Difference between revisions of "Grim Ward"

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(Added images, other minor changes)
m (Added image indicating direction of fleeing, note about proximity)
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|Mana=4
 
|Mana=4
 
|ANM=No
 
|ANM=No
|WD=Not applicable
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|WD=No
 
|LB=No}}
 
|LB=No}}
 
{{U|=This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.}}
 
{{U|=This skill allows the Barbarian to fashion a totem out of the carcass of his slain enemies. The resulting talisman serves as a grave warning to all of the minions of the Prime Evils. The mere sight of the Totem causes monsters to flee in terror. With additional training the warrior can increase the potency of the ward.}}
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*Appearance of ward varies depending on [[size]] of [[corpse]], but this does not have any meaningful effect.
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*Must be adjacent to [[corpse]] to raise a ward from it (although it does not need to be selected). Appearance of ward varies depending on [[size]] of corpse, but this does not have any meaningful effect.
  
  
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*Targets within area of effect will flee upon effect in opposite direction to ''the caster'', not the ward.
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[[File:Grim Ward.png|center|frame|Eligible targets like this [[Blood Lord|Death Lord]] flee from the [[Barbarian]], '''not''' the ward.]]
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*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
 
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
 
#Grim Ward
 
#Grim Ward

Revision as of 18:51, 21 July 2012