Difference between revisions of "Howl"

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m (Added image, other minor changes)
(Removed missile velocity, added image and caption)
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{{Stat}}
 
{{Stat}}
 
|-
 
|-
!align=left|Flee Distance (Yards)
+
!align=left|Flee Distance ([[Radius|Yards]])
 
|(19 + (5*slvl) ) * 2/3
 
|(19 + (5*slvl) ) * 2/3
 
|-
 
|-
 
!align=left|Flee Duration (Seconds)
 
!align=left|Flee Duration (Seconds)
 
|2+slvl
 
|2+slvl
|-
 
!align=left|+ [[Missile]] Velocity
 
|(2*slvl) - 2
 
 
|}
 
|}
  
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*Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration if mlvl < clvl+slvl+1.
 
*Only causes normal and minion monsters to flee (with [[Altering AI|a few exceptions]]) for specified distance and duration if mlvl < clvl+slvl+1.
 
*Targets within area of effect will flee immediately upon effect in opposite direction.
 
*Targets within area of effect will flee immediately upon effect in opposite direction.
*Flee effect is applied by missiles fired in all directions from caster location. Skill level increases velocity of these missiles, increasing area of effect. However, since acceleration is non-zero, increase in area of effect is not linear.
+
*Flee effect is applied by [[missile]]s fired in all directions from caster location. Skill level increases velocity of these missiles, increasing area of effect. However, deceleration means increase in area of effect is not linear.
 +
 
 +
 
 +
[[File:Howl.png|center|thumb|600px|Area of effect increases with skill level, but increase becomes less significant as skill level increases. Distance between missiles increases as they travel further away, resulting in gaps developing in area of effect (although whether these are large enough to prevent effect being applied depends on target [[size]]).]]
 +
 
 +
 
 
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
 
*Fleeing effects have their own hierarchy, so those higher on the following list cannot be overwritten by those lower:
 
#[[Grim Ward]]
 
#[[Grim Ward]]
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!align=left|Flee Duration (Seconds)
 
!align=left|Flee Duration (Seconds)
 
|3||4||5||6||7||8||9||10||11||12
 
|3||4||5||6||7||8||9||10||11||12
|-
 
!align=left|+ Missile Velocity
 
|0||2||4||6||8||10||12||14||16||18
 
 
|}
 
|}
  
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!align=left|Flee Duration (Seconds)
 
!align=left|Flee Duration (Seconds)
 
|13||14||15||16||17||18||19||20||21||22
 
|13||14||15||16||17||18||19||20||21||22
|-
 
!align=left|+ Missile Velocity
 
|20||22||24||26||28||30||32||34||36||38
 
 
|}
 
|}
  
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!align=left|Flee Duration (Seconds)
 
!align=left|Flee Duration (Seconds)
 
|23||24||25||26||27||28||29||30||31||32
 
|23||24||25||26||27||28||29||30||31||32
|-
 
!align=left|+ Missile Velocity
 
|40||42||44||46||48||50||52||54||56||58
 
 
|}
 
|}
  
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!align=left|Flee Duration (Seconds)
 
!align=left|Flee Duration (Seconds)
 
|33||34||35||36||37||38||39||40||41||42
 
|33||34||35||36||37||38||39||40||41||42
|-
 
!align=left|+ Missile Velocity
 
|60||62||64||66||68||70||72||74||76||78
 
 
|}
 
|}
  
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!align=left|Flee Duration (Seconds)
 
!align=left|Flee Duration (Seconds)
 
|43||44||45||46||47||48||49||50||51||52
 
|43||44||45||46||47||48||49||50||51||52
|-
 
!align=left|+ Missile Velocity
 
|80||82||84||86||88||90||92||94||96||98
 
 
|}
 
|}
  
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!align=left|Flee Duration (Seconds)
 
!align=left|Flee Duration (Seconds)
 
|53||54||55||56||57||58||59||60||61||62
 
|53||54||55||56||57||58||59||60||61||62
|-
 
!align=left|+ Missile Velocity
 
|100||102||104||106||108||110||112||114||116||118
 
 
|}
 
|}
 
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<br>

Revision as of 19:13, 20 July 2012