Difference between revisions of "Target Defense"

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*-% TD on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. [http://wiki.theamazonbasin.com/index.php/Two_weapons#Weapon_modifier]
 
*-% TD on a weapon applies only to attacks (including [[Dragon Talon]], [[Dragon Tail]] and [[Dragon Flight]]) made using that weapon. [http://wiki.theamazonbasin.com/index.php/Two_weapons#Weapon_modifier]
 
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*Defense reduction is ''halved'' (if -100% TD is supplied, only -50% TD is effectively applied) when applied to the following:
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*Defense reduction is ''halved'' (if -100% TD is supplied, only -50% TD is effectively applied) against the following:
 
**Hostile player
 
**Hostile player
 
**Hostile [[Mercenary|mercenary]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus]
 
**Hostile [[Mercenary|mercenary]] [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus]
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*Target Defense cannot be reduced below 0, so < -100% TD is redundant against anything other than the above, and < -200% TD is ''always'' redundant ({{Warn|=< -150% TD is beyond reach in the unmodified game}}). [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus]
 
*Target Defense cannot be reduced below 0, so < -100% TD is redundant against anything other than the above, and < -200% TD is ''always'' redundant ({{Warn|=< -150% TD is beyond reach in the unmodified game}}). [http://www.mannm.org/d2library/faqtoids/cth_eng.html#defminus]
*{{Warn|=Not taken into account by character screen when calculating chance-to-hit displayed when cursor is over Attack Rating field.}}
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*{{Warn|=-% TD is not taken into account by character screen when calculating chance-to-hit displayed when cursor is over Attack Rating field.}}
 
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Revision as of 13:27, 1 March 2012