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  • In Diablo lore there are seven powers that rule Hell, three Prime Evils and four Less *{{Ub|=Diablo}}, Lord of Terror
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  • |Rune 2 = Adds 5-30 [[Fire Damage]] |Rune 3 = Adds 1-50 [[Lightning Damage]]
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  • !width=17%|[[Druid (Diablo II)|Druid]] !width=16%|[[Paladin (Diablo II)|Paladin]]
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  • |Rune 2 = Adds 5-30 [[Fire Damage]] |Rune 3 = Adds 3-14 [[Cold Damage]] (3 Seconds)
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  • |Kill [[Diablo (World Event)|{{Ub|=Diablo}}]] ...hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when
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  • |Word 4 = Adds 150-210 [[Fire Damage]] |Word 5 = Adds 130-180 [[Cold Damage]] ( (5.2-7.2) Seconds)
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  • !align=left|-[[% Damage]] ...rd [[radius]] of cursor and closest eligible target to [[Barbarian (Diablo II)|Barbarian]] is taunted; if there is none, then closest eligible target to
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  • ==Damage rate== ...mage Reduced]] and [[Magic Damage Reduced]] is reduced when applied to the damage of the following missile attacks:
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  • |Rune 4 = Adds 1-50 [[Lightning Damage]] |Word 4 = (300-385)% [[Enhanced Damage]]
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  • !align=left|Minimum Fire Damage !align=left|Maximum Fire Damage
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  • |Rune 2 = [[Damage Reduced]] by 7 ...made in a [[Primal helm#Jawbone Visor|Jawbone Visor]] ([[Barbarian (Diablo II)|Barbarian]] Only) with {{M|=+3 to [[Battle Orders]] (Barbarian Only)}}, in
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  • ...weapons, so [[Mace Mastery]] applies when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...with up to three +(1-3) [[skill bonus]]es to individual [[Paladin (Diablo II)#Skills|Paladin skills]] ([[Smite]] and [[Holy Shield]] are normally except
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  • {{Damage nav}} ...f a field is blank, the action assigned to that slot does not cause direct damage.]]
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  • !align=left|+[[% Damage]] [[File:Smite.gif|center|frame|[[Paladin (Diablo II)|Paladin]] using Smite.]]
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  • ...uid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks.}} !align=left|Elemental Damage Absorbed
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  • |Type=Radial periodic damage cast<br> !align=left|Minimum [[Cold Damage]]
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  • !align=left|Minimum Physical Damage !align=left|Maximum Physical Damage
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  • |Word 2 = 209% [[Enhanced Damage]] |Word 6 = +5 [[Frenzy]] ([[Barbarian (Diablo II)|Barbarian]] Only)
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  • !align=left|+[[% Damage]] *If lethal damage is applied, Werebear will return to human form with one remaining [[life]].
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  • |Rune 3 = [[Magic Damage Reduced]] by 7 ...ade in a [[Shield#Hyperion|Hyperion]], in the stash of a [[Paladin (Diablo II)|Paladin]].]]
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  • ...Mastery]] applies to missile attacks when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = [Strength * 75/100]
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  • ...ery]] only applies to missile attacks when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = [Strength * 75/100]
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  • ...5/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] * [[Diablo II Item Drop Procedure|Item drop procedure]]
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  • |Rune 1 = +75 [[Poison Damage]] Over 5 Seconds |Rune 2 = Adds 3-14 [[Cold Damage]] (3 Seconds)
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  • !align=left|% [[Melee]] Physical Damage Returned ...melee physical damage is only returned if a melee attack hits and applies damage.
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  • !align=left|+[[% Damage]] *+(1-3) Fury ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl >36 [[pelt]]s.
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  • ...weapons, so [[Mace Mastery]] applies when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = Strength
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  • ...mazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495241] ...mazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495241]
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  • *[[A Guild Wars Guide for the Diablo II Player]] ::Frequently-asked Questions to entice [[Diablo II]] players to the GW brand of fun.
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  • !align=left|Minimum [[Fire Damage]] !align=left|Maximum Fire Damage
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  • |Type=Multiple medium range piercing missile cast<br>Damage and debuff !align=left|Minimum Physical Damage
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  • !align=left|+[[% Damage]] !align=left|[[Blessed Hammer]] +% Damage
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  • ...e sum of their levels, regardless of the items used: a [[Barbarian (Diablo II)|Barbarian]] equipping two [[Lawbringer|{{Ub|=Lawbringer}}]] swords (Level ...source and will not enhance the same aura supplied by a [[Paladin (Diablo II)|Paladin]] or [[Desert Mercenary]]: only the higher level aura will normall
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • ...ting|defense]], [[MonLvl#Attack rating|attack rating]] and [[MonLvl#Damage|damage]], but [[MonLvl#Life|life]] is still calculated using mlvl. When clvl >= ml ...onster can be cursed with [[Amplify Damage]] before conversion to maximise damage returned by [[Thorns]]. [https://www.theamazonbasin.com/forums/index.php?/f
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  • !align=left|Minimum [[Magic Damage]] !align=left|Maximum Magic Damage
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  • !align=left|+[[% Damage]] *+(1-3) Might ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl <25 [[scepter]]s.
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  • !align=left|[[% Damage|{{S|=+% Damage}}]] ...Consequently displayed damage can be up to three times higher than actual damage.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113762-de
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  • ..., [[melee]] and ranged attacks. Does not apply to the following sources of damage: [https://www.diabloii.net/forums/threads/assassin-stickies-input-thread.79 **[[Attacker Takes Damage]] and [[Attacker Takes Lightning Damage]]
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  • !align=left|Physical Damage ...e]]: with 100 physical weapon damage and +400% Damage, 125 physical attack damage is applied (100 * (100+400) / 100 = 500; 500 - (500 * 75/100) = 125).
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  • !width=67|[[Barbarian (Diablo II)|Barbarian]] !width=67|[[Druid (Diablo II)|Druid]]
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  • !align=left|Minimum Radial [[Lightning Damage]] !align=left|Maximum Radial Light Damage
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  • {{Diablo II nav|Basic=}} !width=16% align=left style='border-style:none solid none none;'|[[Damage]]
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  • |Word 4 = (350-400)% [[Enhanced Damage]] |Word 4 = (350-400)% [[% Damage|Enhanced Damage]]
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  • | [[Barbed Club]]<br>(Level 32, Rarity 3)<br>One-Handed Damage: 13-25<br>Durability: 36<br>Required Strength: 30<br>Required Level: 20<br> ...shing Blow<br>+20% Deadly Strike<br>Adds 35-50 Damage<br>130-200% Enhanced Damage<br>+1 to Druid Skills<br>+2 to Shape-Shifting Skills<br>Increased Durabili
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  • |Word 5 = (330-375)% [[Enhanced Damage]] ...|Barbarian]] [[mercenary]], in the stash of a level 69 [[Barbarian (Diablo II)|Barbarian]].]]
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  • |Type=Medium range single piercing missile cast<br>Periodic radial damage !align=left|Minimum Physical Damage
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  • ...weapons, so [[Mace Mastery]] applies when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = Strength
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  • ...weapons, so [[Mace Mastery]] applies when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = [Strength * 110/100]
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  • !align=left|+[[% Damage]] ...r damage type occurs after it is applied, it can also double the converted damage of [[Berserk]] (both the skill itself and its synergy bonus to [[Concentrat
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • {{Diablo III nav|Follower=}} A Follower is similar to a [[mercenary]] in [[Diablo II]], although only available when playing solo. They have storyline elements,
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  • {{Mb|=Prevent Monster Heal}} stops unit damage regeneration for 120,000 frames (80 minutes) when applied. [https://www.the *It is only applied if life value changes, either due to damage taken or regenerated.
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  • !align=left|+[[% Damage]] ...and attack rating with chance of critical strike doubling physical attack damage.
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • ...Mastery]] applies to missile attacks when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = [Strength * 75/100]
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  • |Type=Medium range missile area of effect<br>damage and debuff cast !align=left|Minimum Physical Damage
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  • |Type=Medium range multiple piercing missile cast<br>Damage and stun !align=left|Minimum Physical Damage
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  • !align=left|+[[% Damage]] ...r damage type occurs after it is applied, it can also double the converted damage of [[Berserk]] (both the skill itself and its synergy bonus to [[Concentrat
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  • !align=left|+[[% Damage]] ...r damage type occurs after it is applied, it can also double the converted damage of [[Berserk]] (both the skill itself and its synergy bonus to [[Concentrat
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • !align=left|+[[% Damage]] ...r damage type occurs after it is applied, it can also double the converted damage of [[Berserk]] (both the skill itself and its synergy bonus to [[Concentrat
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  • !align=left|+[[% Damage]] ...r damage type occurs after it is applied, it can also double the converted damage of [[Berserk]] (both the skill itself and its synergy bonus to [[Concentrat
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  • =A Guild Wars Guide for the Diablo II Player= ...uide is intended as a collection of information geared towards that Diablo II player who is thinking about taking the plunge and coming over to play Guil
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  • [[Assassin]] can equip a second [[claw]] and [[Barbarian (Diablo II)|Barbarian]] can equip a second one-handed [[Item type#Weapon|weapon]]. The ...racter's right hand, regardless of equipment slot: the [[Barbarian (Diablo II)|Barbarian]] below initially has the [[ethereal]] [[Colossus Sword]] equipp
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  • ...and normally require a hit check, which needs to be successful before that damage can be applied, and other events triggered. All character classes start wit !width=17%| [[Barbarian (Diablo II)|Barbarian]]
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • !align=left|Allied +[[% Damage]] !align=left|Supplier +% Damage
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  • !align=left|-[[% Damage]] *+(1-3) Battle Cry ([[Barbarian (Diablo II)|Barbarian]] Only) can spawn on ilvl >24 [[primal helm]]s.
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  • ...weapons, so [[Mace Mastery]] applies when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = Strength
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  • !align=left|Minimum Radial [[Fire Damage]] !align=left|Maximum Radial Fire Damage
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  • !align=left|+% [[Fire Damage]] !align=left|{{S|=+% Fire Damage}}
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  • ...ho passed through here recently was Diablo, himself! Drognan believes that Diablo is searching the desert for the secret tomb where the great Horadric mage, {{Ub|=You must find Diablo and put an end to the terrible evil that has fallen upon our city. Drognan
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  • *If lethal damage is applied, Werewolf will return to human form with one [[life]] remaining. *+(1-3) Werewolf ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl <25 [[pelt]]s.
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  • ...he day after the release of [http://en.wikipedia.org/wiki/Diablo_II Diablo II]. New characters are Expansion characters by default. ...www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&tab=comments#comment-1488880]
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  • !align=left|Minimum [[Shield]] Damage !align=left|Maximum Shield Damage
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  • !align=left|+[[% Damage]] *+(1-3) Feral Rage ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl >11 [[pelt]]s.
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • !align=left|Minimum Physical Damage !align=left|Maximum Physical Damage
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  • !align=left|[[% Damage|{{S|=+% Damage}}]] *+(1-3) Double Swing ([[Barbarian (Diablo II)|Barbarian]] Only) cannot normally spawn on ilvl <37 [[primal helm]]s.
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  • !align=left|[[Barbarian (Diablo II)|Barbarian]] !align=left|[[Druid (Diablo II)|Druid]]
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  • ...y %}} or Damage Resist modifies any physical damage by a percentage, after Damage Reduced has been applied; DR -100% is the floor, while DR > 99% makes a uni ...ing do not apply to Crushing Blow damage: while DR > 0% will decrease this damage (and DR > 99% results in immunity to it), DR < 0% will not ''increase'' it.
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  • !align=left|Maximum +[[% Damage]] ...k following will reset duration and increase charge level (resulting in +% Damage and stun length for that level being applied to next successful attack) unt
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  • !align=left|Minimum [[Lightning Damage]] !align=left|Maximum Lightning Damage
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  • ...g/web/200101240435/http://www.battle.net/ladder/d2-ladder2000.shtml Diablo II Standard Ladder Champions] (June-December 2000) * Base monster damage and [[Poison Damage|poison length]] calculated using MonStats values increases by 1/16 (6.25%)
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  • !align=left|Minimum Radial [[Magic Damage]] !align=left|Maximum Radial Magic Damage
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • !width=14%|[[Barbarian (Diablo II)|Barbarian]] !width=14%|[[Druid (Diablo II)|Druid]]
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  • ...(Pandemonium Event)|{{Ub|=Mephisto}}]], [[Diablo (Pandemonium Event)|{{Ub|=Diablo}}]] and [[Baal (Pandemonium Event)|{{Ub|=Baal}}]] ...b|=Key of Terror}}, {{Cb|=Key of Hate}}, {{Cb|=Key of Destruction}}, {{Cb|=Diablo's Horn}}, {{Cb|=Baal's Eye}}, {{Cb|=Mephisto's Brain}} and {{Ub|=Horadric C
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  • !align=left|Minimum Cold Bit Damage !align=left|Maximum Cold Bit Damage
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  • *Class-specific: only [[Paladin (Diablo II)|Paladin]] can equip auric shield. *One of the following [[All Resistances]] or + [[Attack Rating]] and +[[% Damage]] auto-prefixes always spawns on any auric shield which isn't [[Unique (ite
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  • !align=left|Minimum Radial [[Cold Damage]] !align=left|Maximum Radial Cold Damage
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  • !align=left|Minimum Physical Damage !align=left|Maximum Physical Damage
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  • !rowspan=4|[[Barbarian (Diablo II)|Barbarian]] ![[Druid (Diablo II)|Druid]]
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  • {{Damage nav}} [[File:Critical damage.gif|right|frame|Critical hit overlay.]]
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  • |Complete difficulty level by killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] or [[Baal|{{Ub|=Baal}}]] in [[Expansion]] After completing difficulty level by killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] and [[Baal|{{Ub|=Baal}}]] in [[Expansion]], return to [[
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  • !align=left|Minimum [[Fire Damage|Fire]] Bit Rate !align=left|{{S|=+% Fire Damage}}
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  • ...an class=plainlinks>Classic [http://en.wikipedia.org/wiki/Diablo_II Diablo II] was released on 29 June 2000. Classic is played if the [http://en.wikipedi ...www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
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  • ...t before an [[Amazon]] [[dodge]]s, [[avoid]]s or [[evade]]s. This prevents damage and other [[:Category:Modifiers|modifiers]] being applied, although it does **Missiles applying physical damage
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  • {{Damage nav}} ...Enhanced Damage and before +% Damage. It does not affect displayed weapon damage unless it is on the weapon itself.
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