Difference between revisions of "Defense"

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{{Attack nav}}
 
{{Attack nav}}
 
{{Intro}}
 
{{Intro}}
[[File:Defense.png|thumb|600px|Player character's defense is displayed to the right of [[Dexterity]] on the character screen. [[Attack#Chance to hit|Chance to hit]] of last attacker (or a [[Fallen#Fallen|Fallen]] at start of first game) is displayed when cursor is over Defense field.]]
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{|cellpadding=0 cellspacing=0 width=100%
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|
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[[File:Defense.png|thumb|600px|Player character's defense is displayed to the right of [[Dexterity]] on the character screen. [[Attack#Chance to hit|Chance to hit]] of last target (or a [[Fallen#Fallen|Fallen]] at start of first game) is displayed when cursor is over Defense field.]]
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{|cellpadding=0 cellspacing=0 width=100%
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{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
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!colspan=3|[[Item type#Armor|Armor]]
 
|-valign=top
 
|-valign=top
 
|width=33%|
 
|width=33%|
[[Helm]]
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'''[[Helm]]'''<br>
*[[Circlet]]
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[[Circlet]]<br>
*[[Pelt]]
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[[Pelt]]<br>
*[[Primal helm]]
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[[Primal helm]]
 
|width=34%|
 
|width=34%|
 
[[Body armor]]<br>
 
[[Body armor]]<br>
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[[Gloves]]
 
[[Gloves]]
 
|width=33%|
 
|width=33%|
[[Shield]]
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'''[[Shield]]'''<br>
*[[Auric shield]]
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[[Auric shield]]<br>
*[[Shrunken head]]
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[[Shrunken head]]
 
|}
 
|}
  
  
If any of these items is [[ethereal]], its defense value is increased by 50% (rounded down to the nearest point). Any Enhanced Defense percentage on that item is then applied (rounding down to the nearest point), and then any + Defense and + Defense (Based on Character Level) bonuses from the items listed below are added before any further defense modifiers are applied.
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If any of these items is low quality, its defense value is reduced by 25%; if any of these items is [[ethereal]], its defense value is increased by 50% (rounded down to the nearest point). Any Enhanced Defense percentage on that item is then applied (rounding down to the nearest point), and then any + Defense and + Defense (Based on Character Level) bonuses from the items listed below are added before any further defense modifiers are applied.
 
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|-
 
|-
 
| +35
 
| +35
!align=left|[[Hell Forge Hammer|{{U|=Hell Forge Hammer}}]]
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!align=left|[[Hell's Forge#Hell Forge Hammer|{{U|=Hell Forge Hammer}}]]
 
|1
 
|1
 
|No
 
|No
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==Pet==
 
==Pet==
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{|border=1 cellpadding=2 rules=all style="empty-cells:show; text-align:center; font-size:90%" width=100%
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|-
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!width=12% align=left|[[Class]]
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!width=13% align=left|[[Pet]]
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!width=25%|Normal
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!width=25%|Nightmare
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!width=25%|Hell
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|-valign=top
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!rowspan=2 align=left|[[Amazon]]
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!align=left|[[Decoy]]
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|141 + [[MonLvl#Defense rating|MonLvl]]
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|152 + MonLvl
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|164 + MonLvl
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|-
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!align=left|[[Valkyrie]] <sup>1</sup>
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|141 + MonLvl + (3*slvl)
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|152 + MonLvl + (3*slvl)
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|164 + MonLvl + (3*slvl)
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|-valign=top
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!align=left rowspan=2|[[Assassin]]
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!align=left|[[Shadow Warrior]] <sup>1</sup>
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|colspan=3|196 + (3*slvl)
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|-
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!align=left|[[Shadow Master]] <sup>1</sup>
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|colspan=3|196 + (2.5*slvl)
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|-valign=top
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!align=left rowspan=9|[[Druid (Diablo II)|Druid]]
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!align=left|[[Poison Creeper]]
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|colspan=3|25 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&tab=comments#comment-1491597]
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|-
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!align=left|[[Oak Sage]]
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|colspan=3|49 + MonLvl
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|-
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!align=left|[[Summon Spirit Wolf|Spirit Wolf]]
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|colspan=3|67 + MonLvl
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|-
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!align=left|[[Carrion Vine]]
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|colspan=3|92 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&tab=comments#comment-1491597]
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|-
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!align=left|[[Heart of Wolverine]]
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|colspan=3|123 + MonLvl
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|-
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!align=left|[[Summon Dire Wolf|Dire Wolf]]
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|colspan=3|116 + MonLvl
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|-
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!align=left|[[Solar Creeper]]
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|colspan=3|165 [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/&tab=comments#comment-1491597]
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|-
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!align=left|[[Spirit of Barbs]]
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|colspan=3|196 + MonLvl
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|-
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!align=left|[[Summon Grizzly|Grizzly]]
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|colspan=3|245 + MonLvl
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|-valign=top
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!align=left rowspan=8|[[Necromancer]]
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!align=left|[[Raise Skeleton|Necroskeleton]]
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|5 + (15 * (slvl + [[Skeleton Mastery|SM]].slvl) ) + MonLvl
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|5 + (15 * (slvl + SM.slvl) ) + MonLvl
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|6 + (15 * (slvl + SM.slvl) ) + MonLvl
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|-
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!align=left|[[Clay Golem]]
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|colspan=3|100 + MonLvl + (35 * Iron Golem.blvl)
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|-
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!align=left|[[Bone Wall]]
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|35
 +
|174
 +
|334
 +
|-
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!align=left|[[Raise Skeletal Mage|Necromage]]
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|24 + (10 * (slvl + SM.slvl) ) + MonLvl
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|26 + (10 * (slvl + SM.slvl) ) + MonLvl
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|28 + (10 * (slvl + SM.slvl) ) + MonLvl
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|-
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!align=left|[[Blood Golem]]
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|colspan=3|120 + MonLvl + (35 * Iron Golem.blvl)
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|-
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!align=left|[[Bone Prison]]
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|35
 +
|174
 +
|334
 +
|-
 +
!align=left|[[Iron Golem]] <sup>1</sup>
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|colspan=3|140 + (35*slvl) + MonLvl
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|-
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!align=left|[[Fire Golem]]
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|colspan=3|200 + MonLvl + (35 * Iron Golem.blvl)
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|}
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<span style=font-size:90%><sup>1</sup> Defense from equipped [[item]]s is also added.</span>
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*When defense includes a MonLvl value, 100% of the value for the relevant [[difficulty]] level and pet [[Attack#Level|level]] is used.
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*Defense of [[Conversion|converted]] and [[Mind Blast|mind blasted]] is determined using clvl when clvl < mlvl; otherwise, mlvl continues to be used. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121381-onderduiker-clarification-please-on-conversion/&do=findComment&comment=1505822] Defense of [[Revive]]d always continues to use mlvl.
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*Defense of [[Reanimate]]d [[Skeleton#Returned|Returned]] is the same as that of a normal Returned that would spawn in the same [[area]] and difficulty level.
 
<br>
 
<br>
  
 
==Monster==
 
==Monster==
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[[Monster]] defense varies depending on [[difficulty]] level, monster [[Attack#Level|level]] and monster type:
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Base defense = <nowiki>[</nowiki>[[MonLvl#Defense|MonLvl]] * MonStats/100] [https://d2mods.info/forum/kb/viewarticle?a=354]
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*MonLvl values for the relevant difficulty and monster level (without any [[Champion]], [[Unique (monster)|Unique]] or minion bonus) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495104] are modified by percentage values stored in the MonStats.txt file, which vary depending on monster type.
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*{{Warn|=[[Attack#Chance to hit|Chance to hit]] displayed by character screen also uses MonStats.txt value for monster level to select MonLvl value in all three difficulty levels, but this only applies to [[boss]]es in Nightmare and Hell: otherwise, [[area]] level determines mlvl in Nightmare and Hell.}} [https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/post-8387692] For example, any [[Fallen#Fallen|Fallen]] in Normal is level 1 with 5 defense. In Hell, the character screen calculates chance to hit based on any Fallen being level 67 with 933 defense in [[Ladder]] and [[Single Player]] games: however, this is only true if it spawns in a level 67 area like the [[Blood Moor]]; if it spawns in a level 83 area like the [[Underground Passage Level 2]], then it is level '''83''' with '''1,131''' defense.
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*[[Stone Skin]] [[Unique (monster)|Unique]] bonus doubles monster defense (including any defense from equipped [[item]]s) [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/&do=findComment&comment=1472371] before [[Inner Sight]] or any [[% Defense]] is applied, although - [[Monster Defense per hit]] applies to monster defense before this bonus. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/&do=findComment&comment=1468820] {{Warn|=Chance to hit displayed by character screen does '''not''' take this bonus into account.}}
 
<br>
 
<br>
  
 
==Reference==
 
==Reference==
 
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117464-defense-of-summoned-wolves-and-grizzly/ Def of summoned Wolfs and Grizzly] (D2 Druid)
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*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120448-druid-vines-and-barbarian-warcries/ Druid Vines and Barbarian Warcries] (D2 Druid)
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*[https://www.diabloii.net/forums/threads/lcs-attack-rating-and-chance-to-hit-formulas.837129/ LCS attack rating and chance to hit formulas] (Diabloii.net)
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*Kingpin, [https://d2mods.info/forum/kb/viewarticle?a=354 MonLvl.txt File Guide] (Phrozen Keep)
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*Librarian, [https://www.mannm.org/d2library/faqtoids/cth_eng.html Come and Get it: Attack and Defense Ratings] (FAQtoids)
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*Nefarius, [https://d2mods.info/forum/viewtopic.php?t=42436 Boss Status Modifications (1.11b)] (Phrozen Keep)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)
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*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118463-stone-skin-unique-modifier/ Stone Skin Unique Modifier] (D2 Technical)
  
  
 
[[Category:Modifiers]]
 
[[Category:Modifiers]]
 
[[Category:Attack modifiers]]
 
[[Category:Attack modifiers]]

Latest revision as of 19:05, 27 September 2021