Difference between revisions of "Engineer"

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(Reorganised, added AngelicFaces 28/10 (IB, CC, HB, RB, MA, TM, GR, SR, CD, MR, RD, AR) and Riverbrady 8-28/11/2007 content from individual skill pages)
 
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 +
{{Intro}}
 +
 
The '''Engineer''' is the [[Hunter (Hellgate)|Hunter]] class focusing on constructing and upgrading devices such as sentry droids.
 
The '''Engineer''' is the [[Hunter (Hellgate)|Hunter]] class focusing on constructing and upgrading devices such as sentry droids.
 
== Skills ==
 
  
 
The Engineer uses the following skill groups: ''Tactical'', ''Combat'', ''Grenade'', ''Precision Strike'', ''Bots'', and ''Drones''. Skills in ''italics'' below are shared with the [[Marksman]]. Numbers in parentheses are the number of skill points required in a skill's required skill. The numbers in the leftmost column are the level requirements.
 
The Engineer uses the following skill groups: ''Tactical'', ''Combat'', ''Grenade'', ''Precision Strike'', ''Bots'', and ''Drones''. Skills in ''italics'' below are shared with the [[Marksman]]. Numbers in parentheses are the number of skill points required in a skill's required skill. The numbers in the leftmost column are the level requirements.
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{| cellpadding="2" cellspacing="0" style="font-size: 8pt; text-align: center; margin-left:auto; margin-right:auto"
 
{| cellpadding="2" cellspacing="0" style="font-size: 8pt; text-align: center; margin-left:auto; margin-right:auto"
| 1  || ''[[Tactical Stance]]'' ||                      ||                ||    [[Inhibitor Bots]]    ||                        ||                                ||                        ||-------[[Construct Drone]]---------||                        ||
+
|-valign=top
 +
| '''1''' || ''[[Engineer#Tactical Stance|Tactical Stance]]'' ||                      ||                ||    [[Engineer#Inhibitor Bots|Inhibitor Bots]]    ||                        ||                                ||                        ||-------[[Engineer#Construct Drone|Construct Drone]]---------||                        ||
 
|-
 
|-
 
|    ||          ¦          ||                      ||                ||            ¦            ||                        ||                                ||            /          ||                ¦                ||            \            ||
 
|    ||          ¦          ||                      ||                ||            ¦            ||                        ||                                ||            /          ||                ¦                ||            \            ||
|-
+
|-valign=top
| 5  ||          ¦          ||                      ||  ''[[Beacon]]''  ||            ¦            ||    [[Rocket Bot]]      ||                                ||            ¦          ||      [[Medpak Retrofit]] (2)      ||  [[Repair Drone]] (2)  ||
+
| '''5''' ||          ¦          ||                      ||  ''[[Engineer#Beacon|Beacon]]''  ||            ¦            ||    [[Engineer#Rocket Bot|Rocket Bot]]      ||                                ||            ¦          ||      [[Engineer#Medpak Retrofit|Medpak Retrofit]] (2)      ||  [[Engineer#Repair Drone|Repair Drone]] (2)  ||
 
|-
 
|-
 
|    ||          ¦          ||                      ||        ¦      ||            ¦            ||          ¦            ||                                ||            ¦          ||                ¦                ||            ¦            ||
 
|    ||          ¦          ||                      ||        ¦      ||            ¦            ||          ¦            ||                                ||            ¦          ||                ¦                ||            ¦            ||
|-
+
|-valign=top
| 10 || ''[[Rapid Fire]]'' (1)  ||    ''[[Smackdown]]''    ||        ¦      || [[Concussive Crash]] (3) ||          ¦            ||                                ||--[[Gun Retrofit]] (3)  ||                ¦                ||            ¦            ||
+
| '''10''' || ''[[Engineer#Rapid Fire|Rapid Fire]]'' (1)  ||    ''[[Engineer#Smackdown|Smackdown]]''    ||        ¦      || [[Engineer#Concussive Crash|Concussive Crash]] (3) ||          ¦            ||                                ||--[[Engineer#Gun Retrofit|Gun Retrofit]] (3)  ||                ¦                ||            ¦            ||
 
|-
 
|-
 
|    ||                    ||            ¦          ||        ¦      ||            ¦            ||          ¦            ||              /                ||            ¦          ||                ¦                ||            ¦            ||
 
|    ||                    ||            ¦          ||        ¦      ||            ¦            ||          ¦            ||              /                ||            ¦          ||                ¦                ||            ¦            ||
|-
+
|-valign=top
| 15 ||                    ||            ¦          || ''[[Escape]]'' (1) ||            ¦            || [[Molotov Assault]] (3) ||      [[Tactical Mode]] (2)    ||            ¦          ||                ¦                || [[Armor Retrofit]] (2)  ||
+
| '''15''' ||                    ||            ¦          || ''[[Engineer#Escape|Escape]]'' (1) ||            ¦            || [[Engineer#Molotov Assault|Molotov Assault]] (3) ||      [[Engineer#Tactical Mode|Tactical Mode]] (2)    ||            ¦          ||                ¦                || [[Engineer#Armor Retrofit|Armor Retrofit]] (2)  ||
 
|-
 
|-
 
|    ||                    ||            ¦          ||                ||            ¦            ||          ¦            ||              ¦                ||            ¦          ||                ¦                ||            ¦            ||
 
|    ||                    ||            ¦          ||                ||            ¦            ||          ¦            ||              ¦                ||            ¦          ||                ¦                ||            ¦            ||
|-
+
|-valign=top
| 20 ||                    || ''[[Shock And Awe]]'' (3) ||                ||    [[Haste Bot]] (3)    ||          ¦            ||              ¦                || [[Sword Retrofit]] (2) || [[Shield Generator Retrofit]] (2) ||            ¦            ||
+
| '''20''' ||                    || ''[[Engineer#Shock and Awe|Shock And Awe]]'' (3) ||                ||    [[Engineer#Haste Bot|Haste Bot]] (3)    ||          ¦            ||              ¦                || [[Engineer#Sword Retrofit|Sword Retrofit]] (2) || [[Engineer#Shield Generator Retrofit|Shield Generator Retrofit]] (2) ||            ¦            ||
 
|-
 
|-
 
|    ||                    ||            ¦          ||                ||            ¦            ||          ¦            ||              ¦                ||            ¦          ||                                  ||            ¦            ||
 
|    ||                    ||            ¦          ||                ||            ¦            ||          ¦            ||              ¦                ||            ¦          ||                                  ||            ¦            ||
|-
+
|-valign=top
| 25 ||                    ||            ¦          ||                ||            ¦            ||  [[Bomber Bot]] (3)    || [[Advanced Tactical Mode]] (2) ||            ¦          ||                                  || [[Master Engineer]] (2) ||
+
| '''25''' ||                    ||            ¦          ||                ||            ¦            ||  [[Engineer#Bomber Bot|Bomber Bot]] (3)    || [[Engineer#Advanced Tactical Mode|Advanced Tactical Mode]] (2) ||            ¦          ||                                  || [[Engineer#Master Engineer|Master Engineer]] (2) ||
 
|-
 
|-
 
|    ||                    ||            ¦          ||                ||            ¦            ||                        ||                                ||            ¦          ||                                  ||                        ||
 
|    ||                    ||            ¦          ||                ||            ¦            ||                        ||                                ||            ¦          ||                                  ||                        ||
|-
+
|-valign=top
| 30 ||  ''[[Phase Grenade]]''  || ''[[Napalm Strike]]'' (3) ||                ||    [[Nanobots]] (3)    ||                        ||                                ||  [[Gyroblade]] (2)    ||                                  ||                        ||
+
| '''30''' ||  ''[[Engineer#Phase Grenade|Phase Grenade]]''  || ''[[Engineer#Napalm Strike|Napalm Strike]]'' (3) ||                ||    [[Engineer#Nanobots|Nanobots]] (3)    ||                        ||                                ||  [[Engineer#Gyroblade|Gyroblade]] (2)    ||                                  ||                        ||
 
|-
 
|-
 
|    ||                    ||                      ||                ||                          ||                        ||                                ||                        ||                                  ||                        ||
 
|    ||                    ||                      ||                ||                          ||                        ||                                ||                        ||                                  ||                        ||
 
|}
 
|}
  
== Guides ==
 
  
=== Drone Tankers ===
+
;Drone Tankers
 +
 
 +
Time to let Fred take the brunt, and keep our Engineering skins.
 +
 
 +
* [[Drone Tanker]]
  
:Time to let Fred take the brunt, and keep our Engineering skins.
 
:* [[DroneTanker | The Drone Tanker]]
 
  
=== Drone Support ===
+
;Drone Support
 
:Looking towards party-support specific drones?
 
:Looking towards party-support specific drones?
:*''This Space for Rent''
+
|}
 +
 
 +
 
 +
==Level 1==
 +
 
 +
===Tactical Stance===
 +
The [[Marksman]]'s steadier aim and reduced profile as a target grand a tactical advantage over the enemy.
 +
* Firing accuracy increased by 50%
 +
* Range increased by 25%
 +
* Projectile velocity increased by 25%
 +
* This skill increases Critical Chance by '''3 + 1 * SkillLevel''' percent.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Tactical Stance
 +
|groups=Tactical
 +
|reqlevel=1
 +
|reqskill=none
 +
|reqitem=Gun
 +
 
 +
|e1=Critical Chance increased by
 +
|e1_1=4%
 +
|e1_2=5%
 +
|e1_3=6%
 +
|e1_4=7%
 +
|e1_5=8%
 +
|e1_6=9%
 +
|e1_7=10%
 +
|e1_8=11%
 +
|e1_9=12%
 +
|e1_10=13%
 +
}}
 +
<br>
 +
 
 +
===Inhibitor Bots===
 +
These autonomous robots emit force beams at approaching enemies, slowing their movement. The Engineer may only control two types of bots at a time.
 +
* This skill decreases your enemies movement speed by '''15 + 5 * SkillLevel''' percent. The rate of use is '''30.0''' seconds.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Inhibitor Bots
 +
|groups=Bots
 +
|reqlevel=1
 +
|reqskill=none
 +
|reqitem=none
 +
 
 +
|e1=Enemy Movement
 +
|e1_1=-20%
 +
|e1_2=-25%
 +
|e1_3=-30%
 +
|e1_4=-35%
 +
|e1_5=-40%
 +
|e1_6=N/A
 +
|e1_7=N/A
 +
|e1_8=N/A
 +
|e1_9=N/A
 +
|e1_10=N/A
 +
}}
 +
<br>
 +
 
 +
===Construct Drone===
 +
The Engineer constructs an anotomously motivated Drone to accompany him on the battlefield. The machine is equipped with a build-in laser, but several retrofit options exist to enhance the base model.
 +
* Rate of Use: every 20.0 seconds
 +
*This skill increases the Drone's health by '''25 * SkillLevel-1''' percent. The rate of use is '''20.0''' seconds.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Construct Drone
 +
|groups=Drones
 +
|reqlevel=1
 +
|reqskill=none
 +
|reqitem=none
 +
 
 +
|e1=Drone Health +
 +
|e1_1=0% 
 +
|e1_2=25% 
 +
|e1_3=50% 
 +
|e1_4=75% 
 +
|e1_5=100% 
 +
|e1_6=125% 
 +
|e1_7=150% 
 +
|e1_8=175%
 +
|e1_9=200%
 +
|e1_10=225%
 +
}}
 +
<br>
 +
 
 +
==Level 5==
 +
 
 +
===Beacon===
 +
The [[Hunter (Hellgate)|Hunter]] paints an enemy with infra-red light, highlighting weaknesses in the target's defenses.<br>
 +
* Range: 40.0 meters<br>
 +
* Rate of Use: every 2.0 seconds
 +
* This skill increases the Critical Damage by '''20 + 5 * SkillLevel''' percent.<br>
 +
* This skill lasts '''9''' seconds. Note: need to verify duration in game
 +
 
 +
 
 +
{{skillbar2
 +
|name=Beacon
 +
|groups=Tactical
 +
|reqlevel=5
 +
|reqskill=none
 +
|reqitem=none
 +
 
 +
|e1=% Increased Damage
 +
|e1_1=25%
 +
|e1_2=30%
 +
|e1_3=35%
 +
|e1_4=40%
 +
|e1_5=45%
 +
|e1_6=50%
 +
|e1_7=55%
 +
|e1_8=60%
 +
|e1_9=65%
 +
|e1_10=70%
 +
 
 +
|e2=Duration (seconds)
 +
|e2_1=9
 +
|e2_2=9
 +
|e2_3=9
 +
|e2_4=9
 +
|e2_5=9
 +
|e2_6=9
 +
|e2_7=9
 +
|e2_8=9
 +
|e2_9=9
 +
|e2_10=9
 +
}}
 +
<br>
 +
 
 +
===Rocket Bot===
 +
This combat support robot launches rockets at the Engineer's targeted enemy. The Engineer may only control two types of bots at a time.
 +
*This skill increases the amount of rockets that's fired by your bot by '''1 * SkillLevel''' rockets.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Rocket Bot
 +
|groups=Bots
 +
|reqlevel=5
 +
|reqskill=none
 +
|reqitem=none
 +
 
 +
|e1=Number of Rockets
 +
|e1_1=1 
 +
|e1_2=2 
 +
|e1_3=3 
 +
|e1_4=4 
 +
|e1_5=5 
 +
|e1_6=6 
 +
|e1_7=7 
 +
|e1_8=N/A
 +
|e1_9=N/A
 +
|e1_10=N/A
 +
}}
 +
<br>
 +
 
 +
===Medpak Retrofit===
 +
By implementing an automated micro-injector system on the Drone, it can heal the Engineer and allies in the heat of battle.
 +
* Rate of Use: every 40.0 seconds
 +
* This skill increases the Drone's ability to heal allies by '''20 * (SkillLevel-1)''' percent.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Medpak Retrofit
 +
|groups=Drones
 +
|reqlevel=5
 +
|reqskill=Construct Drone 2
 +
|reqitem=none
 +
 
 +
|e1=Healing Increased by
 +
|e1_1=0%
 +
|e1_2=20%
 +
|e1_3=40% 
 +
|e1_4=60%
 +
|e1_5=80%
 +
|e1_6=100%
 +
|e1_7=120%
 +
|e1_8=140%
 +
|e1_9=160%
 +
|e1_10=180%
 +
}}
 +
<br>
 +
 
 +
===Repair Drone===
 +
The Engineer can repair a drone using a little elbow grease and a heavy wrench. Heals drone for '''50%''' of its maximum health.
 +
* This skill decreases the rate of use to '''20 * 0.715^SkillLevel-1''' seconds. The skills range is '''20.0''' meters.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Repair Drone
 +
|groups=Drones
 +
|reqlevel=5
 +
|reqskill=Construct Drone 2
 +
|reqitem=none
 +
 
 +
|e1=Rate of Use (seconds)
 +
|e1_1=20.0
 +
|e1_2=14.3
 +
|e1_3=10.2
 +
|e1_4=7.3
 +
|e1_5=5.2
 +
|e1_6=3.7
 +
|e1_7=2.7
 +
|e1_8=1.9
 +
|e1_9=1.4
 +
|e1_10=1.0
 +
}}
 +
<br>
 +
 
 +
==Level 10==
 +
 
 +
===Rapid Fire===
 +
A 3-second burst that increases damage by 10% and greatly increases rate of fire at the cost of weapon accuracy. The [[Hunter (Hellgate)|Hunter]] remains stationary while using this attack. Cannot be used while in [[Engineer#Tactical Stance|Tactical Stance]].
 +
*Rate of Use: every 10.0 seconds
 +
* For Hunters this skill increases the Rate of Fire by '''85 + 15 * SkillLevel''' percent.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Rapid Fire
 +
|groups=Tactical, Combat
 +
|reqlevel=10
 +
|reqskill=Tactical Stance 1
 +
|reqitem=Gun
 +
 
 +
|e1=Rate of Fire increased by
 +
|e1_1=100%
 +
|e1_2=115%
 +
|e1_3=130%
 +
|e1_4=145%
 +
|e1_5=160%
 +
|e1_6=175%
 +
|e1_7=190%
 +
|e1_8=205%
 +
|e1_9=220%
 +
|e1_10=235%
 +
}}
 +
<br>
 +
 
 +
===Smackdown===
 +
The [[Hunter (Hellgate)|Hunter]] marks an area for a precision strike that is designed to cause optimal amounts of concussive damage.
 +
* Stun Attack Strength increases with Player Level
 +
* Engineer Rate of Use: every 30.0 seconds
 +
* This skill increases the Stun Attack Strength by '''120 + 30 * PlayerLevel'''.
 +
* This skill increases the Stun Duration by '''2 + 1 * SkillLevel'''.
 +
* No formula yet for the physical damage. Representative values:
 +
** 27-34 physical damage/second at level 10
 +
** 35-43 physical damage/second at level 15
 +
** 85-106 physical damage/second at level 50
 +
 
 +
 
 +
{{skillbar1
 +
|name=Smackdown
 +
|groups=Tactical, Precision Strike, Combat
 +
|reqlevel=10
 +
|reqskill=none
 +
|reqitem=none
 +
 
 +
|e1=Stun Duration (seconds)
 +
|e1_1=3
 +
|e1_2=4
 +
|e1_3=5
 +
|e1_4=6
 +
|e1_5=7
 +
|e1_6=8
 +
|e1_7=9
 +
|e1_8=N/A
 +
|e1_9=N/A
 +
|e1_10=N/A
 +
}}
 +
<br>
 +
 
 +
===Concussive Crash===
 +
The Engineer commands the [[Engineer#Inhibitor Bots|Inhibitor Bots]] to crash into a targeted enemy and detonate. The forceful blast stuns enemies in the area of effect.
 +
* This skill increases your inhibitor bots stun duration by '''1 + 1 * SkillLevel''' seconds. The rate of use is '''2.0''' seconds.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Concussive Crash
 +
|groups=Bots
 +
|reqlevel=10
 +
|reqskill=Inhibitor Bots 3
 +
|reqitem=none
 +
 
 +
|e1=Stun Duration (seconds)
 +
|e1_1=2
 +
|e1_2=3
 +
|e1_3=4
 +
|e1_4=5
 +
|e1_5=6
 +
|e1_6=7
 +
|e1_7=8
 +
|e1_8=N/A
 +
|e1_9=N/A
 +
|e1_10=N/A
 +
}}
 +
<br>
 +
 
 +
===Gun Retrofit===
 +
The Engineer alters the targeting and fire control systems of the Drone so that it can be retrofitted with a gun. The Drone's armament assumes the damage and effects of the added weapon.
 +
* This skill increases the Drone's accuracy by '''7 * SkillLevel''' points.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Gun Retrofit
 +
|groups=Drones
 +
|reqlevel=10
 +
|reqskill=Construct Drone 3
 +
|reqitem=none
 +
 
 +
|e1=Drone Accuracy
 +
|e1_1=+7
 +
|e1_2=+14 
 +
|e1_3=+21 
 +
|e1_4=+28 
 +
|e1_5=+35 
 +
|e1_6=+42 
 +
|e1_7=+49 
 +
|e1_8=N/A
 +
|e1_9=N/A
 +
|e1_10=N/A
 +
}}
 +
<br>
 +
 
 +
==Level 15==
 +
 
 +
===Escape===
 +
The [[Hunter (Hellgate)|Hunter]] activates a cloaking device to become virtually invisible to enemies for a short amount of time. Attacking deactivates the cloaking effect.
 +
* This skill increases the cloaking duration by '''5 + 1 * SkillLevel''' seconds.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Escape
 +
|groups=Tactical
 +
|reqlevel=15
 +
|reqskill=Beacon 1
 +
|reqitem=none
 +
 
 +
|e1=Duration (seconds)
 +
|e1_1=6
 +
|e1_2=7
 +
|e1_3=8
 +
|e1_4=9
 +
|e1_5=10
 +
|e1_6=N/A
 +
|e1_7=N/A
 +
|e1_8=N/A
 +
|e1_9=N/A
 +
|e1_10=N/A
 +
}}
 +
<br>
 +
 
 +
===Molotov Assault===
 +
The Engineer commands a [[Engineer#Rocket Bot|Rocket Bot]] to collide with a targeted enemy and detonate. The ensuing explosion creates a field of fire and may ignite enemies in the area of effect.
 +
* This skill increases your Rocket Bot's Ignite Attack Strength by '''300 + ? * SkillLevel''' percent. The rate of use is '''2.0''' seconds.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Molotov Assault
 +
|groups=Bots
 +
|reqlevel=15
 +
|reqskill=Rocket Bot 3
 +
|reqitem=none
 +
 
 +
|e1=Ignite Attack Strength +
 +
|e1_1=300%
 +
|e1_2=? 
 +
|e1_3=? 
 +
|e1_4=? 
 +
|e1_5=? 
 +
|e1_6=? 
 +
|e1_7=? 
 +
|e1_8=? 
 +
|e1_9=? 
 +
|e1_10=? 
 +
}}
 +
<br>
 +
 
 +
===Tactical Mode===
 +
The Engineer's Drone shifts to tactical mode. This causes it to cease movement in order to increase its rates of fire and skill use. Lasts for '''10''' seconds.
 +
*This skill increases your Drone's rate of fire and skill usage by '''? + ? * SkillLevel''' percent.
 +
 
 +
 
 +
{{skillbar2
 +
|name=Tactical Mode
 +
|groups=Drones
 +
|reqlevel=15
 +
|reqskill=Repair Drone 2
 +
|reqitem=none
 +
 
 +
|e1=Rate of Fire
 +
|e1_1=+?%
 +
|e1_2=+?%
 +
|e1_3=+?% 
 +
|e1_4=+?%
 +
|e1_5=+?% 
 +
|e1_6=+?% 
 +
|e1_7=+?%
 +
|e1_8=N/A
 +
|e1_9=N/A
 +
|e1_10=N/A
 +
 
 +
|e2=Skill Use
 +
|e2_1=+?%
 +
|e2_2=+?% 
 +
|e2_3=+?%
 +
|e2_4=+?% 
 +
|e2_5=+?% 
 +
|e2_6=+?% 
 +
|e2_7=+?% 
 +
|e2_8=N/A
 +
|e2_9=N/A
 +
|e2_10=N/A
 +
}}
 +
<br>
 +
 
 +
===Armor Retrofit===
 +
The Engineer can use armor from the inventory to better protect the Drone from damage.
 +
* This skill increases the Drone's strength and stamina by '''7 * SkillLevel''' points.
 +
 
 +
 
 +
{{skillbar2
 +
|name=Armor Retrofit
 +
|groups=Drones
 +
|reqlevel=15
 +
|reqskill=Gun Retrofit 2
 +
|reqitem=none
 +
 
 +
|e1=Drone Stamina
 +
|e1_1=+7
 +
|e1_2=+14 
 +
|e1_3=+21 
 +
|e1_4=+28 
 +
|e1_5=+35 
 +
|e1_6=+42 
 +
|e1_7=+49 
 +
|e1_8=N/A
 +
|e1_9=N/A
 +
|e1_10=N/A
 +
 
 +
|e2=Drone Strength
 +
|e2_1=+7
 +
|e2_2=+14 
 +
|e2_3=+21 
 +
|e2_4=+28 
 +
|e2_5=+35 
 +
|e2_6=+42 
 +
|e2_7=+49 
 +
|e2_8=N/A
 +
|e2_9=N/A
 +
|e2_10=N/A
 +
}}
 +
<br>
 +
 
 +
==Level 20==
 +
 
 +
===Shock and Awe===
 +
The [[Hunter (Hellgate)|Hunter]] marks an area for a precision strike that results in a barrage of electrostatic explosions in the area of effect.
 +
* Barrage lasts for 10 seconds
 +
* Shock Attack Strength increases with Player Level
 +
* Rate of Use: every 30.0 seconds
 +
* Electrical damage is a '''function of both player level and skill level'''
 +
* This skill increases the Ignite Attack Strength by '''40 + 10 * PlayerLevel'''.
 +
* In progress for electrical damage.
 +
* Note that values cannot be used from the skill calculators - all identical.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Shock and Awe
 +
|groups=Tactical, Precision Strike, Combat
 +
|reqlevel=20
 +
|reqskill=Smackdown 3
 +
|reqitem=none
 +
 
 +
|e1=Electrical Damage per Second
 +
|e1_1=?
 +
|e1_2=?
 +
|e1_3=?
 +
|e1_4=?
 +
|e1_5=?
 +
|e1_6=?
 +
|e1_7=?
 +
|e1_8=?
 +
|e1_9=?
 +
|e1_10=?
 +
}}
 +
<br>
 +
 
 +
===Haste Bot===
 +
This robot projects a localized time field that allows both Engineer and allies to fire weapons and use skills faster. The Engineer may only control two types of bots at a time.
 +
* This skill increases your own and your groups rate of fire and skill usage by '''10 + 3 * SkillLevel''' percent. The rate of use is '''30.0''' seconds.
 +
 
 +
 
 +
{{skillbar2
 +
|name=Haste Bot
 +
|groups=Bots
 +
|reqlevel=20
 +
|reqskill=Concussive Crash 3
 +
|reqitem=none
 +
 
 +
|e1=Rate of Fire
 +
|e1_1=+13%
 +
|e1_2=+16%
 +
|e1_3=+19%
 +
|e1_4=+22%
 +
|e1_5=+25%
 +
|e1_6=+28%
 +
|e1_7=+31%
 +
|e1_8=N/A
 +
|e1_9=N/A
 +
|e1_10=N/A
 +
 
 +
|e2=Skill Use
 +
|e2_1=+13%
 +
|e2_2=+16%
 +
|e2_3=+19%
 +
|e2_4=+22%
 +
|e2_5=+25%
 +
|e2_6=+28%
 +
|e2_7=+31%
 +
|e2_8=N/A
 +
|e2_9=N/A
 +
|e2_10=N/A
 +
}}
 +
<br>
 +
 
 +
===Sword Retrofit===
 +
Through clever manipulation of armatures and micro-server motors, the Engineer has altered the Drone so it can wield a melee weapon. The Drone's armament assumes the damage and effects of the added weapon.
 +
* This skill increases the Drone's willpower by '''7 * SkillLevel''' points.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Sword Retrofit
 +
|groups=Drones
 +
|reqlevel=20
 +
|reqskill=Gun Retrofit 2
 +
|reqitem=none
 +
 
 +
|e1=Drone Willpower
 +
|e1_1=+7
 +
|e1_2=+14 
 +
|e1_3=+21 
 +
|e1_4=+28 
 +
|e1_5=+35 
 +
|e1_6=+42 
 +
|e1_7=+49 
 +
|e1_8=N/A
 +
|e1_9=N/A
 +
|e1_10=N/A
 +
}}
 +
<br>
 +
 
 +
===Shield Generator Retrofit===
 +
The Engineer alters the drone to allow the emission of an energy distortion field containing a high concentration of gravitons to recharge the shields of all allies.
 +
* Rate of Use: every 40.0 seconds.
 +
* This skill increases the Shield Recharge rate by '''-20 + 20 * SkillLevel''' percent.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Shield Generator Retrofit
 +
|groups=Drones
 +
|reqlevel=20
 +
|reqskill=Medpak Retrofit
 +
|reqitem=none
 +
 
 +
|e1=Shield Recharge increased by
 +
|e1_1=0%
 +
|e1_2=20%
 +
|e1_3=40%
 +
|e1_4=60%
 +
|e1_5=80%
 +
|e1_6=100%
 +
|e1_7=120%
 +
|e1_8=140%
 +
|e1_9=160%
 +
|e1_10=180%
 +
}}
 +
<br>
 +
 
 +
==Level 25==
 +
 
 +
===Bomber Bot===
 +
This robot ejects explosive spectral devices which may phase targets, weakening their attacks and causing them to take more damage when hit.
 +
*This skill increases the Spectral Attack Strength of the Bomber Bot by '''-75 + 75 * SkillLevel''' percent.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Bomber Bot
 +
|groups=Bots
 +
|reqlevel=25
 +
|reqskill=Molotov Assault 3
 +
|reqitem=none
 +
 
 +
|e1=Spectral Attack Strength increased by
 +
|e1_1=0%
 +
|e1_2=75%
 +
|e1_3=150%
 +
|e1_4=225%
 +
|e1_5=300%
 +
|e1_6=375%
 +
|e1_7=450%
 +
|e1_8=525%
 +
|e1_9=600%
 +
|e1_10=675%
 +
}}
 +
<br>
 +
 
 +
===Advanced Tactical Mode===
 +
By adding stationary graviton deflectors, the Drone gains additional defenses while in Tactical mode.
 +
*This skill increases the Drone's Shields by '''80 * SkillLevel''' percent.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Advanced Tactical Mode
 +
|groups=Drones
 +
|reqlevel=25
 +
|reqskill=Tactical Mode 2
 +
|reqitem=none
 +
 
 +
|e1=Drone's Shields increased by
 +
|e1_1=80%
 +
|e1_2=160%
 +
|e1_3=240%
 +
|e1_4=320%
 +
|e1_5=400%
 +
|e1_6=480%
 +
|e1_7=560%
 +
|e1_8=640%
 +
|e1_9=720%
 +
|e1_10=800%
 +
}}
 +
<br>
 +
 
 +
===Master Engineer===
 +
The superior craftsmanship of the Drones created by the Engineer is evident in their clean lines and hardened armor.
 +
* This skill increases the Drone's Armor by '''35 * SkillLevel''' percent.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Master Engineer
 +
|groups=Drones
 +
|reqlevel=25
 +
|reqskill=Armor Retrofit 2
 +
|reqitem=none
 +
 
 +
|e1=Drone's Armor increased by
 +
|e1_1=35%
 +
|e1_2=70%
 +
|e1_3=105%
 +
|e1_4=140%
 +
|e1_5=175%
 +
|e1_6=210%
 +
|e1_7=245%
 +
|e1_8=N/A
 +
|e1_9=N/A
 +
|e1_10=N/A
 +
}}
 +
<br>
 +
 
 +
==Level 30==
 +
 
 +
===Phase Grenade===
 +
The [[Hunter (Hellgate)|Hunter]] hurls a grenade towards the enemy which emits a pulse of spectral energy. The Phase Grenade sticks to hard surfaces and detonates after 1 second.
 +
*Phase Strength increases with Player Level
 +
*Rate of Use: every 5.0 seconds
 +
* This skill increases the Phase Attack Strength by '''120 + 30 * PlayerLevel'''.
 +
* This skill increases the Phase Duration by '''Truncate(5 + .5 * SkillLevel)'''.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Phase Grenade
 +
|groups=Tactical, Grenade, Combat
 +
|reqlevel=30
 +
|reqskill=none
 +
|reqitem=none
 +
 
 +
|e1=Phase Time (seconds)
 +
|e1_1=5
 +
|e1_2=6
 +
|e1_3=6
 +
|e1_4=7
 +
|e1_5=7
 +
|e1_6=8
 +
|e1_7=8
 +
|e1_8=9
 +
|e1_9=9
 +
|e1_10=10
 +
}}
 +
<br>
 +
 
 +
===Napalm Strike===
 +
The [[Hunter (Hellgate)|Hunter]] marks an area for a precision strike that damages and potentially ignites enemies in the area of effect.
 +
* Ignite Strength increases with Player Level
 +
* Rate of Use: every 30.0 seconds
 +
* This skill increases the Ignite Attack Strength by '''40 + 10 * PlayerLevel'''.
 +
* This skill increases the Affected Radius by '''1 + 1 * SkillLevel'''.
 +
* No formula yet for the fire damage. Representative values:
 +
** 20-25 fire damage/second at level 5
 +
** 56-70 fire damage/second at level 30
 +
** 85-106 fire damage/second at level 50
 +
 
 +
 
 +
{{skillbar1
 +
|name=Napalm Strike
 +
|class=Engineer
 +
|groups=Tactical, Precision Strike, Combat
 +
|reqlevel=30
 +
|reqskill=Shock And Awe 3
 +
|reqitem=none
 +
 
 +
|e1=Fire Field Duration (seconds)
 +
|e1_1=2
 +
|e1_2=3
 +
|e1_3=4
 +
|e1_4=5
 +
|e1_5=6
 +
|e1_6=7
 +
|e1_7=8
 +
|e1_8=N/A
 +
|e1_9=N/A
 +
|e1_10=N/A
 +
}}
 +
<br>
 +
 
 +
===Nanobots===
 +
The Engineer releases an army of microscopic robots which implant themselves in the targeted enemy. These Nanobots explode with a devastating electrical charge when the enemy is damaged.
 +
* Nanobot lifetime is 40 seconds.
 +
*This skill reduces the Rate of Use of the Nanobots by '''X * SkillLevel''' seconds.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Nanobots
 +
|groups=Bots
 +
|reqlevel=30
 +
|reqskill=Haste Bot 3
 +
|reqitem=none
 +
 
 +
|e1=Rate of Use (seconds)
 +
|e1_1=120.0
 +
|e1_2=100.0
 +
|e1_3=85.7
 +
|e1_4=75.0
 +
|e1_5=66.7
 +
|e1_6=60.0
 +
|e1_7=54.6
 +
|e1_8=50.0
 +
|e1_9=46.2
 +
|e1_10=42.9
 +
}}
 +
<br>
 +
 
 +
===Gyroblade===
 +
The Engineer modifies a Drone with gyro-servos and rotation-maximizers to enable a spinning sword attack.
 +
* This skill reduces the Rate of Use of the Nanobots by '''X * SkillLevel''' seconds.
 +
 
 +
 
 +
{{skillbar1
 +
|name=Gyroblade
 +
|groups=Drones
 +
|reqlevel=30
 +
|reqskill=Sword Retrofit 2
 +
|reqitem=none
 +
 
 +
|e1=Rate of Use (seconds)
 +
|e1_1=40.0
 +
|e1_2=32.0
 +
|e1_3=26.7
 +
|e1_4=22.9
 +
|e1_5=20.0
 +
|e1_6=17.8
 +
|e1_7=16.0
 +
|e1_8=14.5
 +
|e1_9=13.3
 +
|e1_10=12.3
 +
}}
 +
<br>
  
 
{{hglclassbar}}
 
{{hglclassbar}}

Latest revision as of 20:10, 15 December 2013

The Engineer is the Hunter class focusing on constructing and upgrading devices such as sentry droids.

The Engineer uses the following skill groups: Tactical, Combat, Grenade, Precision Strike, Bots, and Drones. Skills in italics below are shared with the Marksman. Numbers in parentheses are the number of skill points required in a skill's required skill. The numbers in the leftmost column are the level requirements.


1 Tactical Stance Inhibitor Bots -------Construct Drone---------
¦ ¦ / ¦ \
5 ¦ Beacon ¦ Rocket Bot ¦ Medpak Retrofit (2) Repair Drone (2)
¦ ¦ ¦ ¦ ¦ ¦ ¦
10 Rapid Fire (1) Smackdown ¦ Concussive Crash (3) ¦ --Gun Retrofit (3) ¦ ¦
¦ ¦ ¦ ¦ / ¦ ¦ ¦
15 ¦ Escape (1) ¦ Molotov Assault (3) Tactical Mode (2) ¦ ¦ Armor Retrofit (2)
¦ ¦ ¦ ¦ ¦ ¦ ¦
20 Shock And Awe (3) Haste Bot (3) ¦ ¦ Sword Retrofit (2) Shield Generator Retrofit (2) ¦
¦ ¦ ¦ ¦ ¦ ¦
25 ¦ ¦ Bomber Bot (3) Advanced Tactical Mode (2) ¦ Master Engineer (2)
¦ ¦ ¦
30 Phase Grenade Napalm Strike (3) Nanobots (3) Gyroblade (2)


Drone Tankers

Time to let Fred take the brunt, and keep our Engineering skins.


Drone Support
Looking towards party-support specific drones?


Level 1

Tactical Stance

The Marksman's steadier aim and reduced profile as a target grand a tactical advantage over the enemy.

  • Firing accuracy increased by 50%
  • Range increased by 25%
  • Projectile velocity increased by 25%
  • This skill increases Critical Chance by 3 + 1 * SkillLevel percent.


Tactical Stance
Tactical
Required Level: 1 / Skill: none / Item: Gun
Skill Level 1 2 3 4 5 6 7 8 9 10
Critical Chance increased by 4% 5% 6% 7% 8% 9% 10% 11% 12% 13%


Inhibitor Bots

These autonomous robots emit force beams at approaching enemies, slowing their movement. The Engineer may only control two types of bots at a time.

  • This skill decreases your enemies movement speed by 15 + 5 * SkillLevel percent. The rate of use is 30.0 seconds.


Inhibitor Bots
Bots
Required Level: 1 / Skill: none / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Enemy Movement -20% -25% -30% -35% -40% N/A N/A N/A N/A N/A


Construct Drone

The Engineer constructs an anotomously motivated Drone to accompany him on the battlefield. The machine is equipped with a build-in laser, but several retrofit options exist to enhance the base model.

  • Rate of Use: every 20.0 seconds
  • This skill increases the Drone's health by 25 * SkillLevel-1 percent. The rate of use is 20.0 seconds.


Construct Drone
Drones
Required Level: 1 / Skill: none / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Drone Health + 0% 25% 50% 75% 100% 125% 150% 175% 200% 225%


Level 5

Beacon

The Hunter paints an enemy with infra-red light, highlighting weaknesses in the target's defenses.

  • Range: 40.0 meters
  • Rate of Use: every 2.0 seconds
  • This skill increases the Critical Damage by 20 + 5 * SkillLevel percent.
  • This skill lasts 9 seconds. Note: need to verify duration in game


Beacon
Tactical
Required Level: 5 / Skill: none / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
% Increased Damage 25% 30% 35% 40% 45% 50% 55% 60% 65% 70%
Duration (seconds) 9 9 9 9 9 9 9 9 9 9


Rocket Bot

This combat support robot launches rockets at the Engineer's targeted enemy. The Engineer may only control two types of bots at a time.

  • This skill increases the amount of rockets that's fired by your bot by 1 * SkillLevel rockets.


Rocket Bot
Bots
Required Level: 5 / Skill: none / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Number of Rockets 1 2 3 4 5 6 7 N/A N/A N/A


Medpak Retrofit

By implementing an automated micro-injector system on the Drone, it can heal the Engineer and allies in the heat of battle.

  • Rate of Use: every 40.0 seconds
  • This skill increases the Drone's ability to heal allies by 20 * (SkillLevel-1) percent.


Medpak Retrofit
Drones
Required Level: 5 / Skill: Construct Drone 2 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Healing Increased by 0% 20% 40% 60% 80% 100% 120% 140% 160% 180%


Repair Drone

The Engineer can repair a drone using a little elbow grease and a heavy wrench. Heals drone for 50% of its maximum health.

  • This skill decreases the rate of use to 20 * 0.715^SkillLevel-1 seconds. The skills range is 20.0 meters.


Repair Drone
Drones
Required Level: 5 / Skill: Construct Drone 2 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Rate of Use (seconds) 20.0 14.3 10.2 7.3 5.2 3.7 2.7 1.9 1.4 1.0


Level 10

Rapid Fire

A 3-second burst that increases damage by 10% and greatly increases rate of fire at the cost of weapon accuracy. The Hunter remains stationary while using this attack. Cannot be used while in Tactical Stance.

  • Rate of Use: every 10.0 seconds
  • For Hunters this skill increases the Rate of Fire by 85 + 15 * SkillLevel percent.


Rapid Fire
Tactical, Combat
Required Level: 10 / Skill: Tactical Stance 1 / Item: Gun
Skill Level 1 2 3 4 5 6 7 8 9 10
Rate of Fire increased by 100% 115% 130% 145% 160% 175% 190% 205% 220% 235%


Smackdown

The Hunter marks an area for a precision strike that is designed to cause optimal amounts of concussive damage.

  • Stun Attack Strength increases with Player Level
  • Engineer Rate of Use: every 30.0 seconds
  • This skill increases the Stun Attack Strength by 120 + 30 * PlayerLevel.
  • This skill increases the Stun Duration by 2 + 1 * SkillLevel.
  • No formula yet for the physical damage. Representative values:
    • 27-34 physical damage/second at level 10
    • 35-43 physical damage/second at level 15
    • 85-106 physical damage/second at level 50


Smackdown
Tactical, Precision Strike, Combat
Required Level: 10 / Skill: none / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Stun Duration (seconds) 3 4 5 6 7 8 9 N/A N/A N/A


Concussive Crash

The Engineer commands the Inhibitor Bots to crash into a targeted enemy and detonate. The forceful blast stuns enemies in the area of effect.

  • This skill increases your inhibitor bots stun duration by 1 + 1 * SkillLevel seconds. The rate of use is 2.0 seconds.


Concussive Crash
Bots
Required Level: 10 / Skill: Inhibitor Bots 3 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Stun Duration (seconds) 2 3 4 5 6 7 8 N/A N/A N/A


Gun Retrofit

The Engineer alters the targeting and fire control systems of the Drone so that it can be retrofitted with a gun. The Drone's armament assumes the damage and effects of the added weapon.

  • This skill increases the Drone's accuracy by 7 * SkillLevel points.


Gun Retrofit
Drones
Required Level: 10 / Skill: Construct Drone 3 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Drone Accuracy +7 +14 +21 +28 +35 +42 +49 N/A N/A N/A


Level 15

Escape

The Hunter activates a cloaking device to become virtually invisible to enemies for a short amount of time. Attacking deactivates the cloaking effect.

  • This skill increases the cloaking duration by 5 + 1 * SkillLevel seconds.


Escape
Tactical
Required Level: 15 / Skill: Beacon 1 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Duration (seconds) 6 7 8 9 10 N/A N/A N/A N/A N/A


Molotov Assault

The Engineer commands a Rocket Bot to collide with a targeted enemy and detonate. The ensuing explosion creates a field of fire and may ignite enemies in the area of effect.

  • This skill increases your Rocket Bot's Ignite Attack Strength by 300 + ? * SkillLevel percent. The rate of use is 2.0 seconds.


Molotov Assault
Bots
Required Level: 15 / Skill: Rocket Bot 3 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Ignite Attack Strength + 300% ? ? ? ? ? ? ? ? ?


Tactical Mode

The Engineer's Drone shifts to tactical mode. This causes it to cease movement in order to increase its rates of fire and skill use. Lasts for 10 seconds.

  • This skill increases your Drone's rate of fire and skill usage by ? + ? * SkillLevel percent.


Tactical Mode
Drones
Required Level: 15 / Skill: Repair Drone 2 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Rate of Fire +?% +?% +?% +?% +?% +?% +?% N/A N/A N/A
Skill Use +?% +?% +?% +?% +?% +?% +?% N/A N/A N/A


Armor Retrofit

The Engineer can use armor from the inventory to better protect the Drone from damage.

  • This skill increases the Drone's strength and stamina by 7 * SkillLevel points.


Armor Retrofit
Drones
Required Level: 15 / Skill: Gun Retrofit 2 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Drone Stamina +7 +14 +21 +28 +35 +42 +49 N/A N/A N/A
Drone Strength +7 +14 +21 +28 +35 +42 +49 N/A N/A N/A


Level 20

Shock and Awe

The Hunter marks an area for a precision strike that results in a barrage of electrostatic explosions in the area of effect.

  • Barrage lasts for 10 seconds
  • Shock Attack Strength increases with Player Level
  • Rate of Use: every 30.0 seconds
  • Electrical damage is a function of both player level and skill level
  • This skill increases the Ignite Attack Strength by 40 + 10 * PlayerLevel.
  • In progress for electrical damage.
  • Note that values cannot be used from the skill calculators - all identical.


Shock and Awe
Tactical, Precision Strike, Combat
Required Level: 20 / Skill: Smackdown 3 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Electrical Damage per Second ? ? ? ? ? ? ? ? ? ?


Haste Bot

This robot projects a localized time field that allows both Engineer and allies to fire weapons and use skills faster. The Engineer may only control two types of bots at a time.

  • This skill increases your own and your groups rate of fire and skill usage by 10 + 3 * SkillLevel percent. The rate of use is 30.0 seconds.


Haste Bot
Bots
Required Level: 20 / Skill: Concussive Crash 3 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Rate of Fire +13% +16% +19% +22% +25% +28% +31% N/A N/A N/A
Skill Use +13% +16% +19% +22% +25% +28% +31% N/A N/A N/A


Sword Retrofit

Through clever manipulation of armatures and micro-server motors, the Engineer has altered the Drone so it can wield a melee weapon. The Drone's armament assumes the damage and effects of the added weapon.

  • This skill increases the Drone's willpower by 7 * SkillLevel points.


Sword Retrofit
Drones
Required Level: 20 / Skill: Gun Retrofit 2 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Drone Willpower +7 +14 +21 +28 +35 +42 +49 N/A N/A N/A


Shield Generator Retrofit

The Engineer alters the drone to allow the emission of an energy distortion field containing a high concentration of gravitons to recharge the shields of all allies.

  • Rate of Use: every 40.0 seconds.
  • This skill increases the Shield Recharge rate by -20 + 20 * SkillLevel percent.


Shield Generator Retrofit
Drones
Required Level: 20 / Skill: Medpak Retrofit / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Shield Recharge increased by 0% 20% 40% 60% 80% 100% 120% 140% 160% 180%


Level 25

Bomber Bot

This robot ejects explosive spectral devices which may phase targets, weakening their attacks and causing them to take more damage when hit.

  • This skill increases the Spectral Attack Strength of the Bomber Bot by -75 + 75 * SkillLevel percent.


Bomber Bot
Bots
Required Level: 25 / Skill: Molotov Assault 3 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Spectral Attack Strength increased by 0% 75% 150% 225% 300% 375% 450% 525% 600% 675%


Advanced Tactical Mode

By adding stationary graviton deflectors, the Drone gains additional defenses while in Tactical mode.

  • This skill increases the Drone's Shields by 80 * SkillLevel percent.


Advanced Tactical Mode
Drones
Required Level: 25 / Skill: Tactical Mode 2 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Drone's Shields increased by 80% 160% 240% 320% 400% 480% 560% 640% 720% 800%


Master Engineer

The superior craftsmanship of the Drones created by the Engineer is evident in their clean lines and hardened armor.

  • This skill increases the Drone's Armor by 35 * SkillLevel percent.


Master Engineer
Drones
Required Level: 25 / Skill: Armor Retrofit 2 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Drone's Armor increased by 35% 70% 105% 140% 175% 210% 245% N/A N/A N/A


Level 30

Phase Grenade

The Hunter hurls a grenade towards the enemy which emits a pulse of spectral energy. The Phase Grenade sticks to hard surfaces and detonates after 1 second.

  • Phase Strength increases with Player Level
  • Rate of Use: every 5.0 seconds
  • This skill increases the Phase Attack Strength by 120 + 30 * PlayerLevel.
  • This skill increases the Phase Duration by Truncate(5 + .5 * SkillLevel).


Phase Grenade
Tactical, Grenade, Combat
Required Level: 30 / Skill: none / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Phase Time (seconds) 5 6 6 7 7 8 8 9 9 10


Napalm Strike

The Hunter marks an area for a precision strike that damages and potentially ignites enemies in the area of effect.

  • Ignite Strength increases with Player Level
  • Rate of Use: every 30.0 seconds
  • This skill increases the Ignite Attack Strength by 40 + 10 * PlayerLevel.
  • This skill increases the Affected Radius by 1 + 1 * SkillLevel.
  • No formula yet for the fire damage. Representative values:
    • 20-25 fire damage/second at level 5
    • 56-70 fire damage/second at level 30
    • 85-106 fire damage/second at level 50


Napalm Strike
Tactical, Precision Strike, Combat
Required Level: 30 / Skill: Shock And Awe 3 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Fire Field Duration (seconds) 2 3 4 5 6 7 8 N/A N/A N/A


Nanobots

The Engineer releases an army of microscopic robots which implant themselves in the targeted enemy. These Nanobots explode with a devastating electrical charge when the enemy is damaged.

  • Nanobot lifetime is 40 seconds.
  • This skill reduces the Rate of Use of the Nanobots by X * SkillLevel seconds.


Nanobots
Bots
Required Level: 30 / Skill: Haste Bot 3 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Rate of Use (seconds) 120.0 100.0 85.7 75.0 66.7 60.0 54.6 50.0 46.2 42.9


Gyroblade

The Engineer modifies a Drone with gyro-servos and rotation-maximizers to enable a spinning sword attack.

  • This skill reduces the Rate of Use of the Nanobots by X * SkillLevel seconds.


Gyroblade
Drones
Required Level: 30 / Skill: Sword Retrofit 2 / Item: none
Skill Level 1 2 3 4 5 6 7 8 9 10
Rate of Use (seconds) 40.0 32.0 26.7 22.9 20.0 17.8 16.0 14.5 13.3 12.3


The Classes
Templar Blademaster Guardian
Hunter Marksman Engineer
Cabalist Evoker Summoner