0}} || 39 1/3 || 42 2/3 || 46 {{0|0/0}} || 49 1/3 || 52 2/3 || 56 {{0|0/0}} || 59 1/3 || 62 2/3 || 66 {{0|0/0}} || 69 1/3 || 72 2/3 || 76 {{0|0/0}} || 79 1/3 | ||
+ | |- | ||
+ | !align=left| Flee duration (seconds) | ||
+ | | 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 | ||
+ | |} | ||
+ | |||
+ | {{Levels 21-40}} | ||
+ | |- | ||
+ | !align=left| Flee distance (yards) | ||
+ | | 82 2/3 || 86 {{0|0/0}} || 89 1/3 || 92 2/3 || 96 {{0|0/0}} || 99 1/3 || 102 2/3 || 106 {{0|0/0}} || 109 1/3 || 112 2/3 || 116 {{0|0/0}} || 119 1/3 || 122 2/3 || 126 {{0|0/0}} || 129 1/3 || 132 2/3 || 136 {{0|0/0}} || 139 1/3 || 142 2/3 || 146 {{0|0/0}} | ||
+ | |- | ||
+ | !align=left| Flee duration (seconds) | ||
+ | | 23 || 24 || 25 || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 41 || 42 | ||
+ | |} | ||
+ | |||
+ | {{Levels 41-60}} | ||
+ | |- | ||
+ | !align=left| Flee distance (yards) | ||
+ | | 149 1/3 || 152 2/3 || 156 {{0|0/0}} || 159 1/3 || 162 2/3 || 166 {{0|0/0}} || 169 1/3 || 172 2/3 || 176 {{0|0/0}} || 179 1/3 || 182 2/3 || 186 {{0|0/0}} || 189 1/3 || 192 2/3 || 196 {{0|0/0}} || 199 1/3 || 202 2/3 || 206 {{0|0/0}} || 209 1/3 || 212 2/3 | ||
+ | |- | ||
+ | !align=left| Flee duration (seconds) | ||
+ | | 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50 || 51 || 52 || 53 || 54 || 55 || 56 || 57 || 58 || 59 || 60 || 61 || 62 | ||
+ | |} | ||
+ | <br/> | ||
+ | |||
+ | ==Levels 1-60 (D2R)== | ||
{{Levels 1-20}} | {{Levels 1-20}} | ||
+ | |- | ||
+ | !align=left| Radius (yards) | ||
+ | | 2 2/3 || 3 1/3 || 4 || 4 2/3 || 5 1/3 || 6 || 6 2/3 || 7 1/3 || 8 || 8 2/3 || 9 1/3 || 10 || 10 2/3 || 11 1/3 || 12 || 12 2/3 || 13 1/3 || 14 || 14 2/3 || 15 1/3 | ||
|- | |- | ||
!align=left| Flee distance (yards) | !align=left| Flee distance (yards) | ||
Line 79: | Line 114: | ||
{{Levels 21-40}} | {{Levels 21-40}} | ||
+ | |- | ||
+ | !align=left| Radius (yards) | ||
+ | | 16 || 16 2/3 || 17 1/3 || 18 || 18 2/3 || 19 1/3 || 20 || 20 2/3 || 21 1/3 || 22 || 22 2/3 || 23 1/3 || 24 || 24 2/3 || 25 1/3 || 26 || 26 2/3 || 27 1/3 || 28 || 28 2/3 | ||
|- | |- | ||
!align=left| Flee distance (yards) | !align=left| Flee distance (yards) | ||
Line 88: | Line 126: | ||
{{Levels 41-60}} | {{Levels 41-60}} | ||
+ | |- | ||
+ | !align=left| Radius (yards) | ||
+ | | 29 1/3 || 30 || 30 2/3 || 31 1/3 || 32 || 32 2/3 || 33 1/3 || 34 || 34 2/3 || 35 1/3 || 36 || 36 2/3 || 37 1/3 || 38 || 38 2/3 || 39 1/3 || 40 || 40 2/3 || 41 1/3 || 42 | ||
|- | |- | ||
!align=left| Flee distance (yards) | !align=left| Flee distance (yards) |
Latest revision as of 03:37, 10 July 2025
A Barbarian warrior in battle is a fearsome enough sight. They cover their bodies with strange markings and the fire in their eyes can be seen from across a battlefield. Early in his training a warrior must learn how to tap the primal energies around him and utter a howl in battle-a bellow so fierce that it will send even the battalions of the Burning Hells running in fear.
Detail
![]() Area of effect increases with skill level, but increase becomes less significant as skill level increases. Distance between missiles increases as they travel further away, resulting in gaps developing in area of effect (although whether these are large enough to prevent effect being applied depends on target size).
SourceSkill bonus
Chance to CastWhen Struck
Levels 1-60 (LoD)
Levels 1-60 (D2R)
Reference
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