Difference between revisions of "Rune"

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(Tabulated data dump, added images and reference)
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{{Rune nav}}
 
{{Rune nav}}
{{Intro}}
+
{{Text table}} width=100%
|}
+
|-align=center
 
+
!colspan=2 align=left|Rune
 
+
!width=6%|Code
===El Rune===
+
!width=6%|Rlvl
{|
+
!width=25%|[[Item type#Weapon|Weapon]]
|-
+
!width=25%|[[Helm]] and [[body armor]]
| letter || El
+
!width=25%|[[Shield]]
 
|-
 
|-
| transform || 18
+
|width=3% align=center {{E}}[[File:El Rune.gif|18px]]
 +
!width=% {{E}}[[El Rune|{{C|=El Rune}}]]
 +
|align=right|r01
 +
|align=right|11
 +
| +50 [[Attack Rating]], +1 [[Light Radius]]
 +
| +15 [[Defense]], +1 Light Radius
 +
| +15 Defense, +1 Light Radius
 
|-
 
|-
| code || [[r01]]
+
|align=center {{E}}[[File:Eld Rune.gif|18px]]
 +
!{{E}}[[Eld Rune|{{C|=Eld Rune}}]]
 +
|align=right|r02
 +
|align=right|11
 +
| +75% [[Damage to Undead|Damage Undead]], +50 [[Attack Rating Against Undead|AR Undead]]
 +
| 15% Slower [[Stamina Drain]]
 +
| 7% Increased Chance of [[Block]]ing
 
|-
 
|-
| nummods || 1
+
|align=center {{E}}[[File:Tir Rune.gif|18px]]
 +
!{{E}}[[Tir Rune|{{C|=Tir Rune}}]]
 +
|align=right|r03
 +
|align=right|13
 +
| +2 [[Mana After Each Kill]]
 +
| +2 Mana After Each Kill
 +
| +2 Mana After Each Kill
 
|-
 
|-
| weaponMod1Code || to Light Radius
+
|align=center {{E}}[[File:Nef Rune.gif|18px]]
| weaponMod1Min || 1
+
!{{E}}[[Nef Rune|{{C|=Nef Rune}}]]
| weaponMod1Max || 1
+
|align=right|r04
 +
|align=right|13
 +
|[[Knockback]]
 +
| +30 [[Defense vs Missile]]
 +
| +30 Defense vs Missile
 
|-
 
|-
| weaponMod2Code || to Attack Rating
+
|align=center {{E}}[[File:Eth Rune.gif|18px]]
| weaponMod2Min || 50
+
!{{E}}[[Eth Rune|{{C|=Eth Rune}}]]
| weaponMod2Max || 50
+
|align=right|r05
 +
|align=right|15
 +
| -25% [[Target Defense]]
 +
|[[Regenerate Mana]] 15%
 +
|Regenerate Mana 15%
 
|-
 
|-
| helmMod1Code || to Light Radius
+
|align=center {{E}}[[File:Ith Rune.gif|18px]]
| helmMod1Min || 1
+
!{{E}}[[Ith Rune|{{C|=Ith Rune}}]]
| helmMod1Max || 1
+
|align=right|r06
 +
|align=right|15
 +
| +9 [[Maximum Damage]]
 +
|15% [[Damage Taken Goes to Mana]]
 +
|15% Damage Taken Goes to Mana
 
|-
 
|-
| helmMod2Code || Defense
+
|align=center {{E}}[[File:Tal Rune.gif|18px]]
| helmMod2Min || 15
+
!{{E}}[[Tal Rune|{{C|=Tal Rune}}]]
| helmMod2Max || 15
+
|align=right|r07
 +
|align=right|17
 +
|75 [[Poison Damage]] Over 5 Seconds
 +
|[[Poison Resist]] +30%
 +
|Poison Resist +35%
 
|-
 
|-
| shieldMod1Code || to Light Radius
+
|align=center {{E}}[[File:Ral Rune.gif|18px]]
| shieldMod1Min || 1
+
!{{E}}[[Ral Rune|{{C|=Ral Rune}}]]
| shieldMod1Max || 1
+
|align=right|r08
 +
|align=right|19
 +
|5-30 [[Fire Damage]]
 +
|[[Fire Resist]] +30%
 +
|Fire Resist +35%
 
|-
 
|-
| shieldMod2Code || Defense
+
|align=center {{E}}[[File:Ort Rune.gif|18px]]
| shieldMod2Min || 15
+
!{{E}}[[Ort Rune|{{C|=Ort Rune}}]]
| shieldMod2Max || 15
+
|align=right|r09
|}
+
|align=right|21
===Eld Rune===
+
|1-50 [[Lightning Damage]]
{|
+
|[[Lightning Resist]] +30%
 +
|Lightning Resist +35%
 
|-
 
|-
| letter || Eld
+
|align=center {{E}}[[File:Thul Rune.gif|18px]]
 +
!{{E}}[[Thul Rune|{{C|=Thul Rune}}]]
 +
|align=right|r10
 +
|align=right|23
 +
|3-14 [[Cold Damage]] (3 second length)
 +
|[[Cold Resist]] +30%
 +
|Cold Resist +35%
 
|-
 
|-
| transform || 18
+
|align=center {{E}}[[File:Amn Rune.gif|18px]]
 +
!{{E}}[[Amn Rune|{{C|=Amn Rune}}]]
 +
|align=right|r11
 +
|align=right|25
 +
|7% [[Life Stolen]] per hit
 +
|[[Attacker Takes Damage]] of 14
 +
|Attacker Takes Damage of 14
 
|-
 
|-
| code || [[r02]]
+
|align=center {{E}}[[File:Sol Rune.gif|18px]]
 +
!{{E}}[[Sol Rune|{{C|=Sol Rune}}]]
 +
|align=right|r12
 +
|align=right|27
 +
| +9 [[Minimum Damage]]
 +
|[[Damage Reduced]] by 7
 +
|Damage Reduced by 7
 
|-
 
|-
| nummods || 1
+
|align=center {{E}}[[File:Shael Rune.gif|18px]]
 +
!{{E}}[[Shael Rune|{{C|=Shael Rune}}]]
 +
|align=right|r13
 +
|align=right|29
 +
|20 [[Increased Attack Speed]]
 +
|20 [[Faster Hit Recovery]]
 +
|20 [[Faster Block Rate]]
 
|-
 
|-
| weaponMod1Code || to Attack Rating against Undead
+
|align=center {{E}}[[File:Dol Rune.gif|18px]]
| weaponMod1Min || 50
+
!{{E}}[[Dol Rune|{{C|=Dol Rune}}]]
| weaponMod1Max || 50
+
|align=right|r14
 +
|align=right|31
 +
|[[Hit Causes Monster to Flee]] 25%
 +
|[[Replenish Life]] +7
 +
|Replenish Life +7
 
|-
 
|-
| weaponMod2Code || Damage to Undead
+
|align=center {{E}}[[File:Hel Rune.gif|18px]]
| weaponMod2Min || 75
+
!{{E}}[[Hel Rune|{{C|=Hel Rune}}]]
| weaponMod2Max || 75
+
|align=right|r15
 +
|align=right|None
 +
|[[Requirements]] -20%
 +
|Requirements -15%
 +
|Requirements -15%
 
|-
 
|-
| helmMod1Code || Slower Stamina Drain
+
|align=center {{E}}[[File:Io Rune.gif|18px]]
| helmMod1Min || 15
+
!{{E}}[[Io Rune|{{C|=Io Rune}}]]
| helmMod1Max || 15
+
|align=right|r16
 +
|align=right|35
 +
| +10 [[Vitality]]
 +
| +10 Vitality
 +
| +10 Vitality
 
|-
 
|-
| shieldMod1Code || Increased Chance of Blocking
+
|align=center {{E}}[[File:Lum Rune.gif|18px]]
| shieldMod1Min || 7
+
!{{E}}[[Lum Rune|{{C|=Lum Rune}}]]
| shieldMod1Max || 7
+
|align=right|r17
|}
+
|align=right|37
===Tir Rune===
+
| +10 [[Energy]]
{|
+
| +10 Energy
 +
| +10 Energy
 
|-
 
|-
| letter || Tir
+
|align=center {{E}}[[File:Ko Rune.gif|18px]]
 +
!{{E}}[[Ko Rune|{{C|=Ko Rune}}]]
 +
|align=right|r18
 +
|align=right|39
 +
| +10 [[Dexterity]]
 +
| +10 Dexterity
 +
| +10 Dexterity
 
|-
 
|-
| transform || 18
+
|align=center {{E}}[[File:Fal Rune.gif|18px]]
 +
!{{E}}[[Fal Rune|{{C|=Fal Rune}}]]
 +
|align=right|r19
 +
|align=right|41
 +
| +10 [[Strength (attribute)|Strength]]
 +
| +10 Strength
 +
| +10 Strength
 
|-
 
|-
| code || [[r03]]
+
|align=center {{E}}[[File:Lem Rune.gif|18px]]
 +
!{{E}}[[Lem Rune|{{C|=Lem Rune}}]]
 +
|align=right|r20
 +
|align=right|43
 +
|75% [[Extra Gold From Monsters]]
 +
|50% Extra Gold From Monsters
 +
|50% Extra Gold From Monsters
 
|-
 
|-
| nummods || 1
+
|align=center {{E}}[[File:Pul Rune.gif|18px]]
 +
!{{E}}[[Pul Rune|{{C|=Pul Rune}}]]
 +
|align=right|r21
 +
|align=right|45
 +
| +75% [[Damage to Demons|Dmg Demons]], +100 [[Attack Rating Against Demons|AR Demons]]
 +
|30% [[Enhanced Defense]]
 +
|30% Enhanced Defense
 
|-
 
|-
| weaponMod1Code || to Mana after each Kill
+
|align=center {{E}}[[File:Um Rune.gif|18px]]
| weaponMod1Min || 2
+
!{{E}}[[Um Rune|{{C|=Um Rune}}]]
| weaponMod1Max || 2
+
|align=right|r22
 +
|align=right|47
 +
|25% Chance of [[Open Wounds]]
 +
|[[All Resistances]] +15
 +
|All Resistances +22
 
|-
 
|-
| helmMod1Code || to Mana after each Kill
+
|align=center {{E}}[[File:Mal Rune.gif|18px]]
| helmMod1Min || 2
+
!{{E}}[[Mal Rune|{{C|=Mal Rune}}]]
| helmMod1Max || 2
+
|align=right|r23
 +
|align=right|49
 +
|[[Prevent Monster Heal]]
 +
|[[Magic Damage Reduced]] by 7
 +
|Magic Damage Reduced by 7
 
|-
 
|-
| shieldMod1Code || to Mana after each Kill
+
|align=center {{E}}[[File:Ist Rune.gif|18px]]
| shieldMod1Min || 2
+
!{{E}}[[Ist Rune|{{C|=Ist Rune}}]]
| shieldMod1Max || 2
+
|align=right|r24
|}
+
|align=right|51
===Nef Rune===
+
|30% [[Better Chance of Getting Magic Items|Better Chance of Magic Items]]
{|
+
|25% Better Chance of Magic Items
 +
|25% Better Chance of Magic Items
 
|-
 
|-
| letter || Nef
+
|align=center {{E}}[[File:Gul Rune.gif|18px]]
 +
!{{E}}[[Gul Rune|{{C|=Gul Rune}}]]
 +
|align=right|r25
 +
|align=right|53
 +
| 20[[% Attack Rating|% Bonus to Attack Rating]]
 +
| +5% [[Maximum Poison Resist]]
 +
| +5% Maximum Poison Resist
 
|-
 
|-
| transform || 18
+
|align=center {{E}}[[File:Vex Rune.gif|18px]]
 +
!{{E}}[[Vex Rune|{{C|=Vex Rune}}]]
 +
|align=right|r26
 +
|align=right|55
 +
|7% [[Mana Stolen]] per hit
 +
| +5% [[Maximum Fire Resist]]
 +
| +5% Maximum Fire Resist
 
|-
 
|-
| code || [[r04]]
+
|align=center {{E}}[[File:Ohm Rune.gif|18px]]
 +
!{{E}}[[Ohm Rune|{{C|=Ohm Rune}}]]
 +
|align=right|r27
 +
|align=right|57
 +
| 50% [[Enhanced Damage]]
 +
| +5% [[Maximum Cold Resist]]
 +
| +5% Maximum Cold Resist
 
|-
 
|-
| nummods || 1
+
|align=center {{E}}[[File:Lo Rune.gif|18px]]
 +
!{{E}}[[Lo Rune|{{C|=Lo Rune}}]]
 +
|align=right|r28
 +
|align=right|59
 +
|20% [[Deadly Strike]]
 +
| +5% [[Maximum Lightning Resist]]
 +
| +5% Maximum Lightning Resist
 
|-
 
|-
| weaponMod1Code || Knockback
+
|align=center {{E}}[[File:Sur Rune.gif|18px]]
| weaponMod1Min || 1
+
!{{E}}[[Sur Rune|{{C|=Sur Rune}}]]
| weaponMod1Max || 1
+
|align=right|r29
 +
|align=right|61
 +
|[[Hit Blinds Target]] +1
 +
|Increase [[Maximum Mana]] 5%
 +
| +50 [[Mana]]
 
|-
 
|-
| helmMod1Code || Defense vs. Missile
+
|align=center {{E}}[[File:Ber Rune.gif|18px]]
| helmMod1Min || 30
+
!{{E}}[[Ber Rune|{{C|=Ber Rune}}]]
| helmMod1Max || 30
+
|align=right|r30
 +
|align=right|63
 +
|20% Chance of [[Crushing Blow]]
 +
|[[Damage Resist|Damage Reduced]] by 8%
 +
|Damage Reduced by 8%
 
|-
 
|-
| shieldMod1Code || Defense vs. Missile
+
|align=center {{E}}[[File:Jah Rune.gif|18px]]
| shieldMod1Min || 30
+
!{{E}}[[Jah Rune|{{C|=Jah Rune}}]]
| shieldMod1Max || 30
+
|align=right|r31
|}
+
|align=right|65
===Eth Rune===
+
|[[Ignore Target's Defense]]
{|
+
|Increase [[Maximum Life]] 5%
 +
| +50 [[Life]]
 
|-
 
|-
| letter || Eth
+
|align=center {{E}}[[File:Cham Rune.gif|18px]]
 +
!{{E}}[[Cham Rune|{{C|=Cham Rune}}]]
 +
|align=right|r32
 +
|align=right|67
 +
|[[Freezes Target]] +3
 +
|[[Cannot be Frozen]]
 +
|Cannot be Frozen
 
|-
 
|-
| transform || 18
+
|align=center {{E}}[[File:Zod Rune.gif|18px]]
|-
+
!{{E}}[[Zod Rune|{{C|=Zod Rune}}]]
| code || [[r05]]
+
|align=right|r33
|-
+
|align=right|69
| nummods || 1
+
|[[Indestructible]]
|-
+
|Indestructible
| weaponMod1Code || Target Defense
+
|Indestructible
| weaponMod1Min || 25
 
| weaponMod1Max || 25
 
|-
 
| helmMod1Code || Regenerate Mana
 
| helmMod1Min || 15
 
| helmMod1Max || 15
 
|-
 
| shieldMod1Code || Regenerate Mana
 
| shieldMod1Min || 15
 
| shieldMod1Max || 15
 
|}
 
===Ith Rune===
 
{|
 
|-
 
| letter || Ith
 
|-
 
| transform || 18
 
|-
 
| code || [[r06]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || dmg-max
 
| weaponMod1Min || 9
 
| weaponMod1Max || 9
 
|-
 
| helmMod1Code || Damage Taken Goes To Mana
 
| helmMod1Min || 15
 
| helmMod1Max || 15
 
|-
 
| shieldMod1Code || Damage Taken Goes To Mana
 
| shieldMod1Min || 15
 
| shieldMod1Max || 15
 
|}
 
===Tal Rune===
 
{|
 
|-
 
| letter || Tal
 
|-
 
| transform || 18
 
|-
 
| code || [[r07]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || to Minimum Poison Damage, to Maximum Poison Damage,
 
| weaponMod1Param || 125
 
| weaponMod1Min || 154
 
| weaponMod1Max || 154
 
|-
 
| helmMod1Code || Poison Resist
 
| helmMod1Min || 30
 
| helmMod1Max || 30
 
|-
 
| shieldMod1Code || Poison Resist
 
| shieldMod1Min || 35
 
| shieldMod1Max || 35
 
|}
 
===Ral Rune===
 
{|
 
|-
 
| letter || Ral
 
|-
 
| transform || 18
 
|-
 
| code || [[r08]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || to Minimum Fire Damage, to Maximum Fire Damage
 
| weaponMod1Min || 5
 
| weaponMod1Max || 30
 
|-
 
| helmMod1Code || Fire Resist
 
| helmMod1Min || 30
 
| helmMod1Max || 30
 
|-
 
| shieldMod1Code || Fire Resist
 
| shieldMod1Min || 35
 
| shieldMod1Max || 35
 
|}
 
===Ort Rune===
 
{|
 
|-
 
| letter || Ort
 
|-
 
| transform || 18
 
|-
 
| code || [[r09]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || to Minimum Lightning Damage, to Maximum Lightning Damage
 
| weaponMod1Min || 1
 
| weaponMod1Max || 50
 
|-
 
| helmMod1Code || Lightning Resist
 
| helmMod1Min || 30
 
| helmMod1Max || 30
 
|-
 
| shieldMod1Code || Lightning Resist
 
| shieldMod1Min || 35
 
| shieldMod1Max || 35
 
|}
 
===Thul Rune===
 
{|
 
|-
 
| letter || Thul
 
|-
 
| transform || 18
 
|-
 
| code || [[r10]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || to Minimum Cold Damage, to Maximum Cold Damage,
 
| weaponMod1Param || 75
 
| weaponMod1Min || 3
 
| weaponMod1Max || 14
 
|-
 
| helmMod1Code || Cold Resist
 
| helmMod1Min || 30
 
| helmMod1Max || 30
 
|-
 
| shieldMod1Code || Cold Resist
 
| shieldMod1Min || 35
 
| shieldMod1Max || 35
 
|}
 
===Amn Rune===
 
{|
 
|-
 
| letter || Amn
 
|-
 
| transform || 18
 
|-
 
| code || [[r11]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Life stolen per hit
 
| weaponMod1Min || 7
 
| weaponMod1Max || 7
 
|-
 
| helmMod1Code || Attacker Takes Damage of
 
| helmMod1Min || 14
 
| helmMod1Max || 14
 
|-
 
| shieldMod1Code || Attacker Takes Damage of
 
| shieldMod1Min || 14
 
| shieldMod1Max || 14
 
|}
 
===Sol Rune===
 
{|
 
|-
 
| letter || Sol
 
|-
 
| transform || 18
 
|-
 
| code || [[r12]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || dmg-min
 
| weaponMod1Min || 9
 
| weaponMod1Max || 9
 
|-
 
| helmMod1Code || Damage Reduced by
 
| helmMod1Min || 7
 
| helmMod1Max || 7
 
|-
 
| shieldMod1Code || Damage Reduced by
 
| shieldMod1Min || 7
 
| shieldMod1Max || 7
 
|}
 
===Shael Rune===
 
{|
 
|-
 
| letter || Shael
 
|-
 
| transform || 18
 
|-
 
| code || [[r13]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Increased Attack Speed
 
| weaponMod1Min || 20
 
| weaponMod1Max || 20
 
|-
 
| helmMod1Code || Faster Hit Recovery
 
| helmMod1Min || 20
 
| helmMod1Max || 20
 
|-
 
| shieldMod1Code || Faster Block Rate
 
| shieldMod1Min || 20
 
| shieldMod1Max || 20
 
|}
 
===Dol Rune===
 
{|
 
|-
 
| letter || Dol
 
|-
 
| transform || 18
 
|-
 
| code || [[r14]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Hit Causes Monster to Flee
 
| weaponMod1Min || 32
 
| weaponMod1Max || 32
 
|-
 
| helmMod1Code || Replenish Life
 
| helmMod1Min || 7
 
| helmMod1Max || 7
 
|-
 
| shieldMod1Code || Replenish Life
 
| shieldMod1Min || 7
 
| shieldMod1Max || 7
 
|}
 
===Hel Rune===
 
{|
 
|-
 
| letter || Hel
 
|-
 
| transform || 18
 
|-
 
| code || [[r15]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Requirements
 
| weaponMod1Min || -20
 
| weaponMod1Max || -20
 
|-
 
| helmMod1Code || Requirements
 
| helmMod1Min || -15
 
| helmMod1Max || -15
 
|-
 
| shieldMod1Code || Requirements
 
| shieldMod1Min || -15
 
| shieldMod1Max || -15
 
|}
 
===Io Rune===
 
{|
 
|-
 
| letter || Io
 
|-
 
| transform || 18
 
|-
 
| code || [[r16]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || to Vitality
 
| weaponMod1Min || 10
 
| weaponMod1Max || 10
 
|-
 
| helmMod1Code || to Vitality
 
| helmMod1Min || 10
 
| helmMod1Max || 10
 
|-
 
| shieldMod1Code || to Vitality
 
| shieldMod1Min || 10
 
| shieldMod1Max || 10
 
|}
 
===Lum Rune===
 
{|
 
|-
 
| letter || Lum
 
|-
 
| transform || 18
 
|-
 
| code || [[r17]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || to Energy
 
| weaponMod1Min || 10
 
| weaponMod1Max || 10
 
|-
 
| helmMod1Code || to Energy
 
| helmMod1Min || 10
 
| helmMod1Max || 10
 
|-
 
| shieldMod1Code || to Energy
 
| shieldMod1Min || 10
 
| shieldMod1Max || 10
 
|}
 
===Ko Rune===
 
{|
 
|-
 
| letter || Ko
 
|-
 
| transform || 18
 
|-
 
| code || [[r18]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || to Dexterity
 
| weaponMod1Min || 10
 
| weaponMod1Max || 10
 
|-
 
| helmMod1Code || to Dexterity
 
| helmMod1Min || 10
 
| helmMod1Max || 10
 
|-
 
| shieldMod1Code || to Dexterity
 
| shieldMod1Min || 10
 
| shieldMod1Max || 10
 
|}
 
===Fal Rune===
 
{|
 
|-
 
| letter || Fal
 
|-
 
| transform || 18
 
|-
 
| code || [[r19]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || to Strength
 
| weaponMod1Min || 10
 
| weaponMod1Max || 10
 
|-
 
| helmMod1Code || to Strength
 
| helmMod1Min || 10
 
| helmMod1Max || 10
 
|-
 
| shieldMod1Code || to Strength
 
| shieldMod1Min || 10
 
| shieldMod1Max || 10
 
|}
 
===Lem Rune===
 
{|
 
|-
 
| letter || Lem
 
|-
 
| transform || 18
 
|-
 
| code || [[r20]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Extra Gold from Monsters
 
| weaponMod1Min || 75
 
| weaponMod1Max || 75
 
|-
 
| helmMod1Code || Extra Gold from Monsters
 
| helmMod1Min || 50
 
| helmMod1Max || 50
 
|-
 
| shieldMod1Code || Extra Gold from Monsters
 
| shieldMod1Min || 50
 
| shieldMod1Max || 50
 
|}
 
===Pul Rune===
 
{|
 
|-
 
| letter || Pul
 
|-
 
| transform || 18
 
|-
 
| code || [[r21]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || to Attack Rating against Demons
 
| weaponMod1Min || 100
 
| weaponMod1Max || 100
 
|-
 
| weaponMod2Code || Damage to Demons
 
| weaponMod2Min || 75
 
| weaponMod2Max || 75
 
|-
 
| helmMod1Code || Enhanced Defense
 
| helmMod1Min || 30
 
| helmMod1Max || 30
 
|-
 
| shieldMod1Code || Enhanced Defense
 
| shieldMod1Min || 30
 
| shieldMod1Max || 30
 
|}
 
===Um Rune===
 
{|
 
|-
 
| letter || Um
 
|-
 
| transform || 18
 
|-
 
| code || [[r22]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Chance of Open Wounds
 
| weaponMod1Min || 25
 
| weaponMod1Max || 25
 
|-
 
| helmMod1Code || Fire Resist, Lightning Resist, Cold Resist, Poison Resist
 
| helmMod1Min || 15
 
| helmMod1Max || 15
 
|-
 
| shieldMod1Code || Fire Resist, Lightning Resist, Cold Resist, Poison Resist
 
| shieldMod1Min || 22
 
| shieldMod1Max || 22
 
|}
 
===Mal Rune===
 
{|
 
|-
 
| letter || Mal
 
|-
 
| transform || 18
 
|-
 
| code || [[r23]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Prevent Monster Heal
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| helmMod1Code || Magic Damage Reduced by
 
| helmMod1Min || 7
 
| helmMod1Max || 7
 
|-
 
| shieldMod1Code || Magic Damage Reduced by
 
| shieldMod1Min || 7
 
| shieldMod1Max || 7
 
|}
 
===Ist Rune===
 
{|
 
|-
 
| letter || Ist
 
|-
 
| transform || 18
 
|-
 
| code || [[r24]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Better Chance of Getting Magic Items
 
| weaponMod1Min || 30
 
| weaponMod1Max || 30
 
|-
 
| helmMod1Code || Better Chance of Getting Magic Items
 
| helmMod1Min || 25
 
| helmMod1Max || 25
 
|-
 
| shieldMod1Code || Better Chance of Getting Magic Items
 
| shieldMod1Min || 25
 
| shieldMod1Max || 25
 
|}
 
===Gul Rune===
 
{|
 
|-
 
| letter || Gul
 
|-
 
| transform || 18
 
|-
 
| code || [[r25]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Bonus to Attack Rating
 
| weaponMod1Min || 20
 
| weaponMod1Max || 20
 
|-
 
| helmMod1Code || to Maximum Poison Resist
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| shieldMod1Code || to Maximum Poison Resist
 
| shieldMod1Min || 5
 
| shieldMod1Max || 5
 
|}
 
===Vex Rune===
 
{|
 
|-
 
| letter || Vex
 
|-
 
| transform || 18
 
|-
 
| code || [[r26]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Mana stolen per hit
 
| weaponMod1Min || 7
 
| weaponMod1Max || 7
 
|-
 
| helmMod1Code || to Maximum Fire Resist
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| shieldMod1Code || to Maximum Fire Resist
 
| shieldMod1Min || 5
 
| shieldMod1Max || 5
 
|}
 
===Ohm Rune===
 
{|
 
|-
 
| letter || Ohm
 
|-
 
| transform || 18
 
|-
 
| code || [[r27]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || dmg%
 
| weaponMod1Min || 50
 
| weaponMod1Max || 50
 
|-
 
| helmMod1Code || to Maximum Cold Resist
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| shieldMod1Code || to Maximum Cold Resist
 
| shieldMod1Min || 5
 
| shieldMod1Max || 5
 
|}
 
===Lo Rune===
 
{|
 
|-
 
| letter || Lo
 
|-
 
| transform || 18
 
|-
 
| code || [[r28]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Deadly Strike
 
| weaponMod1Min || 20
 
| weaponMod1Max || 20
 
|-
 
| helmMod1Code || to Maximum Lightning Resist
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| shieldMod1Code || to Maximum Lightning Resist
 
| shieldMod1Min || 5
 
| shieldMod1Max || 5
 
|}
 
===Sur Rune===
 
{|
 
|-
 
| letter || Sur
 
|-
 
| transform || 18
 
|-
 
| code || [[r29]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Hit Blinds Target
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| helmMod1Code || Increase Maximum Mana
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| shieldMod1Code || to Mana
 
| shieldMod1Min || 50
 
| shieldMod1Max || 50
 
|}
 
===Ber Rune===
 
{|
 
|-
 
| letter || Ber
 
|-
 
| transform || 18
 
|-
 
| code || [[r30]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Chance of Crushing Blow
 
| weaponMod1Min || 20
 
| weaponMod1Max || 20
 
|-
 
| helmMod1Code || Damage Reduced by
 
| helmMod1Min || 8
 
| helmMod1Max || 8
 
|-
 
| shieldMod1Code || Damage Reduced by
 
| shieldMod1Min || 8
 
| shieldMod1Max || 8
 
|}
 
===Jah Rune===
 
{|
 
|-
 
| letter || Jah
 
|-
 
| transform || 18
 
|-
 
| code || [[r31]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Ignore Target's Defense
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| helmMod1Code || Increase Maximum Life
 
| helmMod1Min || 5
 
| helmMod1Max || 5
 
|-
 
| shieldMod1Code || to Life
 
| shieldMod1Min || 50
 
| shieldMod1Max || 50
 
|}
 
===Cham Rune===
 
{|
 
|-
 
| letter || Cham
 
|-
 
| transform || 18
 
|-
 
| code || [[r32]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || Freezes target
 
| weaponMod1Min || 3
 
| weaponMod1Max || 3
 
|-
 
| helmMod1Code || Cannot Be Frozen
 
| helmMod1Min || 1
 
| helmMod1Max || 1
 
|-
 
| shieldMod1Code || Cannot Be Frozen
 
| shieldMod1Min || 1
 
| shieldMod1Max || 1
 
|}
 
===Zod Rune===
 
{|
 
|-
 
| letter || Zod
 
|-
 
| transform || 18
 
|-
 
| code || [[r33]]
 
|-
 
| nummods || 1
 
|-
 
| weaponMod1Code || indestruct
 
| weaponMod1Min || 1
 
| weaponMod1Max || 1
 
|-
 
| helmMod1Code || indestruct
 
| helmMod1Min || 1
 
| helmMod1Max || 1
 
|-
 
| shieldMod1Code || indestruct
 
| shieldMod1Min || 1
 
| shieldMod1Max || 1
 
 
|}
 
|}
 +
 +
 +
==Reference==
 +
*[http://classic.battle.net/diablo2exp/items/runes.shtml Runes] (Arreat Summit)

Revision as of 07:55, 15 March 2013