Difference between revisions of "Basic"

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{{Diablo II nav}}
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{{Diablo II nav|Basic=}}
 
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{|cellpadding=0 cellspacing=0 width=100%
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{|cellpadding=3 cellspacing=0 style="background:#CC9933; font-size:90%" width=100%
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!width=17% align=left style='border-style:none solid none none;'|[[Attribute]]
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{|cellpadding=1 cellspacing=0 width=100% style="background:ghostwhite; border: 1px darkgray solid"
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!width=16% align=left style='border-style:none solid none none;'|[[Unit]]
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!width=17% align=left style='border-style:none solid none none;'|[[Animation]]
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{|cellpadding=0 cellspacing=0 style="background:ghostwhite; text-align:left; font-size:90%"
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!width=17% align=left style='border-style:none solid none none;'|[[Attack]]
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!width=16% align=left style='border-style:none solid none none;'|[[Damage]]
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!width=17% align=left|[[Death (Basic)|Death]]
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|}
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{|cellpadding=3 cellspacing=0 style="background:darkgray; text-align:left; font-size:90%" width=100%
 
|-valign=top
 
|-valign=top
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|width=1|
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|width=17% style='border-style:none solid none none;'|
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|width=110|
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;[[All Attributes]]
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=====Attribute=====
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*'''[[All Attributes]]'''
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[[Strength (attribute)|Strength]]
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*[[Strength (Diablo II)|Strength]]
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*[[Dexterity]]
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[[Dexterity]]
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*[[Vitality]]
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*[[Energy]]
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[[Vitality]]
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*'''[[Stamina (Diablo II)|Stamina]]'''
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*[[Stamina Drain]]
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[[Energy]]
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*[[Heal Stamina]]
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*'''[[Life]]'''
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;[[Stamina]]
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*[[Maximum Life|Max Life]] %
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*[[Life Based on Character Level|Life on Level]]
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[[Stamina Drain]]
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*[[Replenish Life]]
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*% [[Life Stolen]]
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[[Heal Stamina]]
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*[[Life After Each Kill|Life After Kill]]
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*'''[[Mana]]'''
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[[Stamina damage]]
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*[[Maximum Mana|Max Mana]] %
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*[[Mana Based on Character Level|Mana on Level]]
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;[[Life]]
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*[[Regenerate Mana|Regen Mana]] %
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*% [[Mana Stolen]]
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[[Maximum Life]]
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*[[Mana After Each Kill|Mana After Kill]]
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*% [[Damage Taken Goes to Mana|DTG Mana]]
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[[Life (Based on Character Level)|Life (Based on Level)]]
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|width=110|
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=====Unit=====
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[[Replenish Life]]
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*[[Size]]
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*[[Radius]]
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[[Open Wounds]]
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*[[Light Radius]]
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*[[Chill effectiveness|Chill effect]]
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[[Life Stolen]]
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*[[Drain effectiveness|Drain effect]]
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*[[Damage regeneration|Damage regen]]
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[[Life After Each Kill]]
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*[[Shrine]]
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*'''[[Melee]]'''
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;[[Mana]]
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*[[Range adder]]
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*'''[[Missile]]'''
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[[Maximum Mana]]
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*[[Last Collide]]
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*[[Next Delay]]
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[[Mana (Based on Character Level)|Mana (Based on Level)]]
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*'''[[Altering AI]]'''
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*[[Hit Blinds Target|Blinds Target]]
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[[Regenerate Mana]]
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*[[Hit Causes Monster to Flee|Monster Flee]]
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|width=110|
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[[Damage Taken Goes to Mana|Damage to Mana]]
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=====Movement=====
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*[[Slows Target]]
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[[Mana Stolen]]
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*[[Freezes Target]]
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*[[Freeze length]]
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[[Mana After Each Kill]]
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*[[Half Freeze Duration|Half Freeze]]
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*[[Cannot be Frozen]]
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[[Mana damage]]
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*[[Stun length]]
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|width=16% style='border-style:none solid none none;'|
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*[[Knockback]]
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[[Shrine]]
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*'''[[Attack rate]]'''
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*[[Weapon speed]]
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[[Size]]
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*[[Increased Attack Speed|IAS]]
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*'''[[Block rate]]'''
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[[Radius]]
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*[[Faster Block Rate|FBR]]
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*'''[[Cast rate]]'''
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[[Light Radius]]
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*[[Faster Cast Rate|FCR]]
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*'''[[Hit recovery|Hit recovery]]'''
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[[Chill effectiveness]]
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*[[Faster Hit Recovery|FHR]]
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*'''[[Velocity]]'''
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[[Drain effectiveness]]
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*[[Faster Run/Walk|FR/W]]
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|width=110|
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[[Damage regeneration]]
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=====[[Attack]]=====
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*[[Two weapons]]
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[[Prevent Monster Heal]]
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*'''[[Attack Rating]]'''
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*[[Attack Rating Against Demons|AR vs Demons]]
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;[[Melee]]
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*[[Attack Rating Against Undead|AR vs Undead]]
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*[[% Attack Rating]]
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[[Range adder]]
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*'''[[Defense]]'''
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*[[Enhanced Defense]]
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;[[Missile]]
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*[[% Defense]]
+
 
−
*[[Defense vs Melee]]
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[[Damage Rate]]
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*[[Defense vs Missile]]
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*- [[Monster Defense per hit|Mon Defense]]
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[[Last Collide]]
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*-% [[Target Defense]]
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*[[Ignores Target Defense|Ignores Defense]]
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[[Next Delay]]
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*[[Chance of Blocking|Blocking]]
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*'''[[Chance to Cast]]'''
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;[[Altering AI]]
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*[[On Attack]]
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*[[On Striking]]
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[[Hit Blinds Target]]
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*[[When Struck]]
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|width=110|
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[[Hit Causes Monster to Flee|Hit Monster Flee]]
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=====[[Damage (Diablo II)|Damage]]=====
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|width=17% style='border-style:none solid none none;'|
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*[[Crushing Blow]]
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[[Slows Target]]
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*[[Enhanced Damage]]
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*[[Minimum Damage|Min Damage]]
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[[Freezes Target]]
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*[[Maximum Damage|Max Damage]]
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*[[Minimum-Maximum Damage|Min-Max Damage]]
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[[Freeze length]]
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*[[Damage +]]
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*'''[[% Damage]]'''
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[[Half Freeze Duration]]
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*[[Damage to Demons|to Demons]]
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−
*[[Damage to Undead|to Undead]]
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[[Cannot be Frozen]]
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*[[Deadly Strike]]
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−
*[[Magic Damage]]
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[[Stun length]]
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*[[Fire Damage]]
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−
*[[Lightning Damage]]
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[[Knockback]]
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*[[Cold Damage]]
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−
*[[Poison Damage]]
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;[[Attack speed]]
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*+% [[Skill Damage]]
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*[[Stamina damage]]
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[[Weapon speed]]
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*[[Mana damage]]
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*[[Prevent Monster Heal|Prevent Heal]]
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[[Increased Attack Speed]]
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*[[Open Wounds]]
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*[[Attacker Takes Damage|ATD]]/[[Attacker Takes Lightning Damage|ATLD]]
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;[[Block rate]]
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|width=110|
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=====[[Target damage]]=====
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[[Faster Block Rate]]
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*[[Damage Reduced]]
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*[[Magic Damage Reduced|MDR]]
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;[[Cast rate]]
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*'''[[Resistance]]'''
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*[[Damage Resist]]
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[[Faster Cast Rate]]
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*[[Magic Resist]]
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*[[Fire Resist]]
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;[[Hit recovery]]
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*[[Lightning Resist]]
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*[[Cold Resist]]
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[[Faster Hit Recovery]]
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*[[Poison Resist]]
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*+ [[All Resistances]]
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;[[Walk/run speed]]
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*+% [[Maximum Resist|Max Resist]]
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*-% [[Enemy Resistance|Enemy Resist]]
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[[Faster Run/Walk]]
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*[[Poison Length Reduced|PLR]]
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|width=17% style='border-style:none solid none none;'|
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*'''[[Immune]]'''
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[[Two weapons]]
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*[[Immune to Physical|Physical]]
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*[[Immune to Magic|Magic]]
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[[Fires Magic Arrows]]
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*[[Immune to Fire|Fire]]
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*[[Immune to Lightning|Lightning]]
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[[Fires Explosive Arrows or Bolts|Fires Explosive Arrows]]
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*[[Immune to Cold|Cold]]
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*[[Immune to Poison|Poison]]
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[[Piercing Attack]]
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*[[Absorb]]
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−
|
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;[[Attack Rating]]
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=====[[Death (Basic)|Death]]=====
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*[[Hardcore]]
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[[Attack Rating Against Demons|AR Against Demons]]
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*[[Corpse]]
+
 
−
*[[Experience]]
+
[[Attack Rating Against Undead|AR Against Undead]]
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*[[Life After Each Kill|Life After Kill]]
+
 
−
*[[Mana After Each Kill|Mana After Kill]]
+
[[% Attack Rating]]
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*[[Extra Gold From Monsters|Extra Gold]]
+
 
−
*[[Better Chance of Getting Magic Items|Getting Magic Items]]
+
;[[Defense]]
−
*[[Slain Monsters Rest in Peace|Rest in Peace]]
+
 
−
*[[Reanimate]]
+
[[Enhanced Defense]]
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*'''[[Chance to Cast]]'''
+
 
−
*[[When You Die]]
+
[[% Defense]]
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*[[When You Kill an Enemy|Kill an Enemy]]
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−
*[[When You Level-up|Level-up]]
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[[Defense vs Melee]]
−
|}
+
 
 +
[[Defense vs Missile]]
 +
 
 +
[[Monster Defense per hit|Monster Defense per hit]]
 +
 
 +
[[Target Defense]]
 +
 
 +
[[Ignore Target's Defense]]
 +
 
 +
[[Block]]
 +
 
 +
;[[Chance to Cast]]
 +
 
 +
[[On Attack]]
 +
 
 +
[[On Striking]]
 +
 
 +
[[When Struck]]
 +
|width=16% style='border-style:none solid none none;'|
 +
[[Crushing Blow]]
 +
 
 +
[[Enhanced Damage]]
 +
 
 +
[[Minimum Damage]]
 +
 
 +
[[Maximum Damage]]
 +
 
 +
[[Adds Damage]]
 +
 
 +
[[Damage +]]
 +
 
 +
;[[% Damage]]
 +
 
 +
[[Damage to Demons]]
 +
 
 +
[[Damage to Undead]]
 +
 
 +
[[Deadly Strike]]
 +
 
 +
[[Magic Damage]]
 +
 
 +
[[Fire Damage]]
 +
 
 +
[[Lightning Damage]]
 +
 
 +
[[Cold Damage]]
 +
 
 +
[[Poison Damage]]
 +
 
 +
[[Skill Damage]]
 +
 
 +
[[Attacker Takes Damage|ATD]]/[[Attacker Takes Lightning Damage|ATLD]]
 +
 
 +
[[Damage Reduced|DR]]/[[Magic Damage Reduced|MDR]]
 +
 
 +
;[[Resistance]]
 +
 
 +
[[Maximum Resist]]
 +
 
 +
[[Enemy Resistance]]
 +
 
 +
[[Poison Length Reduced]]
 +
 
 +
;[[Immune]]
 +
 
 +
[[Absorb]]
 +
|width=17%|
 +
[[Corpse]]
 +
 
 +
[[Experience]]
 +
 
 +
[[Life After Each Kill]]
 +
 
 +
[[Mana After Each Kill]]
 +
 
 +
[[Extra Gold From Monsters|Extra Gold]]
 +
 
 +
[[Better Chance of Getting Magic Items|Better Chance of Magic]]
 +
 
 +
[[Slain Monsters Rest in Peace|Rest in Peace]]
 +
 
 +
[[Reanimate]]
 +
 
 +
;[[Chance to Cast]]
 +
 
 +
[[When You Die]]
 +
 
 +
[[When You Kill an Enemy|When You Kill]]
 +
 
 +
[[When You Level-up]]
 
|}
 
|}
  
 +
*[[CD Rom|CD ROM emulation guide]]
 +
 +
The general flow of the game is using your character's skills to defeat monsters to obtain items. When properly equipped, items can add a variety of stats, properties, and effects to your character, making it easier to defeat monsters.
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 +
===[[Attribute|Attributes]]===
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 +
[[Strength (attribute)|Strength]], [[Dexterity]], [[Vitality]], and [[Energy]] are your character's base stats. You can add points to these manually as you level up or complete certain quests. Some items have Strength and/or Dexterity requirements before they can be equipped. The [[All Attributes]] stat on some items increases all of these stats.
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 +
[[Stamina]] allows your character to run. You move faster but lose the ability to block with a shield. [[Stamina Drain]] items affect how much stamina you lose as you run. [[Heal Stamina]] changes the amount of stamina you have as you hit. Some monsters deal [[Stamina damage]] as they hit you.
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As long as you have [[Life]], your character is still alive. Items can add Life, [[Maximum Life]], and [[Life (Based on Character Level)|Life (Based on Level)]]. [[Replenish Life]] restores lost Life to your character slowly over time. When affectd by [[Open Wounds]], life decreases over time. Items with [[Life Stolen]] can restore Life based on your attack damage. Items with [[Life After Each Kill]] restore Life as you kill enemies.
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[[Mana]] is a requirement for using some [[Skill|Skills]]. Items can add Mana, [[Maximum Mana]], and [[Mana (Based on Character Level)|Mana (Based on Level)]]. [[Regenerate Mana]] restores used Mana slowly over time. [[Damage Taken Goes to Mana|Damage to Mana]] allows you to restore lost Mana by taking damage. [[Mana Stolen]] can restore Mana based on your attack damage. Items with [[Mana After Each Kill]] restore Mana as you kill enemies. Some monsters can deal [[Mana damage]] using up some of your Mana as they hit you.
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 +
===[[Unit]]===
 +
[[Shrine]]
 +
 +
[[Size]]
 +
 +
[[Radius]]
 +
 +
[[Light Radius]]
 +
 +
[[Chill effectiveness]]
 +
 +
[[Drain effectiveness]]
 +
 +
[[Damage regeneration]]
 +
 +
[[Prevent Monster Heal]]
 +
 +
;[[Melee]]
 +
 +
[[Range adder]]
 +
 +
;[[Missile]]
 +
 +
[[Damage Rate]]
 +
 +
[[Last Collide]]
 +
 +
[[Next Delay]]
 +
 +
;[[Altering AI]]
 +
 +
[[Hit Blinds Target]]
 +
 +
[[Hit Causes Monster to Flee|Hit Monster Flee]]
 +
 +
===[[Animation]]===
 +
[[Slows Target]]
 +
 +
[[Freezes Target]]
 +
 +
[[Freeze length]]
 +
 +
[[Half Freeze Duration]]
 +
 +
[[Cannot be Frozen]]
 +
 +
[[Stun length]]
 +
 +
[[Knockback]]
 +
 +
;[[Attack speed]]
 +
 +
[[Weapon speed]]
 +
 +
[[Increased Attack Speed]]
 +
 +
;[[Block rate]]
 +
 +
[[Faster Block Rate]]
 +
 +
;[[Cast rate]]
 +
 +
[[Faster Cast Rate]]
 +
 +
;[[Hit recovery]]
 +
 +
[[Faster Hit Recovery]]
 +
 +
;[[Walk/run speed]]
 +
 +
[[Faster Run/Walk]]
 +
===[[Attack]]===
 +
[[Two weapons]]
 +
 +
[[Fires Magic Arrows]]
 +
 +
[[Fires Explosive Arrows or Bolts|Fires Explosive Arrows]]
 +
 +
[[Piercing Attack]]
 +
 +
;[[Attack Rating]]
 +
 +
[[Attack Rating Against Demons|AR Against Demons]]
 +
 +
[[Attack Rating Against Undead|AR Against Undead]]
 +
 +
[[% Attack Rating]]
 +
 +
;[[Defense]]
 +
 +
[[Enhanced Defense]]
 +
 +
[[% Defense]]
 +
 +
[[Defense vs Melee]]
 +
 +
[[Defense vs Missile]]
 +
 +
[[Monster Defense per hit|Monster Defense per hit]]
 +
 +
[[Target Defense]]
 +
 +
[[Ignore Target's Defense]]
 +
 +
[[Block]]
 +
 +
;[[Chance to Cast]]
 +
 +
[[On Attack]]
 +
 +
[[On Striking]]
 +
 +
[[When Struck]]
 +
===[[Damage]]===
 +
[[Crushing Blow]]
 +
 +
[[Enhanced Damage]]
 +
 +
[[Minimum Damage]]
 +
 +
[[Maximum Damage]]
 +
 +
[[Adds Damage]]
 +
 +
[[Damage +]]
 +
 +
;[[% Damage]]
 +
 +
[[Damage to Demons]]
 +
 +
[[Damage to Undead]]
 +
 +
[[Deadly Strike]]
 +
 +
[[Magic Damage]]
 +
 +
[[Fire Damage]]
 +
 +
[[Lightning Damage]]
 +
 +
[[Cold Damage]]
 +
 +
[[Poison Damage]]
 +
 +
[[Skill Damage]]
 +
 +
[[Attacker Takes Damage|ATD]]/[[Attacker Takes Lightning Damage|ATLD]]
 +
 +
[[Damage Reduced|DR]]/[[Magic Damage Reduced|MDR]]
 +
 +
;[[Resistance]]
 +
 +
[[Maximum Resist]]
 +
 +
[[Enemy Resistance]]
 +
 +
[[Poison Length Reduced]]
 +
 +
;[[Immune]]
 +
 +
[[Absorb]]
 +
 +
[[Corpse]]
 +
 +
[[Experience]]
 +
 +
[[Life After Each Kill]]
 +
 +
[[Mana After Each Kill]]
 +
 +
[[Extra Gold From Monsters|Extra Gold]]
 +
 +
[[Better Chance of Getting Magic Items|Better Chance of Magic]]
 +
 +
[[Slain Monsters Rest in Peace|Rest in Peace]]
 +
 +
[[Reanimate]]
 +
 +
;[[Chance to Cast]]
 +
 +
[[When You Die]]
 +
 +
[[When You Kill an Enemy|When You Kill]]
  
−
*[[A Guide to Rushing]] Loot recovery
+
[[When You Level-up]]
−
*[[CD Rom|CD ROM emulation guide]]
 
  
  
 
[[Category:Basics]]
 
[[Category:Basics]]

Latest revision as of 15:15, 24 February 2026