Difference between revisions of "Dragon Talon"

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m (Added Damage + to modifiers which are not applied)
(Added detail on kick damage calculation, references, other minor changes)
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|Mana=6
 
|Mana=6
 
|ANM=Yes
 
|ANM=Yes
|WD=100% Non-physical
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|WD=No (100% boot and non-physical)
 
|LB=Yes}}
 
|LB=Yes}}
 
{{U|=An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.}}
 
{{U|=An Assassin is taught to utilize her entire body as a weapon-using this skill, she lets loose a powerful kick to send her opponents flying.}}
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|-
 
|-
 
!align=left|Kicks
 
!align=left|Kicks
|[slvl/6]+1
+
|1 + [slvl/6]
 
|-
 
|-
 
!align=left|+[[% Attack Rating]]
 
!align=left|+[[% Attack Rating]]
|(35*lvl)-15
+
|(35*slvl) - 15
 
|-
 
|-
 
!align=left|+[[% Damage]]
 
!align=left|+[[% Damage]]
|(7*slvl)-2
+
|(7*slvl) - 2
 
|}
 
|}
  
  
 
*Applies [[boots (item type)|boot]] rather than weapon physical attack damage, but weapon [[range adder]] determines [[melee]] range and weapon speed determines [[attack rate]]. When equipping [[Two weapons|two claws]], primary weapon is used.
 
*Applies [[boots (item type)|boot]] rather than weapon physical attack damage, but weapon [[range adder]] determines [[melee]] range and weapon speed determines [[attack rate]]. When equipping [[Two weapons|two claws]], primary weapon is used.
*[http://www.theamazonbasin.com/~mikeandroe/kickcalc/calc.php Assassin's Kick Damage Calculator]
+
*[http://www.theamazonbasin.com/~mikeandroe/kickcalc/calc.php Assassin's Kick Damage Calculator] calculates damage as outlined below:
*Applies [[Knockback]] to eligible targets if last kick attack in sequence is successful.
+
 
*Does not apply the following:
+
 
**Weapon % [[Enhanced Damage]]
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:Total minimum damage = minimum base damage + minimum boot damage
**+ [[Minimum Damage|Min]]/[[Maximum Damage]]
+
 
 +
:Total maximum damage = maximum base damage + maximum boot damage
 +
 
 +
 
 +
*Base damage is always applied, even when [[Assassin]] is barefoot:
 +
 
 +
 
 +
:Minimum base damage = ( ([[Strength]] + [[Dexterity]] - 20) / 4) * (100 + Skill Bonus) / 100
 +
 
 +
:Maximum base damage = ( (Strength + Dexterity - 20) / 3) * (100 + Skill Bonus) / 100
 +
 
 +
 
 +
*Skill Bonus is +[[% Damage]] from Dragon Talon and [[Tiger Strike]]. When Assassin wears boots, boot damage added to base damage is calculated as follows:
 +
 
 +
 
 +
:Minimum boot damage * (100 + [Strength * Strength Bonus / 100] + Damage) / 100
 +
 
 +
:Maximum boot damage * (100 + [Strength * Strength Bonus / 100] + Damage) / 100
 +
 
 +
 
 +
*Strength Bonus is 120 for all boots, so +% Damage = [Strength * 1.2] (120/100)
 +
*Damage is sum of +% Damage from the following sources:
 +
**Skill Bonus (as above)
 +
**Items other than weapons
 +
**[[Aura]]s ([[Might]], [[Concentration]], [[Fanaticism]] and [[Heart of Wolverine]]) [http://web.archive.org/web/20100411034601/http://e.domaindlx.com/jrichard/d2/kicking%20basics.htm]
 +
 
 +
 
 +
*Does '''not''' apply the following:
 +
**Weapon's [[Enhanced Damage]]
 +
**+ [[Minimum Damage]]
 +
**+ [[Maximum Damage]]
 
**[[Damage +]]
 
**[[Damage +]]
**+% [[Damage to Demons]]/[[Damage to Undead|Undead]]
+
**+% [[Damage to Demons]]
 +
**+% [[Damage to Undead]]
 
**[[Claw Mastery]]
 
**[[Claw Mastery]]
**[[Critical Strike]] or [[Deadly Strike]]
+
**[[Critical Strike]]
*{{Warn|=Applies weapon + [[Attack Rating|{{Warn|=Attack Rating}}]] of any kind, but this is not displayed by character screen.}}
+
**[[Deadly Strike]]
 +
*{{Warn|=Applies weapon + [[Attack Rating]] of any kind, but this is not displayed by character screen.}} [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84441&st=60#entry933311]
 
*{{Warn|=Applies non-physical attack damage of weapon, items and skills, but this is not displayed by character screen.}}
 
*{{Warn|=Applies non-physical attack damage of weapon, items and skills, but this is not displayed by character screen.}}
*Can be used to release charges from the following skills:
+
*Only [[Knockback|knocks back]] eligible target if last kick attack in sequence is successful.
 +
*Can be used to release charges from the following skills, although they will only be released by the first successful kick:
 
**Tiger Strike
 
**Tiger Strike
**Fists of Fire
+
**[[Fists of Fire]]
**Cobra Strike
+
**[[Cobra Strike]]
**Claws of Thunder
+
**[[Claws of Thunder]]
**Blades of Ice
+
**[[Blades of Ice]]
**Phoenix Strike
+
**[[Phoenix Strike]]
*Only first successful attack applies charge bonuses.
 
 
<br>
 
<br>
  
 
==Source==
 
==Source==
*[[Shadow Warrior (Diablo II)|Shadow Warrior]] and [[Shadow Master (skill)|Shadow Master]] can also use Dragon Talon.
+
*[[Shadow Warrior (Diablo II)|Shadow Warrior]] and [[Shadow Master]] can also use Dragon Talon.
 
<br>
 
<br>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Dragon Talon (Assassin Only) can spawn on ilvl <25 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher).
+
*+(1-3) Dragon Talon ([[Assassin]] Only) can spawn on ilvl <25 Exceptional and Elite [[claw (item type)|claw]]s (Hand Scythe and higher).
 
<br>
 
<br>
  
==Level 1-60==
+
==Levels 1-60==
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/assassin-martialarts.shtml Martial Arts] (Arreat Summit)
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=84441 The Assassin Class] (Assassin Room)
 +
*Ilkori, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=62415 Guide to Kickers and Dancers] (Assassin Room)
 +
*JRichard, [http://web.archive.org/web/20100411034601/http://e.domaindlx.com/jrichard/d2/kicking%20basics.htm Kicking Basics] (Internet Archive)

Revision as of 19:14, 24 July 2012