Difference between revisions of "Dragon Tail"

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m (Added Damage + to modifiers which are not applied)
m (Updated links)
 
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|Nav=MA
 
|Nav=MA
 
|File=Martial Arts
 
|File=Martial Arts
|RS=Dragon Talon, Dragon Claw
+
|RS=Dragon Claw
 
|SS=None
 
|SS=None
 
|Type=Melee single target kick attack<br>Radial damage and Knockback
 
|Type=Melee single target kick attack<br>Radial damage and Knockback
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|Mana=10
 
|Mana=10
 
|ANM=Yes
 
|ANM=Yes
|WD=100% Non-physical
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|WD=No (100% boot and non-physical)
 
|LB=Yes}}
 
|LB=Yes}}
 
{{U|=The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.}}
 
{{U|=The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.}}
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|-
 
|-
 
!align=left|+[[% Attack Rating]]
 
!align=left|+[[% Attack Rating]]
|5+(15*slvl)
+
|5 + (15*slvl)
 
|-
 
|-
 
!align=left|+% Radial Fire Attack Damage
 
!align=left|+% Radial Fire Attack Damage
|40+(10*slvl)
+
|40 + (10*slvl)
 
|-
 
|-
 
!align=left|[[Radius]] (Yards)
 
!align=left|[[Radius]] (Yards)
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*Applies [[boots (item type)|boot]] rather than weapon physical attack damage, but weapon [[range adder]] determines [[melee]] range and weapon speed determines [[attack rate]]. When equipping [[Two weapons|two claws]], primary weapon is used.
+
*{{Warn|=Applies weapon + [[Attack Rating]] of any kind, but this is not displayed by character screen.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/121311-the-assassin-class/&do=findComment&comment=1505474]
*[http://www.theamazonbasin.com/~mikeandroe/kickcalc/calc.php Assassin's Kick Damage Calculator]
+
*Applies [[boots|boot]] rather than weapon physical attack damage, but weapon [[range adder]] determines [[melee]] range and [[weapon speed]] determines [[attack rate]]. When equipping [[Two weapons|two claws]], primary weapon is used.
*Applies [[Knockback]] and radial fire attack damage to eligible targets within radius upon a successful attack.
+
*[http://www.theamazonbasin.com/~mikeandroe/kickcalc/calc.php Assassin's Kick Damage Calculator] calculates damage as outlined below:
*Radial fire attack damage is a percentage of actual physical attack damage applied by kick, so attacking an [[Immune to Physical]] target will result in no radial [[Fire Damage|fire damage]].
+
 
*+% [[Fire Skill Damage]] applies to radial fire attack damage.  
+
 
*Does not apply the following:
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:Total minimum damage = minimum base damage + minimum boot damage
**Weapon % [[Enhanced Damage]]
+
 
**+ [[Minimum Damage|Min]]/[[Maximum Damage]]
+
:Total maximum damage = maximum base damage + maximum boot damage
 +
 
 +
 
 +
*Base damage is always applied, even when [[Assassin]] is barefoot:
 +
 
 +
 
 +
:Minimum base damage = [ [ ([[Strength (attribute)|Strength]] + [[Dexterity]] - 20) / 4] * (100 + Skill Bonus) / 100]
 +
 
 +
:Maximum base damage = [ [ (Strength + Dexterity - 20) / 3] * (100 + Skill Bonus) / 100]
 +
 
 +
 
 +
*Skill Bonus is +[[% Damage]] from [[Tiger Strike]]. When Assassin wears boots, boot damage added to base damage is calculated as follows:
 +
 
 +
 
 +
:Minimum boot damage * (100 + [Strength * Strength Bonus / 100] + Damage) / 100
 +
 
 +
:Maximum boot damage * (100 + [Strength * Strength Bonus / 100] + Damage) / 100
 +
 
 +
 
 +
*Strength Bonus is 120 for all boots, so +% Damage = [Strength * 1.2] (120/100)
 +
*Damage is sum of +% Damage from the following sources:
 +
**Skill Bonus (as above)
 +
**Items other than weapons
 +
**[[Aura]]s ([[Might]], [[Concentration]], [[Fanaticism]] and [[Heart of Wolverine]]) [http://web.archive.org/web/20100411034601/http://e.domaindlx.com/jrichard/d2/kicking%20basics.htm]
 +
 
 +
 
 +
*Does '''not''' apply the following:
 +
**Weapon's [[Enhanced Damage]]
 +
**+ [[Minimum Damage]]
 +
**+ [[Maximum Damage]]
 
**[[Damage +]]
 
**[[Damage +]]
**+% [[Damage to Demons]]/[[Damage to Undead|Undead]]
+
**+% [[Damage to Demons]]
 +
**+% [[Damage to Undead]]
 
**[[Claw Mastery]]
 
**[[Claw Mastery]]
**[[Critical Strike]] or [[Deadly Strike]]
+
**[[Critical Strike]]
*{{Warn|=Applies weapon + [[Attack Rating]] of any kind, but this is not displayed by character screen.}}
+
**[[Deadly Strike]]
*{{Warn|=Kick applies non-physical attack damage of weapon, items and skills, but this is not displayed by character screen.}}
+
*Applies non-physical attack damage of weapon, items and skills.
 +
*Radial fire attack damage is a percentage of actual physical attack damage applied by kick, so attacking an [[Immune to Physical]] target will result in no radial [[Fire Damage|fire damage]].
 +
*+% [[Fire Skill Damage]] applies to radial fire attack damage.
 +
*Applies [[Knockback]] and radial fire attack damage to eligible targets within radius upon a successful attack.
 +
 
 +
 
 +
[[File:Dragon Tail.png|center|frame|Three [[Vampire|Ghoul Lords]] within explosion radius are knocked back from the Assassin, '''not''' the center of the explosion: this is why the two to the left and right remain within radius, since they are knocked back against the edge of the platform.]]
 +
 
 +
 
 
*Can be used to release charges from the following skills:
 
*Can be used to release charges from the following skills:
 
**Tiger Strike
 
**Tiger Strike
**Fists of Fire
+
**[[Fists of Fire]]
**Cobra Strike
+
**[[Cobra Strike]]
**Claws of Thunder
+
**[[Claws of Thunder]]
**Blades of Ice
+
**[[Blades of Ice]]
**Phoenix Strike
+
**[[Phoenix Strike]]
 
*Since radial fire attack damage is dependent on actual physical attack damage to target, using Fists if Fire is not recommended since it converts physical attack damage to fire attack damage. Tiger Strike is the charge-up skill of choice.
 
*Since radial fire attack damage is dependent on actual physical attack damage to target, using Fists if Fire is not recommended since it converts physical attack damage to fire attack damage. Tiger Strike is the charge-up skill of choice.
 
<br>
 
<br>
  
 
==Source==
 
==Source==
*[[Shadow Warrior (Diablo II}|]] and [[Shadow Master (skill)|Shadow Master]] can also use Dragon Tail.
+
*[[Shadow Warrior]] and [[Shadow Master]] can also use Dragon Tail.
 
<br>
 
<br>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Dragon Tail (Assassin Only) can spawn on ilvl >18 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher).
+
*+(1-3) Dragon Tail ([[Assassin]] Only) can spawn on ilvl >18 Exceptional and Elite [[claw]]s (Hand Scythe and higher).
 
<br>
 
<br>
  
==Level 1-60==
+
==Levels 1-60==
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
 +
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/121311-the-assassin-class/ The Assassin Class] (D2 Assassin)
 +
*Ilkori, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/102258-ilkoris-guide-to-kickers-and-dancers/ Guide to Kickers and Dancers] (D2 Assassin)
 +
*JRichard, [http://web.archive.org/web/20100411034601/http://e.domaindlx.com/jrichard/d2/kicking%20basics.htm Kicking Basics] (Internet Archive)

Latest revision as of 09:25, 23 September 2021