Difference between revisions of "Grim Ward"

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(Reformatted head of page)
(Added images, other minor changes)
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|Nav=Warcries
 
|Nav=Warcries
 
|File=Warcries
 
|File=Warcries
|RS=2
+
|RS=Find Item
 
|SS=None
 
|SS=None
 
|Type=Corpse cast and area effect debuff
 
|Type=Corpse cast and area effect debuff
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==Details==
+
==Detail==
[[Grim Ward#Level 1-60 stats|Level 1-60 stats]]
 
 
 
 
 
 
{{Stat}}
 
{{Stat}}
 
|-
 
|-
 
!align=left|[[Radius]] (Yards)
 
!align=left|[[Radius]] (Yards)
|(2+slvl)*2/3
+
|(2+slvl) * 2/3
 
|-
 
|-
 
!align=left|Flee Distance (Yards)
 
!align=left|Flee Distance (Yards)
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!align=left|[[Next Delay]] (Frames)
 
!align=left|[[Next Delay]] (Frames)
 
|6
 
|6
 +
|}
 +
 +
 +
*Appearance of ward varies depending on [[size]] of [[corpse]], but this does not have any meaningful effect.
 +
 +
 +
{|cellpadding=0 cellspacing=0 width=100%
 +
|-valign=top
 +
|width=33%|
 +
[[File:Grim Ward (small).gif|center|frame|Ward summoned from small corpse.]]
 +
|width=34%|
 +
[[File:Grim Ward (medium).gif|center|frame|Ward summoned from medium corpse.]]
 +
|
 +
[[File:Grim Ward (large).gif|center|frame|Ward summoned from large corpse.]]
 
|}
 
|}
  
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*[[Cast rate]]
 
*[[Cast rate]]
 
*Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration.
 
*Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration.
 +
 +
 +
[[File:Terror.gif|center|frame|Overlay above fleeing target.]]
 +
 +
 
*Targets within area of effect will flee upon effect in opposite direction to ''the caster'', not the ward.
 
*Targets within area of effect will flee upon effect in opposite direction to ''the caster'', not the ward.
 
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
 
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
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#[[Terror]]
 
#[[Terror]]
 
#[[Hit Causes Monster to Flee]]
 
#[[Hit Causes Monster to Flee]]
#Howl [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
+
#[[Howl]] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76605&view=findpost&p=851033]
 
<br>
 
<br>
  
 
==Source==
 
==Source==
<br>
 
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Grim Ward (Barbarian Only) can spawn on ilvl >24 [[primal helm (item type)|primal helm]]s.  
+
*+(1-3) Grim Ward ([[Barbarian (Diablo II)|Barbarian]] Only) can spawn on ilvl >24 [[primal helm (item type)|primal helm]]s.  
  
  
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{{Skill charged}}
 
{{Skill charged}}
 
|-
 
|-
|39||54||69||84||99||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
+
|39||54||69||84||99||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
|67||75||82||90||97||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
+
|67||75||82||90||97||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*Barbarian helm
+
*[[Primal helm (item type)|Primal helm]]
 
|24||30||30
 
|24||30||30
 
|-
 
|-
|61||98||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
+
|61||98||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
|22||25||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}||{{Empty}}
+
|22||25||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}||{{E}}
 
|align=left|
 
|align=left|
*Amulet
+
*[[Amulet (item type)|Amulet]]
 
|24||60||60
 
|24||60||60
 
|}
 
|}
 
<br>
 
<br>
  
==Level 1-60 stats==
+
==Levels 1-60==
[[Grim Ward#Details|Details]]
 
 
 
 
{{Levels 1-10}}
 
{{Levels 1-10}}
 
|-
 
|-

Revision as of 16:15, 4 July 2012