Difference between revisions of "Curse"

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{{D2 Nav}}
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{{Unit nav}}
 
 
 
 
 
{{Intro}}
 
{{Intro}}
*Curses are [[D2 Skills#Debuff|debuffs]], applying negative effects to targets for a duration.
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*Curses are debuffs, applying negative effects to targets for a duration.
*Normally curses must be cast at a point within line of sight of the caster, but those that apply their effects within a [[D2 Radius|radius]] can apply to targets not in line of sight but within radius, even if there is a wall or closed door in the way. This can be a useful scouting tool, since cursed targets are illuminated.
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*Normally curses must be cast at a point within line of sight of the caster, but those that apply their effects within a [[radius]] can apply to targets not in line of sight but within radius, even if there is a wall or closed door in the way. This can be a useful scouting tool, since cursed targets are illuminated.
*Using [[D2 Fade|Fade]] and [[D2 Cleansing|Cleansing]] can reduce curse length: Fade must be active at the time cursed, while Cleansing can be active after cursing since it applies to remaining curse length every two seconds. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164&view=findpost&p=915517]
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*Using [[Fade]] and [[Cleansing]] can reduce curse length: Fade must be active at the time cursed, while Cleansing can be active after cursing since it applies to remaining curse length every two seconds. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/&do=findComment&comment=1487756]
*Drinking from a [[D2 Shrine#Well|Well]] will cure a curse immediately, as will visiting a [[D2 Allies#Heal|Healer]].
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*Drinking from a [[Shrine|Well]] will cure a curse immediately, as will visiting a healer in town.
 
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{|cellpadding=0 cellspacing=0
 
|width=418|
 
 
{{Text table}}
 
{{Text table}}
|-
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|-align=center bgcolor=black
!width=128 align=center|Overlay
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|width=115|[[File:Amplify Damage.gif|96px]]
!width=128|Curse
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|width=115|[[File:Attract.gif|96px]]
!width=128|Native Source(s)
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|width=115|[[File:Battle Cry.gif|96px]]
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|width=115|[[File:Blood Mana.gif|96px]]
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|width=115|[[File:Cloak of Shadows.gif|96px]]
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|width=115|[[File:Confuse.gif|96px]]
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|width=115|[[File:Decrepify.gif|96px]]
 
|-valign=top
 
|-valign=top
|height=164 align=center bgcolor=black|
 
[[File:Amplify Damage.gif]]
 
![[D2 Amplify Damage|Amplify Damage]]
 
 
|
 
|
*[[D2 Necromancer|Necromancer]]
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'''[[Amplify Damage]]'''<br>
*[[D2 Oblivion Knight|Oblivion Knight]]
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[[Necromancer]]<br>
*[[D2 Stygian Fury|Stygian Fury]]
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[[Oblivion Knight]]<br>
*[[D2 Unique monster#Cursed|{{D2 Unique bold|=Cursed}}]]
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[[Stygian Fury]]<br>
|-valign=top
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[[Cursed|{{Ub|=Cursed}}]]
|height=164 align=center bgcolor=black|
 
[[File:Attract.gif]]
 
![[D2 Attract|Attract]]
 
 
|
 
|
*Necromancer
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'''[[Attract]]'''<br>
|-valign=top
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Necromancer
|height=164 align=center bgcolor=black|
 
[[File:Battle Cry.gif]]
 
![[D2 Battle Cry|Battle Cry]]
 
 
|
 
|
*[[D2 Barbarian|Barbarian]]
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'''[[Battle Cry]]'''<br>
|-valign=top
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[[Barbarian (Diablo II)|Barbarian]]
|height=164 align=center bgcolor=black|
 
[[File:Blood Mana.gif]]
 
!Blood Mana
 
 
|
 
|
*[[D2 Succubus|Succubus]]
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'''Blood Mana'''<br>
*Stygian Fury
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[[Succubus]]<br>
*[[D2 Baal|{{D2 Unique bold|=Baal}}]] ([[D2 The Worldstone Chamber|Chamber]])
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Stygian Fury<br>
*[[D2 Uber Baal|Uber {{D2 Unique bold|=Baal}}]]
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[[Baal|{{Ub|=Baal}}]] ([[Worldstone Chamber|Chamber]])<br>
|-valign=top
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Uber [[Baal (Pandemonium Event)|{{Ub|=Baal}}]]
|height=164 align=center bgcolor=black|
 
[[File:Cloak of Shadows.gif]]
 
![[D2 Cloak of Shadows|Cloak of Shadows]]
 
 
|
 
|
*[[D2 Assassin|Assassin]]
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'''[[Cloak of Shadows]]'''<br>
*[[D2 Shadow Warrior|Shadow Warrior]]
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[[Assassin]]<br>
*[[D2 Shadow Master|Shadow Master]]
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[[Shadow Warrior]]<br>
|-valign=top
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[[Shadow Master]]
|height=164 align=center rowspan=2 bgcolor=black|
 
[[File:Confuse.gif]]
 
![[D2 Confuse|Confuse]]
 
 
|
 
|
*Necromancer
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'''[[Confuse]]'''<br>
|-valign=top
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Necromancer<br>
![[D2 Taunt|Taunt]]
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'''[[Taunt]]'''<br>
|
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Barbarian
*Barbarian
 
|-valign=top
 
|height=164 align=center bgcolor=black|
 
[[File:Decrepify.gif]]
 
![[D2 Decrepify|Decrepify]]
 
 
|
 
|
*Necromancer
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'''[[Decrepify]]'''<br>
*Oblivion Knight
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Necromancer<br>
*{{D2 Unique bold|=Baal}} ([[D2 The Throne of Destruction|Throne]])
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Oblivion Knight<br>
 +
{{Ub|=Baal}} ([[Throne of Destruction|Throne]])
 
|}
 
|}
|
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{{Text table}}
 
{{Text table}}
|-
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|-align=center bgcolor=black
!width=128 align=center|Overlay
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|width=115|[[File:Defense Curse.gif|96px]]
!width=128|Curse
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|width=115|[[File:Dim Vision.gif|96px]]
!width=128|Native Source(s)
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|width=115|[[File:Terror.gif|96px]]
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|width=115|[[File:Iron Maiden.gif|96px]]
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|width=115|[[File:Life Tap.gif|96px]]
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|width=115|[[File:Lower Resist.gif|96px]]
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|width=115|[[File:Weaken.gif|96px]]
 
|-valign=top
 
|-valign=top
|height=164 align=center bgcolor=black|
 
[[File:Defense Curse.gif]]
 
!Defense Curse
 
 
|
 
|
*Succubus
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'''Defense Curse'''<br>
*Stygian Fury
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Succubus<br>
*{{D2 Unique bold|=Baal}} (Chamber)
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Stygian Fury<br>
*Uber {{D2 Unique bold|=Baal}}
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{{Ub|=Baal}} (Chamber)<br>
|-valign=top
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Uber {{Ub|=Baal}}
|height=164 align=center bgcolor=black|
 
[[File:Dim Vision.gif]]
 
![[D2 Dim Vision|Dim Vision]]
 
 
|
 
|
*Necromancer
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'''[[Dim Vision]]'''<br>
*[[D2 Raven|Raven]]
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Necromancer<br>
*[[D2 Hit Blinds Target|Hit Blinds Target]]
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[[Raven]]<br>
|-valign=top
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[[Hit Blinds Target]]
|height=164 align=center rowspan=4 bgcolor=black|
 
[[File:Terror.gif]]
 
![[D2 Grim Ward|Grim Ward]]
 
|
 
*Barbarian
 
|-valign=top
 
![[D2 Hit Causes Monster to Flee|HCMF]]
 
|
 
*Item
 
|-valign=top
 
![[D2 Howl|Howl]]
 
|
 
*Barbarian
 
|-valign=top
 
![[D2 Terror|Terror]]
 
 
|
 
|
*Necromancer
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'''[[Grim Ward]]'''<br>
|-valign=top
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Barbarian<br>
|height=164 align=center bgcolor=black|
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[[Hit Causes Monster to Flee|'''HCMF''']]<br>
[[File:Iron Maiden.gif]]
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Item<br>
![[D2 Iron Maiden|Iron Maiden]]
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'''[[Howl]]'''<br>
 +
Barbarian<br>
 +
'''[[Terror]]'''<br>
 +
Necromancer
 
|
 
|
*Necromancer
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'''[[Iron Maiden]]'''<br>
|-valign=top
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Necromancer
|height=164 align=center bgcolor=black|
 
[[File:Life Tap.gif]]
 
![[D2 Life Tap|Life Tap]]
 
 
|
 
|
*Necromancer
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'''[[Life Tap]]'''<br>
*Oblivion Knight
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Necromancer<br>
|-valign=top
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Oblivion Knight
|height=164 align=center bgcolor=black|
 
[[File:Lower Resist.gif]]
 
![[D2 Lower Resist|Lower Resist]]
 
 
|
 
|
*Necromancer
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'''[[Lower Resist]]'''<br>
|-valign=top
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Necromancer
|height=164 align=center bgcolor=black|
 
[[File:Weaken.gif]]
 
![[D2 Weaken|Weaken]]
 
 
|
 
|
*Necromancer
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'''[[Weaken]]'''<br>
*Oblivion Knight
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Necromancer<br>
*Stygian Fury
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Oblivion Knight<br>
|}
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Stygian Fury
 
|}
 
|}
  
  
*When same curse is cast on a cursed target, it will normally overwrite the previous cast if the skill level is equal or greater. Exceptions are Attract, Cloak of Shadows, Confuse and Howl, which cannot overwrite themselves and must expire before they can apply to the same target again (although in the case of Cloak of Shadows, only when cast by the same player). [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
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*When same curse is cast on a cursed target, it will normally overwrite the previous cast if the skill level is equal or greater. Exceptions are Attract, Cloak of Shadows, Confuse and Howl, which cannot overwrite themselves and must expire before they can apply to the same target again (although in the case of Cloak of Shadows, only when cast by the same player). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1425193]
*when different curse is cast on a cursed target, it will normally overwrite the previous one. Exceptions are as follows: [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
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*When different curse is cast on a cursed target, it will normally overwrite the previous one. Exceptions are as follows: [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/&do=findComment&comment=1425193]
 
**Grim Ward can only be overwritten by Confuse and Attract
 
**Grim Ward can only be overwritten by Confuse and Attract
 
**Fleeing effects have their own hierarchy; those higher on the following list cannot be overwritten by those lower:
 
**Fleeing effects have their own hierarchy; those higher on the following list cannot be overwritten by those lower:
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***Terror
 
***Terror
 
**Attract cannot be overwritten by anything, including itself.
 
**Attract cannot be overwritten by anything, including itself.
*[[D2 Shrine|Shrines]] which apply a [[D2 Skills#Buff|buff]] for a duration can also overwrite curses, and vice versa.
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*[[Shrine]]s which apply a buff for a duration can also overwrite curses, and vice versa.
 +
*When Confuse is overwritten, some units may continue to attack each other; when a fleeing effect is overwritten, units may continue to flee. This will stop when the units make their next AI check.
 +
*When applying [[Poison Damage|poison damage]], Lower Resist only applies when units are poisoned, so it can be overwritten afterwards without losing effect on previously poisoned units, even those that become [[Immune to Poison]] again.
 +
*Although otherwise only one curse can affect a unit at a time, differing radius means that multiple curses can be used at once: higher radius curse(s) can be cast first, then lower radius curse(s) can be cast for more localised effect.
 
<br>
 
<br>
  
 
==Cannot be cursed==
 
==Cannot be cursed==
*[[D2 Champion#Possessed|{{D2 Magic bold|=Possessed}}]] cannot be cursed, and neither can the following units because they are static: [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737&view=findpost&p=847125]
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*[[Possessed|{{Mb|=Possessed}}]] cannot be cursed, and neither can the following units because they are static: [https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/&do=findComment&comment=1410135]
  
  
 
{|cellpadding=0 cellspacing=0
 
{|cellpadding=0 cellspacing=0
!align=left|Animal
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!align=left|[[Animal]]
!align=left colspan=2|Construct
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!align=left colspan=2|[[Construct]]
!align=left|Demon
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!align=left|[[Demon]]
 
|-valign=top
 
|-valign=top
|width=198|
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|width=192|
*[[D2 Blood Hawk Nest|Blood Hawk Nest]]
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*[[Blood Hawk Nest]]
*[[D2 Coldworm the Burrower|{{D2 Unique bold|=Coldworm the Burrower}}]]
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*[[Coldworm the Burrower|{{Ub|=Coldworm the Burrower}}]]
*[[D2 Sand Maggot Egg|Sand Maggot Egg]]
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*[[Sand Maggot Egg]]
*[[D2 Tentacle Beast|Tentacle Beast]]
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*[[Tentacle Beast]]
|width=198 rowspan=2|
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|width=192 rowspan=2|
*[[D2 Barricade|Barricade]]
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*[[Barricade]]
*[[D2 Barricaded Door|Barricaded Door]]
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*[[Barricaded Door]]
*[[D2 Barricaded Tower|Barricaded Tower]]
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*[[Barricaded Tower]]
*[[D2 Catapult|Catapult]]
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*[[Catapult]]
*[[D2 Evil Demon Hut|Evil Demon Hut]]
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*[[Evil Demon Hut]]
*[[D2 Fire Tower|Fire Tower]]
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*[[Fire Tower]]
|width=198|
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|width=192|
*[[D2 Gargoyle Trap|Gargoyle Trap]]
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*[[Gargoyle Trap]]
*[[D2 Lightning Spire|Lightning Spire]]
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*[[Lightning Spire]]
*[[D2 Prison Door|Prison Door]]
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*[[Prison Door]]
*[[D2 Mummy Sarcophagus|Mummy Sarcophagus]]
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*[[Mummy Sarcophagus]]
*[[D2 Trapped Soul|Trapped Soul]]
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*[[Trapped Soul]]
*[[D2 Window|Window]]
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*[[Window]]
 
|
 
|
*[[D2 Festering Appendage|Festering Appendage]]
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*[[Festering Appendage]]
 
|}
 
|}
  
  
*However, Battle Cry and Cloak of Shadows still apply.
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*However, [[Battle Cry]] and [[Cloak of Shadows]] still apply.
*Effects which [[D2 Altering AI|alter AI]] only apply to normal and minion monsters, with the following exceptions:
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*Effects [[altering AI]] only apply to normal and minion monsters, with the following exceptions:
**[[D2 Minion of Destruction|Minion of Destruction]]
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**[[Minion of Destruction]]
**Oblivion Knight
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**[[Oblivion Knight]]
**[[D2 Putrid Defiler|Putrid Defiler]]
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**[[Putrid Defiler]]
**[[D2 Suicide Minion|Suicide Minion]]
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**[[Suicide Minion]]
*Cloak of Shadows will not [[D2 Altering AI#Blinding|blind]] these monsters but it will still apply -% Defense (although not to Putrid Defilers, since they are [[D2 Boss|bosses]].
+
*Cloak of Shadows will not blind these monsters but it will still apply -[[% Defense]] (although not to Putrid Defilers, since they are [[boss]]es).
 
<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml Curses] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/necromancer-curses.shtml Curses] (Arreat Summit)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83164 Open Wounds] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120090-open-wounds/ Open Wounds] (D2 Technical)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=74737 Which elements are most resisted in Hell?] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/112167-which-elements-are-most-resisted-in-hell/ Which elements are most resisted in Hell?] (D2 Technical)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605 % Chance to Cast and Curses Tests] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113968-chance-to-cast-and-curse-tests/ Chance to Cast and curse tests] (D2 Technical)
 
 
 
 
[[Category:Diablo II]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Curses]]
 

Latest revision as of 07:14, 27 September 2021