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- 100% and 105% immunities can be broken with any level Lower Resist or Conviction, unless the target cannot be cursed or it is an Aura Enchanted Unique with higher level Conviction (maximum level 11 in Hell Acts 1-5 and level 20 for uber Mephisto).
- 110% immunity can be broken with level >9 LR, which can only be cast by a Necromancer.
- >113% immunity cannot be broken with any level LR.
- >116% immunity cannot be broken with Infinity polearm's Level 12 Conviction Aura When Equipped.
- >129% immunity cannot be broken with level >24 Conviction.
- 130% immunity can be broken with level >24 Conviction and any level LR combined.
- >143% immunity cannot be broken with any level LR and Conviction combined.
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Normal
100%
The following become Immune when Fire Enchanted.
105%
The following become Immune when Fire Enchanted.
108%
The following become Immune when Fire Enchanted.
110%
The following become Immune when Fire Enchanted.
115%
The following become Immune when Fire Enchanted.
125%
The following become Immune when Fire Enchanted.
135%
The following become Immune when Fire Enchanted.
140%
Immune
The following become Immune when Fire Enchanted.
Nightmare
Unique bonuses can result in a monster becoming Immune even when it has no Fire Resist, so only Immune normal and Super Unique monsters are listed.
Unique Bonus(es)
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Fire Resist
|
Bonus
|
Base
|
Total
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Magic Resistant
|
+40%
|
60-095%
|
100-135%
|
Spectral Hit Magic Resistant
|
+60%
|
40-070%
|
100-130%
|
Fire Enchanted
|
+75%
|
25-100%
|
100-175%
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Spectral Hit Fire Enchanted
|
+95%
|
15-070%
|
110-165%
|
Magic Resistant Fire Enchanted
|
+115%
|
0-080%
|
115-195%
|
100%
115%
Immune
Hell
Unique bonuses can result in a monster becoming Immune even when it has no Fire Resist, so only Immune normal and Super Unique monsters are listed.
Unique Bonus(es)
|
Fire Resist
|
Bonus
|
Base
|
Total
|
Magic Resistant
|
+40%
|
60-095% |
100-135%
|
Spectral Hit Magic Resistant
|
+60%
|
40-070%
|
100-130%
|
Fire Enchanted
|
+75%
|
25-145%
|
100-220%
|
Spectral Hit Fire Enchanted
|
+95%
|
20-070%
|
115-165%
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Magic Resistant Fire Enchanted
|
+115%
|
0-095%
|
115-210%
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Spectral Hit Magic Resistant Fire Enchanted
|
+135%
|
0-070%
|
135-205%
|
100%
- Flying Scimitar can spawn from objects that are opened or broken in Acts 1-3.
105%
108%
110%
115%
120%
125%
130%
140%
Immune
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