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  • In Diablo lore there are seven powers that rule Hell, three Prime Evils and four Less *{{Ub|=Diablo}}, Lord of Terror
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  • |Rune 2 = Adds 5-30 [[Fire Damage]] |Rune 3 = Adds 1-50 [[Lightning Damage]]
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  • !width=17%|[[Druid (Diablo II)|Druid]] !width=16%|[[Paladin (Diablo II)|Paladin]]
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  • |Rune 2 = Adds 5-30 [[Fire Damage]] |Rune 3 = Adds 3-14 [[Cold Damage]] (3 Seconds)
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  • |Kill [[Diablo (World Event)|{{Ub|=Diablo}}]] ...hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when
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  • |Word 4 = Adds 150-210 [[Fire Damage]] |Word 5 = Adds 130-180 [[Cold Damage]] ( (5.2-7.2) Seconds)
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  • !align=left|-[[% Damage]] ...rd [[radius]] of cursor and closest eligible target to [[Barbarian (Diablo II)|Barbarian]] is taunted; if there is none, then closest eligible target to
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  • ==Damage rate== ...mage Reduced]] and [[Magic Damage Reduced]] is reduced when applied to the damage of the following missile attacks:
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  • |Rune 4 = Adds 1-50 [[Lightning Damage]] |Word 4 = (300-385)% [[Enhanced Damage]]
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  • !align=left|Minimum Fire Damage !align=left|Maximum Fire Damage
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  • |Rune 2 = [[Damage Reduced]] by 7 ...made in a [[Primal helm#Jawbone Visor|Jawbone Visor]] ([[Barbarian (Diablo II)|Barbarian]] Only) with {{M|=+3 to [[Battle Orders]] (Barbarian Only)}}, in
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  • ...weapons, so [[Mace Mastery]] applies when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...with up to three +(1-3) [[skill bonus]]es to individual [[Paladin (Diablo II)#Skills|Paladin skills]] ([[Smite]] and [[Holy Shield]] are normally except
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  • {{Damage nav}} ...f a field is blank, the action assigned to that slot does not cause direct damage.]]
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  • !align=left|+[[% Damage]] [[File:Smite.gif|center|frame|[[Paladin (Diablo II)|Paladin]] using Smite.]]
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  • ...uid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks.}} !align=left|Elemental Damage Absorbed
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  • |Type=Radial periodic damage cast<br> !align=left|Minimum [[Cold Damage]]
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  • !align=left|Minimum Physical Damage !align=left|Maximum Physical Damage
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  • |Word 2 = 209% [[Enhanced Damage]] |Word 6 = +5 [[Frenzy]] ([[Barbarian (Diablo II)|Barbarian]] Only)
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  • !align=left|+[[% Damage]] *If lethal damage is applied, Werebear will return to human form with one remaining [[life]].
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  • |Rune 3 = [[Magic Damage Reduced]] by 7 ...ade in a [[Shield#Hyperion|Hyperion]], in the stash of a [[Paladin (Diablo II)|Paladin]].]]
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  • ...Mastery]] applies to missile attacks when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = [Strength * 75/100]
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  • ...ery]] only applies to missile attacks when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = [Strength * 75/100]
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  • ...5/http://www.theamazonbasin.com/d2/resources/d2weapons.html Weapon Upgrade Damage Calculator] * [[Diablo II Item Drop Procedure|Item drop procedure]]
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  • |Rune 1 = +75 [[Poison Damage]] Over 5 Seconds |Rune 2 = Adds 3-14 [[Cold Damage]] (3 Seconds)
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  • !align=left|% [[Melee]] Physical Damage Returned ...melee physical damage is only returned if a melee attack hits and applies damage.
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  • !align=left|+[[% Damage]] *+(1-3) Fury ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl >36 [[pelt]]s.
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  • ...weapons, so [[Mace Mastery]] applies when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = Strength
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  • ...mazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495241] ...mazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495241]
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  • *[[A Guild Wars Guide for the Diablo II Player]] ::Frequently-asked Questions to entice [[Diablo II]] players to the GW brand of fun.
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  • !align=left|Minimum [[Fire Damage]] !align=left|Maximum Fire Damage
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  • |Type=Multiple medium range piercing missile cast<br>Damage and debuff !align=left|Minimum Physical Damage
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  • !align=left|+[[% Damage]] !align=left|[[Blessed Hammer]] +% Damage
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  • ...e sum of their levels, regardless of the items used: a [[Barbarian (Diablo II)|Barbarian]] equipping two [[Lawbringer|{{Ub|=Lawbringer}}]] swords (Level ...source and will not enhance the same aura supplied by a [[Paladin (Diablo II)|Paladin]] or [[Desert Mercenary]]: only the higher level aura will normall
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • ...ting|defense]], [[MonLvl#Attack rating|attack rating]] and [[MonLvl#Damage|damage]], but [[MonLvl#Life|life]] is still calculated using mlvl. When clvl >= ml ...onster can be cursed with [[Amplify Damage]] before conversion to maximise damage returned by [[Thorns]]. [https://www.theamazonbasin.com/forums/index.php?/f
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  • !align=left|Minimum [[Magic Damage]] !align=left|Maximum Magic Damage
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  • !align=left|+[[% Damage]] *+(1-3) Might ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl <25 [[scepter]]s.
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  • !align=left|[[% Damage|{{S|=+% Damage}}]] ...Consequently displayed damage can be up to three times higher than actual damage.}} [https://www.theamazonbasin.com/forums/index.php?/forums/topic/113762-de
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  • ..., [[melee]] and ranged attacks. Does not apply to the following sources of damage: [https://www.diabloii.net/forums/threads/assassin-stickies-input-thread.79 **[[Attacker Takes Damage]] and [[Attacker Takes Lightning Damage]]
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  • !align=left|Physical Damage ...e]]: with 100 physical weapon damage and +400% Damage, 125 physical attack damage is applied (100 * (100+400) / 100 = 500; 500 - (500 * 75/100) = 125).
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  • !width=67|[[Barbarian (Diablo II)|Barbarian]] !width=67|[[Druid (Diablo II)|Druid]]
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  • !align=left|Minimum Radial [[Lightning Damage]] !align=left|Maximum Radial Light Damage
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  • {{Diablo II nav|Basic=}} !width=16% align=left style='border-style:none solid none none;'|[[Damage]]
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  • |Word 4 = (350-400)% [[Enhanced Damage]] |Word 4 = (350-400)% [[% Damage|Enhanced Damage]]
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  • | [[Barbed Club]]<br>(Level 32, Rarity 3)<br>One-Handed Damage: 13-25<br>Durability: 36<br>Required Strength: 30<br>Required Level: 20<br> ...shing Blow<br>+20% Deadly Strike<br>Adds 35-50 Damage<br>130-200% Enhanced Damage<br>+1 to Druid Skills<br>+2 to Shape-Shifting Skills<br>Increased Durabili
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  • |Word 5 = (330-375)% [[Enhanced Damage]] ...|Barbarian]] [[mercenary]], in the stash of a level 69 [[Barbarian (Diablo II)|Barbarian]].]]
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  • |Type=Medium range single piercing missile cast<br>Periodic radial damage !align=left|Minimum Physical Damage
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  • ...weapons, so [[Mace Mastery]] applies when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = Strength
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  • ...weapons, so [[Mace Mastery]] applies when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = [Strength * 110/100]
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  • !align=left|+[[% Damage]] ...r damage type occurs after it is applied, it can also double the converted damage of [[Berserk]] (both the skill itself and its synergy bonus to [[Concentrat
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • {{Diablo III nav|Follower=}} A Follower is similar to a [[mercenary]] in [[Diablo II]], although only available when playing solo. They have storyline elements,
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  • {{Mb|=Prevent Monster Heal}} stops unit damage regeneration for 120,000 frames (80 minutes) when applied. [https://www.the *It is only applied if life value changes, either due to damage taken or regenerated.
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  • !align=left|+[[% Damage]] ...and attack rating with chance of critical strike doubling physical attack damage.
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • ...Mastery]] applies to missile attacks when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = [Strength * 75/100]
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  • |Type=Medium range missile area of effect<br>damage and debuff cast !align=left|Minimum Physical Damage
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  • |Type=Medium range multiple piercing missile cast<br>Damage and stun !align=left|Minimum Physical Damage
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  • !align=left|+[[% Damage]] ...r damage type occurs after it is applied, it can also double the converted damage of [[Berserk]] (both the skill itself and its synergy bonus to [[Concentrat
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  • !align=left|+[[% Damage]] ...r damage type occurs after it is applied, it can also double the converted damage of [[Berserk]] (both the skill itself and its synergy bonus to [[Concentrat
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • !align=left|+[[% Damage]] ...r damage type occurs after it is applied, it can also double the converted damage of [[Berserk]] (both the skill itself and its synergy bonus to [[Concentrat
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  • !align=left|+[[% Damage]] ...r damage type occurs after it is applied, it can also double the converted damage of [[Berserk]] (both the skill itself and its synergy bonus to [[Concentrat
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  • =A Guild Wars Guide for the Diablo II Player= ...uide is intended as a collection of information geared towards that Diablo II player who is thinking about taking the plunge and coming over to play Guil
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  • [[Assassin]] can equip a second [[claw]] and [[Barbarian (Diablo II)|Barbarian]] can equip a second one-handed [[Item type#Weapon|weapon]]. The ...racter's right hand, regardless of equipment slot: the [[Barbarian (Diablo II)|Barbarian]] below initially has the [[ethereal]] [[Colossus Sword]] equipp
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  • ...and normally require a hit check, which needs to be successful before that damage can be applied, and other events triggered. All character classes start wit !width=17%| [[Barbarian (Diablo II)|Barbarian]]
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • !align=left|Allied +[[% Damage]] !align=left|Supplier +% Damage
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  • !align=left|-[[% Damage]] *+(1-3) Battle Cry ([[Barbarian (Diablo II)|Barbarian]] Only) can spawn on ilvl >24 [[primal helm]]s.
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  • ...weapons, so [[Mace Mastery]] applies when equipped by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = Strength
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  • !align=left|Minimum Radial [[Fire Damage]] !align=left|Maximum Radial Fire Damage
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  • !align=left|+% [[Fire Damage]] !align=left|{{S|=+% Fire Damage}}
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  • ...ho passed through here recently was Diablo, himself! Drognan believes that Diablo is searching the desert for the secret tomb where the great Horadric mage, {{Ub|=You must find Diablo and put an end to the terrible evil that has fallen upon our city. Drognan
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  • *If lethal damage is applied, Werewolf will return to human form with one [[life]] remaining. *+(1-3) Werewolf ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl <25 [[pelt]]s.
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  • ...he day after the release of [http://en.wikipedia.org/wiki/Diablo_II Diablo II]. New characters are Expansion characters by default. ...www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&tab=comments#comment-1488880]
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  • !align=left|Minimum [[Shield]] Damage !align=left|Maximum Shield Damage
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  • !align=left|+[[% Damage]] *+(1-3) Feral Rage ([[Druid (Diablo II)|Druid]] Only) can spawn on ilvl >11 [[pelt]]s.
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • !align=left|Minimum Physical Damage !align=left|Maximum Physical Damage
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  • !align=left|[[% Damage|{{S|=+% Damage}}]] *+(1-3) Double Swing ([[Barbarian (Diablo II)|Barbarian]] Only) cannot normally spawn on ilvl <37 [[primal helm]]s.
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  • !align=left|[[Barbarian (Diablo II)|Barbarian]] !align=left|[[Druid (Diablo II)|Druid]]
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  • ...y %}} or Damage Resist modifies any physical damage by a percentage, after Damage Reduced has been applied; DR -100% is the floor, while DR > 99% makes a uni ...ing do not apply to Crushing Blow damage: while DR > 0% will decrease this damage (and DR > 99% results in immunity to it), DR < 0% will not ''increase'' it.
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  • !align=left|Maximum +[[% Damage]] ...k following will reset duration and increase charge level (resulting in +% Damage and stun length for that level being applied to next successful attack) unt
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  • !align=left|Minimum [[Lightning Damage]] !align=left|Maximum Lightning Damage
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  • ...g/web/200101240435/http://www.battle.net/ladder/d2-ladder2000.shtml Diablo II Standard Ladder Champions] (June-December 2000) * Base monster damage and [[Poison Damage|poison length]] calculated using MonStats values increases by 1/16 (6.25%)
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  • !align=left|Minimum Radial [[Magic Damage]] !align=left|Maximum Radial Magic Damage
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • !width=14%|[[Barbarian (Diablo II)|Barbarian]] !width=14%|[[Druid (Diablo II)|Druid]]
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  • ...(Pandemonium Event)|{{Ub|=Mephisto}}]], [[Diablo (Pandemonium Event)|{{Ub|=Diablo}}]] and [[Baal (Pandemonium Event)|{{Ub|=Baal}}]] ...b|=Key of Terror}}, {{Cb|=Key of Hate}}, {{Cb|=Key of Destruction}}, {{Cb|=Diablo's Horn}}, {{Cb|=Baal's Eye}}, {{Cb|=Mephisto's Brain}} and {{Ub|=Horadric C
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  • !align=left|Minimum Cold Bit Damage !align=left|Maximum Cold Bit Damage
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  • *Class-specific: only [[Paladin (Diablo II)|Paladin]] can equip auric shield. *One of the following [[All Resistances]] or + [[Attack Rating]] and +[[% Damage]] auto-prefixes always spawns on any auric shield which isn't [[Unique (ite
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  • !align=left|Minimum Radial [[Cold Damage]] !align=left|Maximum Radial Cold Damage
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  • !align=left|Minimum Physical Damage !align=left|Maximum Physical Damage
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  • !rowspan=4|[[Barbarian (Diablo II)|Barbarian]] ![[Druid (Diablo II)|Druid]]
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  • {{Damage nav}} [[File:Critical damage.gif|right|frame|Critical hit overlay.]]
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  • |Complete difficulty level by killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] or [[Baal|{{Ub|=Baal}}]] in [[Expansion]] After completing difficulty level by killing [[Diablo|{{Ub|=Diablo}}]] in [[Classic]] and [[Baal|{{Ub|=Baal}}]] in [[Expansion]], return to [[
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  • !align=left|Minimum [[Fire Damage|Fire]] Bit Rate !align=left|{{S|=+% Fire Damage}}
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  • ...an class=plainlinks>Classic [http://en.wikipedia.org/wiki/Diablo_II Diablo II] was released on 29 June 2000. Classic is played if the [http://en.wikipedi ...www.theamazonbasin.com/forums/index.php?/forums/topic/120188-energy-shield-damage-taken-goes-to-mana-mana-burn/&do=findComment&comment=1488880]
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  • ...t before an [[Amazon]] [[dodge]]s, [[avoid]]s or [[evade]]s. This prevents damage and other [[:Category:Modifiers|modifiers]] being applied, although it does **Missiles applying physical damage
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  • {{Damage nav}} ...Enhanced Damage and before +% Damage. It does not affect displayed weapon damage unless it is on the weapon itself.
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  • !align=left|Minimum [[Fire Damage]] !align=left|Maximum Fire Damage
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  • !align=left|+[[% Damage]] ...only result in single Attack (without Whirlwind's +% Attack Rating and +% Damage).
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  • | [[Ballista]]<br>(Level 47, Rarity 3)<br>Two-Handed Damage: 33-55<br>Range: 1<br>Required Strength: 110<br>Required Dexterity: 80<br>R ...Speed<br>150-200% Enhanced Damage<br>Freezes target +3<br>Adds 32-196 Cold Damage (8 Seconds of Cold Length)<br><br>
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  • {{Damage nav}} ...ies a percentage chance to reduce a target's life by a fraction before the damage of that attack is applied. When successful, the overlay to the right is dis
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  • ...] (Level 15, Rarity 7)<br>Required Level: 11<br>+6% Life stolen per hit<br>Damage Reduced by 2<br>+1 Partial bonus: +10 to Strength<br><br> ...s]]) [15,21]<br>8% Chance to cast level 13 [[Twister]] on striking<br>+10% Damage Taken Goes To Mana<br><br>
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  • !align=left|Minimum Physical Damage !align=left|Maximum Physical Damage
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  • !align=left|Minimum [[Poison Damage|Poison]] Bit Rate !align=left|{{S|=+% Poison Damage}}
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  • ...Talon]], [[Dragon Tail]] or [[Dragon Flight]] is based on shield and boot damage respectively, range is still based on the range adder of the weapon equippe ...e]] when used with two weapons). While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that
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  • ...] (Level 17, Rarity 7)<br>Required Level: 12<br>+3 to Light Radius<br>+20% Damage Taken Goes To Mana<br>+1 Partial bonus: +75 to Life<br>+2 Partial bonus: +1 ...Required Level: 11<br>+10% Faster Hit Recovery<br>Attacker Takes Lightning Damage of 5<br>+1 Partial bonus: +50 to Attack Rating<br>+2 Partial bonus: +25% Be
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  • !align=left|Minimum [[Magic Damage]] !align=left|Maximum Magic Damage
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  • !align=left|[[Damage regeneration]] !align=left|+[[% Damage]]
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  • ...-handed swords can be equipped as one-handed swords by [[Barbarian (Diablo II)|Barbarian]]. ...ength (attribute)|Strength]] bonus when calculating attack damage, so +[[% Damage]] = Strength
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  • !align=left|+[[% Damage]] !align=left|{{S|=+% Damage}}
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  • ...ed Knife]]<br>(Level 13, Rarity 3)<br>One-Handed Damage: 1-8<br>Two-Handed Damage: 6-11<br>Range: 1<br>Durability: 8<br>Quantity: 160<br>Required Dexterity: | [[Broad Sword]]<br>(Level 15, Rarity 3)<br>One-Handed Damage: 7-14<br>Range: 1<br>Durability: 32<br>Required Strength: 48<br>Speed Penal
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  • | [[Bardiche]]<br>(Level 5, Rarity 2)<br>Two-Handed Damage: 1-27<br>Range: 3<br>Durability: 50<br>Required Strength: 40<br>Speed Penal ...d Level: 8<br>Two-Handed Damage: 2-54<br>+15 to Dexterity<br>100% Enhanced Damage<br>+20% Increased Attack Speed<br>-8 Defense<br><br>
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  • | [[Blade Talons]]<br>(Level 21, Rarity 3)<br>One-Handed Damage: 10-14<br>Range: 2<br>Durability: 69<br>Required Strength: 50<br>Required D ...vel 1-25): 3<br>Sockets (level 26-40): 4<br>Sockets (level 41+): 5<br>+50% Damage to Undead<br>
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  • ...br>Speed Penalty: -10<br>Strbonus: 100<br>Type: club<br>Sockets: 2<br>+50% Damage to Undead<br> ...>+6 to Minimum Fire Damage<br>+8 to Maximum Fire Damage<br>70-80% Enhanced Damage<br><br>
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  • ...ced Axe]]<br>(Level 16, Rarity 3)<br>One-Handed Damage: 5-10<br>Two-Handed Damage: 12-15<br>Range: 1<br>Durability: 10<br>Quantity: 130<br>Required Dexterity | [[Battle Axe]]<br>(Level 17, Rarity 3)<br>Two-Handed Damage: 12-32<br>Range: 2<br>Durability: 40<br>Required Strength: 54<br>Speed Pena
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  • | [[Axe#Axe|Axe]]<br>(Level 7, Rarity 2)<br>One-Handed Damage: 4-11<br>Range: 2<br>Durability: 24<br>Required Strength: 32<br>Speed Penal ...5% Bonus to Attack Rating<br>+4 to Mana after each Kill<br>60-70% Enhanced Damage<br><br>
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  • |width=115|[[File:Amplify Damage.gif|96px]] '''[[Amplify Damage]]'''<br>
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  • | [[Broad Axe]]<br>(Level 12, Rarity 3)<br>Two-Handed Damage: 10-18<br>Range: 2<br>Durability: 35<br>Required Strength: 48<br>Speed Pena ...th<br>+60% Chance of Open Wounds<br>40-50% Enhanced Damage<br>9 to Maximum Damage<br><br>
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  • ...0<br>Speed Penalty: 0<br>Strbonus: 100<br>Type: club<br>Sockets: 3<br>+50% Damage to Undead<br> ...shing Blow<br>+20% Deadly Strike<br>Adds 35-50 Damage<br>130-200% Enhanced Damage<br>+1 to Druid Skills<br>+2 to Shape-Shifting Skills<br>Increased Durabili
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  • !align=left|[[% Damage|{{S|=+% Damage}}]] *+(1-3) Stun ([[Barbarian (Diablo II)|Barbarian]] Only) cannot normally spawn on ilvl >11 [[primal helm]]s.
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  • Monsters and [[pet]]s can be immune to any of the six damage types when Resist > 99%. Any inherent immunities are displayed as labels be [[Pet]]s can also become immune to more [[damage]] types if inherent [[resistance]] and bonuses from [[skill]]s and their ow
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  • |{{M|=[[Attacker Takes Damage]] of 8}} *{{M|=[[Attacker Takes Damage]] of (4-6)}}
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  • |{{M|=+34% [[Damage to Undead]]}} *{{M|=(66-80)% [[Enhanced Damage]]}}
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  • ...or equipping weapons, and applies a +[[% Damage]] bonus to physical attack damage when the following [[item type]]s are used as weapons: +% Damage = [Dexterity * Bonus/100]
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  • !align=left|+[[% Damage]] ...e chance-to-hit of both Revived and attacking units, [[Attack Rating]] and damage. Otherwise mlvl is used, and is always used to calculate [[defense]]. Level
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  • {{Diablo III nav|Monk=}} ...skills. Spirit does not degrade like Fury, and is not generated by taking damage.
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  • ...90<br>+15 Defense<br>Requirements -50%<br>+1 Partial bonus: Attacker Takes Damage of 5<br>+2 Partial bonus: Fire Resist +30%<br><br> ...Enhanced Defense<br>Adds 1-20 Lightning Damage<br>Attacker Takes Lightning Damage of 10-14<br>Lightning Resist +30%<br><br>
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  • !align=left|[[Poison Damage|Poison Length]] Reduced by % *+(1-3) Cleansing ([[Paladin (Diablo II)|Paladin]] Only) can spawn on ilvl >11 [[scepter]]s.
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  • {{Diablo III nav|WD=}} ...video. The Witch Doctor appears to have a similar gameplay style to Diablo II's [[Necromancer]], with some key differences. The Witch Doctor summons, cas
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  • ...ge without contacting Skie_M through the Amazon Basin Guild Wars or Diablo II Forums.--> ...amage, while the last 7 use physical damage (even the poisoner's uses phys damage).
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  • ...when applied with a successful weapon attack, draining life and stopping [[damage regeneration]] for its 8 second (200 frame) duration. {{Warn|=Bleeding occu ...their life value changes, either due to damage taken or regenerated. If no damage is taken then Open Wounds will not be applied if regeneration has already b
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  • ==Diablo II== * {{M|=(66-80)% [[Enhanced Damage]]}}
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  • {{Diablo III nav|Wizard=}} ...y Blizzard. Wizards appear to have a very similar gameplay style to Diablo II's [[Sorceress]]: they are pure spellcasters. Wizards use Arcane Power, whic
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  • ...T edit this page without contacting Skie_M through the Amazon Basin Diablo II or Guild Wars or Path of Exile forums.--> ==Act II: Two locking quests.==
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  • ...Lightning Damage<br>Prevent Monster Heal<br>+1.5 Defense per level<br>+12% Damage Taken Goes To Mana<br><br> ...r>All Resistances +10%<br>+50% Damage Taken Goes To Mana<br>+20 to Mana<br>Damage Reduced by 2<br>+15 Defense<br>+30-50% Enhanced Defense<br><br>
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  • ...y 2)<br>Defense: 10-30<br>Durability: 40<br>Required Strength: 25<br>Smite Damage: 3-6<br>Strbonus: 100<br>Block%: +20<br>Sockets: 2<br> ...ity 7)<br>Required Level: 15<br>Defense: 31<br>+25 Defense<br>5 to Minimum Damage<br>+1 Partial bonus: +10 to Dexterity<br><br>
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  • *[[Diablo|{{Ub|=Diablo}}]] *[[Diablo (World Event)|{{Ub|=Diablo}}]] clone
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  • ...d fare poorly in PvP. This guide has been most recently updated for Diablo II version 1.14D. ...very effective, and offers a break from the traditional clickfest that is Diablo. Relying on only two core skills, it allows for a great deal of customizati
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  • |{{M|=[[Attacker Takes Damage]] of 4}} *{{M|=[[Attacker Takes Damage]] of (4-6)}}
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  • |{{M|=+28% [[Damage to Undead]]}} *{{M|=(66-80)% [[Enhanced Damage]]}}
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  • ...ity 2)<br>Defense: 4-6<br>Durability: 12<br>Required Strength: 12<br>Smite Damage: 1-3<br>Strbonus: 100<br>Block%: +0<br>Sockets: 1<br> ...Iron Fist]] (Level 4, Rarity 7)<br>Required Level: 3<br>Defense: 4-253<br>Damage Reduced by 2<br>+10 to Strength<br>+1 Partial bonus: +2.5 Defense per level
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  • ...ncludes [[Blade Shield]] and [[Smite]] (despite the fact it applies shield damage). However, [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]] do not r ...ttps://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1513993]
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  • ...ng armor and weapons, and applies a +[[% Damage]] bonus to physical attack damage when the following [[item type]]s are used as weapons: +% Damage = [Strength * Bonus/100]
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  • | [http://classic.battle.net/diablo2exp/ Arreat Summit] Battle.net's Diablo II web site | [https://www.battle.net/ Battle.net]: Blizzard's Diablo II on-line game server
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  • ...rity 1)<br>Defense: 5-6<br>Durability: 14<br>Required Strength: 18<br>Kick Damage: 4-10<br>Strbonus: 120<br> ...etter Chance of Getting Magic Items<br>+20 to Dexterity<br>Adds 25-35 Fire Damage<br><br>
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  • |{{M|=20 [[Poison Damage]] Over 4 Seconds}} | 0.0038900368 || 257.066978 || [[Summoner (Diablo II)|Summoner]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024
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  • |{{M|=1-14 [[Lightning Damage]]}} | 0.0038900368 || 257.066978 || [[Summoner (Diablo II)|Summoner]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024
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  • |{{M|=3-5 [[Cold Damage]] (1.4 Seconds)}} | 0.0038900368 || 257.066978 || [[Summoner (Diablo II)|Summoner]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024
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  • **[[Diablo|{{Ub|=Diablo}}]] firestorm !align=left|[[Earthshaker (Diablo II)|{{U|=Earthshaker Battle Hammer}}]]
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  • ...appearance when the item is a weapon or [[shield]] (the [[Paladin (Diablo II)|Paladin]]'s arm and leg may be visible through his shield, but [[helm]] an **Weapon has base [[damage]] +50%
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  • |{{M|=5-8 [[Fire Damage]]}} | 0.0038900368 || 257.066978 || [[Summoner (Diablo II)|Summoner]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024
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  • ...ired Level: 14<br>Defense: 51-54<br>+30 Defense<br>+50 to Attack Rating<br>Damage Reduced by 2<br>+15 to Life<br>+15 to Mana<br>+15 Maximum Stamina<br>Replen ...equired Level: 15<br>Defense: 8-308<br>Replenish Life +4<br>Attacker Takes Damage of 2<br>+1 Partial bonus: +3 Defense per level<br>+2 Partial bonus: Lightni
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  • *{{M|=[[Attacker Takes Damage]] of (3-10)}} *{{M|=[[Damage Reduced]] by (1-4)}}
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  • * Light Neutron Blaster II * Light Neutron Blaster II
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  • ...e]] when used with two weapons). While each weapon attacks and applies its damage and modifiers individually, the range applied to both attacks is still that
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  • |{{M|=+75% [[Damage to Undead|Damage]] +50 [[Attack Rating Against Undead|AR v Undead]]}} | 0.0127361006 || 78.516967 || [[Summoner (Diablo II)|Summoner]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024
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  • |{{M|=1-3 [[Cold Damage]] (1 Second)}} | 0.0116337926 || 85.956492 || [[Summoner (Diablo II)|Summoner]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024
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  • |{{M|=10 [[Poison Damage]] Over 3 Seconds}} | 0.0116337926 || 85.956492 || [[Summoner (Diablo II)|Summoner]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024
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  • |{{M|=3-4 [[Fire Damage]]}} | 0.0116337926 || 85.956492 || [[Summoner (Diablo II)|Summoner]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024
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  • ...h]] to be healed by [[Malah]], or use [[Cleansing]] if a [[Paladin (Diablo II)|Paladin]] (or allied with one). ...r [[Smite]] attack does not always hit, can be blocked and applies no +[[% Damage]], it can be extremely dangerous for melee characters and mercenaries.
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  • |{{M|=1-8 [[Lightning Damage]]}} | 0.0116337926 || 85.956492 || [[Summoner (Diablo II)|Summoner]] || Unique: 900 Set: 900 Rare: 972 Magic: 1024
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  • ! colspan="6" | Damage ! colspan="6" | Damage
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  • ...onsters have [[Damage Resist]] > 99%, and don't normally take any physical damage. *< 120% immunity can be removed by casting [[Amplify Damage]] (DR -20% [100/5] vs Immune to Physical).
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  • ...Rarity 7)<br>Required Level: 8<br>Defense: 105-306<br>+40 Defense<br>Magic Damage Reduced by 2<br>+1 Partial bonus: +2 Defense per level<br><br> | 0.1996355012 || 5.009129 || [[Diablo#Treasure Class|Diablo]] || Unique: 983 Set: 983 Rare: 983 Magic: 1024
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  • ...can also be made in [[ethereal]] items for increased base [[defense]] or [[damage]] and decreased [[requirements]] and [[durability]], although they cannot b ...common but a [[Auric shield#Sacred Targe|Sacred Targe]] ([[Paladin (Diablo II)|Paladin]] Only) with {{M|=[[All Resistances]] +45}} is '''much''' rarer.
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  • {{Damage nav}} [[File:Poison Damage.gif|right|frame|Poison damage overlay]]
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  • *{{M|=[[Attacker Takes Damage]] of (3-7)}} *{{M|=(35-60)% [[Enhanced Damage]]}}
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  • {{Damage nav}} ...pplied (to avoid confusion, these items are not listed below, but on the % Damage page).
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  • ...es as life depletes (and turns green when the player character is [[Poison Damage|poisoned]]). Holding the cursor over the globe displays numerical values, w {{Mb|=Life}} determines how much damage can be sustained before dying. Life displayed is rounded down to the neares
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  • ...T edit this page without contacting Skie_M through the Amazon Basin Diablo II or Guild Wars or Path of Exile forums.--> ...of that flask type even further. Atziri uses a LOT of fire and lightning damage against you, and she hits as hard as a truck. She also reflects any curses
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  • ...''and''' the player character. This includes kills as a result of returned damage from [[Thorns]], [[Iron Maiden]] or [[Spirit of Barbs]]. However, the playe ...ible to fund it. This role is typically fulfilled by a [[Barbarian (Diablo II)|Barbarian]] using [[Find Item]] for another chance of dropped gold from co
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  • ...mmune to Poison]], but can become [[immune]] to any two of three remaining damage types in Hell: ...Avoid]], [[Evade]] and [[Weapon Block]] do not apply: only way to escape [[damage]] is to stay out of [[radius]].
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  • {{Damage nav}} [[File:Cold Damage.gif|right|frame|Cold damage overlay]]
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  • !width=12%| [[Barbarian (Diablo II)|Barbarian]] !width=12%| [[Druid (Diablo II)|Druid]]
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  • ...to hit when using an attack skill which requires a hit check to apply its damage and other effects. Attack Rating for a level 1 player character is determin !width=12%|[[Barbarian (Diablo II)|Barbarian]]
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  • ...t edit this guide without first contacting Skie_M through the Basin Diablo II or Guild Wars forums.--> ...r (again, glacial spike is just a stub-in for casting in between your high damage spell). I typically run with about 1000 life and 800 mana, with approximate
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  • !width=14%|[[Barbarian (Diablo II)|Barbarian]] !width=14%|[[Druid (Diablo II)|Druid]]
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  • *[[Assassin]] and [[Barbarian (Diablo II)|Barbarian]] alternate between two weapons when using Attack; they both onl ...ttps://www.theamazonbasin.com/forums/index.php?/forums/topic/101657-diablo-ii-basin-wiki/&do=findComment&comment=1516866]
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  • Throughout its history, Diablo II has been patched to fix bugs, introduce improvements, adjust game balance a ...http://www.theamazonbasin.com/forums/index.php?/forums/topic/125365-diablo-ii-patch-dates/]
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  • ...er Strike charge up. (Only the speed bonuses of Frenzy need to charge; the damage and AR bonuses are full from the first swing.) ...efore the timer expires, it resets to a fresh 6 seconds. However, Frenzy's damage and AR bonuses don't carry over to any non-Frenzy attacks.
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  • ...ties of many monsters. The elemental attackers in the team will get a huge damage boost, and the melee attackers will rarely miss their targets. ...enemy undead, regardless of immunities. My Cleric does around 5600 average damage per Holy Bolt. This is very effective even in Hell.
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  • want to be using it on NM Diablo, and Hell and FIs will be a concern soon. With Gouda, I left a few points unspent before Diablo (Izual points help here) in case
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  • |5*blvl to [[Paladin (Diablo II)|Paladin]] ...mazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1495521]
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  • Diablo II began with five classes: the Amazon, Barbarian, Necromancer, Paladin and So ...ance to hit]] for any attack that requires a successful hit check to apply damage.
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  • |min( [80 * [110*slvl / slvl+6] /100] , 80) to [[Barbarian (Diablo II)|Barbarian]] [[Category:Damage modifiers]]
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  • ...t 15-20 after +skills, but if you really want to max your safety with the %damage reduction, max it. You have the points to spare with this build. ...tries anyway, you can use light sentries as well for an additional type of damage. Or pump LS just for the synergy to DS so that DS does something useful wit
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  • ...o hit when an attack skill is used which requires a hit check to apply its damage and other effects. It is the sum of [Dexterity/4] and defense added by equi !align=left rowspan=9|[[Druid (Diablo II)|Druid]]
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  • {{Diablo II nav}} ==Damage==
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  • ...as intact. But if Baal fought his way into the sacred mountain, defeating Diablo and Mephisto would be meaningless. Cain: "Baal has not had so much time as Diablo, and it is possible that even now, you will be able to catch him before he
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  • The Assassin is, in my opinion, the most challenging character in Diablo II. Barbarians and Druids (shapechangers, at least) are extraordinarily strai ...as everyone else. I refuse to believe that a typical woman in the Diablo II universe goes around dressed like that.
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  • ...himself in the forehead with the soulstone. When you think about it, the Diablo plot depends on a lot of people doing a lot of really, really DUMB things." ...all must learn to face disappointment," I replied. "Now run along. I see Diablo, in his disguise, awaiting your pleasure just outside of town. You'd best
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  • ..." Warriv nodded as he came around the wagon. "I suppose a great evil like Diablo wouldn't leave anyplace untouched by his taint. I'll be returning to the p "Less damage, more leeching. How you doing on leveling?"
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  • ...ld uses Enchant, some cold armor, and recommends Thunderstorm as a back-up damage skill. This sounds interesting, I think I'll try it. ...e sorceress doesn't have that option. Besides, she has skills that add to damage and defense, so she won't need the biggest weapons and armor. Second prior
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  • While Amazons are powerful and interesting in the Diablo II game, I've never been as fond of them as I am of other characters. In the ...ind any powerful ones and didn't want to take an hour to finish off Normal Diablo. Instead, I wound up using a spear, and quickly discovered that Jab was th
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  • ...r was crafted in A3 or A4. I hired a might merc in A2, to further improve damage. Not an everyday weapon, mind you (Hardly's cruel throwing spears were higher damage), but a good change of pace, and the pmh could come in handy for an act bos
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  • "That was me," Bodiccea raised her hand. "It was right before the fight with Diablo, and I, uh, I needed to blow off steam, so I got a super-stamina potion fro ...een. The false angel sat regally in a chair by the window. "I heard that Diablo was defeated in Hell, and the Soulstones were smashed on the Hellforge..."
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  • ...une. Then he was helpless (at the time, I did not know Berserk did magical damage.) Barbarians seemed either overwhelming or impotent, neither of which is f The Barbarians of Diablo II are more like the popular conception of Celts and Vikings than anything els
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