Difference between revisions of "Next Delay"

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{{Unit nav}}
 
{{Unit nav}}
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{{Intro}}
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Next Delay is an internal timer applied to a monster after a [[missile]] from a particular set of skills collides with it.  Missiles from these skills will not collide with the monster until the timer expires.  Next Delay duration is measured in frames.
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The information on this page was taken from librarian's FAQtoids.[http://www.mannm.org/d2library/faqtoids/nhd_eng.html]
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|}
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==Skills with Next Delay==
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{{Text table}}
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|-align=center
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!width=128 align=left|Class
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!width=128|Skill
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!width=128|Duration in Frames
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|-valign=top
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![[Amazon]]
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|
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*[[Multiple Shot]]
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*[[Strafe]]
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*[[Lightning Strike]]
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|
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*4
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*4
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*4
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|-valign=top
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![[Assassin]]
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|
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*[[Shock Web]]
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*[[Blade Sentinel]]
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*[[Wake of Fire]]
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*[[Claws of Thunder]]
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*[[Phoenix Strike]]
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|
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*25
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*25
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*4
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*4
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*4
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|-valign=top
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![[Barbarian]]
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|
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*[[Battle Cry]]
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*[[War Cry]]
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*[[Battle Orders]]
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*[[Battle Command]]
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*[[Grim Ward]]
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|
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*4
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*6
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*4
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*4
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*6
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|-valign=top
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![[Druid]]
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|
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*[[Twister]]
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*[[Tornado]]
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*[[Volcano]]
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*[[Shock Wave]]
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|
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*25
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*25
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*10
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*4
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|-valign=top
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![[Necromancer]]
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|
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*[[Poison Nova]]
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*[[Teeth]]
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|
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*4
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*4
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|-valign=top
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![[Paladin]]
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|
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*[[Fist of the Heavens]]
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|
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*4
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|-valign=top
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![[Sorceress]]
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|
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*[[Chain Lightning]]
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*[[Nova]]
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*[[Frost Nova]]
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|
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*4
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*4
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*4
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|}
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<br>

Revision as of 15:23, 7 March 2013