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% Bonus to Attack Rating is applied to the sum of the following:
- Attack Rating
- Attack Rating (Based on Character Level)
- Attack Rating Against Demons or Attack Rating Against Undead
Should -% Attack Rating (AR) from Taunt result in negative values, AR is set to 0 and the negative value is subtracted from Defense (resulting in an increase). However, since 0/(0+DR) always equals 0 regardless of defense rating, this has no practical effect: chance to hit is always reduced to its 5% floor, regardless of level difference.
Combat Shrine applies +200% Attack Rating after +% Attack Rating applied by other sources: this means a player character with +200% AR before activating a Combat Shrine will multiply AR by nine ( ( (100+200)/100) * ( (100+200)/100) ), not five ( (100+200+200) /100) after activating it. [1]
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Skill
Amazon
1 Character screen may display effect of +% Attack Rating from Bow and Crossbow Skills and Plague Javelin themselves, but this does not actually get applied. [2]
2 Character screen may display effect of +% Attack Rating from Power Strike itself, but this does not actually get applied. [3]
3 Blessed Aim uses same passive state as Penetrate and thus overwrites it, regardless of level. This applies for the rest of the game, even after the aura is removed. [4]
Assassin
1 +% Attack Rating from Claw Mastery does not apply to Blade Fury when equipping claw. [5] [6]
2 All Martial Arts charge skills with exception of Phoenix Strike apply +50% AR per charge to the finishing skill releasing those charges (PS only applies +25% AR). [7]
Barbarian
Druid
Necromancer
Paladin
1 Blessed Aim uses same passive state as Penetrate and thus overwrites it, regardless of level. This applies for the rest of the game, even after the aura is removed. [8]
Sorceress
Helm
Value
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Source
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Min Rlvl
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Min Alvl
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+5%
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Helm of the Sun
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12
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17
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+(lvl)%
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Visionary helm
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18
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25
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Circlet
Pelt
Primal helm
Amulet
Value
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Source
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Min Rlvl
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Min Alvl
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+5%
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Amulet of the Sun
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12
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17
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Weapon
Melee weapon
Axe
Claw
Club
Mace
Polearm
Rod
Value
|
Source
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Min Rlvl
|
Min Alvl
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+5%
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Rod of the Sun
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12
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17
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Scepter
Staff
Spear
Sword
Missile weapon
Value
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Source
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Min Rlvl
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Min Alvl
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+5%
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Missile weapon of the Sun
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12
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17
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+(lvl)%
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Visionary missile weapon
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18
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25
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Amazon bow
Bow
Crossbow
Throwing axe
Auric shield
Ring
Value
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Source
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Min Rlvl
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Min Alvl
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+5%
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Ring of the Sun
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12
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17
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Gloves
Value
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Source
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Min Rlvl
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Min Alvl
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+5%
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Gloves of the Sun
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12
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17
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Set bonus
Monster
[9] [10] [11]
- Aura Enchanted Unique monsters can be enchanted with level max( [mlvl/5] , 1) Blessed Aim or level max( [mlvl/8] , 1) Fanaticism.
- Monsters may also use skills applying +% Attack Rating.
- Monster chance to hit displayed on character screen when cursor is over Defense field does not take any % Attack Rating into account.
Reference
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