Difference between revisions of "Pandemonium Event"

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(→‎Organ collecting: open portals one by one, not all at once)
(→‎Tristram: Pit Lord res; sunder vs immunes)
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*Like [[World Event]] [[Diablo (World Event)|{{Ub|=Diablo}}]], has faster [[movement speed]] than the original (further augmented by being Extra Fast) and uses all the same skills, although some are actually slightly weaker. However, he has also gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon]] skill.
 
*Like [[World Event]] [[Diablo (World Event)|{{Ub|=Diablo}}]], has faster [[movement speed]] than the original (further augmented by being Extra Fast) and uses all the same skills, although some are actually slightly weaker. However, he has also gained Diablogeddon, which is similar to [[Druid (Diablo II)|Druid]]'s [[Armageddon]] skill.
*While both immunities can be removed by an [[Infinity|{{Ub|=Infinity}}]] polearm's Level 12 Conviction [[Aura When Equipped]] and further reduced by -% Enemy Resistance, since the polearm is typically equipped by a [[Desert Mercenary]] the challenge becomes keeping him alive. Additionally, {{Ub|=Diablo}} can summon Pit Lords always immune to everything except physical damage.
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*While both immunities can be removed by an [[Infinity|{{Ub|=Infinity}}]] polearm's Level 12 Conviction [[Aura When Equipped]] and further reduced by -% Enemy Resistance, since the polearm is typically equipped by a [[Desert Mercenary]] the challenge becomes keeping him alive. Additionally, {{Ub|=Diablo}} can summon Pit Lords always immune to everything (145%) except physical damage (50%).<br/>In D2R [[Sunder]] can be used.
  
  
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**[[Wraith|Specter]], [[Immune to Physical]] (100%) and Immune to Poison (100%)
 
**[[Wraith|Specter]], [[Immune to Physical]] (100%) and Immune to Poison (100%)
 
**[[Vampire|Dark Lord]], Immune to Physical (100%) and Immune to Cold (130%)
 
**[[Vampire|Dark Lord]], Immune to Physical (100%) and Immune to Cold (130%)
*While fire immunity can be removed by an {{Ub|=Infinity}} polearm's Level 12 Conviction Aura When Equipped and further reduced by -% Enemy Resistance, since the polearm is typically equipped by a Desert Mercenary the challenge becomes keeping him alive.
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*While fire immunity can be removed by an {{Ub|=Infinity}} polearm's Level 12 Conviction Aura When Equipped and further reduced by -% Enemy Resistance, since the polearm is typically equipped by a Desert Mercenary the challenge becomes keeping him alive.<br/>In D2R [[Sunder]] can be used.
 
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Revision as of 05:43, 27 August 2025