Difference between revisions of "Oskill"

From Basin Wiki
Jump to navigation Jump to search
m (→‎Reference: text fix)
(updated text to include instructive examples)
Line 1: Line 1:
 
{{Skill nav}}
 
{{Skill nav}}
 
{{Intro}}
 
{{Intro}}
*Equipping oskill items allows player to use skills belonging to another class.
+
*Oskill items supply skill level bonuses to specific skills but ''without'' [[Class|class]] restriction, such as {{Mb|=+1 to Teleport}} on [[Enigma|{{Ub|=Enigma}}]]. Any class or [[Mercenary|mercenary]] equipping oskill items is thus granted those specific skills which are normally restricted to a certain class.
*[[Mercenary]] cannot use oskills that are active skills, but they can use those that are passive skills.
+
*Mercenary cannot use oskills that are [[Skill#Active skill|active]] skills, but they can use those that are [[Skill#Passive skill|passive]] skills.
*Oskills receive passive bonuses including synergy bonuses, but they do not apply synergy bonuses.
+
*Oskills receive passive bonuses including [[Skill#Synergy skill|synergy]] bonuses, but they do not apply synergy bonuses.
*Oskill level can only be increased by equipping multiple items supplying the same oskill, + All Skills, + Fire Skills (if oskill is a Fire Skill) or individual skill bonuses (which are normally class-specific).
+
*Oskill level can be increased by equipping multiple items supplying the same oskill, {{Mb|=+ to All Skills}}, {{Mb|=+ to Fire Skills}} (if oskill is a Fire Skill) or individual skill bonuses (which are normally class-specific).
*When the oskill belongs to the class viewing the item, the oskill bonus displayed is capped at +3.
+
*Oskill level bonus ''displayed'' is capped at +3 as viewed by the class to which the skill normally belongs: an [[Insight|{{Ub|=Insight}}]] polearm/staff supplying a bonus of {{Mb|=+4}}, {{Mb|=+5}} or {{Mb|=+6 to Critical Strike}} displays only {{Mb|=+3 to Critical Strike}} when viewed by an Amazon.
*When the oskill belongs to the class or mercenary equipping the item, the total oskill bonus is restricted to 3 regardless of the number of items equipped supplying that oskill. However, class-specific bonuses to individual skill trees and class skill levels can increase oskill level as well for that class (but not for a mercenary).
+
*Oskill level bonus ''applied'' is capped at +3 ''total'' when equipped on the class or mercenary to which the skill normally belongs, ''regardless'' of the number of items equipped supplying that oskill: a Barbarian dual-wielding [[Call to Arms|{{Ub|=Call to Arms}}]] weapons (two one-handed weapons or swords) is granted combined oskill bonuses of at most {{Mb|=+3 to Battle Command}}, {{Mb|=+3 to Battle Orders}} and {{Mb|=+3 to Battle Cry}}, all of which are increased by {{Mb|=+1 to All Skills}} from each weapon.
 +
*Class-specific bonuses to individual skill trees (skilltabs) and class skill levels can increase oskill level as well ''for that class'' (but not for a mercenary). The three aforementioned oskills granted ''to a Barbarian'' would thus benefit from {{Mb|=+ to Warcries (Barbarian Only)}} as well as {{Mb|=+ to Barbarian Skill Levels}}.
 
*{{Warn|=Equipping items with class-specific bonuses to an individual skill after an item with an oskill bonus to the same skill will result in the loss of that oskill, as will removing all items with the class-specific bonus after equipping the oskill item (either manually or by switching weapons in both cases). The oskill bonus can be restored by equipping the item supplying it again.}}
 
*{{Warn|=Equipping items with class-specific bonuses to an individual skill after an item with an oskill bonus to the same skill will result in the loss of that oskill, as will removing all items with the class-specific bonus after equipping the oskill item (either manually or by switching weapons in both cases). The oskill bonus can be restored by equipping the item supplying it again.}}
 
*This does not apply to a Barbarian switching weapons while equipping a [[Passion|{{Ub|=Passion}}]] weapon (+1 [[Zeal|Zeal]] oskill) either made in a scepter with +(1-3) Zeal (Paladin Only), or with such a scepter in his other hand.
 
*This does not apply to a Barbarian switching weapons while equipping a [[Passion|{{Ub|=Passion}}]] weapon (+1 [[Zeal|Zeal]] oskill) either made in a scepter with +(1-3) Zeal (Paladin Only), or with such a scepter in his other hand.

Revision as of 00:50, 25 November 2011