Difference between revisions of "1.08"

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(Created page with "{{Patch nav}} {{Intro}} *Released 29 June 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/] |} Lord of Destruction ;Skill Balance Changes ...")
 
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{{Patch nav}}
 
{{Patch nav}}
 
{{Intro}}
 
{{Intro}}
*Released 29 June 2001 [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/]
+
*Released 29 June 2001, same day as release of Lord of Destruction Expansion [http://web.archive.org/web/20010701063929/http://www.battle.net/Diablo2Exp/]
 
|}
 
|}
  
  
Lord of Destruction
+
==Skill Balance Changes==
 +
*When using [[two weapons|two-handed attacks]] the [[weapon speed|speed]] of both weapons are averaged.
 +
<br>
  
 +
===[[Barbarian (Diablo II)|Barbarian]]===
 +
*[[Whirlwind]] now alternates between [[two weapons]] when using two-weapon style.
 +
<br>
  
;Skill Balance Changes
+
===[[Paladin (Diablo II)|Paladin]]===
*When using two-handed attacks the speed of both weapons are averaged.
+
*Increased [[Holy Shock]]'s [[melee]] damage bonus.
 +
*Decreased the power of [[Conviction]].
 +
*Added a casting [[delay]] for [[Fist of the Heavens]] and increased its damage.
 +
*Increased the [[block]]ing bonus that [[Holy Shield]] gives.
 +
*Conviction does not affect [[immune|immunities]].
 +
<br>
  
 +
===[[Necromancer]]===
 +
*Increased [[Fire Golem (skill)|Fire Golem]]'s [[melee]] damage.
 +
*The [[life|hit points]] for a [[Revive]]d monster no longer increase with more players in a game.
 +
*[[Lower Resist]] and [[Amplify Damage]] do not affect [[immune|immunities]].
 +
<br>
  
;Barbarian
+
===[[Sorceress]]===
*Whirlwind now alternates between two weapons when using two-weapon style.
+
*Increased [[Fire Wall]]'s damage.
 
+
*Increased [[Blizzard]]'s duration.
 
+
*Decreased [[Meteor]]'s casting [[delay]].
;Paladin
+
*Decreased casting time for [[Chain Lightning]] and [[Lightning]].
*Increased Holy Shock's melee damage bonus.
+
*Increased [[Frozen Orb]]'s damage.
*Decreased the power of Conviction.
+
*[[Thunder Storm]] now hits a target every time.
*Added a casting delay for Fist of Heavens and increased its damage.
+
*In [[expansion]] games, [[Static Field]] is no longer affected by [[Conviction]] and [[Lower Resist]]. It will not take a monster below 33% [[life|health]] in Nightmare [[difficulty]] or 50% in Hell difficulty.
*Increased the blocking bonus that Holy Shield gives.
 
*Conviction does not affect immunities.
 
 
 
 
 
;Necromancer
 
*Increased Fire Golem's melee damage.
 
*The hit points for a Revived monster no longer increase with more players in a game.
 
*Lower Resist and Amplify Damage do not affect immunities.
 
 
 
 
 
;Sorceress
 
*Increased Fire Wall's damage.
 
*Increased Blizzard's duration.
 
*Decreased Meteor's casting delay.
 
*Decreased casting time for Chain Lightning and Lightning.
 
*Increased Frozen Orb's damage.
 
*Thunderstorm now hits a target every time.
 
*In expansion games, Static Field is no longer affected by Conviction and Lower Resist. It will not take a monster below 33% health in Nightmare difficulty or 50% in Hell difficulty.
 
 
*In non-expansion games Static Field remains the same.
 
*In non-expansion games Static Field remains the same.
*Cold Mastery will not affect cold immune monsters.
+
*[[Cold Mastery]] will not affect [[Immune to Cold|cold immune]] monsters.
*The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and Glacial Spike, per level has been increased.
+
*The damage inflicted by [[Ice Blast]], [[Fire Ball]], [[Lightning]], [[Nova]], and [[Glacial Spike]], per level has been increased.
 
+
<br>
 
 
;Amazon
 
*Increased Freezing Arrow damage.
 
*Increased Ice Arrow damage.
 
*Increased Immolation Arrow damage, added a casting delay and decreased the fire duration.
 
*Added a casting delay to Plague Javelin and increased its damage.
 
 
 
 
 
;Assassin
 
*Dragon Tail now has an attack bonus.
 
*Increased Fist of Fire damage.
 
*Increased Claws of Thunder damage.
 
*Increased Phoenix Strike damage.
 
*Fixed various bugs with skills that use two claws.
 
*Dragon Tail does not cost mana or knockback when it misses.
 
  
 +
===[[Amazon]]===
 +
*Increased [[Freezing Arrow]] damage.
 +
*Increased [[Ice Arrow]] damage.
 +
*Increased [[Immolation Arrow]] damage, added a casting [[delay]] and decreased the fire duration.
 +
*Added a casting delay to [[Plague Javelin]] and increased its damage.
 +
<br>
  
;Druid
+
===[[Assassin]]===
*Turned down the mastery bonuses for the wolves and bears.
+
*[[Dragon Tail]] now has an [[attack]] bonus.
*Increased Feral Rage's life stealing.
+
*Increased [[Fists of Fire]] damage.
*Increased Hunger's life stealing, but increased its damage penalty.
+
*Increased [[Claws of Thunder]] damage.
*Increased the delay between the times that Hurricane does damage.
+
*Increased [[Phoenix Strike]] damage.
*Increased the radius for Armageddon's damage and increased the delay between missiles.
+
*Fixed various bugs with skills that use [[two weapons|two claws]].
*Werebear skill modified to give +50% to hit points. (It was +100%.)
+
*Dragon Tail does not cost [[mana]] or [[knockback]] when it misses.
*Maul now gives +20% damage per charge per level. (It was +25%.) Its stun length is shorter and attack bonus is 3% plus, 3% per level. (it was +20%, 10% per level.)
+
<br>
*Increased damage of Fire Claws slightly (+8 per level up to level 9).
 
*The damage bonus of Fury changed to +50% damage, 5% per level. (It was 100%, 17% per level.)
 
  
 +
===[[Druid (Diablo II)|Druid]]===
 +
*Turned down the mastery bonuses for the [[Dire Wolf|wolves]] and [[Grizzly|bears]].
 +
*Increased [[Feral Rage]]'s [[Life Stolen|life stealing]].
 +
*Increased [[Hunger]]'s life stealing, but increased its damage penalty.
 +
*Increased the delay between the times that [[Hurricane]] does damage.
 +
*Increased the [[radius]] for [[Armageddon (Diablo II)|Armageddon]]'s damage and increased the delay between [[missile]]s.
 +
*[[Werebear]] skill modified to give +50% to [[life|hit points]]. (It was +100%.)
 +
*[[Maul (skill)|Maul]] now gives +20[[% Damage]] per charge per level. (It was +25%.) Its [[stun length]] is shorter and [[attack]] bonus is 3% plus, 3% per level. (it was +20%, 10% per level.)
 +
*Increased damage of [[Fire Claws]] slightly (+8 per level up to level 9).
 +
*The damage bonus of [[Fury (skill)|Fury]] changed to +50% damage, 5% per level. (It was 100%, 17% per level.)
 +
<br>
  
;Modifications
+
==Modifications==
*Creatures can be summoned in town, as long as the summoning does not require a corpse.
+
*[[Pet|Creatures]] can be summoned in town, as long as the summoning does not require a [[corpse]].
*Crafted items cannot generate with affixes meant for magic items only.  
+
*[[Crafted item]]s cannot generate with [[affix]]es meant for magic items only.  
*The durability for all claw class weapons is now doubled. (This will not affect existing items.)
+
*The [[durability]] for all [[claw (item type)|claw]] class weapons is now doubled. (This will not affect existing items.)
*Adjusted attribute requirements for all claw class weapons.
+
*Adjusted [[attribute]] [[requirements]] for all claw class weapons.
 
*Adjusted damages for all Elite weapons.
 
*Adjusted damages for all Elite weapons.
*Adjusted affix level for wands, staves and orbs. (Higher levels of these items have better magic attributes.)
+
*Adjusted affix level for [[wand (item type)|wand]]s, [[staff (item type)|staves]] and [[orb (item type)|orb]]s. (Higher levels of these items have better magic attributes.)
*Increased the chance of enhanced damage affixes on weapons.
+
*Increased the chance of [[Enhanced Damage]] affixes on weapons.
*Increased the chance of enhanced attack rating affixes on weapons.
+
*Increased the chance of enhanced [[Attack Rating]] affixes on weapons.
*Increased the chance of enhanced armor affixes on armor.
+
*Increased the chance of [[Enhanced Defense]] affixes on armor.
 
*Increased the chance of elemental damage suffixes on weapons.
 
*Increased the chance of elemental damage suffixes on weapons.
 
*Increased the level and the damage for certain high level elemental damage affixes.
 
*Increased the level and the damage for certain high level elemental damage affixes.
*Decreased values on +maximum damage and +minimum damage charms. (This will not affect existing items.)
+
*Decreased values on +[[Maximum Damage]] and +[[Minimum Damage]] charms. (This will not affect existing items.)
*Increased values for percentage chance to find gold affixes on charms and jewels. (This will not affect existing items.)
+
*Increased values for percentage [[Extra Gold From Monsters|chance to find gold]] affixes on charms and [[jewel (item type)|jewel]]s. (This will not affect existing items.)
 
*Increased attributes of many affixes for jewels. (This will not affect existing items).
 
*Increased attributes of many affixes for jewels. (This will not affect existing items).
*Increased chances of extra quantity affixes on throwing items.
+
*Increased chances of [[Increased Stack Size|extra quantity]] affixes on throwing items.
*Increased chances of regenerate quantity affixes on throwing items.
+
*Increased chances of [[Replenishes Quantity|regenerate quantity]] affixes on throwing items.
 
*Increased jewel drop rates.
 
*Increased jewel drop rates.
*The necromancer spell "Iron Maiden" no longer appears on charged items.
+
*The [[Necromancer]] spell "[[Iron Maiden]]" no longer appears on [[charged suffix|charged]] items.
*Increased resistance bonus for Tal, Ral, Ort, and Thul runes when socketed into shields by 5%.
+
*Increased [[resistance]] bonus for [[Tal Rune|{{Cb|=Tal Rune}}]], [[Ral Rune|{{Cb|=Ral Rune}}]], [[Ort Rune|{{Cb|=Ort Rune}}]], and [[Thul Rune|{{Cb|=Thul Rune}}]] when [[socketed]] into [[shield (item type)|shield]]s by 5%.
*Increased resistance bonus for Um rune when socketed into shields by 2% and when socketed into helms and armor by 5%.
+
*Increased resistance bonus for [[Um Rune|{{Cb|=Um Rune}}]] when socketed into shields by 2% and when socketed into [[helm (item type)|helm]]s and [[body armor (item type)|armor]] by 5%.
*Changed bonus for runes with + to max resists to 5%.
+
*Changed bonus for [[rune]]s with + to [[Maximum Resist|max resists]] to 5%.
*Repaired rune words. (Most previous rune worded items will no longer get rune word bonuses.)
+
*Repaired [[Rune Word]]s. (Most previous rune worded items will no longer get rune word bonuses.)
 
*Adjusted rune drop rates.
 
*Adjusted rune drop rates.
*Removed several melee modifiers from generating on orbs.
+
*Removed several [[melee]] modifiers from generating on orbs.
*Changed Izual to be able to drop treasure.
+
*Changed [[Izual (boss)|{{Ub|=Izual}}]] to be able to drop treasure.
*Changed Charsi's imbue quest to always give a plus to individual skills on items that can have them.   
+
*Changed [[Charsi]]'s [[Tools of the Trade|imbue quest]] to always give a [[skill bonus|plus to individual skills]] on items that can have them.   
 
*Items sold to stores are priced as if they were fully repaired.
 
*Items sold to stores are priced as if they were fully repaired.
 
*Lowered prices for items with +2 or +3 to single skills.
 
*Lowered prices for items with +2 or +3 to single skills.
 
*Lowered costs for recharging items.
 
*Lowered costs for recharging items.
*Removed throwing potions from stores.
+
*Removed throwing [[potion]]s from stores.
*Increased prices for circlets and coronets.
+
*Increased prices for [[circlet (item type)|circlet]]s and coronets.
*Unique monsters with the "teleport" attribute now heal a fixed amount.
+
*[[Unique (monster)|Unique]] monsters with the [[Teleportation]] attribute now heal a fixed amount.
*Crushing blow is 50% less effective with bows.
+
*[[Crushing Blow]] is 50% less effective with [[bow (item type)|bow]]s.
*Crushing blow is affected by physical resistance.
+
*Crushing blow is affected by [[Damage Resist|physical resistance]].
*Lowered hireling resurrection cost.
+
*Lowered [[mercenary|hireling]] resurrection cost.
*Increased chances of finding unique and set items.
+
*Increased chances of finding [[unique (item)|unique]] and [[set]] items.
 
*Slightly increased the item drop rate for extra players in a game who are not in your party.
 
*Slightly increased the item drop rate for extra players in a game who are not in your party.
 
*Lowered gambling prices that scale with your level.
 
*Lowered gambling prices that scale with your level.
 
*Changed prices on rejuvenation and full rejuvenation potions.  
 
*Changed prices on rejuvenation and full rejuvenation potions.  
*Added potential sockets for Troll nest and Blade barrier shields.
+
*Added potential sockets for [[Troll Nest]] and [[Blade Barrier]] shields.
 
*Enabled sockets on certain items, increase sockets potential on others.
 
*Enabled sockets on certain items, increase sockets potential on others.
*Increased blocking for grim shield.
+
*Increased [[block]]ing for [[Grim Shield]].
*Increased AC for all elite shields.
+
*Increased [[Defense|AC]] for all elite shields.
*Increased AC for Bone visage helm.
+
*Increased AC for [[Bone Visage]] helm.
 
*Changed increased rate items, (fast, faster, fastest) to display as a percentage faster.  
 
*Changed increased rate items, (fast, faster, fastest) to display as a percentage faster.  
*Adjusted armor, blocking, and durability for elite Paladin shields.
+
*Adjusted armor, blocking, and durability for elite [[auric shield (item type)|Paladin shields]].
*When used in melee throwing weapon durability decreases at one third the thrown rate.
+
*When used in [[melee]] throwing weapon [[durability]] decreases at one third the thrown rate.
*+2 to all skills affixes can now spawn on rare amulets.
+
*+2 to all skills affixes can now spawn on rare [[amulet (item type)|amulet]]s.
*Increased range of the Glorious axe.
+
*Increased [[melee|range]] of the [[Glorious Axe]].
*Changed items with pierce to use their pierce value as a percentage instead of as a level in the skill.
+
*Changed items with [[Piercing Attack]] to use their pierce value as a percentage instead of as a level in the skill.
*Changed the piercing value for certain uniques with pierce (Kuko Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
+
*Changed the piercing value for certain uniques with pierce ([[Kuko Shakaku|{{Ub|=Kuko Shakaku}}]], [[Buriza-Do Kyanon|{{Ub|=Buriza-Do Kyanon}}]], [[Demon Machine|{{Ub|=Demon Machine}}]], [[Razortail|{{Ub|=Razortail}}]]).
*Changed Wizardspike unique bone knife to 75% resist all.  
+
*Changed [[Wizardspike|{{Ub|=Wizardspike}}]] unique bone knife to 75% [[All Resistances|resist all]].  
*The set item Naj's Puzzler now has 69 charges of teleport.  
+
*The set item [[Naj's Puzzler|{{Sb|=Naj's Puzzler}}]] now has 69 [[charges]] of [[Teleport]].  
*Added sound to shift-click of potions in grid.  
+
*Added sound to shift-click of [[potion]]s in grid.  
*Added elemental damage affixes for charms.  
+
*Added elemental damage [[affix]]es for charms.  
*Adjusted the difficulty of Baal on higher difficulties.  
+
*Adjusted the [[difficulty]] of [[Baal (boss)|{{Ub|=Baal}}]] on higher difficulties.  
*Cannot get quest completion credit for the ancients' quest unless the character level is 20 or greater in normal difficulty mode, 40 or greater in nightmare, and 60 or greater in hell difficulty mode.
+
*Cannot get quest completion credit for the [[Rite of Passage (quest)|ancients' quest]] unless the character level is 20 or greater in normal difficulty mode, 40 or greater in nightmare, and 60 or greater in hell difficulty mode.
*Keys now stack to 12 instead of 6.
+
*[[Key]]s now stack to 12 instead of 6.
 
*Right mouse click works the same as left mouse click if assigned an attack skill.
 
*Right mouse click works the same as left mouse click if assigned an attack skill.
*Act II hirelings have been improved with additional skills including auras.
+
*[[Desert Mercenary|Act II hirelings]] have been improved with additional skills including [[aura]]s.
 +
<br>
  
 
+
==Major bugs==
;Major bugs
 
 
*Addressed certain duping issues when entering and leaving games.
 
*Addressed certain duping issues when entering and leaving games.
*Fixed a bug which could allow you to have a defense rating after using Berserk.
+
*Fixed a bug which could allow you to have a [[defense]] rating after using [[Berserk]].
 
+
<br>
  
;Minor bugs
+
==Minor bugs==
*Added missing "crimson" affix with adds +5-10 fire resistance.
+
*Added missing "crimson" [[affix]] with adds +5-10 [[Fire Resist|fire resistance]].
*Fixed a bug where quests and horadric cube recipes could generate items with too many sockets.
+
*Fixed a bug where quests and [[Horadric Cube]] recipes could generate items with too many [[socketed|sockets]].
 
*Fixed a bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes.
 
*Fixed a bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes.
*Fixed a bug which allowed spells cast to have piercing while wearing items of piercing.  
+
*Fixed a bug which allowed spells cast to have piercing while wearing items of [[Piercing Attack]].  
*Fixed a bug where single skill bonuses did not stack properly.  
+
*Fixed a bug where single [[skill bonus]]es did not stack properly.  
 
*Fixed a bug where variable costs for armor types was not being calculated properly.
 
*Fixed a bug where variable costs for armor types was not being calculated properly.
*Fixed a bug where you were allowed to shift-click purchase rejuvenation potions in stores.
+
*Fixed a bug where you were allowed to shift-click purchase rejuvenation [[potion]]s in stores.
*Fixed the bug that added javelin damage to Lightning Fury, and made the graphics simpler for the lightning.
+
*Fixed the bug that added [[javelin (item type)|javelin]] damage to [[Lightning Fury]], and made the graphics simpler for the lightning.

Revision as of 12:03, 7 April 2012

Template:Patch nav

  • Released 29 June 2001, same day as release of Lord of Destruction Expansion [1]


Skill Balance Changes


Barbarian


Paladin


Necromancer


Sorceress


Amazon


Assassin


Druid

  • Turned down the mastery bonuses for the wolves and bears.
  • Increased Feral Rage's life stealing.
  • Increased Hunger's life stealing, but increased its damage penalty.
  • Increased the delay between the times that Hurricane does damage.
  • Increased the radius for Armageddon's damage and increased the delay between missiles.
  • Werebear skill modified to give +50% to hit points. (It was +100%.)
  • Maul now gives +20% Damage per charge per level. (It was +25%.) Its stun length is shorter and attack bonus is 3% plus, 3% per level. (it was +20%, 10% per level.)
  • Increased damage of Fire Claws slightly (+8 per level up to level 9).
  • The damage bonus of Fury changed to +50% damage, 5% per level. (It was 100%, 17% per level.)


Modifications

  • Creatures can be summoned in town, as long as the summoning does not require a corpse.
  • Crafted items cannot generate with affixes meant for magic items only.
  • The durability for all claw class weapons is now doubled. (This will not affect existing items.)
  • Adjusted attribute requirements for all claw class weapons.
  • Adjusted damages for all Elite weapons.
  • Adjusted affix level for wands, staves and orbs. (Higher levels of these items have better magic attributes.)
  • Increased the chance of Enhanced Damage affixes on weapons.
  • Increased the chance of enhanced Attack Rating affixes on weapons.
  • Increased the chance of Enhanced Defense affixes on armor.
  • Increased the chance of elemental damage suffixes on weapons.
  • Increased the level and the damage for certain high level elemental damage affixes.
  • Decreased values on +Maximum Damage and +Minimum Damage charms. (This will not affect existing items.)
  • Increased values for percentage chance to find gold affixes on charms and jewels. (This will not affect existing items.)
  • Increased attributes of many affixes for jewels. (This will not affect existing items).
  • Increased chances of extra quantity affixes on throwing items.
  • Increased chances of regenerate quantity affixes on throwing items.
  • Increased jewel drop rates.
  • The Necromancer spell "Iron Maiden" no longer appears on charged items.
  • Increased resistance bonus for Tal Rune, Ral Rune, Ort Rune, and Thul Rune when socketed into shields by 5%.
  • Increased resistance bonus for Um Rune when socketed into shields by 2% and when socketed into helms and armor by 5%.
  • Changed bonus for runes with + to max resists to 5%.
  • Repaired Rune Words. (Most previous rune worded items will no longer get rune word bonuses.)
  • Adjusted rune drop rates.
  • Removed several melee modifiers from generating on orbs.
  • Changed Izual to be able to drop treasure.
  • Changed Charsi's imbue quest to always give a plus to individual skills on items that can have them.
  • Items sold to stores are priced as if they were fully repaired.
  • Lowered prices for items with +2 or +3 to single skills.
  • Lowered costs for recharging items.
  • Removed throwing potions from stores.
  • Increased prices for circlets and coronets.
  • Unique monsters with the Teleportation attribute now heal a fixed amount.
  • Crushing Blow is 50% less effective with bows.
  • Crushing blow is affected by physical resistance.
  • Lowered hireling resurrection cost.
  • Increased chances of finding unique and set items.
  • Slightly increased the item drop rate for extra players in a game who are not in your party.
  • Lowered gambling prices that scale with your level.
  • Changed prices on rejuvenation and full rejuvenation potions.
  • Added potential sockets for Troll Nest and Blade Barrier shields.
  • Enabled sockets on certain items, increase sockets potential on others.
  • Increased blocking for Grim Shield.
  • Increased AC for all elite shields.
  • Increased AC for Bone Visage helm.
  • Changed increased rate items, (fast, faster, fastest) to display as a percentage faster.
  • Adjusted armor, blocking, and durability for elite Paladin shields.
  • When used in melee throwing weapon durability decreases at one third the thrown rate.
  • +2 to all skills affixes can now spawn on rare amulets.
  • Increased range of the Glorious Axe.
  • Changed items with Piercing Attack to use their pierce value as a percentage instead of as a level in the skill.
  • Changed the piercing value for certain uniques with pierce (Kuko Shakaku, Buriza-Do Kyanon, Demon Machine, Razortail).
  • Changed Wizardspike unique bone knife to 75% resist all.
  • The set item Naj's Puzzler now has 69 charges of Teleport.
  • Added sound to shift-click of potions in grid.
  • Added elemental damage affixes for charms.
  • Adjusted the difficulty of Baal on higher difficulties.
  • Cannot get quest completion credit for the ancients' quest unless the character level is 20 or greater in normal difficulty mode, 40 or greater in nightmare, and 60 or greater in hell difficulty mode.
  • Keys now stack to 12 instead of 6.
  • Right mouse click works the same as left mouse click if assigned an attack skill.
  • Act II hirelings have been improved with additional skills including auras.


Major bugs

  • Addressed certain duping issues when entering and leaving games.
  • Fixed a bug which could allow you to have a defense rating after using Berserk.


Minor bugs

  • Added missing "crimson" affix with adds +5-10 fire resistance.
  • Fixed a bug where quests and Horadric Cube recipes could generate items with too many sockets.
  • Fixed a bug were expert's/veteran's/master's prefixes were swapped with sounding/resonant/echoing prefixes.
  • Fixed a bug which allowed spells cast to have piercing while wearing items of Piercing Attack.
  • Fixed a bug where single skill bonuses did not stack properly.
  • Fixed a bug where variable costs for armor types was not being calculated properly.
  • Fixed a bug where you were allowed to shift-click purchase rejuvenation potions in stores.
  • Fixed the bug that added javelin damage to Lightning Fury, and made the graphics simpler for the lightning.