Difference between revisions of "Sanctuary (skill)"

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{{D2 OA
+
{{OA
 
|Type=Personal buff and hostile debuff aura
 
|Type=Personal buff and hostile debuff aura
 
|Tier=5
 
|Tier=5
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|WD=Not applicable
 
|WD=Not applicable
 
|LB=No
 
|LB=No
|r1={{D2 Req}}
+
|r1={{Req}}
|r2={{D2 Req}}
+
|r2={{Req}}
|r3={{D2 Req}}
+
|r3={{Req}}
 
|r4=
 
|r4=
 
|r5=
 
|r5=
|r6={{D2 Req}}
+
|r6={{Req}}
 
|r7=
 
|r7=
 
|r8=
 
|r8=
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|s9=
 
|s9=
 
|s10=}}
 
|s10=}}
 
+
{{U|=This aura causes the Paladin to shine with an inner, holy light. This light is an anathema to the undead, summoned as they are through the machinations of the Prime Evils. The aura carries with it the essence of life and the strength and purity of the Paladin's convictions.}}
 
 
{{D2 Unique
 
|=This aura causes the Paladin to shine with an inner, holy light. This light is an anathema to the undead, summoned as they are through the machinations of the Prime Evils. The aura carries with it the essence of life and the strength and purity of the Paladin's convictions.}}
 
  
  
 
==Details==
 
==Details==
[[D2 Sanctuary#Level 1-60 stats|Level 1-60 stats]]
+
[[Sanctuary (skill)#Level 1-60 stats|Level 1-60 stats]]
  
  
{{D2 Stat}}
+
{{Stat}}
 
|-
 
|-
!align=left|[[D2 Skills#Radius|Radius]] (Yards)
+
!align=left|[[Radius]] (Yards)
|(8+(2*lvl))/3
+
|(8+(2*slvl))/3
 
|-
 
|-
!align=left|{{Warn|=+% Damage to Undead}}
+
!align=left|[[Damage to Undead|{{Warn|=+% Damage to Undead}}]]
|120+(30*lvl)
+
|120+(30*slvl)
 
|-
 
|-
!align=left|{{Warn|=+ Attack Rating Against Undead}}
+
!align=left|[[Attack Rating Against Undead|{{Warn|=+ Attack Rating Against Undead}}]]
|50+(50*lvl)
+
|50+(50*slvl)
 
|-
 
|-
!align=left|{{D2 Set|=+% Magic Damage to Undead}}
+
!align=left|{{S|=+% Magic Damage to Undead}}
|7*[[D2 Cleansing|Cleansing]].blvl
+
|7*Cleansing.blvl
 
|}
 
|}
  
  
{{D2 Skill}}
+
{{Skill}}
 
|-
 
|-
!align=left|Min Radial Magic Damage
+
!align=left|Min Radial [[Magic Damage]]
|4+(4*lvl)||4+(4*lvl)||(5*lvl)-12||(5*lvl)-12||(6*lvl)-40
+
|4+(4*slvl)||4+(4*slvl)||(5*slvl)-12||(5*slvl)-12||(6*slvl)-40
 
|-
 
|-
 
!align=left|Max Radial Magic Damage
 
!align=left|Max Radial Magic Damage
|12+(4*lvl)||4+(5*lvl)||(6*lvl)-12||(6*lvl)-12||(7*lvl)-40
+
|12+(4*slvl)||4+(5*slvl)||(6*slvl)-12||(6*slvl)-12||(7*slvl)-40
 
|}
 
|}
  
  
 
*{{Warn|=+% Damage to Undead and + AR Against Undead aren't applied.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=34218]
 
*{{Warn|=+% Damage to Undead and + AR Against Undead aren't applied.}} [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?t=34218]
*Radial magic damage is only applied to hostile undead once every two seconds. If a hostile undead is within the radius of multiple auras, then the radial magic damage of all of them is applied.
+
*Radial magic damage is only applied to hostile [[undead (Diablo II)|undead]] once every two seconds. If a hostile undead is within the radius of multiple auras, then the radial magic damage of all of them is applied.
*Magic Resist % isn't pierced: MR % will reduce radial magic damage, and Immune to Magic undead won't be damaged.
+
*[[Magic Resist]] isn't pierced: MR % will reduce radial magic damage, and [[Immune to Magic]] undead won't be damaged.
*All eligible hostile undead within radius will be [[D2 Knockback|knocked back]].
+
*All eligible hostile undead within radius will be [[Knockback|knocked back]].
*Damage Resist % of undead is pierced: the supplier's physical damage is applied as though undead have DR 0%, even when Immune to Physical. However, DR % is not pierced when calculating Crushing Blow damage: CB remains completely ineffective against Immune to Physical undead. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=72385&view=findpost&p=810075] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845714]
+
*[[Damage Resist]] of undead is pierced: the supplier's physical damage is applied as though undead have DR 0%, even when [[Immune to Physical]]. However, DR % is not pierced when calculating [[Crushing Blow]] damage: CB remains completely ineffective against Immune to Physical undead. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=72385&view=findpost&p=810075] [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845714]
*Since DR % of undead is pierced after DR -% from [[D2 Amplify Damage|Amplify Damage]] or [[D2 Decrepify|Decrepify]] is applied, it's redundant when DR <= 0%: if AD or Decrepify don't result in DR <= 0%, then ''they'' are redundant. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845615]
+
*Since DR of undead is pierced after DR -% from [[Amplify Damage]] or [[Decrepify]] is applied, it's redundant when DR <= 0%: if AD or Decrepify don't result in DR <= 0%, then ''they'' are redundant. [http://www.theamazonbasin.com/d2/forums/index.php?s=&showtopic=76262&view=findpost&p=845615]
*Piercing of hostile undead DR % only applies to the supplier's physical damage and not to that of allies: it also applies to undead targets ''beyond'' its radius.
+
*Piercing of hostile undead DR only applies to the supplier's physical damage and not to that of [[Ally|allies]]: it also applies to undead targets ''beyond'' its radius.
 
<br>
 
<br>
  
==Sources==
+
==Source==
 
<br>
 
<br>
  
===[[D2 Skill bonus|Skill bonus]]===
+
===[[Skill bonus]]===
 
*+(1-3) Sanctuary (Paladin Only) can spawn on ilvl >24 scepters.
 
*+(1-3) Sanctuary (Paladin Only) can spawn on ilvl >24 scepters.
 
<br>
 
<br>
  
===[[D2 Aura When Equipped|Aura When Equipped]]===
+
===[[Aura When Equipped]]===
{{D2 Skill bonus}}
+
{{Skill bonus}}
 
|-
 
|-
 
|(10-13)
 
|(10-13)
!align=left|[[D2 Unique Elite sword#Azurewrath|{{D2 Unique|=Azurewrath Phase Blade}}]]
+
!align=left|[[Azurewrath|{{U|=Azurewrath Phase Blade}}]]
|85||{{Warn|=Yes}}
+
|85
 +
!{{Warn|=Yes}}
 
|-
 
|-
 
|(16-18)
 
|(16-18)
|align=left|[[D2 Rune Word weapon#Lawbringer|{{D2 Unique bold|=Lawbringer}}]] sword/hammer/scepter
+
|align=left|[[Lawbringer|{{Ub|=Lawbringer}}]] sword/hammer/scepter
|43||{{Warn|=Yes}}
+
|43
 +
!{{Warn|=Yes}}
 
|}
 
|}
 
<br>
 
<br>
  
 
==Level 1-60 stats==
 
==Level 1-60 stats==
[[D2 Sanctuary#Details|Details]]
+
[[Sanctuary (skill)#Details|Details]]
  
{{D2 Level 1-10}}
+
{{Levels 1-10}}
 
|-
 
|-
 
!align=left|Radius (Yards)
 
!align=left|Radius (Yards)
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{{D2 Level 11-20}}
+
{{Levels 11-20}}
 
|-
 
|-
 
!align=left|Radius (Yards)
 
!align=left|Radius (Yards)
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{{D2 Level 21-30}}
+
{{Levels 21-30}}
 
|-
 
|-
 
!align=left|Radius (Yards)
 
!align=left|Radius (Yards)
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{{D2 Level 31-40}}
+
{{Levels 31-40}}
 
|-
 
|-
 
!align=left|Radius (Yards)
 
!align=left|Radius (Yards)
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{{D2 Level 41-50}}
+
{{Levels 41-50}}
 
|-
 
|-
 
!align=left|Radius (Yards)
 
!align=left|Radius (Yards)
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{{D2 Level 51-60}}
+
{{Levels 51-60}}
 
|-
 
|-
 
!align=left|Radius (Yards)
 
!align=left|Radius (Yards)
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<br>
 
<br>
  
==References==
+
==Reference==
 
*[http://classic.battle.net/diablo2exp/skills/paladin-offense.shtml Offensive Auras] (Arreat Summit)
 
*[http://classic.battle.net/diablo2exp/skills/paladin-offense.shtml Offensive Auras] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385 Sanctuary + Crushing Blow] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=72385 Sanctuary + Crushing Blow] (Technical Discussion)
 
*Durruti, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=4&t=34218 sanctuary] (Phrozen Keep)
 
*Durruti, [http://phrozenkeep.hugelaser.com/forum/viewtopic.php?f=4&t=34218 sanctuary] (Phrozen Keep)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=76262 Monster Resistances and Immunities Guide] (Technical Discussion)
 
 
[[Category:Diablo II]]
 
[[Category:D2 Paladin]]
 
[[Category:D2 Skills]]
 
[[Category:D2 Paladin skills]]
 
[[Category:D2 Offensive Auras]]
 

Revision as of 18:32, 2 August 2011

Template:OA This aura causes the Paladin to shine with an inner, holy light. This light is an anathema to the undead, summoned as they are through the machinations of the Prime Evils. The aura carries with it the essence of life and the strength and purity of the Paladin's convictions.


Details

Level 1-60 stats


Stat Value
Radius (Yards) (8+(2*slvl))/3
+% Damage to Undead 120+(30*slvl)
+ Attack Rating Against Undead 50+(50*slvl)
+% Magic Damage to Undead 7*Cleansing.blvl


Stat Level
1-8 9-16 17-22 23-28 >28
Min Radial Magic Damage 4+(4*slvl) 4+(4*slvl) (5*slvl)-12 (5*slvl)-12 (6*slvl)-40
Max Radial Magic Damage 12+(4*slvl) 4+(5*slvl) (6*slvl)-12 (6*slvl)-12 (7*slvl)-40


  • +% Damage to Undead and + AR Against Undead aren't applied. [1]
  • Radial magic damage is only applied to hostile undead once every two seconds. If a hostile undead is within the radius of multiple auras, then the radial magic damage of all of them is applied.
  • Magic Resist isn't pierced: MR % will reduce radial magic damage, and Immune to Magic undead won't be damaged.
  • All eligible hostile undead within radius will be knocked back.
  • Damage Resist of undead is pierced: the supplier's physical damage is applied as though undead have DR 0%, even when Immune to Physical. However, DR % is not pierced when calculating Crushing Blow damage: CB remains completely ineffective against Immune to Physical undead. [2] [3]
  • Since DR of undead is pierced after DR -% from Amplify Damage or Decrepify is applied, it's redundant when DR <= 0%: if AD or Decrepify don't result in DR <= 0%, then they are redundant. [4]
  • Piercing of hostile undead DR only applies to the supplier's physical damage and not to that of allies: it also applies to undead targets beyond its radius.


Source


Skill bonus

  • +(1-3) Sanctuary (Paladin Only) can spawn on ilvl >24 scepters.


Aura When Equipped

Value Source Min Rlvl Ladder
(10-13) Azurewrath Phase Blade 85 Yes
(16-18) Lawbringer sword/hammer/scepter 43 Yes


Level 1-60 stats

Details


Stat Level
1 2 3 4 5 6 7 8 9 10
Radius (Yards) 3 1/3 4 4 2/3 5 1/3 6 6 2/3 7 1/3 8 8 2/3 9 1/3
+% Damage to Undead 150 180 210 240 270 300 330 360 390 420
+ AR Against Undead 100 150 200 250 300 350 400 450 500 550
Min Radial Magic Damage 8 12 16 20 24 28 32 36 40 44
Max Radial Magic Damage 16 20 24 28 32 36 40 44 49 54


Stat Level
11 12 13 14 15 16 17 18 19 20
Radius (Yards) 10 10 2/3 11 1/3 12 12 2/3 13 1/3 14 14 2/3 15 1/3 16
+% Damage to Undead 450 480 510 540 570 600 630 660 690 720
+ AR Against Undead 600 650 700 750 800 850 900 950 1,000 1,050
Min Radial Magic Damage 48 52 56 60 64 68 73 78 83 88
Max Radial Magic Damage 59 64 69 74 79 84 90 96 102 108


Stat Level
21 22 23 24 25 26 27 28 29 30
Radius (Yards) 16 2/3 17 1/3 18 18 2/3 19 1/3 20 20 2/3 21 1/3 22 22 2/3
+% Damage to Undead 750 780 810 840 870 900 930 960 990 1,020
+ AR Against Undead 1,100 1,150 1,200 1,250 1,300 1,350 1,400 1,450 1,500 1,550
Min Radial Magic Damage 93 98 103 108 113 118 123 128 134 140
Max Radial Magic Damage 114 120 126 132 138 144 150 156 163 170


Stat Level
31 32 33 34 35 36 37 38 39 40
Radius (Yards) 23 1/3 24 24 2/3 25 1/3 26 26 2/3 27 1/3 28 28 2/3 29 1/3
+% Damage to Undead 1,050 1,080 1,110 1,140 1,170 1,200 1,230 1,260 1,290 1,320
+ AR Against Undead 1,600 1,650 1,700 1,750 1,800 1,850 1,900 1,950 2,000 2,050
Min Radial Magic Damage 146 152 158 164 170 176 182 188 194 200
Max Radial Magic Damage 177 184 191 198 205 212 219 226 233 240


Stat Level
41 42 43 44 45 46 47 48 49 50
Radius (Yards) 30 30 2/3 31 1/3 32 32 2/3 33 1/3 34 34 2/3 35 1/3 36
+% Damage to Undead 1,350 1,380 1,410 1,440 1,470 1,500 1,530 1,560 1,590 1,620
+ AR Against Undead 2,100 2,150 2,200 2,250 2,300 2,350 2,400 2,450 2,500 2,550
Min Radial Magic Damage 206 212 218 224 230 236 242 248 254 260
Max Radial Magic Damage 247 254 261 268 275 282 289 296 303 310


Stat Level
51 52 53 54 55 56 57 58 59 60
Radius (Yards) 36 2/3 37 1/3 38 38 2/3 39 1/3 40 40 2/3 41 1/3 42 42 2/3
+% Damage to Undead 1,650 1,680 1,710 1,740 1,770 1,800 1,830 1,860 1,890 1,920
+ AR Against Undead 2,600 2,650 2,700 2,750 2,800 2,850 2,900 2,950 3,000 3,050
Min Radial Magic Damage 266 272 278 284 290 296 302 308 314 320
Max Radial Magic Damage 317 324 331 338 345 352 359 366 373 380


Reference