Difference between revisions of "Mercenary"

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* You can pick a ranged merc that deals elemental damage (A1 or A3).
 
* You can pick a ranged merc that deals elemental damage (A1 or A3).
 
* A2 desert merc with an aura that helps you. Blessed Aim if you need AR, Might if you want more damage, Holy Freeze if you need some crowd control, Defiance if you want more defense.
 
* A2 desert merc with an aura that helps you. Blessed Aim if you need AR, Might if you want more damage, Holy Freeze if you need some crowd control, Defiance if you want more defense.
* A2 desert merc with [[The Reaper's Toll|{{Ub|=The Reaper's Toll}}]] or A5 barbarian with [[Lawbringer|{{Ub|=Lawbringer}}]] (to proc [[Decrepify]]), or A5 two-handed barbarian with [[Dreadfang|{{Ub|=Dreadfang}} (to proc [[Amplify Damage]]).
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* A2 desert merc with [[The Reaper's Toll|{{Ub|=The Reaper's Toll}}]] or A5 barbarian with [[Lawbringer|{{Ub|=Lawbringer}}]] (to proc [[Decrepify]]), or A5 two-handed barbarian with [[Dreadfang|{{Ub|=Dreadfang}}]] (to proc [[Amplify Damage]]).
 
* Don't forget A1 mercs can help your AR with [[Inner Sight]]. Alternatively, you can use A2 desert merc [[Infinity|{{Ub|=Infinity}}]] (for [[Conviction]] aura).
 
* Don't forget A1 mercs can help your AR with [[Inner Sight]]. Alternatively, you can use A2 desert merc [[Infinity|{{Ub|=Infinity}}]] (for [[Conviction]] aura).
 
* D2R: A3 fire merc for [[Enchant]] for AR (although can be substituted by [[Demon Limb|{{Ub|=Demon Limb}}]]'s charges).
 
* D2R: A3 fire merc for [[Enchant]] for AR (although can be substituted by [[Demon Limb|{{Ub|=Demon Limb}}]]'s charges).

Latest revision as of 18:06, 3 March 2026