Difference between revisions of "Basic"
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− | {{ | + | {{Diablo II nav|Basic=}} |
− | {{ | + | __noToC__ |
− | + | {|cellpadding=3 cellspacing=0 style="background:#CC9933; font-size:90%" width=100% | |
+ | !width=17% align=left style='border-style:none solid none none;'|[[Attribute]] | ||
+ | !width=16% align=left style='border-style:none solid none none;'|[[Unit]] | ||
+ | !width=17% align=left style='border-style:none solid none none;'|[[Animation]] | ||
+ | !width=17% align=left style='border-style:none solid none none;'|[[Attack]] | ||
+ | !width=16% align=left style='border-style:none solid none none;'|[[Damage]] | ||
+ | !width=17% align=left|[[Death (Basic)|Death]] | ||
+ | |} | ||
+ | {|cellpadding=3 cellspacing=0 style="background:darkgray; text-align:left; font-size:90%" width=100% | ||
+ | |-valign=top | ||
+ | |width=17% style='border-style:none solid none none;'| | ||
+ | ;[[All Attributes]] | ||
+ | |||
+ | [[Strength (attribute)|Strength]] allows you to wear | ||
+ | |||
+ | [[Dexterity]] | ||
+ | |||
+ | [[Vitality]] | ||
+ | |||
+ | [[Energy]] | ||
+ | |||
+ | ;[[Stamina]] | ||
+ | |||
+ | [[Stamina Drain]] | ||
+ | |||
+ | [[Heal Stamina]] | ||
+ | |||
+ | [[Stamina damage]] | ||
+ | |||
+ | ;[[Life]] | ||
+ | |||
+ | [[Maximum Life]] | ||
+ | |||
+ | [[Life (Based on Character Level)|Life (Based on Level)]] | ||
+ | |||
+ | [[Replenish Life]] | ||
+ | |||
+ | [[Open Wounds]] | ||
+ | |||
+ | [[Life Stolen]] | ||
+ | |||
+ | [[Life After Each Kill]] | ||
+ | |||
+ | ;[[Mana]] | ||
+ | |||
+ | [[Maximum Mana]] | ||
+ | |||
+ | [[Mana (Based on Character Level)|Mana (Based on Level)]] | ||
+ | |||
+ | [[Regenerate Mana]] | ||
+ | |||
+ | [[Damage Taken Goes to Mana|Damage to Mana]] | ||
+ | |||
+ | [[Mana Stolen]] | ||
+ | |||
+ | [[Mana After Each Kill]] | ||
+ | |||
+ | [[Mana damage]] | ||
+ | |width=16% style='border-style:none solid none none;'| | ||
+ | [[Shrine]] | ||
+ | |||
+ | [[Size]] | ||
+ | |||
+ | [[Radius]] | ||
+ | |||
+ | [[Light Radius]] | ||
+ | |||
+ | [[Chill effectiveness]] | ||
+ | |||
+ | [[Drain effectiveness]] | ||
+ | |||
+ | [[Damage regeneration]] | ||
+ | |||
+ | [[Prevent Monster Heal]] | ||
+ | |||
+ | ;[[Melee]] | ||
+ | |||
+ | [[Range adder]] | ||
+ | |||
+ | ;[[Missile]] | ||
+ | |||
+ | [[Damage Rate]] | ||
+ | |||
+ | [[Last Collide]] | ||
+ | |||
+ | [[Next Delay]] | ||
+ | |||
+ | ;[[Altering AI]] | ||
+ | |||
+ | [[Hit Blinds Target]] | ||
+ | |||
+ | [[Hit Causes Monster to Flee|Hit Monster Flee]] | ||
+ | |width=17% style='border-style:none solid none none;'| | ||
+ | [[Slows Target]] | ||
+ | |||
+ | [[Freezes Target]] | ||
+ | |||
+ | [[Freeze length]] | ||
+ | |||
+ | [[Half Freeze Duration]] | ||
+ | |||
+ | [[Cannot be Frozen]] | ||
+ | |||
+ | [[Stun length]] | ||
+ | |||
+ | [[Knockback]] | ||
+ | |||
+ | ;[[Attack speed]] | ||
+ | |||
+ | [[Weapon speed]] | ||
+ | |||
+ | [[Increased Attack Speed]] | ||
+ | |||
+ | ;[[Block rate]] | ||
+ | |||
+ | [[Faster Block Rate]] | ||
+ | |||
+ | ;[[Cast rate]] | ||
+ | |||
+ | [[Faster Cast Rate]] | ||
+ | |||
+ | ;[[Hit recovery]] | ||
+ | |||
+ | [[Faster Hit Recovery]] | ||
+ | |||
+ | ;[[Walk/run speed]] | ||
+ | |||
+ | [[Faster Run/Walk]] | ||
+ | |width=17% style='border-style:none solid none none;'| | ||
+ | [[Two weapons]] | ||
+ | |||
+ | [[Fires Magic Arrows]] | ||
+ | |||
+ | [[Fires Explosive Arrows or Bolts|Fires Explosive Arrows]] | ||
+ | |||
+ | [[Piercing Attack]] | ||
+ | |||
+ | ;[[Attack Rating]] | ||
+ | |||
+ | [[Attack Rating Against Demons|AR Against Demons]] | ||
+ | |||
+ | [[Attack Rating Against Undead|AR Against Undead]] | ||
+ | |||
+ | [[% Attack Rating]] | ||
+ | |||
+ | ;[[Defense]] | ||
+ | |||
+ | [[Enhanced Defense]] | ||
+ | |||
+ | [[% Defense]] | ||
+ | |||
+ | [[Defense vs Melee]] | ||
+ | |||
+ | [[Defense vs Missile]] | ||
+ | |||
+ | [[Monster Defense per hit|Monster Defense per hit]] | ||
+ | |||
+ | [[Target Defense]] | ||
+ | |||
+ | [[Ignore Target's Defense]] | ||
+ | |||
+ | [[Block]] | ||
+ | |||
+ | ;[[Chance to Cast]] | ||
+ | |||
+ | [[On Attack]] | ||
+ | |||
+ | [[On Striking]] | ||
+ | |||
+ | [[When Struck]] | ||
+ | |width=16% style='border-style:none solid none none;'| | ||
+ | [[Crushing Blow]] | ||
+ | |||
+ | [[Enhanced Damage]] | ||
+ | |||
+ | [[Minimum Damage]] | ||
+ | |||
+ | [[Maximum Damage]] | ||
+ | |||
+ | [[Adds Damage]] | ||
+ | |||
+ | [[Damage +]] | ||
+ | |||
+ | ;[[% Damage]] | ||
+ | |||
+ | [[Damage to Demons]] | ||
+ | |||
+ | [[Damage to Undead]] | ||
+ | |||
+ | [[Deadly Strike]] | ||
+ | |||
+ | [[Magic Damage]] | ||
+ | |||
+ | [[Fire Damage]] | ||
+ | |||
+ | [[Lightning Damage]] | ||
+ | |||
+ | [[Cold Damage]] | ||
+ | |||
+ | [[Poison Damage]] | ||
+ | |||
+ | [[Skill Damage]] | ||
+ | |||
+ | [[Attacker Takes Damage|ATD]]/[[Attacker Takes Lightning Damage|ATLD]] | ||
+ | |||
+ | [[Damage Reduced|DR]]/[[Magic Damage Reduced|MDR]] | ||
+ | |||
+ | ;[[Resistance]] | ||
+ | |||
+ | [[Maximum Resist]] | ||
+ | |||
+ | [[Enemy Resistance]] | ||
+ | |||
+ | [[Poison Length Reduced]] | ||
+ | |||
+ | ;[[Immune]] | ||
+ | |||
+ | [[Absorb]] | ||
+ | |width=17%| | ||
+ | [[Corpse]] | ||
+ | |||
+ | [[Experience]] | ||
+ | |||
+ | [[Life After Each Kill]] | ||
+ | |||
+ | [[Mana After Each Kill]] | ||
+ | |||
+ | [[Extra Gold From Monsters|Extra Gold]] | ||
+ | |||
+ | [[Better Chance of Getting Magic Items|Better Chance of Magic]] | ||
+ | [[Slain Monsters Rest in Peace|Rest in Peace]] | ||
− | + | [[Reanimate]] | |
+ | ;[[Chance to Cast]] | ||
+ | |||
+ | [[When You Die]] | ||
+ | |||
+ | [[When You Kill an Enemy|When You Kill]] | ||
+ | |||
+ | [[When You Level-up]] | ||
+ | |} | ||
− | |||
*[[CD Rom|CD ROM emulation guide]] | *[[CD Rom|CD ROM emulation guide]] | ||
− | |||
+ | The general flow of the game is using your character's skills to defeat monsters to obtain items. When properly equipped, items can add a variety of stats, properties, and effects to your character, making it easier to defeat monsters. | ||
+ | |||
+ | ===[[Attribute|Attributes]]=== | ||
+ | |||
+ | [[Strength (attribute)|Strength]], [[Dexterity]], [[Vitality]], and [[Energy]] are your character's base stats. You can add points to these manually as you level up or complete certain quests. Some items have Strength and/or Dexterity requirements before they can be equipped. The [[All Attributes]] stat on some items increases all of these stats. | ||
+ | |||
+ | [[Stamina]] allows your character to run. You move faster but lose the ability to block with a shield. [[Stamina Drain]] items affect how much stamina you lose as you run. [[Heal Stamina]] changes the amount of stamina you have as you hit. Some monsters deal [[Stamina damage]] as they hit you. | ||
+ | |||
+ | As long as you have [[Life]], your character is still alive. Items can add Life, [[Maximum Life]], and [[Life (Based on Character Level)|Life (Based on Level)]]. [[Replenish Life]] restores lost Life to your character slowly over time. When affectd by [[Open Wounds]], life decreases over time. Items with [[Life Stolen]] can restore Life based on your attack damage. Items with [[Life After Each Kill]] restore Life as you kill enemies. | ||
+ | |||
+ | [[Mana]] is a requirement for using some [[Skill|Skills]]. Items can add Mana, [[Maximum Mana]], and [[Mana (Based on Character Level)|Mana (Based on Level)]]. [[Regenerate Mana]] restores used Mana slowly over time. [[Damage Taken Goes to Mana|Damage to Mana]] allows you to restore lost Mana by taking damage. [[Mana Stolen]] can restore Mana based on your attack damage. Items with [[Mana After Each Kill]] restore Mana as you kill enemies. Some monsters can deal [[Mana damage]] using up some of your Mana as they hit you. | ||
+ | |||
+ | ===[[Unit]]=== | ||
+ | [[Shrine]] | ||
+ | |||
+ | [[Size]] | ||
+ | |||
+ | [[Radius]] | ||
+ | |||
+ | [[Light Radius]] | ||
+ | |||
+ | [[Chill effectiveness]] | ||
+ | |||
+ | [[Drain effectiveness]] | ||
+ | |||
+ | [[Damage regeneration]] | ||
+ | |||
+ | [[Prevent Monster Heal]] | ||
+ | |||
+ | ;[[Melee]] | ||
+ | |||
+ | [[Range adder]] | ||
+ | |||
+ | ;[[Missile]] | ||
+ | |||
+ | [[Damage Rate]] | ||
+ | |||
+ | [[Last Collide]] | ||
+ | |||
+ | [[Next Delay]] | ||
+ | |||
+ | ;[[Altering AI]] | ||
+ | |||
+ | [[Hit Blinds Target]] | ||
+ | |||
+ | [[Hit Causes Monster to Flee|Hit Monster Flee]] | ||
+ | |||
+ | ===[[Animation]]=== | ||
+ | [[Slows Target]] | ||
+ | |||
+ | [[Freezes Target]] | ||
+ | |||
+ | [[Freeze length]] | ||
+ | |||
+ | [[Half Freeze Duration]] | ||
+ | |||
+ | [[Cannot be Frozen]] | ||
+ | |||
+ | [[Stun length]] | ||
+ | |||
+ | [[Knockback]] | ||
+ | |||
+ | ;[[Attack speed]] | ||
+ | |||
+ | [[Weapon speed]] | ||
+ | |||
+ | [[Increased Attack Speed]] | ||
+ | |||
+ | ;[[Block rate]] | ||
+ | |||
+ | [[Faster Block Rate]] | ||
+ | |||
+ | ;[[Cast rate]] | ||
+ | |||
+ | [[Faster Cast Rate]] | ||
+ | |||
+ | ;[[Hit recovery]] | ||
+ | |||
+ | [[Faster Hit Recovery]] | ||
+ | |||
+ | ;[[Walk/run speed]] | ||
+ | |||
+ | [[Faster Run/Walk]] | ||
+ | ===[[Attack]]=== | ||
+ | [[Two weapons]] | ||
+ | |||
+ | [[Fires Magic Arrows]] | ||
+ | |||
+ | [[Fires Explosive Arrows or Bolts|Fires Explosive Arrows]] | ||
+ | |||
+ | [[Piercing Attack]] | ||
+ | |||
+ | ;[[Attack Rating]] | ||
+ | |||
+ | [[Attack Rating Against Demons|AR Against Demons]] | ||
+ | |||
+ | [[Attack Rating Against Undead|AR Against Undead]] | ||
+ | |||
+ | [[% Attack Rating]] | ||
+ | |||
+ | ;[[Defense]] | ||
+ | |||
+ | [[Enhanced Defense]] | ||
+ | |||
+ | [[% Defense]] | ||
+ | |||
+ | [[Defense vs Melee]] | ||
+ | |||
+ | [[Defense vs Missile]] | ||
+ | |||
+ | [[Monster Defense per hit|Monster Defense per hit]] | ||
+ | |||
+ | [[Target Defense]] | ||
+ | |||
+ | [[Ignore Target's Defense]] | ||
+ | |||
+ | [[Block]] | ||
+ | |||
+ | ;[[Chance to Cast]] | ||
+ | |||
+ | [[On Attack]] | ||
+ | |||
+ | [[On Striking]] | ||
+ | |||
+ | [[When Struck]] | ||
+ | ===[[Damage]]=== | ||
+ | [[Crushing Blow]] | ||
+ | |||
+ | [[Enhanced Damage]] | ||
+ | |||
+ | [[Minimum Damage]] | ||
+ | |||
+ | [[Maximum Damage]] | ||
+ | |||
+ | [[Adds Damage]] | ||
+ | |||
+ | [[Damage +]] | ||
+ | |||
+ | ;[[% Damage]] | ||
+ | |||
+ | [[Damage to Demons]] | ||
+ | |||
+ | [[Damage to Undead]] | ||
+ | |||
+ | [[Deadly Strike]] | ||
+ | |||
+ | [[Magic Damage]] | ||
+ | |||
+ | [[Fire Damage]] | ||
+ | |||
+ | [[Lightning Damage]] | ||
+ | |||
+ | [[Cold Damage]] | ||
+ | |||
+ | [[Poison Damage]] | ||
+ | |||
+ | [[Skill Damage]] | ||
+ | |||
+ | [[Attacker Takes Damage|ATD]]/[[Attacker Takes Lightning Damage|ATLD]] | ||
+ | |||
+ | [[Damage Reduced|DR]]/[[Magic Damage Reduced|MDR]] | ||
+ | |||
+ | ;[[Resistance]] | ||
+ | |||
+ | [[Maximum Resist]] | ||
+ | |||
+ | [[Enemy Resistance]] | ||
+ | |||
+ | [[Poison Length Reduced]] | ||
+ | |||
+ | ;[[Immune]] | ||
+ | |||
+ | [[Absorb]] | ||
+ | |||
+ | [[Corpse]] | ||
+ | |||
+ | [[Experience]] | ||
+ | |||
+ | [[Life After Each Kill]] | ||
+ | |||
+ | [[Mana After Each Kill]] | ||
+ | |||
+ | [[Extra Gold From Monsters|Extra Gold]] | ||
− | + | [[Better Chance of Getting Magic Items|Better Chance of Magic]] | |
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− | + | [[Slain Monsters Rest in Peace|Rest in Peace]] | |
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− | + | [[When You Die]] | |
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− | + | [[When You Kill an Enemy|When You Kill]] | |
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− | + | [[When You Level-up]] | |
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− | [[Category: | + | [[Category:Basics]] |
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Latest revision as of 17:04, 2 December 2021
The general flow of the game is using your character's skills to defeat monsters to obtain items. When properly equipped, items can add a variety of stats, properties, and effects to your character, making it easier to defeat monsters. AttributesStrength, Dexterity, Vitality, and Energy are your character's base stats. You can add points to these manually as you level up or complete certain quests. Some items have Strength and/or Dexterity requirements before they can be equipped. The All Attributes stat on some items increases all of these stats. Stamina allows your character to run. You move faster but lose the ability to block with a shield. Stamina Drain items affect how much stamina you lose as you run. Heal Stamina changes the amount of stamina you have as you hit. Some monsters deal Stamina damage as they hit you. As long as you have Life, your character is still alive. Items can add Life, Maximum Life, and Life (Based on Level). Replenish Life restores lost Life to your character slowly over time. When affectd by Open Wounds, life decreases over time. Items with Life Stolen can restore Life based on your attack damage. Items with Life After Each Kill restore Life as you kill enemies. Mana is a requirement for using some Skills. Items can add Mana, Maximum Mana, and Mana (Based on Level). Regenerate Mana restores used Mana slowly over time. Damage to Mana allows you to restore lost Mana by taking damage. Mana Stolen can restore Mana based on your attack damage. Items with Mana After Each Kill restore Mana as you kill enemies. Some monsters can deal Mana damage using up some of your Mana as they hit you. UnitAnimationAttackDamage |