Difference between revisions of "Template:Unit nav"

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</noinclude>{{Basic nav}}
+
</noinclude>{{Basic nav|Unit=}}
{|cellpadding=0 cellspacing=0 width=100%
+
{|cellpadding=3 cellspacing=0 style="background:darkgray; text-align:left; font-size:90%" width=100%
|
 
{|cellpadding=1 cellspacing=0 width=100% style="background:ghostwhite; border:1px darkgray solid"
 
|
 
{|cellpadding=0 cellspacing=0 style="background:ghostwhite; text-align:left; font-size:90%"
 
 
|-valign=top
 
|-valign=top
!width=1 rowspan=2|
+
|width=13%|[[Size]]
|width=88|[[Shrine]]
+
|width=12%|[[Radius]]
|width=88|[[Size]]
+
|width=13%|[[Light Radius]]
|width=88|[[Radius]]
+
|width=12%|[[Melee]]
|width=88|[[Light Radius]]
+
|width=12%|[[Range adder]]
|width=88|[[Chill effectiveness|Chill]]
+
|width=13%|[[Missile]]
|width=88|[[Drain effectiveness|Drain]]
+
|width=12%|[[Chill effectiveness|Chill]]
|width=88|[[Damage regeneration|Regeneration]]
+
|width=13%|[[Drain effectiveness|Drain]]
|width=88|[[Prevent Monster Heal|Prevent Heal]]
 
 
|-
 
|-
|[[Melee]]
+
|[[Damage regeneration|Damage regen]]
|[[Range adder]]
+
|[[Prevent Monster Heal|Prevent Heal]]
|[[Missile]]
 
|[[Damage Rate]]
 
|[[Last Collide]]
 
|[[Next Delay]]
 
 
|[[Altering AI]]
 
|[[Altering AI]]
|[[Hit Blinds Target]]
+
|[[Hit Blinds Target|Blinds Target]]
|[[Hit Causes Monster to Flee|Hit Monster Flee]]
+
|[[Hit Causes Monster to Flee|Monster Flee]]
 +
|[[Shrine]]
 +
|[[Curse]]
 +
|[[Aura]]
 
|}
 
|}
|}
+
{{#switch: {{NAMESPACE}}|Template = |[[Category:Unit]]}}
|-
 
|height=3|
 
|}
 
 
 
 
 
[[Category:Unit]]
 

Latest revision as of 16:28, 30 January 2014