Difference between revisions of "Holy Freeze"

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m (→‎Detail: Corrected Weapon Cold Damage formulae)
m (Updated links)
 
(7 intermediate revisions by the same user not shown)
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|Town=Yes
 
|Town=Yes
 
|Mana=None  
 
|Mana=None  
|ANM=Not applicable
+
|ANM=No
|WD=Not applicable
+
|WD=No
 
|LB=No}}
 
|LB=No}}
 
{{U|=Using this aura, the Paladin causes the temperature of the air around him to drop drastically, freezing the flesh of his enemies. Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned.}}
 
{{U|=Using this aura, the Paladin causes the temperature of the air around him to drop drastically, freezing the flesh of his enemies. Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned.}}
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|-
 
|-
 
!align=left|Minimum Radial [[Cold Damage]]
 
!align=left|Minimum Radial [[Cold Damage]]
|1+slvl||(2*slvl) - 7||(3*slvl) - 23||(4*slvl) - 45||(5*slvl) - 73
+
|slvl+1||(2*slvl) - 7||(3*slvl) - 23||(4*slvl) - 45||(5*slvl) - 73
 
|-
 
|-
 
!align=left|Maximum Radial Cold Damage
 
!align=left|Maximum Radial Cold Damage
|2+slvl||(2*slvl) - 6||(3*slvl) - 22||(4*slvl) - 44||(5*slvl) - 72
+
|slvl+2||(2*slvl) - 6||(3*slvl) - 22||(4*slvl) - 44||(5*slvl) - 72
 
|-
 
|-
 
!align=left|Minimum Weapon Cold Damage
 
!align=left|Minimum Weapon Cold Damage
|5 + (5*slvl)||(10*slvl) - 35||(15*slvl) - 115||(20*slvl) - 225||(25*slvl) - 365
+
|(5*slvl) + 5||(10*slvl) - 35||(15*slvl) - 115||(20*slvl) - 225||(25*slvl) - 365
 
|-
 
|-
 
!align=left|Maximum Weapon Cold Damage
 
!align=left|Maximum Weapon Cold Damage
|10 + (5*slvl)||(10*slvl) - 30||(15*slvl) - 110||(20*slvl) - 220||(25*slvl) - 360
+
|(5*slvl) + 10||(10*slvl) - 30||(15*slvl) - 110||(20*slvl) - 220||(25*slvl) - 360
 
|}
 
|}
  
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|min(25 + [35 * [ (110*slvl) / (slvl+6)] / 100] , 60)
 
|min(25 + [35 * [ (110*slvl) / (slvl+6)] / 100] , 60)
 
|-
 
|-
!align=left|- [[Velocity]]
+
!align=left|-% [[Movement speed]]
 
|min(25 + [35 * [ (110*slvl) /(slvl+6) ] / 100] , 60)
 
|min(25 + [35 * [ (110*slvl) /(slvl+6) ] / 100] , 60)
 
|}
 
|}
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*Radial cold damage is applied to hostile targets once every two seconds. If a target is within the radius of multiple auras, then the radial cold damage of all of them is applied.
+
*Radial cold damage is applied to hostile targets within radius once every two seconds. If a target is within the radius of multiple auras, then the radial cold damage of all of them is applied.
*Weapon cold damage is only applied by the supplier.
+
*Weapon cold damage is only applied by the supplier, and it is added to both the arrows and explosions of [[Freezing Arrow]].
 
*+% [[Cold Skill Damage]] is applied to skill damage before it's added to weapon damage, then it's applied a second time to [[melee]] attacks.
 
*+% [[Cold Skill Damage]] is applied to skill damage before it's added to weapon damage, then it's applied a second time to [[melee]] attacks.
*No cold length is applied: HF is a separate source of - attack rate and - velocity which adds to that of cold length, [[Decrepify]] and [[Slows Target]].
+
*No cold length is applied: HF is a separate source of - attack rate and - % movement speed which adds to that of cold length, [[Decrepify]] and [[Slows Target]].
*[[Cold Resist]] or [[Cannot be Frozen]] won't reduce or negate the slowing effect, so [[Immune to Cold]] targets may still be slowed. However, the value applied is the maximum (least negative) of HF or the target's [[chill effectiveness]]. Consequently HF will never apply more than -50 attack rate and -50 velocity at level >11, and 0 chill effectiveness results in no slowing or radial cold damage being applied. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598]
+
*[[Cold Resist]] or [[Cannot be Frozen]] won't reduce or negate the slowing effect, so [[Immune to Cold]] targets may still be slowed. However, the value applied is the maximum (least negative) of HF or the target's [[chill effectiveness]]. Consequently HF will never apply more than -50 attack rate and -50% movement speed at level >11, and 0 chill effectiveness results in no slowing or radial cold damage being applied. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/]
*Can slow [[Aura Enchanted]] Unique monster, even if it has higher level HF. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598]
+
*Can slow [[Aura Enchanted]] [[Unique (monster)|Unique]] monster, even if it has higher level HF. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/]
*Does not slow or apply radial cold damage to [[Prime Evil]]s. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598&view=findpost&p=920269]
+
*Does not slow or apply radial cold damage to [[Evil]]s. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/&do=findComment&comment=1492459]
 
<br>
 
<br>
  
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*Defensive [[Desert Mercenary]] hired in Nightmare supplies Holy Freeze.
 
*Defensive [[Desert Mercenary]] hired in Nightmare supplies Holy Freeze.
 
*[[Aura Enchanted]] Unique monster supplies level max( [mlvl/7] , 1).
 
*[[Aura Enchanted]] Unique monster supplies level max( [mlvl/7] , 1).
*[[Duriel (boss)|{{Ub|=Duriel}}]] always supplies level 5 in Normal and level 6 in Nightmare and Hell (this applies to him in the [[Pandemonium Event]] as well).
+
*[[Duriel|{{Ub|=Duriel}}]] always supplies level 5 in Normal and level 6 in Nightmare and Hell (this applies to him in the [[Pandemonium Event]] as well).
 
<br>
 
<br>
  
 
===[[Skill bonus]]===
 
===[[Skill bonus]]===
*+(1-3) Holy Freeze ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >18 [[scepter (item type)|scepter]]s.
+
*+(1-3) Holy Freeze ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >18 [[scepter]]s.
  
  
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|15||20||25||30||35||40||45||50||60||70
 
|15||20||25||30||35||40||45||50||60||70
 
|-
 
|-
!align=left|- Attack Rate and Velocity
+
!align=left|- Attack Rate and Movement speed
 
|30||34||37||40||42||44||45||46||48||48
 
|30||34||37||40||42||44||45||46||48||48
 
|}
 
|}
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|80||90||100||110||120||130||145||160||175||190
 
|80||90||100||110||120||130||145||160||175||190
 
|-
 
|-
!align=left|- Attack Rate and Velocity
+
!align=left|- Attack Rate and Movement speed
 
|49||50||51||51||52||53||53||53||54||54
 
|49||50||51||51||52||53||53||53||54||54
 
|}
 
|}
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|205||220||240||260||280||300||320||340||365||390
 
|205||220||240||260||280||300||320||340||365||390
 
|-
 
|-
!align=left|- Attack Rate and Velocity
+
!align=left|- Attack Rate and Movement speed
 
|54||55||55||55||55||56||56||56||56||56
 
|54||55||55||55||55||56||56||56||56||56
 
|}
 
|}
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|415||440||465||490||515||540||565||590||615||640
 
|415||440||465||490||515||540||565||590||615||640
 
|-
 
|-
!align=left|- Attack Rate and Velocity
+
!align=left|- Attack Rate and Movement speed
 
|57||57||57||57||57||57||57||58||58||58
 
|57||57||57||57||57||57||57||58||58||58
 
|}
 
|}
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|665||690||715||740||765||790||815||840||865||890
 
|665||690||715||740||765||790||815||840||865||890
 
|-
 
|-
!align=left|- Attack Rate and Velocity
+
!align=left|- Attack Rate and Movement speed
 
|58||58||58||58||58||58||58||58||59||59
 
|58||58||58||58||58||58||58||58||59||59
 
|}
 
|}
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|915||940||965||990||1,015||1,040||1,065||1,090||1,115||1,140
 
|915||940||965||990||1,015||1,040||1,065||1,090||1,115||1,140
 
|-
 
|-
!align=left|- Attack Rate and Velocity
+
!align=left|- Attack Rate and Movement speed
 
|59||59||59||59||59||59||59||59||59||60
 
|59||59||59||59||59||59||59||59||59||60
 
|}
 
|}
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==Reference==
 
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/paladin-offense.shtml Offensive Auras] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/paladin-offense.shtml Offensive Auras] (Arreat Summit)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83598 Chill Effectiveness]] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120504-chill-effectiveness/ Chill Effectiveness] (D2 Technical)

Latest revision as of 15:34, 24 September 2021