Difference between revisions of "Attack"

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{{Warn|=Attack Rating values are not displayed for [[Blade Sentinel]], [[Blade Fury]] and [[Blade Sentinel]], despite the fact that these require a hit check. They are also not displayed for [[Charged Strike]] and [[Lightning Strike]].}} However, while the latter two require a hit check to apply [[javelin]] or [[spear]] damage, they are two of a number of skills that trigger events on attack or upon [[missile]] collision, regardless of whether or not the attack's hit check is successful:
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{{Warn|=Attack Rating values are not displayed for [[Blade Sentinel]], [[Blade Fury]] and [[Blade Shield]], despite the fact that these require a hit check. They are also not displayed for [[Charged Strike]] and [[Lightning Strike]].}} However, while the latter two require a hit check to apply [[javelin]] or [[spear]] damage, they are two of a number of skills that trigger events on attack or upon [[missile]] collision, regardless of whether or not the attack's hit check is successful:
 
*[[Exploding Arrow]]
 
*[[Exploding Arrow]]
 
*[[Immolation Arrow]]
 
*[[Immolation Arrow]]
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===Defense===
 
===Defense===
 
[[File:Defense.png|center|thumb|600px|Player character's [[defense]] is displayed to the right of [[Dexterity]] on the character screen. [[Attack#Chance to hit|Chance to hit]] of last target (or a [[Fallen#Fallen|Fallen]] at start of first game) is displayed when cursor is over Defense field.]]
 
[[File:Defense.png|center|thumb|600px|Player character's [[defense]] is displayed to the right of [[Dexterity]] on the character screen. [[Attack#Chance to hit|Chance to hit]] of last target (or a [[Fallen#Fallen|Fallen]] at start of first game) is displayed when cursor is over Defense field.]]

Revision as of 19:13, 26 February 2013